Reborn as a Supervisor

Chapter 347 "Little Helper" Employee

As we all know, as a "sweeping robot", it is not easy for the little helper to reach HE level.

There are a lot of abnormalities of the same level, but the little helper has no disgusting mechanism, which is really conscientious.

So why is he HE grade?

(The high probability is that the work result is good and the counter is -1 with a % probability)

Since the difficulty lies in the suppression after the escape, what kind of combat power does he have?

Sprint, 20-30 points of red damage, rest for 10 seconds, then sprint again...

Well, it really doesn't look like an HE-grade music at all, and it should be fed to a "singing machine".

But! A certain master once said.

"There are no weak Abnormalities, only weak employees."

What does it have to do with my employees if the Abnormality is a little weak? I'm not going into battle with the Abnormality.

So, look at the panel:

"Little Helper" employee, 200 health points, 100 chaos resistance points, speed dice 3.

The resistance to slashing and stabbing is endurance, and the resistance to attack is resistance.

Because we are employees who resonate with the EGO of the "little helper", we have greatly improved our combat capabilities while retaining some of the colors of the abnormality.

Although it can't change the fact that it's fragile, this is the technology layer! It's enough to have health points.

Passive (characteristic) display:

"Charge":

If the Radiance Points are at their maximum at the start of the round, 9 pages are drawn and one "Big Cleanup" is added to the Extra Deck (Special EGO Deck) up to a maximum of 5 pages.

If your own light has reached the maximum value, the light that exceeds the upper limit will be given to teammates, and each additional point will restore 5% of health.

Gain more "Protection", "Invigoration" and "Strength" than the number of Light Points.

If the radiance points are not at the maximum value at the beginning of the round, 5% of the health points will be consumed to replenish one radiance point.

“Repeated recognition module”:

For every 10 points of damage dealt, you will recover an additional point of light.

For every 20 points of damage caused, you or your teammates will draw a page.

For every 10 points of damage taken, the opponent loses one point of radiance.

For every 20 points of damage taken, the opponent discards a page.

(Damage is cumulative, and includes self-healing and blood loss)

“Cleaning is so tiring”:

For every 1 point higher speed than the target, the power of the "offensive" dice is increased by 1 (up to +5).

For every 1 point lower the speed than the target, the power of the defensive dice is -1 (up to -5).

"Little Helper EGO Resonance": Unlocked after level 4 emotion

Speed ​​dice + 4 (the total is 8 at this time) The basic value of speed points is fixed at 8, and the newly added speed dice ignores the increase or decrease in the opponent's power.

When you kill an enemy, the light count of all enemies in the next scene will be reset to zero, and you will draw new cards in your hand.

Removed the negative effects of "charging", "repeatedly identifying modules", and "cleaning is tiring".

Note: This staff is immune to "bleeding" and has no fields.

Card group (arms) display:

"One Charge": Melee, Doom (One-time card)

Slash: 3-6

Slash: 3-6

Slash: 3-6

If it hits, the next dice will be rolled once more and a little light will be restored (a total of 6 times)

After use, add a "Second Stage Charge" to your hand.

"Second stage charge": melee, doom

Slash: 4-8

Slash: 4-8

If it hits, the next dice will be rolled twice, and two points of light will be restored, and 3 layers of "bleeding" will be applied.

(A total of 4 hits, 12 layers of bleeding)

After use, add a "Three-stage Charge" to your hand.

"Three-stage charge": melee

Slash: 8-12

If you win the game, you will add a same slash dice to the card. If you attack unilaterally, the number of times you can use the dice will be increased by 7.

For every point of light you have, the dice points of this page will be increased by 1.

If it hits, the next dice will be rolled twice extra, and two points of light will be restored, and 3 layers of "bleeding" will be applied.

实战参考:近战拼点胜利3次,一共4颗进攻骰子,攻击1+2+4+8共15次,施加45层流血。

Special situation: Win three times by competing with the remote book page, and then attack unilaterally...

"Hibernation": After use, the next scene will restore 3 points of light

Defense: 3-6

Defense: 3-6

Defense: 3-6

"Deep Sleep": After use, the next scene will restore 6 points of light

Defense: 1-2

Defense: 1-2

Defense: 1-2

"clean":

Slash: 8-18

(If the target is killed, all light will be restored)

"Overload": The light consumption points are the upper limit

Slash: Points are equal to the light consumption points

After use, all book page light consumption will be reduced to 0 points, only valid for one round.

After the round ends, seal one of your speed dice until the end of the stage.

Deck: three "One-stage Charge", two "Hibernate", two "Deep Hibernation", one "Cleanse", and one "Overload".

There is no strength, it's all technique, the numbers are reasonable, and the mechanism is reasonable.

I almost forgot...the ultimate move hasn't been released yet.

"Spring Cleaning": Group Confrontation Page

Slash: 6-6

Slash: 6-6

Slash: 6-6

When the attack hits, the next scene applies 2 stacks of Bleeding to the target.

Doesn't it feel exactly the same as the "Limiter Removal" in the Technology Layer? You don't believe it, do you?

Special effect: If there is a book page with the same name, the dice of the book page with the same name will be added to the end of this book page (inspiration: Flash of Fire)

When the full effect is applied, a card contains 15 attack dice, and 5 of them can be used at the same time, plus the power increase and decrease and confrontation effects, you can harvest the artifact.

Extreme attack power, super thin health, super many dice, not high enough points.

The mechanism is here, the "little helper" is destined to be a main C, but it seems that his strength is not as good as the previous one. After all, it needs "start-up" time.

However, once the author reveals the information about the next employee, you will understand why this person is stronger.

Ps: Aba Aba, my brain is about to burn out, and I feel like redesigning the “Liberation War”.

Although the employees' abilities may be controversial, the panel is just a panel and the difficulty in actual combat is completely predictable.

Therefore, "whether you are good at fighting" and "how strong your fighting ability is" should be based on actual combat. In special circumstances, you may not be able to show your full strength. If you want to complain, please @ the author in the comment section.

Next: The actual combat of "little helper"

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