Savior Simulator

Chapter 362 Bend the Bow and Shoot the Dragon

Chapter 362 Bend the Bow and Shoot the Dragon
In order to give full play to the power of the "Dragon Hunting Bow", Gao Fei maintained the form of a red dragon, turned on "Righteousness Like a Rainbow", and his body size increased by one level, and the "Dragon Hunting Bow" in his hand also became one size bigger accordingly. Damage roll increased from 3d8 to 4d8.

The super-large red dragon in the "runaway" mode, counting the 8 points of power boosted by the holy ax and "righteousness like a rainbow", the strength and agility attributes are both 30.

30 points of strength are enough to fly high enough to fill the "Dragon Hunting Bow", and a higher agility attribute can directly increase the hit and damage of bow and arrow weapons.

A simple calculation shows that in Gao Fei's hands, the attack roll of the Dragon Hunting Bow is +15.

August's defense level was as high as 44. At first glance, it seemed that it would be difficult for the big dragon hunting bow to penetrate the defense of this old white dragon.

However, the Dragon Hunting Bow has its own "space" enchantment effect, and the arrows it shoots are equivalent to force field rays, automatically ignoring natural defense and physical armor.

Once the natural defense is stripped, August's defense level drops sharply to 18.

What's more, Gao Fei has a "pursuing victory" buff on his body, which has an advantage in attack rolls. After comprehensive calculation, the hit rate of shooting August with a bow is no less than 90%!

Gao Fei slowly raised the dragon hunting bow, and at the same time activated the berserker's professional ability "burning with anger".

The basic crit rate of "Dragon Hunting Bow" is 10%, and it will cause 3 times the damage after triggering the crit, while "Burning in Rage" will increase the crit rate to 20%.

Make full preparations, fly high, bend your bow and set an arrow, aim at the white dragon hovering above your head, and shoot a huge arrow!

Swish!
The arrow soared into the sky, and immediately turned into a shining meteor.

Gao Fei didn't care about the hit or not at all, and decisively triggered the "offensive like a tide", grabbed an extra attack opportunity, and shot a second arrow into the sky.

Followed by the third arrow and the fourth arrow!

Counting the enchantment level of +1 and the agility modifier of +10, each arrow shot by the dragon hunting bow will cause 4d8+11 points of force field damage after hitting the target.

Gao Fei shot four arrows in two rounds, three of which hit August, causing a total of 77 damage.

The wailing of the dragon echoed over the battlefield, and blood fell like raindrops.

Gao Fei didn't change his face, he flapped his wings and flew into the air, chasing the old white dragon August who was injured by the arrow until he came into range.

Gao Fei fully drew his bowstring and cooperated with the "offensive like a tide", another round of two consecutive shots.

The golden arrows shot across the sky like a meteor chasing the moon, hitting the wounded old white dragon one after another, and two shocking blood sprays burst out on him.

Both arrows hit!

Among them, the second arrow caused a critical strike, and the damage was tripled!
HP-123!

After three rounds of shooting, Goofy caused a total of 200 damage to August.

Five arrows the size of a spear were stuck in the old white dragon's body, and blood spurted wildly all over his body. The pain and exhaustion exhausted his physical strength, and he was unable to maintain his huge body to continue flying. , and finally hit his head on the ground and broke his neck on the spot.

Gao Fei landed calmly, put away the big dragon-hunting bow, and replaced it with the sacred axe, the sacred weapon, strode to the dying August, held the ax high in both hands, and slashed down!

Swish!
A cold light flashed, and the faucet fell to the ground.

Gao Fei picked up the blood-stained giant ax with his backhand, held up the head of the old white dragon August, and roared loudly.

The domineering dragon's chant echoed on the battlefield, and the enemy's heart was broken when they heard it. The soldiers under Gao Fei were deeply encouraged. They raised their weapons and shouted in unison, offering their commander-in-chief—the king to be precise—the highest respect!

As night fell, the fighting also tended to subside.

In this battle, Basaka Olaf led the army to retake the town of Holy Axe, won a complete victory, and liberated the enslaved people.

From this day on, the young barbarian prince officially became the chief of the Olaf tribe, and was also regarded as the leader by all the Asa people in Jotunheim!
……

System prompt: Congratulations on reaching the story milestone of this chapter, the energy of the astrolabe +1!

Gao Fei opened the astrolabe to check the status after the upgrade.

His Berserker has been upgraded to level 13, and his proficiency modifier has increased from +4 to +5, including the gain of the "Strong" feat, and his HP will be +13 after the upgrade.

A level 13 berserker has learned a powerful combat ability "Lion's Charge".

……

Lion's Charge: After charging in a straight line for at least 10 feet, the character has advantage on attack rolls for the round, whichever roll is better, and the damage roll is doubled.

……

"Lion's Charge" is actually the innate ability "Pounce" of cats such as tigers, leopards, and lions. The buffs provided include two parts.

Needless to say, the attack advantage, so what does "double the damage dice" mean?

In the case of Goofy, in human form, the base damage roll of a two-handed greataxe is 1d12.

If he launches the "Lion's Charge" and uses the momentum of the charge to slash the enemy with the axe, then the damage dice of the giant axe becomes 2d12, and other damage-increasing data, such as enchantment bonuses and strength modifiers, are not affected .

It can be seen that the higher the damage limit of the weapon itself, the greater the benefit obtained through "Lion's Charge".

There is another situation.

Weapons have multiple damage dice. The upper limit of one dice alone is not high, but the sum of multiple dice is different.

For example, Goofy turns into a large red dragon form and uses the natural weapon "dragon claw" to fight.

For the claws of a large red dragon, the base damage roll is 2d6.

If "Lion's Charge" is activated, the damage dice are doubled, making it 4d6.

It is conceivable that weapons with multiple damage dice can also gain huge benefits from "Lion's Charge".

Still in the form of a red dragon, when the "dive and crush" is activated, an additional damage die is added, which becomes 1d3.

It should be noted that "dive" is also a kind of charge, and it can also be counted into the gain of "Lion's Charge"!

"Dive and crush" is superimposed with "Lion's charge", and the final damage dice becomes 6d6!

Continuing to explore along this line of thought, is there any other way to increase weapon damage dice?
Of course!
The most common method is to get bigger!
For each size category the character increases in size, the damage dice for weapons and natural weapons increase by +1.

For example, when Goofy activates "Righteousness Like a Rainbow" in the form of a red dragon and becomes a super-large body, the damage dice of natural weapons will also be simultaneously changed to 3d6, and the "dive and crush" will be 4d6.

At this time, the "Lion's Charge" is launched again, and the damage dice of "Dive" + "Lion's Charge" will increase to a terrifying 8d6!

Sumo's Yangyan monk has been upgraded to level 12, counting "strongness", HP+10, and gained 1 attribute, which is still added to perception.

There are two newly realized professional abilities.

"Vajra Soul", to put it bluntly, is spell resistance. When resisting magic and supernatural attacks, the double roll of the saving throw is the best.

"Stopping Mind (Advanced)", immune to "fear", "charm" and "coercion" effects-basically, it is equivalent to being immune to all negative mind effects.

(End of this chapter)

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