LOL: He has too many routines

Chapter 196 About the 100 Combos of the Tau Chief! !

Chapter 196 About the 100 Combos of the Tau Chief! !

"Brother Meng, you have to choose those mandatory talents. You can choose these optional talents depending on what you like."

"As for why I have to choose these talents, because these talents are the talents that I have selected the most suitable for Niu Tau after countless experiments."

Optional talents:
First the witchcraft:
On the one hand, CDR is a very high priority attribute for bull heads; on the other hand, there are various ways to obtain CDR as an auxiliary, and most of them are relatively affordable.So whether it is worth sacrificing defensive ability to invest points is a matter of opinion.

insight into weaknesses
If Qiqiqi wants to output more damage, then insight into weaknesses (even double-edged swords) can be considered. In a sense, insight into weaknesses is very good for the passive of the bull head.The negative factor is that the first will sacrifice a lot of defensive attributes, and the second is that the CD of the bull head skill is too long and must be used intensively in many cases.

Sensitive/Healing
Niutou is a melee hero who is relatively easy to be kited, because Zhang Zijing's approach skill W skill is relatively not so easy to use.

Therefore, agility allows Niutou to resist some opponents' restricted skills in team battles, stick to the enemy's C position and then control Zhang Zijing. Due to the existence of the ultimate move, Niutou is often more likely to be troubled by the relatively soft control of slowing down. .

15% resistance is not without a small supplement.Healing is a skill that focuses on laning recovery, although the recovery amount during the entire laning period may not be as good as a bottle or two of red medicine.

But healing still helps more than agility in the laning phase.

Veteran Scars, Juggernaut

Provides a considerable amount of health. If Qi Qiqi plans to invest more than 5 points in the defense system, then these two talents can be classified as mandatory talents.Juggernaut may be the most cost-effective talent among defensive talents, and the value of health is quite high for a bull head with a 70% damage reduction of the ultimate move.

Durable, Adaptive Armor

If you need to reach this level in the defense talent, then it is obviously worth investing points in these two talents.The bull head with high health value can get good benefits from the percentage of blood recovery, and the adaptive armor can get 4% resistance replenishment with just a little talent, which is very cost-effective.

Hard, solid armor/resistance, avoidance

The two-line talent is mainly aimed at the opponent's physical/magic output.Since the auxiliary bullhead is often not the priority output target of the opponent's output point with crit (whether it is an ADC or a crit fighter hero like the captain, Yasuo and Barbarian), the value of avoidance is often higher than that of solid armor .

Scud, enhanced recall, roaming

Three talents that are of great significance to roaming.

The significance of roaming and scud is self-evident. The initial movement speed of the bull's head is not high. Whether it is roaming efficiency, or approaching the opponent online or in team battles to perform combos, the extra movement speed is of great significance.Enhanced recall can be effective in many unexpected times, and faster recall time = faster next round of gank.

Spiritual Expansion/Meditation
Although the mana-returning talent has been moved to the deep level, we can still give up spiritual expansion and cloud explorer to select meditation under the premise of guaranteeing money and biscuit talents.

However, the benefit of three points of spiritual expansion is easy to calculate. It is 75 more mana every time you go out, because the auxiliary bullhead tends to keep his mana at a high level, so the recovery effect of meditation is not satisfactory.

On the premise of losing 100 mana, meditation can only provide 18 mana recovery per minute.Due to efficiency concerns, mental expansion is often the better choice.

Cloud Explorer, Wisdom

Ascension Skin Care, Face of the Mountain, Mikael's Crucible, Box of the Iron Sun.
Generally speaking, support has many items that need to be used actively, so the value of resourcefulness is quite high.

It allows Qiqiqi to use the active props with the acceleration effect to start the team more frequently or use Mikael's Crucible to protect Qiqiqi's ADC, and even in the early stage it will allow Qiqiqi's surveillance totem to be put down earlier Next eye!

Cloud Explorer is a talent with certain risks. Its income depends on Qi Qiqi's online performance. If Qi Qiqi is continuously suppressed and has no chance to touch people, then its value will be very small.Take it all or lose it all, it depends on the choice of Qi Qiqi.

………………

Midway.

Zhang Zijing's head turning is aimed at the three hands on the opposite side.

Facing the three hands, Zhang Zijing did not show any weakness.

Zhang Zijing immediately used Niutou's W skill to connect with his Q skill combo.

I saw the gloriously evolved Victor flying into the sky by a bull's head of funds.

It doesn't help that Ren Zhang Zijing has three hands.

Still, it's very good.

Regarding Niutou's W skill and Q skill Erlian, there are actually many small skills.

This is a well-known combo of bull heads.It's not ideal for harassment, but it's really good when Qiqiqi wants to fight a wave or start a team.

This combo may need to be practiced several times before finding the most comfortable release method.

It is recommended to turn off smart casting when practicing.

Summarize how this combo works.

Basically, Qi Qiqi uses the W skill to knock Qi Qiqi's target away, but before Zhang Zijing and the others fly away, Qi Qiqi will use the knock-up effect of the Q skill to interrupt the knockback effect of the W skill.

Because in the process of the W skill rushing towards the target, Qi Qiqi can still release the Q skill skill, and this combo is just like that.

To practice this combo, I think the best way is not to use smart cast to release W skills.

After turning off the smart casting, Qi Qiqi can see the range indicator of the W skill skill, which allows Qi Qiqi to know clearly which enemies Qi Qiqi can reach with the W skill and which ones cannot. During the practice process If you hit [-], you will lose one thing to care about.

A common mistake is to use smart casting to quickly press the W skill Q skill outside the range of the W skill. At this time, Qi Qiqi will only put a Q skill in place.

When Qi Qiqi's target is within the range of the W skill, use the W skill. When the bull head rushes towards the target, Qi Qiqi will release the Q skill halfway.

When Qiqiqi was practicing at the beginning, it was very easy for the Q skill to be released too late, causing the enemy to be knocked away.

However, what Qiqiqi needs to know is that there will also be situations where the Q skill is released too early.

This way the enemy will be knocked back after being knocked into the air.One last thing to mention is that since the W skill ability is a sprint to a selected target, the length of the sprint distance will vary depending on how far away the target is.

Enemies further away require longer sprint distances and times.

Therefore, when the distance of the target is different, the timing of W skill and Q skill will be slightly different.The Q skill needs to be released earlier when the target is closer, and later when the target is farther away.Otherwise, Qi Qiqi would probably allow Qi Qiqi's enemies to escape easily.

Except for Niutou's W skill and Q skill duo, in fact, Niutou's W skill and Q skill can still have better effects.

For example, the following set of small combos.

If Qi Qiqi happens to encounter an enemy standing next to a particularly thick wall (say standing in the bottom lane grass), Qi Qiqi can use the W skill to smash them into the wall.

Because the W knockback has a second flight time and about 0.25 seconds of stun, throwing someone into a wall with W is like Wayne's E.Even if the guy hit by the wall is not actually pushed back very far, the flight time of the W skill knockback will not be reduced, and Zhang Zijing will still be completely controlled within this 1.25 seconds.

Then Qiqiqi can hit Zhang Zijing once or twice during this period of time. Even if the normal attack will be locked for a period of time after the W skill, the normal W skill A cannot be used, but it will fly to the obstacle. The game will still give Qiqiqi enough time to hit a tie A.

Once the control effect of the W skill is over, Qi Qiqi simply presses the Q skill, the enemy will fly and Qi Qiqi can follow the A.

Of course, Niutou's combo can't be that simple.

Immediately, Zhang Zijing showed Zhang Zijing what high-end operation is.

Q skill flashes W skill! ! !
Qiqiqi might find it strange. Q skill flashes, can this work?

In fact, the animation effect of the Q skill is relatively long.

If Qi Qiqi flashes past first and then Q skills, the opponent may predict Qi Qiqi's behavior and then dodge.

Fortunately, it is completely feasible to use the flash in the process of releasing the Q skill. First press the Q skill to start the skill animation, and then immediately flash to the face of Qi Qiqi's target and instantly knock Zhang Zijing into the air.

Then when Qi Qiqi's target is flying, Qi Qiqi can easily walk behind Zhang Zijing and use the W skill to knock Zhang Zijing back to the tower or the middle of Qi Qiqi's team.Blind monk style!

This set of combos is very useful when the opponent pushes near Qiqiqi's tower during the laning phase.

The most important thing to note is that when Qi Qiqi uses this combo, there should be no minions under the tower, and the second is that Qi Qiqi must be able to knock the opponent into the attack range of the tower.Similarly, find out if Qi Qiqi's target has a flash, because Zhang Zijing and the others can easily flash out of the tower and escape.

When there is no flash, Qiqiqi can also use acceleration/deceleration skills instead of flash.Use items like Weakness/Speed ​​Ball/Justice Glory/Rendon's Omen to get closer to the target.Next, you only need to use the Q skill to hit it, and then use the W skill to send Zhang Zijing to any direction Qi Qiqi likes.

Finally, it's especially fun to use this combo against enemies who will rush to Qiqiqi, because Qiqiqi doesn't need to flash to get her Q ability to hit the target.

If Zhang Zijing and the others are too far ahead in the lane, Qi Qiqi can easily throw Zhang Zijing and the others into the tower.

For example, if Qi Qiqi is playing support and the opposite is a Japanese girl, she uses an E to approach and tries to get close to Qi Qiqi, when she is halfway through the E, interrupt her dash with Q skills, and then walk behind her , knocking her back down the tower.

Many junglers also use this trick. If a blind monk or Amumu uses the Q skill to get close to Qiqiqiqiqiqi and not far from the tower, Qiqiqiqi can basically get free double buffs.Katerina?
Jax?
Crash the Zhang Zijings into the tower.Werewolf big move?
Unlock the control and smash Zhang Zijing into the tower.

Of course, flashing the W skill and the Q skill is also a higher-end operation than this even the photo.

In the best case, Qiqiqi can knock people back without even using the Q skill.

In this way, Qi Qiqi can save the Q skill, so that after hitting back, he can control the enemy under Qi Qiqi's tower or in the team.

For example, Qi Qiqi is in line with someone, and Zhang Zijing happens to be a melee fighter, so he is very close to Qi Qiqi. At this time, Qi Qiqi can flash behind Zhang Zijing, and then use the W skill to knock Zhang Zijing into the tower.

Then, because Qi Qiqi's Q skill has not been used yet, Qi Qiqi can walk back to the Q skill Zhang Zijing and lock Zhang Zijing under the tower.

This combo is also very effective when facing robots. If Zhang Zijing accidentally pulls Qi Qiqi behind the enemy ADC, Qi Qiqi can knock the enemy ADC back without even turning in a flash!

When ganking Zhang Zijing's lane, if the opponent's lane push is relatively deep, then Qi Qiqi can simply appear from behind Zhang Zijing, knock Zhang Zijing back to Qi Qiqi's teammate, and then use Q skills to control Zhang Zijing.

If the teammate's pawn line enters the opponent's tower, then Qiqiqi can appear directly from behind the enemy's tower and knock Zhang Zijing out of the tower.

Even when the friendly line is close to the front but has not entered the tower, Qiqiqi can also appear from behind the tower, open up to absorb the damage of the tower, and then knock the enemy back to his teammates from the direction close to the tower.

Finally, champions who like to jump behind Qiqiqi like Akali, Talon, or Kha'Zix who is too far E are good targets for this combo!
Note that it is impossible to flash the W skill. Using the flash during the W skill will interrupt the W skill, so that Qi Qiqi will appear at the point of the flash, and the damage and knockback effect of the W skill will be interrupted.

However, these combos of the FSC, if there is no target hero to choose, will make the Tauren chief very distressed.

Therefore, Zhang Zijing also recommended the following combo to the audience friends.

As long as you are sick now, you can greatly increase your chances of gank success.

If Qi Qiqi's enemy is too far away from Qi Qiqi, and there happens to be a small soldier between Qi Qiqi and Zhang Zijing that can be used as a springboard.

Qi Qiqi can start with the W skill minions, and after the animation ends, Qi Qiqi will stop at the original position of the minions, and then use the Q skill flash to knock Zhang Zijing into the air.

This set of cool combos allows Qi Qiqi to hit the enemy flying over a distance of nearly 1000, and the god cow descends from the sky!

In a similar situation, this set of combos is more stable than flashing W skills and Q skills, and the enemy will not have a short displacement due to the effect of W skills and Q skills combos.

The damage of a W skill is sacrificed in exchange for stronger pursuit and control, but there are higher requirements for the timing of skill release and distance control.

Before using it, please make sure Qiqiqi's teammates can keep up with Qiqiqi's pursuit!
For going out, Zhang Zijing's choice is:
The starting outfit with four medicine bottles without buying eyes is more suitable for passers-by, and has stronger laning and consumption capabilities. The combination of blue bottles and blood bottles depends on the laning combination. Generally speaking, 3 red 1 blue or 2 red 2 Blue is fine.

If you feel that the risk of encountering a gank in the lane is too high and the pressure in the lane is low, you can also go out and only buy 2 medicine bottles with one ward, but this is a better choice for Alistar in rare cases. Think clearly before doing it!

Every time you go home, if you have space, it is best to bring a few bottles of red and blue in addition to the real eyes.

"These equipments can not only provide a good guarantee against Niutou's corruption, but also ensure that Zhang Zijing's support for Zhang Zijing's path is in place."

I like the red rune of the cow with attack power... not short of that armor.

In addition to limiting the opponent's output in online duels, it is also important to stick to people and use A and use passive burning.

(End of this chapter)

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