Cannon Fodder Genius Game Producer
Chapter 045 The first day of the explosion
Different from the small studio like Budi Studio, which is busy with everyone and has little spare time to maintain the WG special edition, Jixing Studio has a dedicated moderator who is responsible for maintaining the content of the WG platform.
After the new version of the recharge module plan submitted by Lin Cheng passed the review of the review team, the staff in charge of the special page of Polar Star Studio had already released the latest news to the special page of "Wasteland" on the WG platform.
Including the "Wasteland" closed beta group on WG also received notification from official personnel.
——[The person in charge of the "Wasteland" project has made new planning adjustments on the "Wasteland" economic cycle plan and the way to obtain value-added props, etc., to ensure that "Wasteland" players can have a smooth gaming experience!Looking forward to your experience and feedback during the second test phase! 】
Players originally thought that the feedback problem would not be resolved so quickly, but they did not expect to get an official reply so soon.
This wave of operations in "Wasteland" has greatly boosted the players' favor for the game.
After all, as an internal beta player, he will express his opinions and express his thoughts in such a long-winded manner. The reason is that he likes this game. Only when he likes this game will he try his best to give feedback. Reply, want to make this game better.
The official quick response and reply made this wave of closed beta players calm down quickly.
In fact, everyone who has finished the internal test of "Wasteland" knows that what "Wasteland" showed in the first test stage is really the state of a game of conscience. The game values in the first test stage are enough for them to cycle the game normally.
It's just that if that's the case, this game will become a complete Buddhist casual game. In the absence of competition, it will conflict with the competition mechanism in the game tone of "Wasteland" itself.
According to the inferences of the first-test players, as long as the recharge module is supplemented, "Wasteland" will definitely be a game that is very friendly to zero-krypton players, micro-krypton players, medium-krypton players, and heavy-krypton players. There are different planning and positioning in the game. In the future, this game may be able to maintain a very long-term and vigorous vitality.
With such expectations in mind, the first test players have already started to play this game spontaneously.
Among these players, there are also some big Vs on the WG live broadcast platform. Although they refrained from showing the specific game methods and screens of "Wasteland" in the live broadcast, they also introduced it from the overall setting and some interesting gameplays. "Wasteland".
A conscientious, interesting and fun new game from Jixing Studio!
The 10000 players in the first test of "Wasteland" are just like what Lin Cheng said. In the first five days, the core players achieved a retention rate of 85%. The break of the circulation chain caused the player's active data to decline, but the final landing point was still maintained at a very good level.
These active core players have naturally transformed into the tap water of "Wasteland" after the end of the first test. In the new game section of WG, they described the interesting points of "Wasteland" with very rich and vivid narratives. The first test feedback from live players has also attracted more followers of "Wasteland".
"Congratulations, Master Lin!"
In the Huanyu game, there was a lot of congratulations to Lin Cheng again.
These voices of congratulations are even louder than when "Wasteland" passed the company's internal demo pre-approval and won the company's internal S-level evaluation, and when "Wasteland" achieved outstanding results in the first test.
After all, there are quite a few S-level projects in the company that hit the street when they go online. Those projects that invested tens of millions a year and have been researching and developing for several years, even failed to make it into the top 50 of the best-selling list on the WG platform, and finally barely survived for a few years. There have been a lot of cases where time has gone offline in dismal time, just within Huanyu.
So far, the development time of "Wasteland" has not exceeded 3 months. Even if it is a money-burning development like before, the total research and development funds so far have not exceeded 300 million, but after the first test, there are already a large number of players. Helping The Wasteland spread the word spontaneously.
It was these self-promoted tap water players that made everyone in the company more clearly see the explosive potential of the game "Wasteland".
Before that, many people were spying in secret, and noticed that the review team seemed to want to forcibly insert their hands into the "Wasteland" project that Lin Cheng was in charge of. He firmly stabilized his own control over the "Wasteland" project, and avoided the foreign airborne tuning team to dictate his project.
At this point, Lin Cheng has initially secured his position as the person in charge of the "Wasteland" project.
Next, it depends on how the real launch of the "Wasteland" project will be. When Lin Cheng gains a firm foothold, another story of the main strategy's ascension in Huanyu Company will probably be born.
***
In the next two months, both "Codename Xianyuan" and "Wasteland" entered the version development iteration cycle of debugging and new features after the first test.
"Codename Xianyuan" conducted another test at the beginning of August. Like the previous first test, the studio did not make too much publicity for the second test, and only released it on the WG special edition of "Codename Xianyuan" The only difference between the information collected by the players of the second test and the first test is that the number of players recruited for the second test has been increased from 8 to 1000.
The previous test players naturally flocked to it, and some players who were curious about the game because of the cheap naval incident of "Codename Xianyuan" also came to join in the fun, ready to take a look at this game that seems to have hired a lot of cheap players. What's up with the navy game.
But there are also a group of people, they are Chen Xiaopang and the audience of Lin Shujun's live broadcast room, especially Lin Shujun's account of "Little Master only has money", which is even more earth-shattering in the WG live broadcast platform.
With an account like Lin Shujun's, why should he make a 'cheap sailor' for a game?
Many people who paid attention to this point were vaguely aware of the weirdness in it, so they also joined in the fun, ready to see how weird this game is.
The second test of "Codename Xianyuan" started in such an atmosphere, and then... some players who did not get the test qualification from the beginning to the end, thought that after the second test started, at least in the special edition of WG You can see some real reviews of this game here.
As a result, who knows, after the second test was launched, those accounts who were still annoyed at the 'cheap sailors' before they came out of the game, turned around and changed into the same 'cheap sailors'.
Players who failed to participate in the test: ? ? ?
What's the situation?
So the special ability of this game is to turn all ordinary players into their cheap trolls?
In fact, at this stage, the game content of "Codename Xianyuan" is no longer as confidential as the first test. After all, many curious new players have flooded in, and these new players are not as dead as the first test players. I seldom share my game experience with my friends.
But after everyone came to their senses, they tacitly stopped their spoiler behavior—although they don't know how long they can hide it, but, such an interesting game, isn't it possible to cheat one by one?
With such thoughts, the game "Codename Xianyuan" became invisible in a series of new games in the same period. Any new game is more famous than "Codename Xianyuan", let alone Also after the second test, players of "Wasteland" felt the fluency of the numerical cycle improved and the gameplay became more mature.
In the past few months, "Wasteland" can be said to be the most popular and anticipated game in the WG game forum and even in some non-game discussion forums outside.
In the second test that was also conducted in August, "Wasteland" already had a recharge module. Of course, a store system was added during the test. With the official distribution of massive star coins, players in "Wasteland" I have experienced the happiness of kryptonites in "Soil".
With the support of value-added props, the players of "Wasteland" have been advancing by leaps and bounds all the way. The smooth experience is fascinating. A large number of players have already started to make their own strategies. When calculating how to reasonably obtain the same star coins Plan to use these pentacles to make yourself stronger in The Wasteland.
The game "Wasteland" seems to have taken advantage of the right time, place and people from the very beginning, and almost everyone in the Huanyu Group is already looking forward to the day when "Wasteland" is officially launched.
***
In the same studio, Pei Shu and others who were quietly 'invisible' were still arranging every task in an orderly manner.
On this seemingly unremarkable afternoon, after Wang Fei answered the phone, he finally typed a line in the studio group: [The review of the version office has passed, and the application for the version number has been completed. 】
Jiang Ziye: [! ! ! 】
Qiu Boyu: [! 】
Pei Shu: 【^^ Great, everyone has worked hard! 】
Regarding the review of the game's version, even if it is placed in Jixing Studio, it is also a headache. There are too many details about the game's review, and sometimes it is just a detail. If you make a mistake, the entire application can be called back for re-examination.
Wang Fei knew the twists and turns, so he directly reported an additional legal fund to Pei Shu, and contacted a legal staff who specialized in helping small game companies apply for version numbers, and the legal staff gave The standard format of various examples guides "Code Name Xianyuan" step by step to pass the review of the publishing house.
Pei Shu’s review regulations when he developed the game 8 years ago are far from what they are today. Now these details, such as the game loading interface must have anti-addiction reminders, and the game’s lottery probability must be announced, etc., are all Pei Shu and the others. What I don't understand.
Fortunately, with the guidance of professional legal affairs, the number of tossings in the middle is not too outrageous.
It's just that sometimes it is inevitable to face some problems that make men silent and women cry.
For example, Jiang Ziye used to be in the group——
Jiang Ziye: [@all, everyone, the word blood demon is too bloody to be used. Is there any word that can replace blood and demon...? 】
Jiang Ziye: [@all, everyone, killing and death and offering sacrifices are also unusable, what about the altar?Change it to an altar?It doesn’t seem right, I don’t know if the French characters can be used like this...]
During the time when Jiang Ziye was revising the prohibited words, even Pei Shu couldn't help but feel his forehead twitch when he saw @新闻 in the group.
too difficult.
I feel that after such an audit and sublimation, the purity index of "Codename Xianyuan" must have been greatly improved.
The successful acquisition of the version number finally gave the code name Xianyuan, which is officially called "Yi Nian Xian Mo", the qualification to officially go online, and also has the confidence to discuss game agency with the WG platform.
***
At present, domestic mobile platform games are basically represented by the WG platform. In addition to WG, there are of course some new generation agent platforms, but in general, the operating capabilities of the WG platform, the sharing model with game developers, and the The large game user reserve and reach make it the best choice for most games when choosing an agent.
The game agency department of the WG platform has actually known about the game "Codename Xianyuan" for a long time, but because of the long-term invisibility of "Codename Xianyuan", in the game agency department of WG, "Codename Xianyuan" has been wandering for a long time. They were not on the list of various questionnaires in their department, so they never got their attention.
Therefore, when Wang Fei contacted the game agency department of the WG platform, the first agency plan they got was the copyright gold buyout system-of course, the amount of copyright gold was not high, only 500 million.After the buyout, the game promotion of "Codename Xianyuan" will be directly responsible for the WG platform, and the only thing the studio can get is the copyright fee of the buyout.
"Manager Wang, you were the project manager of "Super God" before. I don't know about it. The copyright fee of 500 million is not low. According to our understanding, the development cycle of "Yi Nian Xian Mo" is less than 5 months. , the studio only has you, Pei Shu, Jiang Ziye and a few other people, and the cost is very limited."
The business manager of the WG platform said to Wang Fei: "According to our estimation, the development cost of "One Thought Immortal Demon" will definitely not exceed 100 million, 5 months of production time, and 500 million copyright fees. For idle games, it is almost considered a high price."
"It is out of our trust in you and teacher Buba that we have given you 500 million copyright royalties. Believe me, this is a very sincere value."
Wang Fei also knew that the price was indeed not low, but his and Pei Shu's expectations for "One Thought Immortal Demon" were not just the 500 million.
He smiled at the manager of the WG platform, and said, "Manager Li, we choose to divide into a cooperative model."
The business manager of the WG platform felt that Wang Fei’s choice was a bit unreasonable: "Manager Wang, this "One Thought Immortal Demon" is not the "Super God" you used to! The recent projects, except "Wasteland", the rest Our WG has not given any suggestions on the sharing model!"
Hearing this statement, Wang Fei knocked on the table firmly: "That's the decision, Manager Li, sorry for your trouble, we chose to sign an agency contract with the WG game platform in the sharing model for our "Yi Nian Xian Mo" project."
WG's business manager Li looked at Wang Fei's confident look, and closed his mouth when he wanted to persuade him - you know, in terms of split mode, WG's split is already very conscientious, and the game producer is [-] points, WG [-], Game producer three.
During this period, plus the deduction of channel fees, bank recharge fees, operating expenses, and agency platform sharing fees, it is approximately equal to every 100 yuan recharged by players, and only about 10 yuan is the real income of the producer. This also needs to be deducted from game work. Chamber of Taxes.
In other words, if the studio does not want to earn 500 million, at least after the player's recharge amount reaches more than 5000 million.
But... As for "One Thought Immortal Demon", a game that has been invisible from the first test to the third test, can it really attract players to recharge them with 5000 million?
"Too confident!" Manager Li shook his head, and then put away the signed contract.
Looking at the launch time of "One Thought Immortal Demon" that Wang Fei discussed with him just now, Manager Li said silently: "Huh? This "One Thought Immortal Demon" will collide with "Wasteland"? They are both idle games of the same type , this time "One Thought Immortal Demon" will probably be completely ignored?"
After the new version of the recharge module plan submitted by Lin Cheng passed the review of the review team, the staff in charge of the special page of Polar Star Studio had already released the latest news to the special page of "Wasteland" on the WG platform.
Including the "Wasteland" closed beta group on WG also received notification from official personnel.
——[The person in charge of the "Wasteland" project has made new planning adjustments on the "Wasteland" economic cycle plan and the way to obtain value-added props, etc., to ensure that "Wasteland" players can have a smooth gaming experience!Looking forward to your experience and feedback during the second test phase! 】
Players originally thought that the feedback problem would not be resolved so quickly, but they did not expect to get an official reply so soon.
This wave of operations in "Wasteland" has greatly boosted the players' favor for the game.
After all, as an internal beta player, he will express his opinions and express his thoughts in such a long-winded manner. The reason is that he likes this game. Only when he likes this game will he try his best to give feedback. Reply, want to make this game better.
The official quick response and reply made this wave of closed beta players calm down quickly.
In fact, everyone who has finished the internal test of "Wasteland" knows that what "Wasteland" showed in the first test stage is really the state of a game of conscience. The game values in the first test stage are enough for them to cycle the game normally.
It's just that if that's the case, this game will become a complete Buddhist casual game. In the absence of competition, it will conflict with the competition mechanism in the game tone of "Wasteland" itself.
According to the inferences of the first-test players, as long as the recharge module is supplemented, "Wasteland" will definitely be a game that is very friendly to zero-krypton players, micro-krypton players, medium-krypton players, and heavy-krypton players. There are different planning and positioning in the game. In the future, this game may be able to maintain a very long-term and vigorous vitality.
With such expectations in mind, the first test players have already started to play this game spontaneously.
Among these players, there are also some big Vs on the WG live broadcast platform. Although they refrained from showing the specific game methods and screens of "Wasteland" in the live broadcast, they also introduced it from the overall setting and some interesting gameplays. "Wasteland".
A conscientious, interesting and fun new game from Jixing Studio!
The 10000 players in the first test of "Wasteland" are just like what Lin Cheng said. In the first five days, the core players achieved a retention rate of 85%. The break of the circulation chain caused the player's active data to decline, but the final landing point was still maintained at a very good level.
These active core players have naturally transformed into the tap water of "Wasteland" after the end of the first test. In the new game section of WG, they described the interesting points of "Wasteland" with very rich and vivid narratives. The first test feedback from live players has also attracted more followers of "Wasteland".
"Congratulations, Master Lin!"
In the Huanyu game, there was a lot of congratulations to Lin Cheng again.
These voices of congratulations are even louder than when "Wasteland" passed the company's internal demo pre-approval and won the company's internal S-level evaluation, and when "Wasteland" achieved outstanding results in the first test.
After all, there are quite a few S-level projects in the company that hit the street when they go online. Those projects that invested tens of millions a year and have been researching and developing for several years, even failed to make it into the top 50 of the best-selling list on the WG platform, and finally barely survived for a few years. There have been a lot of cases where time has gone offline in dismal time, just within Huanyu.
So far, the development time of "Wasteland" has not exceeded 3 months. Even if it is a money-burning development like before, the total research and development funds so far have not exceeded 300 million, but after the first test, there are already a large number of players. Helping The Wasteland spread the word spontaneously.
It was these self-promoted tap water players that made everyone in the company more clearly see the explosive potential of the game "Wasteland".
Before that, many people were spying in secret, and noticed that the review team seemed to want to forcibly insert their hands into the "Wasteland" project that Lin Cheng was in charge of. He firmly stabilized his own control over the "Wasteland" project, and avoided the foreign airborne tuning team to dictate his project.
At this point, Lin Cheng has initially secured his position as the person in charge of the "Wasteland" project.
Next, it depends on how the real launch of the "Wasteland" project will be. When Lin Cheng gains a firm foothold, another story of the main strategy's ascension in Huanyu Company will probably be born.
***
In the next two months, both "Codename Xianyuan" and "Wasteland" entered the version development iteration cycle of debugging and new features after the first test.
"Codename Xianyuan" conducted another test at the beginning of August. Like the previous first test, the studio did not make too much publicity for the second test, and only released it on the WG special edition of "Codename Xianyuan" The only difference between the information collected by the players of the second test and the first test is that the number of players recruited for the second test has been increased from 8 to 1000.
The previous test players naturally flocked to it, and some players who were curious about the game because of the cheap naval incident of "Codename Xianyuan" also came to join in the fun, ready to take a look at this game that seems to have hired a lot of cheap players. What's up with the navy game.
But there are also a group of people, they are Chen Xiaopang and the audience of Lin Shujun's live broadcast room, especially Lin Shujun's account of "Little Master only has money", which is even more earth-shattering in the WG live broadcast platform.
With an account like Lin Shujun's, why should he make a 'cheap sailor' for a game?
Many people who paid attention to this point were vaguely aware of the weirdness in it, so they also joined in the fun, ready to see how weird this game is.
The second test of "Codename Xianyuan" started in such an atmosphere, and then... some players who did not get the test qualification from the beginning to the end, thought that after the second test started, at least in the special edition of WG You can see some real reviews of this game here.
As a result, who knows, after the second test was launched, those accounts who were still annoyed at the 'cheap sailors' before they came out of the game, turned around and changed into the same 'cheap sailors'.
Players who failed to participate in the test: ? ? ?
What's the situation?
So the special ability of this game is to turn all ordinary players into their cheap trolls?
In fact, at this stage, the game content of "Codename Xianyuan" is no longer as confidential as the first test. After all, many curious new players have flooded in, and these new players are not as dead as the first test players. I seldom share my game experience with my friends.
But after everyone came to their senses, they tacitly stopped their spoiler behavior—although they don't know how long they can hide it, but, such an interesting game, isn't it possible to cheat one by one?
With such thoughts, the game "Codename Xianyuan" became invisible in a series of new games in the same period. Any new game is more famous than "Codename Xianyuan", let alone Also after the second test, players of "Wasteland" felt the fluency of the numerical cycle improved and the gameplay became more mature.
In the past few months, "Wasteland" can be said to be the most popular and anticipated game in the WG game forum and even in some non-game discussion forums outside.
In the second test that was also conducted in August, "Wasteland" already had a recharge module. Of course, a store system was added during the test. With the official distribution of massive star coins, players in "Wasteland" I have experienced the happiness of kryptonites in "Soil".
With the support of value-added props, the players of "Wasteland" have been advancing by leaps and bounds all the way. The smooth experience is fascinating. A large number of players have already started to make their own strategies. When calculating how to reasonably obtain the same star coins Plan to use these pentacles to make yourself stronger in The Wasteland.
The game "Wasteland" seems to have taken advantage of the right time, place and people from the very beginning, and almost everyone in the Huanyu Group is already looking forward to the day when "Wasteland" is officially launched.
***
In the same studio, Pei Shu and others who were quietly 'invisible' were still arranging every task in an orderly manner.
On this seemingly unremarkable afternoon, after Wang Fei answered the phone, he finally typed a line in the studio group: [The review of the version office has passed, and the application for the version number has been completed. 】
Jiang Ziye: [! ! ! 】
Qiu Boyu: [! 】
Pei Shu: 【^^ Great, everyone has worked hard! 】
Regarding the review of the game's version, even if it is placed in Jixing Studio, it is also a headache. There are too many details about the game's review, and sometimes it is just a detail. If you make a mistake, the entire application can be called back for re-examination.
Wang Fei knew the twists and turns, so he directly reported an additional legal fund to Pei Shu, and contacted a legal staff who specialized in helping small game companies apply for version numbers, and the legal staff gave The standard format of various examples guides "Code Name Xianyuan" step by step to pass the review of the publishing house.
Pei Shu’s review regulations when he developed the game 8 years ago are far from what they are today. Now these details, such as the game loading interface must have anti-addiction reminders, and the game’s lottery probability must be announced, etc., are all Pei Shu and the others. What I don't understand.
Fortunately, with the guidance of professional legal affairs, the number of tossings in the middle is not too outrageous.
It's just that sometimes it is inevitable to face some problems that make men silent and women cry.
For example, Jiang Ziye used to be in the group——
Jiang Ziye: [@all, everyone, the word blood demon is too bloody to be used. Is there any word that can replace blood and demon...? 】
Jiang Ziye: [@all, everyone, killing and death and offering sacrifices are also unusable, what about the altar?Change it to an altar?It doesn’t seem right, I don’t know if the French characters can be used like this...]
During the time when Jiang Ziye was revising the prohibited words, even Pei Shu couldn't help but feel his forehead twitch when he saw @新闻 in the group.
too difficult.
I feel that after such an audit and sublimation, the purity index of "Codename Xianyuan" must have been greatly improved.
The successful acquisition of the version number finally gave the code name Xianyuan, which is officially called "Yi Nian Xian Mo", the qualification to officially go online, and also has the confidence to discuss game agency with the WG platform.
***
At present, domestic mobile platform games are basically represented by the WG platform. In addition to WG, there are of course some new generation agent platforms, but in general, the operating capabilities of the WG platform, the sharing model with game developers, and the The large game user reserve and reach make it the best choice for most games when choosing an agent.
The game agency department of the WG platform has actually known about the game "Codename Xianyuan" for a long time, but because of the long-term invisibility of "Codename Xianyuan", in the game agency department of WG, "Codename Xianyuan" has been wandering for a long time. They were not on the list of various questionnaires in their department, so they never got their attention.
Therefore, when Wang Fei contacted the game agency department of the WG platform, the first agency plan they got was the copyright gold buyout system-of course, the amount of copyright gold was not high, only 500 million.After the buyout, the game promotion of "Codename Xianyuan" will be directly responsible for the WG platform, and the only thing the studio can get is the copyright fee of the buyout.
"Manager Wang, you were the project manager of "Super God" before. I don't know about it. The copyright fee of 500 million is not low. According to our understanding, the development cycle of "Yi Nian Xian Mo" is less than 5 months. , the studio only has you, Pei Shu, Jiang Ziye and a few other people, and the cost is very limited."
The business manager of the WG platform said to Wang Fei: "According to our estimation, the development cost of "One Thought Immortal Demon" will definitely not exceed 100 million, 5 months of production time, and 500 million copyright fees. For idle games, it is almost considered a high price."
"It is out of our trust in you and teacher Buba that we have given you 500 million copyright royalties. Believe me, this is a very sincere value."
Wang Fei also knew that the price was indeed not low, but his and Pei Shu's expectations for "One Thought Immortal Demon" were not just the 500 million.
He smiled at the manager of the WG platform, and said, "Manager Li, we choose to divide into a cooperative model."
The business manager of the WG platform felt that Wang Fei’s choice was a bit unreasonable: "Manager Wang, this "One Thought Immortal Demon" is not the "Super God" you used to! The recent projects, except "Wasteland", the rest Our WG has not given any suggestions on the sharing model!"
Hearing this statement, Wang Fei knocked on the table firmly: "That's the decision, Manager Li, sorry for your trouble, we chose to sign an agency contract with the WG game platform in the sharing model for our "Yi Nian Xian Mo" project."
WG's business manager Li looked at Wang Fei's confident look, and closed his mouth when he wanted to persuade him - you know, in terms of split mode, WG's split is already very conscientious, and the game producer is [-] points, WG [-], Game producer three.
During this period, plus the deduction of channel fees, bank recharge fees, operating expenses, and agency platform sharing fees, it is approximately equal to every 100 yuan recharged by players, and only about 10 yuan is the real income of the producer. This also needs to be deducted from game work. Chamber of Taxes.
In other words, if the studio does not want to earn 500 million, at least after the player's recharge amount reaches more than 5000 million.
But... As for "One Thought Immortal Demon", a game that has been invisible from the first test to the third test, can it really attract players to recharge them with 5000 million?
"Too confident!" Manager Li shook his head, and then put away the signed contract.
Looking at the launch time of "One Thought Immortal Demon" that Wang Fei discussed with him just now, Manager Li said silently: "Huh? This "One Thought Immortal Demon" will collide with "Wasteland"? They are both idle games of the same type , this time "One Thought Immortal Demon" will probably be completely ignored?"
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