Reborn as a Supervisor
Chapter 348 It's your turn to play in the ruined library
The author has no way to make mods, so it is not realistic to make mods on your own.
If any reader can create the employees in the book, please let the author know in advance.
……
Act 2, opening phase without taunt, draw cards first.
"It's my turn. Draw cards! Draw cards! Draw cards! Draw more cards!"
In just three seconds, he raised his deck and took all the cards into his hand. He knew what was in the cards without even looking at them.
We wheelchair players are like this. We just need to mindlessly apply the formula, but our opponents have to consider more.
"Since I didn't use any light points in the last scene, I gain an extra 5 layers of protection, 5 layers of excitement, and 5 layers of strength this round."
Even in the backcourt, the emotional level still increased because of the death of a guest, and at the same time, he benefited from the "afterglow" given by the increased emotional level.
At the moment, he is barely able to display some of his strength.
"Are you ready? Full fire!"
Play two "One Stage Charge" cards to attack, and play two "Deep Sleep" cards at the same time to ensure the rotation.
"Little Helper" can increase the emotional level by playing points, so there is no difference between using the rotation and stacking status for the next scene.
Two "Deep Sleep" cards will provide up to 12 points of light, plus 1 point of self-recovery, and all states in the next scene will have 13 layers.
If the opponent wants to take the opportunity to "sneak attack" you, then the "repeated recognition module" will interrupt the opponent's turn.
At the same time, the opponent must find a way to deal with his two attacks, otherwise he will also have to sacrifice a teammate to survive to the next scene.
The advantage on our side is that the opponent must find a way to "clear the field", while the disadvantage is that we cannot predict the opponent's hand.
Guests who have been received by the library know that you can never imagine what the librarian will take out.
Therefore, it is best to follow the formula to play. Once you know your opponent's hand, you can kill as much as you want.
Thinking of this, the "Little Helper" employee smiled confidently, our wheelchair players are so powerful!
After selecting the cards and completing the assignment, it is your turn to play the Ruined Library.
It is currently known that the opponent's offensive ability is extremely strong, and the target of the attack is a teammate of ours who is in confusion. How can we prevent the opponent from clearing the field in the next round while protecting our teammates?
Even if the enemy's mechanism is quite advanced, even if your own deck is already behind the times.
But always believe in yourself, believe in your deck, and believe that miracles will happen.
"The fight hasn't even officially started yet, why are you so complacent?"
"Don't underestimate the bond between us, asshole!"
It seemed that the provocation had aroused the "Dueler's Soul", and the guests had great luck and scored the highest speed points.
"Damn it, he was shouting so enthusiastically and I thought there was some back-up plan, but it turns out there's nothing wrong with it!"
"You guys in the technology department are really developing technology, right?"
When the "little helper" saw that the opponent's 4 speed dice all rolled 7 points, he was defeated on the spot.
There is a "flaw" in my passive ability. If I let the other party turn the tables, I will be so embarrassed.
But it seems that there shouldn't be any problem at the moment. After all, there is no problem at all with my deployment. I won't be defeated by the opponent in one round, right?
(When this idea comes into being, the result is already determined)
Still the same question, how to solve the venue?
"Purple Teardrop" has fallen into chaos, "Viper", "Night Cone" and "Blue Echo", the three of them need to use 6 moves to resolve two attacks, and at the same time lay the groundwork for the next round.
It seems like an impossible task to think about, after all, the gap in card points between the two sides is too big.
But! The card player will not run away from the battle!
Without much thought, "Blue Echo" took the lead.
He released his ultimate move "Lan Wu", locking the penultimate "Deep Sleep". Because the speed was 3 points higher, it suppressed the power of the defense dice by 3 points.
After being weakened, the dice points are only 1 point, so you must win.
Because of the "One-Hit Kill" passive ability, the dice points are added by 2 points.
The dice from 5 to 9 finally rolled 11 points. After the hit, the damage calculation only showed 3 points of damage and confusion.
However, the attack will set the guest's "Tremor" level to 4. This effect is a special mechanism of "Blue Reverberation" and no one will notice it under normal circumstances.
Because group attacks have the highest priority, the "Wait for Turn" action starts directly after the "Blue Echo" action, followed by the "Viper" action.
Let's see what he uses... He carries a defensive purple mother!
The passive skill is "Your Shield", and the card set consists of three copies each of "Smoke Pipe Skills", "Scaled Serpent Barrier" and "Bi'an Dispute".
I thought that having one defensive purple mother in the technology layer was already the limit, but it turns out that they actually have two meat shields on this layer!
Is this still the tech layer we are familiar with? Aren’t all those who play the tech layer wheelchair players who can only stack power and attack but not defend? So what exactly does he want to do?
I saw the "Viper" use a "Scaled Serpent Barrier" to hit the first "First Charge".
Even with the bonus of "your shield", the points of the defense counterattack dice are only 6 to 11, and the guest's attack 8 to 11 will obviously have a higher tolerance rate.
But when the two collided, a miracle happened.
Defense 14 points, win guest attack 11 points, three times in a row!
The author was so frightened that he immediately rechecked the passive skill of "Poisonous Tongue".
Defense Technique: 25% chance to increase the maximum value of your "Defense" dice by +3
This passive item does not exist in the original library. It is a fake card. It is a fake card. He used a fake card!
(Although the employees' version is even more fake)
But it is not easy to perform such an extreme operation under such circumstances, which shows how deep the bond between him and his own cards is.
He successfully resisted the attack of the guests and rescued his teammates from the chaos without suffering any harm himself. It was quite perfect.
The "little helper" was extremely nervous at this time. According to the tradition of finishing off the enemy, he only chose to attack once, after all, the damage would overflow if he attacked twice.
But he never expected that all his attacks would be blocked, and he was suddenly overwhelmed.
Before he could continue his move, the "Night Cone" attacked and hit directly on his rotating book page, which was the one that was cut by "Blue Echo".
"Go straight to the point":
Defense: 4-8
Stab: 9-21. If you win the battle, you will apply 1 layer of restraint to the target in the next scene.
Speed suppression, you know without thinking too much that you can't avoid it, you can only take it head-on.
8 points of defense, 24 points of attack, max points.
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