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Chapter 2990 Mobile Game Version

Next, there’s the board of directors.

In the past year, Changyou’s performance has actually been very good.

On the mobile side, it can be said to be unparalleled in the world. Among the 20 most popular mobile games in the world, 12 are Changyou games. It’s just that mobile games are still in the growth stage, and their earning power has not yet truly exploded.

In contrast, computer-based online games make more money.

In this regard, Changyou’s performance is equally impressive!

In the past year, the most profitable online game was "CrossFire" operated by Penguin, with annual revenue of US$960 million.

Secondly, Changyou’s competitive game “League of Legends” has revenue of US$620 million.

Ranking third is "Dungeon Fighter" with revenue of $430 million.

The fourth place is "World of Tanks" with annual revenue of US$370 million.

This is again related to Changyou.

Changyou invested in this game studio, holding 40% of the shares.

Ranked sixth is "Dragon" with annual revenue of US$260 million.

“DOTA2” ranked eighth, with annual revenue of US$140 million, only US$80 million less than Blizzard’s flagship game “World of Warcraft”.

Of Changyou's annual revenue of US$9.8 billion, US$1.7 billion is capital gain, which is the share of income from some Korean, Japanese, European and American game companies it has invested in in the past few years.

The total revenue of stand-alone games on the PC is US$2.2 billion. The most gratifying one is "FIFA2K Live Football", which has sold more than 10 million copies worldwide and earned US$310 million. The total revenue of online games on the PC is US$1.8 billion. The total revenue of mobile games is 3.1 billion U.S. dollars; there is another 1 billion U.S. dollars in advertising revenue, event sponsorship revenue, copyright revenue and other other revenue.

The report card is outstanding.

So much so that the current market value of US$82 billion is still considered undervalued.

Zhou Buqi decided to accept the suggestions from the management and consultants and reorganize the board of directors to give the market more confidence.

The current board of directors of Changyou is basically composed of people who are not considerate.

Either they are from Ziweixing, they are from Ziweixing International, and there are even senior executives from Ziweixing Global... They are all people acting in concert with him, so much so that the entire board of directors is his voice.

This situation contains great risks.

Zhou Buqi decided to reorganize.

Now the situation has changed. When he first took over Changyou, he really needed a strong board of directors to support him, so that he could carry out his will without any restrictions. With mergers and acquisitions all the way, we have no hesitation in betting on the mobile game industry.

The results were achieved and it was a great success.

Boss Zhou has established his prestige in Changyou. Facts have proved that he can not only do well in the Internet, but also in the game industry. This eliminates the need to have a single-minded board of directors, and can truly bring in outside directors and management directors.

Especially the capital directors.

Changyou is listed in the United States, and the main participants in the stock market are American capital. If there are not one or two capital representatives from Wall Street joining the board of directors, these American capitals will inevitably murmur in their hearts. You have to be the first to say hello to capital, and capital will favor you.

The board went well.

At Zhou Buqi's suggestion, Guo Pengfei, Kevin Tsujihara, Alex Jones and Wang Fang will all withdraw from the board of directors, and they will all submit their resignations on a selected date. At the following shareholders' meeting, new directors are elected.

After the board meeting, Zhou Buqi talked with the two co-CEOs.

Mainly Ren Yuxin.

Zhou Buqi said: "I looked at the report and found that the main revenue of "League of Legends" and "DOTA2" comes from the Asian market. There are also many in Europe, but there is very little in the United States."

Ren Yuxin nodded, "There is indeed such a distribution."

Zhou Buqi asked: "Players have different preferences?"

"Yes, European and American gamers prefer AAA games, especially the United States. If you look at large-scale games such as "Civilization", "Grand Theft Auto", "F1 Racing" and "Red Dead Redemption", the audience in Asia is very small. The main sales are in the European and American markets.”

Ren Yuxin also had to admit something.

In terms of gameplay, these 3A masterpieces are definitely more exciting and more shocking to play.

After a pause, Ren Yuxin explained: "The production logic of AAA masterpieces and online games are different. The former sells games, which is a one-time payment, and mainly attracts people with gameplay. Online games are about continuous value-added For services that want to keep players consuming, they mainly rely on addiction to attract people.”

Zhou Buqi said: "WeChat has a new function called WeChat Walk, do you know?"

Ren Yuxin didn't know why he suddenly jumped on it again, and said with a smile: "Well, I have used it before, it is quite interesting. A very important feature is that there is a ranking mechanism, and you can see the number of steps taken by your friends. . Many people have to go back and forth every day in order to rank high."

Zhou Buqi said: "There is WeChat in China and Helo abroad. This is an advantage that no other company has. Changyou must seize it!"

"ah?"

Ren Yuxin was slightly startled.

Zhou Buqi said: "Just like WeChat, synchronize game information to WeChat or Helo and make a ranking. It also takes advantage of this kind of competitive spirit. Well, Europe and the United States can be in a hurry, they haven't even mastered "DOTA2" and "League of Legends". China can take action first, imitate the model of "League of Legends", and develop a mobile multiplayer competitive game."

Ren Yuxin suddenly realized and said: "Combined with WeChat, the bronze, gold, and platinum game rankings of players are displayed to friends. Show off on the list to stimulate the competitive spirit and the desire to win."

Zhou Buqi said: "Well, the most important task this year is to make a mobile version of "League of Legends". Two or three teams can start at the same time and make two Three versions. Don't be too anxious. We need to strictly screen and check internally, and we must present the best game. The market for mobile games will be much larger than that for PC games. 3A games are indeed not the mainstream games in China, and mobile games will devour the entire game field. "

Ren Yuxin smiled and said: "This is actually planned. I am more concerned about another game, the mobile version of "Minecraft". This game has been welcomed by more and more players, and it has no time requirements, so you can make full use of fragmented time. "

"Oh, then do it." Zhou Buqi didn't think it was a big deal, but soon found that this might be related to the division of labor between the two parties. After a little thought, he said: "Let the overseas team do the mobile version."

Mattrick gladly accepted the order.

Zhou Buqi said: "By the way, it is best to connect different platforms, whether it is mobile phones, computers, Xbox, or handheld game consoles, it is best to create them in one world. With the advantage of cross-platform, it is a real game world. "

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