Tokyo: Being coveted by my wife, I just want to play games
Chapter 406 May Mother Earth deceive you
Chapter 406 May Mother Earth deceive you
"May Mother Earth deceive you~~~"
"It's such a pity in the previous life that such a famous NPC died without any ripples at all."
Dongchuan Che controlled his little undead thief to come to Thunder Bluff. Looking at the extremely strong Tauren Chieftain Cairne Bloodhoof in front of him, he shook his head with some emotion.
There are many famous characters in World of Warcraft, such as the Lich King, Jaina, and Illidan. These characters have one thing in common, that is, they all appeared in Warcraft 3, or strictly speaking, World of Warcraft itself has not created too many classic characters. This game mainly inherited the [character influence legacy] of Warcraft.
There may be many players who have never played World of Warcraft, but how many people born in the 8090s and s have not played Warcraft?
Maps like [Guarding Athena], [Guarding Jiange], [Fantasy Cao Cao], [Chenghai 3C], [Four Square Array], etc., can be said to be the common memories of that generation of players. In these maps, there are usually the characters of Minotaur Chieftain, so Minotaur Chieftain is also a very well-known character.
This kind of well-known character, as long as the plot is well written, can actually support the content of an expansion pack, and even make it a signature character of World of Warcraft. But Blizzard doesn't know whether they really can't write a good plot, or if they didn't pay much attention to the plot at the beginning.
Cairne Bloodhoof is such a well-known character, but he doesn't have much status in the main storyline of World of Warcraft. He is just a background figure. In the end, this character was just used by Blizzard to support the brutality of Garrosh, and died under Garrosh's poison.
This plot
Quite embarrassing.
To put it simply, this is like the scene where Jiraiya died in Naruto.
Jiraiya's death can indeed highlight the power of Six Paths Pain, but the main character portrayed in this plot is not Six Paths Pain, but the inner growth of Jiraiya and the protagonist Naruto.
This part of the story not only created a super classic character for Naruto - Jiraiya, but also made the protagonist Naruto grow in his inner world and strength.
The former will give the audience a great emotional impact, and the latter will make the audience look forward to Naruto's subsequent plot development even more.
The current plot reaches its climax and at the same time paves the way for subsequent plots.
This is how a great plot works, but the plot of World of Warcraft about Cairne Bloodhoof is entirely used to create the villain Garrosh. This approach is actually stupid.
On the one hand, the character [Brainless Shout] is not likable to begin with, and players will not like World of Warcraft more because of this character. Moreover, this character is the final BOSS of the version and is considered a consumable. Once you defeat him, that's it. Players will not look forward to the plot of the next expansion pack because of this character.
On the other hand, because there was a lack of plot description of Cairne Bloodhoof in the early stage, and many people didn't even know the past of this character, the character arc of Cairne when he died in battle was not drawn out, and it felt that he died too lightly. And this kind of character's death was too light, in fact, it also laid a landmine for the subsequent expansion packs of World of Warcraft - there were no characters to write about.
Because World of Warcraft does not focus on character creation, after the Cataclysm, when characters such as [Lich King] Arthas, [Demon Hunter] Illidan, etc. that were made popular in Warcraft were exhausted, World of Warcraft had almost no plot to write, and it could only forcibly attract external hatred, fight against the Old Gods, fight against the Titans, and even create a parallel universe.
Although Blizzard did lay out some foreshadowing in the early stages of both the Ancient Gods and the Titans, it is actually difficult for players to resonate emotionally with these overly binary characters.
The ancient gods are just psychopaths. They have nothing better to do than to corrupt the world.
Titan is a street urchin and a saint. When he has nothing to do, he wanders around the universe and attacks the ancient gods when he sees them.
What dark titan Sargeras is funnier? This character has the same plot as the Lich King Arthas. Both are heroes who are corrupted and then take revenge on the world, and their behavioral logic is the same.
[Why does the villain want to destroy the world? ] [Because he is a villain].
[Why the hero was corrupted][Because a mysterious force intervened].
This kind of plot
Actually, it's a bit like Ultraman.
Monsters invade the Earth every day, but no one knows why they invade the Earth. Anyway, monsters are born evil. Even if they have to cross countless galaxies, they have to come to this corner of the Earth to destroy humans.
Neuropathy.
It's like someone taking a plane to the United States specifically for the purpose of finding an ant nest in the suburbs of a rural area in the United States to urinate.
This kind of plot is fine for children, but it has no appeal to World of Warcraft players in their twenties or even thirties.
Of course, as an online game, a poor plot is not a big problem, after all, online game players are not most concerned about the plot. But this still has a huge impact on the promotion and publicity of the game.
In a nutshell - why should players try the game "World of Warcraft"?
It is true that Dongchuan Che has a great influence, and with huge amounts of publicity and promotion funds, now almost everyone in the world who has come into contact with some games knows about the game "World of Warcraft", but the question is, why would they click in to play?
Take a simple example.
In its previous life, Genshin Impact was also very popular all over the world, but how many players played Genshin Impact because of the so-called [elemental reactions] and [relic brushing] in it?
Will not.
Players who were willing to try Genshin Impact were either attracted by the theme of Genshin Impact as a two-dimensional open world game and the production standards that were ahead of the entire mobile game industry at the time;
Or maybe they watched those exciting plot videos about Zhongli or General Raiden and became interested in this game.
The same is true.
World of Warcraft needs to do publicity and promotion, and the main direction of the publicity and promotion is also the diversity of game content and excellent plot.
For the former, Dongchuan Che has made great improvements.
The addition of various social systems, in-depth improvements to various life professions, etc., but the biggest change he made is actually the plot.
The first version of the original "World of Warcraft" mainly revolved around the Big Screw in Molten Core and the Zerg in Ahn'Qiraj.
But under his guidance, although the dungeons of the first expansion pack of World of Warcraft are still Molten Core, Blackwing Lair, Temple of Ahn'Qiraj, etc., the main character stories are locked on Cairne Bloodhoof, King Varian of Stormwind, and Arthas!
Yes, in the original work, after the plague in Stratholme, Arthas chased the dreadlord all the way to Northrend, but was corrupted and turned into the Lich King. In Dong Chuanche's story, he became [Arthas, who fled to Stormwind City to seek help in order to restore his country after the capital of Lordaeron was destroyed by the Scourge].
In Dong Chuan Che's first expansion pack, Arthas will push the main storyline forward together with the human leader [King Varian], and the Tauren Chieftain Cairne. In the first expansion pack, players will fully get to know an Arthas who is brave, just, but very extreme; Cairne Bloodhoof who is unparalleled in martial arts and extremely tolerant; and Varian who doesn't want to be a king at all, but only wants to be an idle prince who indulges in flowers every day.
Among them, Arthas will constantly want to restore his country during the course of the story, but because he has a similar "politically naive" character to Eddard Stark in "A Song of Ice and Fire", his daughter born to a female character eventually died in a political struggle, which caused his emotions and thinking to change drastically. In the end, he took the initiative to go to Northrend and put on the helmet symbolizing the Lich King, ready to destroy the world.
In the early days, Dongchuan Che wanted to portray the character of Varian as a prodigal son.
Because he hated political struggles and did not want to be a king without any control over his own affairs, this character behaved very dissolutely in his early years. It was not until he gave birth to the little lion Anduin and lost an important relative because of his long-term escape that he took the initiative to assume the responsibilities of king and father.
As for Cairne Bloodhoof.
For this role, Toru Dongchuan intends to portray him as a perfect saintly leader.
He is extremely powerful, extremely tolerant, and is used to thinking about everything in a positive way. Under his and Thrall's leadership, the tribe is thriving. He is also the only person in the entire tribe who truly supports the undead race.
Dongchuan Che wants to make this character very lovable. But in the end, this character will be killed by Dongchuan Che, so that Sylvanas can complete her character transformation and take over the tribe.
In short, Dongchuan Che plans to use [Blackrock Scourge] (Molten Core related plot), [Ahn'Qiraj Invasion] (Zerg plot) and subsequent expansion packs such as [Burning Crusade] and [Wrath of the Lich King] to create these three classic images and promote the development of the plot!
However, at the beginning of the game, Cairne Bloodhoof, Arthas, and Varian did not know each other. Because of the tension between the Horde and the Alliance and the political struggle within Stormwind, the three of them were hostile to each other. At the beginning of the story, Arthas was undercover in Thunder Bluff, the main city of the Tauren.
Thinking about the plot outline he had read in his mind, Dongchuan Che glanced at the tall and heroic Tauren Chieftain on the screen, and then glanced at Arthas who was following the Tauren Chieftain as a [staff member] at this time. He was also a little looking forward to it.
He only read the plot outline of World of Warcraft, but this level of production naturally needs to be handed over to professional authors and screenwriters to write, so he knows the general direction of the plot, but he doesn't know much about the details. Therefore, he actually wants to experience this plot, but.
He had just thought of this when Futaba Koyama beside him nudged him with his elbow and yelled, "Why are you daydreaming? Come and help me! The Alliance dogs are guarding my body!"
"."
Dongchuan Che glanced to the side and saw that the screen of Xiaoshan Futaba had turned gray at some point, and Xiaoshan Futaba's face was full of resentment and pain.
There is no other reason. As the main city of the Tauren, Thunder Bluff does not have Alliance players appearing in the early stage in the original game. However, Dong Chuanche has greatly changed the plot direction. Arthas is lurking in Thunder Bluff at this time, trying to use Cairne Bloodhoof's head to establish his own prestige, so as to prepare for the restoration of Lordaeron later. Therefore, as long as the Alliance players on each server come to Thunder Bluff and are the first 100 Alliance players to complete a series of pre-tasks for the title of [Stormwind Meritorious Spy], they will receive Arthas's mission - to assist him in assassinating Cairne Bloodhoof.
Under normal circumstances, this kind of mission with a strong sense of chance would not be discovered by players so quickly.
Many of the so-called Easter egg plots and some strategy guides in games are actually information released by insiders of the game. The purpose is just to give players some surprises and make players have the illusion that "this game has a lot of hidden things and the content is so rich."
The human heart is such a magical thing.
It's like sometimes a boy takes the initiative to pursue a girl, but the girl doesn't respond and thinks it doesn't matter whether the boy is there or not. But at this time, if the boy really meets a girl B who likes him and they are together, then girl A will feel lost.
The same goes for games.
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