When I write a bug it becomes the core gameplay
Chapter 521 The more you smoke, the worse it gets
"Puff."
Lilith couldn't hold it back and almost laughed out loud.
I have to say that the players are really talented, and the statement from "Nine Swords" to "One Sword" is quite intuitive.
"Then at least a high-end computer can be used, and the programmers of Shengjing Group can adjust the Wanxiang editor at that time to a playable level. Lilith sighed.
Gu Fan nodded: "Yes, a high-end computer can play it.
"But there is a small paradox here.
"That is, this game is mainly aimed at casual players on mobile phones, and mobile players can't play it; players with high-end computers can indeed play it, but they don't like this type of game very much."
Obviously, Gu Fan's words here are still euphemistic. It's good that these players with high-end computers don't despise this kind of game.
Lilith asked: "Why don't you like it very much?
"Isn't this game developed according to the standards of 3A masterpieces?"
Gu Fan nodded: "Well, the hardware is indeed developed according to the standards of 3A masterpieces, but the gameplay is not according to 3A masterpieces.
"This game claims to be a combination of the best of both worlds, so what are their strengths?
"The strengths of 3A games are strong graphics and rich game content; while the strengths of mobile games are multi-terminal interoperability, attracting many light players, and earning excess profits through a free-to-pay model.
"If the graphics of mobile games and the charging model and hardcore gameplay of 3A games are adopted at the same time, wouldn't it be a combination of the shortcomings of both worlds?
"It will definitely die faster.
"So at least at first glance, the game "Nine Swords" has achieved their goal: the graphics are on par with 3A games, and there is also an open world map, with a lot of puzzle elements and various contents on the map.
"At the same time, some content related to traditional culture has also been added, such as popular science questions and answers on traditional knowledge, etc.
"In terms of consumption model, "Nine Swords" also makes various characters in the original work into characters in the game for players to draw.
"But the problem is that these people in Shengjing Group started out as krypton gold mobile games. They lack experience in making open world and puzzle content, and the actual effect is not good.
"Maybe at most it is similar to a canned game with question marks all over the screen, or even worse.
"This kind of game content is already very discouraging for players with high-end computers.
"In addition, there is a problem with the character planning of "Nine Swords".
"Because there are many characters in the game "Nine Swords", but the number is actually not as many as the Three Kingdoms or popular anime IPs.
"There are only five or six truly powerful top masters, more than ten first-class masters, and the rest are some small fish.
"From this data, it is not enough to support a large enough character pool.
"So Shengjing Group could only use some minor characters that were not strong in the original work as UP pool characters in the early stage, but the players did not buy it.
"Shengjing Group also has something to say. If the top characters are sold at the beginning, what will be sold later? So this creates a structural contradiction. "
Lilith suddenly got a blind spot: "Wait, didn't other companies make a card game? Didn't they also make different cards? How did they solve it?"
Gu Fan explained: "Their solution is very simple, that is, to give the same character multiple cards.
"For example, different stages of the characters can have different cards, or they can also add a prefix of 'ghost' or 'god'.
"Mr. Li, I know what you want to ask, why can't Shengjing Group's "Nine Swords" do this?
"Because the "Nine Swords" they made is not a card game, but an open world game.
"If it is a card game, an ordinary card and a god card, even if it is the same person, can make a great degree of recognition.
"The original painting and skills are completely different, and players can accept it.
"But open world games are different. The same person is divided into four-star characters and five-star characters, with a huge difference in strength. This gives people a very strange feeling.
"So after repeated consideration, Shengjing Group had to give up this plan.
"In fact, Shengjing Group has used the IP of "Nine Swords" to make other games before, and the effect is not bad. It's just that at that time, it was an MMORPG game. The players played passers-by, and those powerful martial arts masters were NPCs or dungeon bosses in the game.
"So in MMORPG games, this is not a problem.
"But in this open world mobile game, this problem has become unsolvable. "
Lilith nodded suddenly: "Well...what happened later?"
Gu Fan continued: "There was no later!
"This game actually pleases no one. The fans of the original novel are not satisfied, the fans of the role-playing games are not satisfied, the MMPRPG players are not satisfied, the players of the single-player games are not satisfied, the players of the mobile games are not satisfied, the young people are not satisfied, and the middle-aged uncles are still not satisfied.
"It was almost killed right after it was launched, and the players made jokes about it in various ways.
"Of course, Shengjing Group could not tolerate its 1 billion yuan going down the drain, so it tossed around for a long time, saying that it was redone and changed several times, but...
"The result is not difficult to guess."
Lilith nodded: "Okay, okay, it sounds like Shengjing Group does have something worth learning.
"What we need to do is to learn from the advanced experience of "Nine Swords". Of course, we must also make some improvements on this basis.
"At least... there should be more players tricked in at the early stage. ”
In Lilith’s opinion, although the game “Nine Swords” is good, there are too few players.
If not enough players are tricked in at the beginning, then there won’t be enough negative emotions generated. Wouldn’t that be a waste of time?
The pigs still need to be fattened before they can be killed.
The players still need to be tricked in first and then persuaded to quit.
But then again, this shouldn’t be too difficult.
Because times have changed, the current Wanxiang Editor is not as bad as before.
The latest games developed by Ni Tian Tang are all developed with the Wanxiang Editor. Although it is still difficult to optimize it to the point where it can run perfectly on mobile phones, at least it won’t directly persuade so many players to quit.
In this area, as long as it performs normally, it will be fine.
The key is to continue to implement Shengjing Group’s design concept of not relying on both ends, so that both single-player game players and mobile game players can find their own unique pain after the initial happiness.
This is still very technical.
“So, Gu Fan, do you have any good ideas about the card drawing mechanism?
“I have thought about it repeatedly before, and I always feel that this problem is not easy to solve.” Lilith said seriously.
The so-called "card drawing mechanism" problem is the main reason why Lilith has not made a krypton gold mobile game before.
According to the subjective feelings of players, the krypton gold card drawing mechanism is actually very frustrating, and it should generate a lot of negative emotion values.
But in fact, the current calculation of negative emotions in Hell is relatively complicated.
At present, the krypton gold card drawing in almost all games is no secret, because the law stipulates that the probability must be clearly announced, so there are clear statements about how many draws have a small guarantee, how many draws have a large guarantee, and how likely the small guarantee will be to deviate from other characters.
Players are all clear.
Of course, there are also some games that are purely random, or have no guarantee mechanism at all, which can make players more frustrating at first glance.
But the problem is that players will also be fully prepared when they enter this kind of card pool, so there will be a hedging effect.
From a probability perspective, as long as the data sample is large enough, the final probability will be infinitely close to the theoretical value, and the negative emotion value produced by this system will not be too much.
This is the "Euro-African Conservation Law" summarized by many players themselves.
This law is of course nonsense, without any theory or data to support it, but it does reflect the mentality of some players. In general, the negative emotions and positive emotions generated by non-African and European players will roughly offset each other.
And if you want to make this new game well, you must first solve the problem of the card drawing mechanism.
Gu Fan pondered for a moment and said, "Boss Li, I have an idea.
"If we follow the practice of general mobile games, we set the delivery rate and let the players go to draw, then whether it is a false probability or a true probability, the final result will not be much different.
"We must design a system that makes everyone more and more dissatisfied in order to continuously harvest negative emotions.
"In this case...
"Boss Li, what do you think, we let players draw more and more non-African, how about it?"
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