Savior Simulator

Chapter 467 Adult Red Dragon Form

Chapter 467 Adult Red Dragon Form

Withdrawing his thoughts, Gao Fei checked the various benefits after the upgrade.

When the Berserker reaches level 16, the experience value will be capped.

After "Prince's Revenge" is cleared, if Gao Fei wants to continue to upgrade, he can only act as a "resident ally", like Jiang Feng's monk, and go to other people's modules as foreign aid.

Normal mods don't work.

Must be a very long mod with a level cap higher than 16.

This is too rare to consider for now.

Counting the additional health provided by the "Strongness" feat, a berserker who has been upgraded to level 16 has 229 HP, which is comparable to a boss level.

This is only the life value in the human form, but in the red dragon form, the blood volume is much higher.

For the newly added attribute of 1 point, Gao Fei still adds it to the strength, so as to make the strength attribute into an even number.

The newly realized professional ability is called "Powerful Berserk".

After launching the "Powerful Rampage", the strength and physical properties will be +8 points respectively, and the other aspects are exactly the same as the "Great Berserk".

Jiang Feng's monk has been promoted to level 15, with HP+10, and has also comprehended an ultimate medical skill "Rejuvenation Jue".

……

Jue of rejuvenation: Spend 15 points of qi and apply it on a creature to instantly remove all the following negative states: blindness, deafness, dizziness, disease, poisoning, exhaustion, necrosis, nausea, slowness, paralysis, sleep, charm, Coercion, Trance, Stunning, Petrification, Curse, Confusion, Mentality, Insanity, and Attribute Impairment.

……

The monk's "Rejuvenation Jue" has a function similar to the 7-ring divine art "Advanced Restoration".

Except for a very few particularly rare negative states, such as "imprisonment" and "eternal stasis", they can be removed instantly.

Eve was promoted to a level 14 earth druid, with HP+8, and the new attributes were added to perception, finally reaching 24 points.

Starting at level 14, druids are immune to all diseases.

Eve can also choose another 6-level natural magic.

After careful comparison, the final choice was "Petrification".

……

Petrification: Range 100 ft. + 10 ft./level, subject must make a Fortitude save or become stone statue after 1 round.

……

Eve's natural partner, Mu Ning, increased her Hit Dice to 12, HP+8, added 1 point of agility and 1 point of natural defense.

The reward jobs in this chapter are not yet available, and will not be issued until the final boss is defeated.

The reward specialties can be acquired in advance, and the three candidates are "Weapon Specialization", "Weapon Proficiency" and "Proficient Dodge".

"Weapon Specialization" is one of the very few specialties that can be reselected.

Gao Fei has learned "Weapon Specialization (Swing)" before, and he can also choose "Weapon Specialization (Puncture)" or "Weapon Specialization (Blunt Attack)".

After thinking about it, he felt that it was not necessary for the time being, so he gave up this expertise to Jiang Feng.

Jiang Feng's monks, fists, feet and sticks are all blunt weapons. If you learn "Weapon Specialization (Blunt Strike)", you can gain an advantage in attack rolls, which is a huge improvement.

The function of "Proficiency in Dodge" is to increase the dodge bonus for defense, and the specific value is equal to the proficiency correction.

Gao Fei felt that his defense was sufficient, and he didn't need this specialty for the time being, so he finally chose "weapon proficiency".

The benefit of "weapon proficiency" is that it gives an advantage in the attack roll of agility weapons, and the damage is counted into the proficiency modifier.

The giant ax used by the high-flying berserker belongs to the weapon of strength, and it seems that "weapon proficiency" is not needed.

But don't forget, in addition to the Holy Axe, he also has a "Dragon Hunting Bow", which is a standard agility weapon, and both hit and damage can be enhanced with "Weapon Proficiency"!

More importantly, in reality, Gao Fei has other occupations that are suitable for "weapon proficiency".

For example, the "Wizard Mask" corresponding to "Imitator" chose the rapier as the "contract weapon", plus "Weapon Proficiency", Gao Fei's "Agility Modification", "Charisma Modification" and "Proficiency Modification", All will be included in the damage caused by the rapier, and the damage data will explode directly!

The biggest advantage of the Berserker's promotion to level 16 is that the final synchronous condition of "Dragon Warrior's Heart" has been met.

Now, Gao Fei can give full play to the power of this legendary magic tool. After the berserk, he will transform into an adult red dragon!
Compared with young red dragons, the most intuitive evolution of adult red dragons is reflected in their body size.

From Large to Huge, the base damage roll of a natural weapon increases from 2d6 to 3d6.

After transforming into an adult red dragon, Gao Fei's natural defense +20, strength attribute +20, constitution attribute +14.

The dragon's prestige's radius increases to 180 feet.

The killing range of the dragon's breath has also evolved into a 180-foot line spray or a 90-foot cone spread, dealing 20d6 fire damage to all creatures in the area.

After changing into a dragon and then activating "Righteous Qi like a Rainbow", the data panel of Gao Fei in the peak state is as follows:
Barsaka Olaf (adult red dragon/berserker level 16)
Chaotic neutral, giant red dragon (fire)

生命:384(16d16+208,+32/健壮)

Speed: Walk 90 feet/fly 180 feet

防御:40/48(天防+22/正气+2,+2号令胸甲+8,敏捷+4/+12(暴走),体型-4)

属性(狂暴/腰带+2):力量60(圣斧&正气+14),敏捷18,体质36(正气+2),智力10,感知16,魅力22(胸甲+4)

属性(暴走/腰带+2):力量40(圣斧&正气+14),敏捷38,体质36(正气+2),智力10,感知16,魅力22(胸甲+4)

Saving Throw (Heart and Body): Fort +23, Reflex +13/+24 (runaway), Will (advantage/iron will/psychic immunity) +13
Skills: Athletics +30, Handle Beasts +8, Survival +8, Intimidate (advantage/cuirass) +16
Senses: Keen sight (darkvision 120 ft./blindsense/quadruple vision), passive perception 13
Special Abilities: fire subtype, immunity to sleep/paralysis, 15/adamantite legend (holy axe), absorb cold (holy axe), spell resistance; fighting style (giant), first aid (8/day), Feral instincts (uncanny evasion/evasion), psychic immunity (rage); iron will, toughness, stamina, stoicism, tenacity, standing, improved bull rush, terrible blast, combat reflexes (5 or 15/rampage ), Improved Critical Strike, Improved Grapple; Righteousness (3/day); Energy Replacement (mythical)

Special Attacks: Multiattack (battleaxe + wing strike + bite or tail sweep), cleave, Weapon Finesse, Power Attack, whirlwind, 60 ft. dive crush (+lion charge/terror charge), 180 ft. linear/ 90 ft. cone of flame dragon breath (cooldown 2 rounds, 20d6), 180 ft. frightful presence (DC 21); rage/rampage (16 min), taunt (DC 21), earth shock (16/day, DC 45), aggressive tide (8 times/day), bloody battlecry/overlord's battlecry (DC 21, 9 times/day), rage (8 times/day), lion's charge (+horrific impact/dive crush), blade storm (8 times/day), a knowing blow (8 times/day)
(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like