Magic Planet Online Game

Chapter 1037 Xiao Ming looks at the pros and cons of ninja troops

Although it does not suit Xiao Ming's preferences, the ninja's various levels of soldiers are actually quite good. Xiao Ming did not see any restrictions on their stealth ability, but other characteristics can be seen.

For example, all ninjas of level 1 are long-range, which Xiao Ming appreciates.

Low-level soldiers have long-range capabilities, which have a considerable advantage in the war mode of the main game of Magic Planet.

Think about the level 1 soldiers that Xiao Ming often uses, the human infantry, ascetics, and skeleton soldiers of the undead race, which are all melee soldiers and have slow movement speed.

Because they are not suitable for combat, Xiao Ming turned them all into long-range soldiers. Xiao Ming didn't know how much source energy he spent.

And a large number of level 1 soldiers with long-range capabilities also brought Xiao Ming a huge advantage in the early stage.

Look at other ninjas, the level 1 soldiers are directly long-range soldiers-level 1, level 0 [Kunai Ninja]. There is no need to explain more.

On the battlefield, Xiao Ming also saw their upgraded version-level 2, level 0 [Shuriken Ninja].

There is also a variant of the Kunai Ninja, the [Spike Ninja], which starts at level 10.

This unit is a bit funny. They are actually a unit that uses Kunai for close combat, but they can throw some spiked iron spikes from a distance.

They cannot be used to attack the enemy, but to scatter them on the ground to pit people.

When the enemy walks over the ground where the spikes are scattered, they will step on the iron spikes. Not only will they be injured and lose blood, but they will also be slowed down.

High-level Spike Ninjas can also add poison to the iron spikes to poison the enemy, which is really as bad as it can be.

In this battle of [Xiaohuotang Water Fortress], they played a particularly important role.

After all, this battle took place at night, and the light was dim. The players couldn't even see the movements of the Spike Ninjas scattering the iron spikes. They thought the opponent did nothing in one round.

In addition, the terrain in the water fortress is half waist-deep lake water and half ground mixed with water and soil. The player's heroes and generals completely ignored the iron spikes on the ground.

Almost all players have suffered a great loss at the hands of the ninjas who scatter darts.

As you can imagine, if it is in broad daylight, on a relatively clean and flat ground. The use of darts is very small, and people will just ignore it.

Of course, it is not completely useless. If you scatter darts in certain key places, the opponent may have to step on it. Or they may have to take a detour, which can also disrupt the enemy's deployment.

The magic of application lies in one's heart. Elite players have an advantage over ordinary NPCs in this regard.

[Ninja Sword Ninja] is the main combat unit in the ninja system, covering almost all ranks, with rank 2 and rank 3 being the most common.

They don't have any special abilities, and are very similar to pirate swordsmen.

Compared with soldiers of the same rank, the offensive and defensive capabilities and vitality of ninja swordsmen are not particularly outstanding, but they all have one or two sword skills.

When using skills, they can generally cause a lot of damage. When the skills are used up, they can only fight to the death.

For opponents who are not as strong as themselves, they can first eliminate a large number of living forces, and then win by numerical advantage.

If they encounter those soldiers with high HP and high defense, such as zombies or dwarves, they will be defeated.

Let me explain a little bit. This skill is different from normal attacks.

In strategic mode, normal attacks are all troops against troops.

For example, Troop A attacks Troop B in close combat. One attack causes 1,000 damage.

If the HP of a single soldier in Troop B is 30, then 33 soldiers will die, plus a wounded soldier with 20 HP left.

Then, Troop B will immediately counterattack, but the attack power of 33 soldiers will be deducted.

However, the skills of the Ninja Sword Ninja are not calculated in this way. Its damage power is dispersed.

When issuing a skill, each Ninja Sword Ninja in Troop A will attack a soldier in Troop B.

If the damage power exceeds the opponent's HP, the opponent will die. The excess damage power can also be used on other soldiers.

But if the damage power is slightly insufficient, it will cause a large number of injuries but no deaths. The skill damage of other Ninja Sword Ninjas will not help to make up for the loss.

As a result, not a single soldier of Unit B died, and then Unit B's counterattack would cause full damage to Unit A.

With the health of the Ninja Sword Ninja, it can't withstand many attacks.

The most troublesome thing is that the enemy's heroes and generals can take this opportunity to heal Unit B.

If someone dies, powerful resurrection magic is needed, which can only be done by angels or high-level mages.

But if no one dies, simple treatment will be enough. Almost all races have soldiers who can heal.

This feature limits the performance of Ninja Sword Ninja. They are not the type that can fight a protracted war.

Let's talk about the [Kusugama Ninja] that appears above level 3.

Their weapon is called the Chain Hammer Scythe. In fact, it is a long iron chain connected to the sickle.

The iron chain increases the attack range of the ninja, so the Kusugama Ninja can attack any enemy within three meters. It doesn't matter even if someone gets close to him.

The 3-meter attack distance gives him the opportunity to attack the enemy first without being counterattacked.

If they use special skills, they can pull an enemy unit within a three-meter range to the front of their own unit.

It is a very unique type of soldier. This type of soldier with forced displacement skills is rare.

If this skill is used well, it can definitely play a miraculous effect; if it is not used well, it will kill the whole family.

The usage Xiao Ming can think of is to put the Kusagima Ninja and his own long-range troops in a relatively close position.

As we all know, the damage of long-range troops will be significantly reduced in close combat, so in the battle, the enemy will use high-speed troops to rush to our long-range troops as soon as possible and attack them face to face.

At this time, using the Kusagima Ninja to pull this unit away and release the attack power of your own long-range troops is a relatively useful routine.

However, although the Kusagima Ninja can pull a unit in front of itself, it does not have the ability to fix the enemy by its side.

The distance of 3 meters is not far, and the enemy can still go back and continue to deal with the long-range. So the timing of pulling people must be grasped quite accurately.

It is best that the enemy troops are just pulled away here, and the long-range troops on the other side can attack. If there is a way to fix the enemy troops, it will be even better.

Of course, there are other ways to play, such as having several Kusagima Ninja troops, and everyone takes turns to pull the same troop, so that an enemy troop can be sent from one end of the battlefield to the other end.

According to the computer's gameplay, if the ranged troops cannot be returned to the side immediately, this troop will most likely attack the enemy in front of it.

In addition, the kusagima ninja can also play a miraculous role in attacking the enemy.

In general, when players fight, they will protect their ranged troops well, such as surrounding them with melee troops. This is a very common phenomenon.

The kusagima ninja can force an enemy melee troop to be pulled apart, leaving a gap for its own troops to rush over and face the enemy's ranged troops. The effect is excellent.

However, the movement speed of the kusagima ninja is not very fast, and it is difficult to use this tactic.

As the saying goes, the magic of application lies in one's heart.

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