LOL: He has too many routines
Chapter 195
Chapter 195
"This time I'm going to play with the bull's head, so that everyone can see what is called the Bull Demon King."
Zhang Zijing looked at Qi Qiqi who was sitting next to him, bragging mindlessly,
As the founder of the machine cow group, at the request of his brothers and the audience, Zhang Zijing once again presented Qiqiqi's Tauren + robot combination.
Of course, the machine cow special team is a very strange thing to most of the audience who are new to the live broadcast room.
Because after the rune dry mix, Zhang Zijing's mobile cow field team was rarely staged in the live broadcast room. Even if there were a few occasionally, many or most of the audience hadn't seen it.
Therefore, this Zhang Zijing decided to perform a performance of the Robot Special Forces again.
At the beginning of the match, Zhang Zijing, as the first floor, chose Niu Tau for Qi Qi Qi Shui Jian Miao.
The next step is to start matching runes.
Mark (red)
Advanced Armor Mark (Fixed Armor) × 9
Health +72
Glyph (blue)
Advanced Glyph of Mana Regeneration (fixed mana recovery) X 3
Advanced Magic Resistance Glyph (Fixed Magic Resistance) X 6
Sigil (yellow)
Advanced Health Symbol (Fixed Health) X 9
Essence (purple)
Advanced Armor Essence (Fixed Armor) X 2
Advanced Mana Recovery Essence (fixed mana recovery) X 1
The above are the runes provided by Zhang Zijing. These runes can increase the total attributes of Qiqiqi:
Armor+16.76
Magic Resist +8.04
Magic recovery +2.24 mana/5S.
Of course, the collocation of runes is also particular.
Why are these runes: red fixed armor, yellow fixed life is a very scientific combination, it is not recommended to switch between these two colors with their seven-seven-seven combination (scientific, simple, worry-free, and take care of obsessive-compulsive disorder!).
The mana of the bull head in the laning phase is relatively poor, and the blue/essence rune with fixed mana recovery to reach 2 mana/5s or more is the choice of most professional players who mainly focus on support.
Although the roaming of the bull head depends on the movement speed and the team battle effect depends on the CD reduction, but in the general equipment route, we can use the five-speed shoes to supplement the movement speed, and the auxiliary equipment can also provide sufficient CDR, but the general equipment route is suitable for Bullhead's auxiliary equipment provides less mana recovery.
How to replace runes: If roaming efficiency is more important, then of course you can use speed essence.
If you use green salary equipment + righteous glory to follow up with blue shields and other non-CDR defensive equipment, and the opponent's lineup does not need magic resistance, then you can replace the blue magic resistance glyph with CD reduction.
Similarly, if players have enough CD-reducing equipment on their equipment route, they can replace all of them with blue-recovery runes when they don’t need blue magic resistance runes, and then replace the essence of blue-recovery runes with armor/movement speed/ Jump money or whatever other seven-seven-seven essence runes the players like.
As for the skill points of the bull head, it is added in the following order.
"QWEQQRQWQEEERWEWQWEQ."
Adding points according to the order of this skill point can have a good benefit maximization effect on the bull head.
Why Q skills have priority over W skills: The CD of Q skills is longer than that of W skills, and the effect of Q skills is stronger than that of W skills in the two-person lane.So if players need a lot of W skills and Q skills skill combos, then advanced Q skills skills = faster second set of W skills and Q skills skills combos.If players often use Q skills and W skills separately, then advanced Q skills = more AOE strike opportunities.
Why Q skills and W skills have priority over E: upgrading Q skills and W skills can not only get higher damage, but also reduce the CD of Q skills and W skills, while E simply adds some healing. At the same time, upgrading E is very uneconomical in mana consumption.Although as the E level increases, its healing/mana consumption ratio is indeed increasing, but its improvement is far behind the increase in the damage/mana consumption ratio of Q skills and W skills.
But don't be rigid!If the players have already been suppressed under the tower by the opposite poke/anti-opening combination, and the AD of the players is frequently harassed when the tower knife is replenished, then it is acceptable to add one or two points of E at this time.
The following is a detailed explanation of the bull's head skills.
Passive: trample
Skill value:
Whenever Alistar casts a skill, it will trample the surrounding units and defensive towers for 3 seconds, ignoring the collision volume and causing [6+(Alista level)+0.1AP] magic damage per second, this passive will cause 200 damage to enemy minions %s damage.
Detailed skills:
The damage passive is better than nothing. When fighting an enemy hero, the perfect skill combo or timely control effect is always more important than the passive effect. Simply put, don’t think about the duration of the passive at this time, try to get close to the enemy Just let the passive damage play out.
Its better time to play is when players are ready to push lines/towers or help AD fight a wave of wild monsters. At this time, players need to pay attention: when players have passive effects on them and use skills again, the passive effects will not Does not stack and instead resets the passive duration to 3 seconds.
Therefore, when pushing lines/towers or helping AD fight a wave of wild monsters, if you want to maximize passive damage, you should use skills at intervals of three seconds.
This skill causes double damage to minions, be careful not to grab the AD's tail knife.
The passive that ignores the collision volume will occasionally play an effect when players retreat to adjust their positions after finishing a set of QW combos. After walking into the minions, the minions blocking the way will automatically get out of the way, sometimes blocking the enemy's pursuit route.
Q Skill: Earth Smash
Skill value:
消耗 65/70/75/80/85法力
冷却时间 17/16/15/14/13秒
Skill Range 365
阿利斯塔锤击地面,造成60/105/150/195/240(+0.5AP)魔法伤害并将目标抛向空中,先造成1秒击飞效果,然后造成0.5秒晕眩效果。
Detailed skills:
The Q skill has an animation time of about 0.25 seconds from pressing to knocking up, which makes Q flash possible (see combo section).
The range of the skill is a circle with a radius of 182.5, which is slightly larger than the range of a melee attack.Since the base cooldown time of Q is much longer than that of W, level 4 Q ability has the same cooldown time (1 seconds) as level 14 W, so for more WQ combos and stronger control effects in the auxiliary position, we Choose to tap full Q first.
And because Q's first-level damage and control effects are stronger than W, whether it's laning/level 1 invasion or level 1 countering the enemy's invasion, learning Q is often a better choice.
Although version 4.12 has reduced Alistar's mana consumption, excessive use of WQ combos will still cause players to quickly empty mana, because players can use the second set of WQ combos faster when the main Q is the main Q, Q level When it is high, when launching a small-scale team battle, you must first check whether your mana can play two sets of WQ, big moves and 2-3 treatments.
W Skill: Savage Charge
Skill value:
消耗 65/70/75/80/85法力
冷却时间 14/13/12/11/10秒
Skill Range 650
阿利斯塔向一名敌人发出冲锋,用角将其撞退,造成55/110/165/220/275(+0.7AP)魔法伤害,击退目标650距离并晕眩1秒。
Detailed skills:
Enemies will not be able to move for about 0.25 seconds when they land.
The W skill can knock the enemy over the wall. If the wall is too thick and the enemy can't cross it, then the enemy will fall directly in front of the wall. In this case, it usually knocks the air stun for 1 second and can't move for about 0.25 seconds. will still appear.
Alistar itself can also jump over walls while hitting people, if players are stuck on one side of a wall and there happens to be a W target on the other side, players can W it and escape.
Use Q during the W process, the knock-up effect of Q will replace the knockback of W, so that the enemy will not be knocked back too far (refer to the combo section).Alistar will still be affected by the crowd control effect during the W process, and skills such as Thresh E will interrupt the W and cancel its effect.
Generally speaking, when the player uses W to charge the target, the player will rush to the target's original place, which means that the enemy can't use the displacement ability during the player's W process like Maokai's W or Lee Sin's Q. The players are taken down the tower.
Although generally speaking, the main Q level point Q is a better choice, the main W and the first level learning W can also play better in some situations, W after the second level has higher single-target damage than Q of the same level, W alone is better for harassment than Q.
When players intend to focus on a harassment/protection bottom line, they can choose the main W.When a certain Japanese girl + strong AD combination is going to grab 2 and the players' AD level is too weak to stop it.
It is also a very pragmatic choice to learn W at the first level to interrupt the E of Japanese women to protect AD.
E skill: roar of victory
Skill value:
消耗 40/50/60/70/80法力
Cooldown 12 seconds
Skill Range 575
回复自己60/90/120/150/180(+0.2AP)生命值,并回复附近友军的生命值,但回复效果减半。附近每有一个敌方单位阵亡,这个技能的冷却时间就会减少2秒。
Detailed skills:
This ability heals allies within a 287.5 radius, including minions.
Compared with Qi Qiqi's support with healing skills, this skill has a long CD and poor effect.Therefore, when planning to use this to recover the blood volume of teammates or yourself, it is best to pick a time that can interfere with the opponent's replenishment (when breastfeeding teammates, by the way, breastfeed the remaining blood soldiers on the opposite side).
This skill has a very poor healing effect during the laning period and consumes a lot of mana. Even at the full level E, it can only use 80 mana to replenish 90 blood to teammates.
Relying on it to reply to teammates tends to fall into a vicious cycle of being consumed> HP increased> no mana WQ to fight a wave> the opposite side has no pressure to consume more fiercely.
Therefore, when players are suppressed and have to choose one or two more points of E to allow their AD to make up a little bit, please make full use of the self-healing effect of E, and pretend to go forward to WQ when AD is making up. Come share some harassment damage for Qiqiqi.
And when the AD blood line is high (80-90%) and the mana of the players is not enough, don't use E to waste mana.
Generally speaking, the more common usage of E in the laning phase is to trigger the passive and push the line, and it can also be used to easily trigger the passive when many minions enter the tower to correct their blood line and facilitate AD to make up the knife.
R skill: firm will
Skill value:
Costs 100 mana
Cooldown 120 / 100 / 80 seconds
Alistar increases physical attack by 60/75/90, removes all control effects on her body, reduces physical and magic damage received by 70%, and lasts for 7 seconds.
Detailed skills:
Press the R key, remove all control effects, and get super meaty!
But note that the damage reduction of the ultimate move does not work on the real damage. Enemies such as Wayne, Darius or Kogas are still very dangerous for players.
At the same time, pay attention to controlling the amount of mana. First of all, of course, ensure the 100 mana required by the R skill, and then pay attention to whether the players can release the other seven or seven skills that the players want to use after playing R.Finally, pay close attention to its duration, 7 seconds is not that long in many cases.
There is nothing to say if it is a little bigger, so when should it be enlarged?
Alistar's main role as a support is to protect and start a team.
After starting the team, if the opponent chooses to deal a round of damage to the players, the firm will will absorb this round of damage well so that the players can persist until the teammates enter the position, and the enemy basically loses the team battle .
And when the players go up to bravely control the opponent's assassin hero, the firm will can also make the players not worry that they will become the victim of the opponent's assassin like the [-] protective support.
In the early stage of tower gank, or when the enemy defends the tower when WQ starts a group,
Strong will can withstand the damage of the tower very well.
The extra AD of the big move is not without small supplements during the laning phase.
Although Alistar's basic attack speed is not high, under the premise of ensuring the perfect release of WQ, a bull head chasing the enemy's AD will make the enemy fall into a dilemma.
Either choose to bear the damage caused by the bull's head of the Storm Sword, or it will not be able to pose a threat to the teammate AD.
Required talent
Summoner's Insight
Anywhere, Bullhead can use Q flash W to crash back into this combo to start a team.
And the threat level of this combo is much higher than that of WQ.It can be said that Niutau relies heavily on flash like Annie and Sona, so the summoner's insight is basically a must-have talent for Niutou.
parry, unyielding
It is a standard configuration when you need to invest points in defense, and it is a standard configuration when you face long-range combat in melee. Players need to invest points in defense.
The players are melee, and most of the time the players will face a flat A harassment from a long-range ADC.
greed, scavenger, wealth
Money is a good thing, and support in particular needs a way to supplement the economy.
Greed and Scavenger are the economic guarantee that players will not get eye stones too late in the balance of power and headwinds, and they are also the standard equipment for support. Wealth can allow players to have an extra bottle of medicine when they go out. This is the first time It is extremely important before going home.
Alchemy Proficiency, Cooking Master
Pretty good talent for most heroes and playstyles.
Whether it is changing blood, sustaining burst damage and needing to replenish blood volume or online battery life.Players can basically think of these two talents as extra income, since they allow players to spend more efficiently on potions.
At the beginning of the game, Zhang Zijing also began to introduce the method of Niutou's combos. At the same time, he also gave professional explanations about the methods of these combos.
As long as you follow Zhang Zijing's combo method, if you want to easily win the game or perform difficult operations, it will not be too easy.
"Brother Meng, I will start performing next!!"
Zhang Zijing picked up Qiqiqi's phrase "Brothers are cute" again.
The brothers all know that as long as Zhang Zijing utters this sentence, the next game will enter the beginning stage.
(End of this chapter)
"This time I'm going to play with the bull's head, so that everyone can see what is called the Bull Demon King."
Zhang Zijing looked at Qi Qiqi who was sitting next to him, bragging mindlessly,
As the founder of the machine cow group, at the request of his brothers and the audience, Zhang Zijing once again presented Qiqiqi's Tauren + robot combination.
Of course, the machine cow special team is a very strange thing to most of the audience who are new to the live broadcast room.
Because after the rune dry mix, Zhang Zijing's mobile cow field team was rarely staged in the live broadcast room. Even if there were a few occasionally, many or most of the audience hadn't seen it.
Therefore, this Zhang Zijing decided to perform a performance of the Robot Special Forces again.
At the beginning of the match, Zhang Zijing, as the first floor, chose Niu Tau for Qi Qi Qi Shui Jian Miao.
The next step is to start matching runes.
Mark (red)
Advanced Armor Mark (Fixed Armor) × 9
Health +72
Glyph (blue)
Advanced Glyph of Mana Regeneration (fixed mana recovery) X 3
Advanced Magic Resistance Glyph (Fixed Magic Resistance) X 6
Sigil (yellow)
Advanced Health Symbol (Fixed Health) X 9
Essence (purple)
Advanced Armor Essence (Fixed Armor) X 2
Advanced Mana Recovery Essence (fixed mana recovery) X 1
The above are the runes provided by Zhang Zijing. These runes can increase the total attributes of Qiqiqi:
Armor+16.76
Magic Resist +8.04
Magic recovery +2.24 mana/5S.
Of course, the collocation of runes is also particular.
Why are these runes: red fixed armor, yellow fixed life is a very scientific combination, it is not recommended to switch between these two colors with their seven-seven-seven combination (scientific, simple, worry-free, and take care of obsessive-compulsive disorder!).
The mana of the bull head in the laning phase is relatively poor, and the blue/essence rune with fixed mana recovery to reach 2 mana/5s or more is the choice of most professional players who mainly focus on support.
Although the roaming of the bull head depends on the movement speed and the team battle effect depends on the CD reduction, but in the general equipment route, we can use the five-speed shoes to supplement the movement speed, and the auxiliary equipment can also provide sufficient CDR, but the general equipment route is suitable for Bullhead's auxiliary equipment provides less mana recovery.
How to replace runes: If roaming efficiency is more important, then of course you can use speed essence.
If you use green salary equipment + righteous glory to follow up with blue shields and other non-CDR defensive equipment, and the opponent's lineup does not need magic resistance, then you can replace the blue magic resistance glyph with CD reduction.
Similarly, if players have enough CD-reducing equipment on their equipment route, they can replace all of them with blue-recovery runes when they don’t need blue magic resistance runes, and then replace the essence of blue-recovery runes with armor/movement speed/ Jump money or whatever other seven-seven-seven essence runes the players like.
As for the skill points of the bull head, it is added in the following order.
"QWEQQRQWQEEERWEWQWEQ."
Adding points according to the order of this skill point can have a good benefit maximization effect on the bull head.
Why Q skills have priority over W skills: The CD of Q skills is longer than that of W skills, and the effect of Q skills is stronger than that of W skills in the two-person lane.So if players need a lot of W skills and Q skills skill combos, then advanced Q skills skills = faster second set of W skills and Q skills skills combos.If players often use Q skills and W skills separately, then advanced Q skills = more AOE strike opportunities.
Why Q skills and W skills have priority over E: upgrading Q skills and W skills can not only get higher damage, but also reduce the CD of Q skills and W skills, while E simply adds some healing. At the same time, upgrading E is very uneconomical in mana consumption.Although as the E level increases, its healing/mana consumption ratio is indeed increasing, but its improvement is far behind the increase in the damage/mana consumption ratio of Q skills and W skills.
But don't be rigid!If the players have already been suppressed under the tower by the opposite poke/anti-opening combination, and the AD of the players is frequently harassed when the tower knife is replenished, then it is acceptable to add one or two points of E at this time.
The following is a detailed explanation of the bull's head skills.
Passive: trample
Skill value:
Whenever Alistar casts a skill, it will trample the surrounding units and defensive towers for 3 seconds, ignoring the collision volume and causing [6+(Alista level)+0.1AP] magic damage per second, this passive will cause 200 damage to enemy minions %s damage.
Detailed skills:
The damage passive is better than nothing. When fighting an enemy hero, the perfect skill combo or timely control effect is always more important than the passive effect. Simply put, don’t think about the duration of the passive at this time, try to get close to the enemy Just let the passive damage play out.
Its better time to play is when players are ready to push lines/towers or help AD fight a wave of wild monsters. At this time, players need to pay attention: when players have passive effects on them and use skills again, the passive effects will not Does not stack and instead resets the passive duration to 3 seconds.
Therefore, when pushing lines/towers or helping AD fight a wave of wild monsters, if you want to maximize passive damage, you should use skills at intervals of three seconds.
This skill causes double damage to minions, be careful not to grab the AD's tail knife.
The passive that ignores the collision volume will occasionally play an effect when players retreat to adjust their positions after finishing a set of QW combos. After walking into the minions, the minions blocking the way will automatically get out of the way, sometimes blocking the enemy's pursuit route.
Q Skill: Earth Smash
Skill value:
消耗 65/70/75/80/85法力
冷却时间 17/16/15/14/13秒
Skill Range 365
阿利斯塔锤击地面,造成60/105/150/195/240(+0.5AP)魔法伤害并将目标抛向空中,先造成1秒击飞效果,然后造成0.5秒晕眩效果。
Detailed skills:
The Q skill has an animation time of about 0.25 seconds from pressing to knocking up, which makes Q flash possible (see combo section).
The range of the skill is a circle with a radius of 182.5, which is slightly larger than the range of a melee attack.Since the base cooldown time of Q is much longer than that of W, level 4 Q ability has the same cooldown time (1 seconds) as level 14 W, so for more WQ combos and stronger control effects in the auxiliary position, we Choose to tap full Q first.
And because Q's first-level damage and control effects are stronger than W, whether it's laning/level 1 invasion or level 1 countering the enemy's invasion, learning Q is often a better choice.
Although version 4.12 has reduced Alistar's mana consumption, excessive use of WQ combos will still cause players to quickly empty mana, because players can use the second set of WQ combos faster when the main Q is the main Q, Q level When it is high, when launching a small-scale team battle, you must first check whether your mana can play two sets of WQ, big moves and 2-3 treatments.
W Skill: Savage Charge
Skill value:
消耗 65/70/75/80/85法力
冷却时间 14/13/12/11/10秒
Skill Range 650
阿利斯塔向一名敌人发出冲锋,用角将其撞退,造成55/110/165/220/275(+0.7AP)魔法伤害,击退目标650距离并晕眩1秒。
Detailed skills:
Enemies will not be able to move for about 0.25 seconds when they land.
The W skill can knock the enemy over the wall. If the wall is too thick and the enemy can't cross it, then the enemy will fall directly in front of the wall. In this case, it usually knocks the air stun for 1 second and can't move for about 0.25 seconds. will still appear.
Alistar itself can also jump over walls while hitting people, if players are stuck on one side of a wall and there happens to be a W target on the other side, players can W it and escape.
Use Q during the W process, the knock-up effect of Q will replace the knockback of W, so that the enemy will not be knocked back too far (refer to the combo section).Alistar will still be affected by the crowd control effect during the W process, and skills such as Thresh E will interrupt the W and cancel its effect.
Generally speaking, when the player uses W to charge the target, the player will rush to the target's original place, which means that the enemy can't use the displacement ability during the player's W process like Maokai's W or Lee Sin's Q. The players are taken down the tower.
Although generally speaking, the main Q level point Q is a better choice, the main W and the first level learning W can also play better in some situations, W after the second level has higher single-target damage than Q of the same level, W alone is better for harassment than Q.
When players intend to focus on a harassment/protection bottom line, they can choose the main W.When a certain Japanese girl + strong AD combination is going to grab 2 and the players' AD level is too weak to stop it.
It is also a very pragmatic choice to learn W at the first level to interrupt the E of Japanese women to protect AD.
E skill: roar of victory
Skill value:
消耗 40/50/60/70/80法力
Cooldown 12 seconds
Skill Range 575
回复自己60/90/120/150/180(+0.2AP)生命值,并回复附近友军的生命值,但回复效果减半。附近每有一个敌方单位阵亡,这个技能的冷却时间就会减少2秒。
Detailed skills:
This ability heals allies within a 287.5 radius, including minions.
Compared with Qi Qiqi's support with healing skills, this skill has a long CD and poor effect.Therefore, when planning to use this to recover the blood volume of teammates or yourself, it is best to pick a time that can interfere with the opponent's replenishment (when breastfeeding teammates, by the way, breastfeed the remaining blood soldiers on the opposite side).
This skill has a very poor healing effect during the laning period and consumes a lot of mana. Even at the full level E, it can only use 80 mana to replenish 90 blood to teammates.
Relying on it to reply to teammates tends to fall into a vicious cycle of being consumed> HP increased> no mana WQ to fight a wave> the opposite side has no pressure to consume more fiercely.
Therefore, when players are suppressed and have to choose one or two more points of E to allow their AD to make up a little bit, please make full use of the self-healing effect of E, and pretend to go forward to WQ when AD is making up. Come share some harassment damage for Qiqiqi.
And when the AD blood line is high (80-90%) and the mana of the players is not enough, don't use E to waste mana.
Generally speaking, the more common usage of E in the laning phase is to trigger the passive and push the line, and it can also be used to easily trigger the passive when many minions enter the tower to correct their blood line and facilitate AD to make up the knife.
R skill: firm will
Skill value:
Costs 100 mana
Cooldown 120 / 100 / 80 seconds
Alistar increases physical attack by 60/75/90, removes all control effects on her body, reduces physical and magic damage received by 70%, and lasts for 7 seconds.
Detailed skills:
Press the R key, remove all control effects, and get super meaty!
But note that the damage reduction of the ultimate move does not work on the real damage. Enemies such as Wayne, Darius or Kogas are still very dangerous for players.
At the same time, pay attention to controlling the amount of mana. First of all, of course, ensure the 100 mana required by the R skill, and then pay attention to whether the players can release the other seven or seven skills that the players want to use after playing R.Finally, pay close attention to its duration, 7 seconds is not that long in many cases.
There is nothing to say if it is a little bigger, so when should it be enlarged?
Alistar's main role as a support is to protect and start a team.
After starting the team, if the opponent chooses to deal a round of damage to the players, the firm will will absorb this round of damage well so that the players can persist until the teammates enter the position, and the enemy basically loses the team battle .
And when the players go up to bravely control the opponent's assassin hero, the firm will can also make the players not worry that they will become the victim of the opponent's assassin like the [-] protective support.
In the early stage of tower gank, or when the enemy defends the tower when WQ starts a group,
Strong will can withstand the damage of the tower very well.
The extra AD of the big move is not without small supplements during the laning phase.
Although Alistar's basic attack speed is not high, under the premise of ensuring the perfect release of WQ, a bull head chasing the enemy's AD will make the enemy fall into a dilemma.
Either choose to bear the damage caused by the bull's head of the Storm Sword, or it will not be able to pose a threat to the teammate AD.
Required talent
Summoner's Insight
Anywhere, Bullhead can use Q flash W to crash back into this combo to start a team.
And the threat level of this combo is much higher than that of WQ.It can be said that Niutau relies heavily on flash like Annie and Sona, so the summoner's insight is basically a must-have talent for Niutou.
parry, unyielding
It is a standard configuration when you need to invest points in defense, and it is a standard configuration when you face long-range combat in melee. Players need to invest points in defense.
The players are melee, and most of the time the players will face a flat A harassment from a long-range ADC.
greed, scavenger, wealth
Money is a good thing, and support in particular needs a way to supplement the economy.
Greed and Scavenger are the economic guarantee that players will not get eye stones too late in the balance of power and headwinds, and they are also the standard equipment for support. Wealth can allow players to have an extra bottle of medicine when they go out. This is the first time It is extremely important before going home.
Alchemy Proficiency, Cooking Master
Pretty good talent for most heroes and playstyles.
Whether it is changing blood, sustaining burst damage and needing to replenish blood volume or online battery life.Players can basically think of these two talents as extra income, since they allow players to spend more efficiently on potions.
At the beginning of the game, Zhang Zijing also began to introduce the method of Niutou's combos. At the same time, he also gave professional explanations about the methods of these combos.
As long as you follow Zhang Zijing's combo method, if you want to easily win the game or perform difficult operations, it will not be too easy.
"Brother Meng, I will start performing next!!"
Zhang Zijing picked up Qiqiqi's phrase "Brothers are cute" again.
The brothers all know that as long as Zhang Zijing utters this sentence, the next game will enter the beginning stage.
(End of this chapter)
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