Cannon Fodder Genius Game Producer

Chapter 038 The first day of the explosion

Unlike "Codename Xianyuan", which was completed with a limited budget of hundreds of thousands by the pitiful trio of the studio, "Wasteland" is a highly anticipated product within the Huanyu Group.

After all, Huanyu Group is a big game company with deep pockets, and it has approved a budget of 100 million for "Wasteland" just for the pre-approved demo of the core gameplay. is up to 500 million.

Sufficient funds are directly reflected in the game quality of "Wasteland". Just the game scenes of the game and the exquisite vertical paintings of various characters can show the wealth of the "Wasteland" project.

To make a simple comparison, for example, the NPCs in "Codename Xianyuan" have only one face and common expressions throughout the whole process, while the important NPCs in "Wasteland" almost all have a set of dynamic expression packages, which at least guarantees four emotions. A dynamic expression, the most important "base chief assistant", according to the player's possible preferences, arranges different images such as Yujie, Lolita, girl, Zhengtai, adult boy, boy, uncle, etc. Each image is equipped with Animated expression sets matching their respective personality settings.

After completing the test of the seven-day version of "Wasteland", the test team within the Huanyu Group was deeply impressed by the generosity of "Wasteland".

Test-A Liang: [This time "Wasteland" feels good, the quality is excellent, and the gameplay actually incorporates real-time strategy to kill, placement development + card + real-time strategy and alliance confrontation, the overall rhythm is fast, and the gameplay is easy It's pretty easy to get started. 】

Test-Liu Ming: [It's really good. So far, the 7-day version has been completed to a high degree. In the [-]-day version, the game of placing cultivation and real-time strategy confrontation has also been done well in terms of player guidance and goal setting Very good, this is placed in other games, I am afraid that it will not be able to achieve such an effect until a later version. I did not expect that Lin Cheng still has two brushes. 】

Test-Zhang Hai: [It's pretty good, but why do I always feel like something is missing?Ah, by the way, are any of you in charge of testing the system store and token goods?Why does it seem like no one has detected this piece? 】

Test-A Liang: [I didn't, I tested the cultivation module. 】

Test-Liu Ming: [I'm testing the combat module. 】

Test-Zhang Hai: 【...I'm testing the task module. 】

???

The three testers were silent for a few seconds, looking at each other.

The three of them are Huanyu internal game test engineers who have been assigned the task of testing the 7-day target version of "Wasteland". bugs, and then submit them to the production team, so that the production team can check themselves before the game is released.

As a veteran tester, Zhang Hai and the others are all experienced, and they know which basic modules should be included in which type of game.

It’s okay if there is no dedicated token store for other leisure projects.

But this time in "Wasteland", it is obvious that the krypton gold pit that can be dug behind is deep enough to make people break their legs. Even if it is only during the first test period, at least there should be a system store.

But the immediate result is obviously: no.

Test-A Liang: 【Is there really no system token and token store? 】

Test-Liu Ming: [Don't you plan to go to the system store during the test period?Can't you? 】

Zhang Hai is the team leader of the "Wasteland" test. He thought about it, and although he felt that the production team shouldn't have missed it during the whole package, he still found Lin Cheng and asked this question. .

As a result, Lin Cheng's reply to him made his head dizzy, and he didn't know what to say for a while.

Test-A Liang: [How is it?Brother Hai?Are you going to ask Lin Cheng?Is it not planned to enter the store system in this test? 】

Test-Zhang Hai: [...he...]

Ah Liang & Liu Ming:? ? ?

Test-Zhang Hai: 【...Lin Cheng said that there won't be any krypton gold version of "Wasteland". 】

Ah Liang & Liu Ming:? ! ! !

Test-Zhang Hai: [... "Wasteland" will be a pure zero-krypton game, there will be no krypton gold channels, and everyone's starting point will be exactly the same. 】

As soon as these words came out, the test trio fell into confusion at the same time.

Test-A Liang: [... Is Lin Cheng crazy or is the company crazy? 】

A game that is so suitable for krypton gold, does not give any krypton gold channels?

They belong to a separate testing department and are not considered as internal members of Polestar, so they don't know the secret discussions inside Polestar when Lin Cheng determined that "Wasteland" was a 0-krypton game.

But after they confirmed that "Wasteland" was really 0 krypton, they were also very shocked.

Test-Zhang Hai: [Lin Cheng said, this is his decision, "Wasteland" will never provide any krypton gold channels, this will be a milestone for zero krypton games. 】

Ah Liang & Liu Ming: For a moment I didn't know what to say.

Liu Ming was silent for a while, and asked: [Then this is an advertising monetization model intended to be connected to casual games? 】

This is a model that many small game development and production teams will adopt. The game does not provide krypton gold channels, so players are allowed to watch advertisements. If players want to get tokens, they must watch these advertisements. It must be a living person watching the advertisement, so some interactive options will be set on the advertisement.

This kind of advertisement, every time a player clicks, the advertiser will pay a certain fee to the game production team.

For example, the advertisements inserted in Lin Cheng's "Crazy Graduation Season" were all presented in this form, which can also bring a lot of benefits to small game production teams.

When Wang Fei and Pei Shu communicated, although Pei Shu was strictly prohibited from using this method of advertising insertion, in fact, in the casual game market, this monetization method is actually a mainstream, which can bring game developers The benefits are also not to be underestimated.

It's just that it shouldn't be underestimated, but for a company as big as Huanyu, this method of monetization is really not very pleasant to say.

Zhang Hai was silent for a while, hesitant to speak on his face: [Not sure, but forget it, anyway, this matter is not what we consider, since the producers have decided to pay 0 krypton, let's leave it alone. 】

If it was another producer, Zhang Hai might have persuaded him a few words, but when he went to find Lin Cheng just now, he found that Lin Cheng's attitude was really a bit bad. 'I'm a producer, you're just a quiz, don't beep with me' written on your face.

As far as Lin Cheng's attitude is concerned, Zhang Hai doesn't think he can really persuade him to achieve any results.

Forget it.

Anyway, as Lin Cheng said - he is just a small test, and this "Wasteland" is not his project, so let him forget about eating carrots and worrying about it.

***

It is different from Zhang Hai's silence.

This time, Qiu Boyu really had a fierce quarrel with Lin Cheng, which was heard by the entire Jixing studio.

"According to the current plan, it is acceptable for players not to spend money in the early stage, but once they look at the medium and long-term goal setting of players, long-term boring placement and waiting, and long-term failure to get positive growth feedback, these will frustrate players. gaming experience."

Qiu Boyu spoke quickly: "This is not a purely skillful confrontation game. Players can gain a sense of showing off and a sense of accomplishment from skillful battles. In the long run, "Wasteland" wants to maintain a large enough player base. It is necessary to open krypton gold, so that players who cannot persist in heavy liver can maintain their game experience by choosing whether to krypton gold."

"Completely zero krypton, this is driving away most of the users of "Wasteland"! This is absolutely not advisable!!"

During this time, Qiu Boyu had already endured a lot.

For example, regarding some gameplay and details, he chose to give up on his new ideas after communicating with Lin Cheng, but today's zero-krypton setting, even though he has opposed it countless times before, Qiu Boyu finally decided to give up on Lin Cheng. When Cheng complained about Zhang Hai, he couldn't help it.

That's right, the success of the "Wasteland" project during this period of time, as well as the admiration he felt from others during the progress of the "Wasteland" game, made Lin Cheng swell again.

He is not a person who is good at hiding himself. In the production team of "Wasteland", he has vividly interpreted what it means to be a villain.

Another program in the project team once complained to Qiu Boyu in secret—as for Lin Dazhi, they don’t need acting training, but if they play a vicious male villain in any TV series, they will definitely be famous in the history of TV series .

Qiu Boyu endured Lin Chengcheng's character performance, but when Zhang Hai from the testing team kindly asked about the game mall today, but Lin Cheng took it out to complain to the project team members, Qiu Boyu I really can't bear it.

"Wasteland" is indeed his "love tour in dreams", but now he deeply feels that if "Wasteland" is made by Lin Cheng, it seems that Lin Cheng's gaze is hiding behind it , has already made him feel deeply sick.

He told Lin Cheng completely about his thoughts on the recharge system in his heart. He deeply felt that the recharge system must be related to the future of the game "Wasteland".

He doesn't think that players must pay money to play games, but "players are not allowed to pay money" and "players are not allowed to pay money" are two completely different concepts.

"If you feel that it is against your original intention to allow players to recharge in large quantities, then for the sake of the players, you can limit the individual krypton gold amount options and limit the player's daily krypton gold amount, instead of completely prohibiting players from krypton gold gold!"

Qiu Boyu is sure that when he said that Lin Cheng was thinking of the players, Lin Cheng's eyes flashed a look of obvious disdain.

Then, he saw Lin Cheng pouted and snorted, "I don't care if they make money, but the game "Wasteland" will never use the money system anyway!"

"Qiu Boyu, right? You don't write programs well, what are you doing thinking about these things all day long? If you really have the skills, go do game design yourself! If you don't have this book, just write me your program code properly , Have I said it many times? I am the producer and main planner of this game!"

Lin Cheng looked at Qiu Boyu's eyes almost as if poisoned: "If you don't want to do it, then don't do it."

Qiu Boyu looked at the cold light in Lin Cheng's eyes, listened to his completely ruthless words and the derogatory meaning behind them, no matter how good Qiu Boyu's temper was, he couldn't bear it after all.

Qiu Boyu clenched his hands tightly, even a little trembling, he gritted his teeth and looked at Lin Cheng, his face was flushed, after taking a few deep breaths, he finally gritted his teeth and said: "Okay, I resign! "

On the side, the programmers who worked with Qiu Boyu on the "Wasteland" project knew how much Qiu Boyu had put into the game "Wasteland". During the period of game development, Qiu Boyu worked overtime for free on the project The time spent is countless, and some difficulties in the program structure are the production optimization completed by Qiu Boyu racking his brains.

It can be said that without Qiu Boyu's efforts, the current 1.0 closed beta version of "Wasteland" would not have been completed so easily and smoothly.

Lin Dong grabbed Qiu Boyu's hand and winked at him desperately, trying to calm him down, but Qiu Boyu still shook off his hand, grabbed the only mobile phone that belonged to him at the workstation, turned around and went straight to the pole. Xing went to the executive position.

He's sure, he's leaving.

Not only Lin Dong knew how much Qiu Boyu cared about the "Wasteland" project, Li Sheng and the management of Jixing Studio were also very clear about this.

Just like Lin Dong knew, Qiu Boyu had to sleep and forget food and sleep to make the various systems and gameplay difficulties of "Wasteland". At the same time, he also found Chen Shan, the main program of "Super God" And other senior programmers asking for solutions.

Chen Shan once praised Qiu Boyu's enthusiasm for research in the management group, and he wanted to bring Qiu Boyu back to cultivate him.

So when I heard that Qiu Boyu and Lin Cheng had a quarrel and said they were going to resign, they directly extended an olive branch to him, intending to transfer him back to the "Super God" project.

But Qiu Boyu refused.

Qiu Boyu was a little disheartened. He knew there were still many good people in Jixing Studio, but as soon as he thought of Lin Cheng still in Jixing, as long as he thought of how Lin Cheng viewed "Wasteland" and "Wasteland" Players, he felt disgusted.

There is no way for him to stay in Jixing any longer.

After hearing Qiu Boyu's straightforward reasons, Chen Shan and the others also fell into silence, unable to say anything to continue to stay.

To be honest, they are already regretting why they kept Lin Cheng as a person instead of choosing to use other methods to dig out the hidden relationship and conspiracy behind Lin Cheng and him.

Putting such a person in Polar Star Studio is like adding a foul smelling thing.

***

After Qiu Boyu said that he was going to leave, Lin Cheng sneered disdainfully, then turned and returned to his work station, feeling no pity for Qiu Boyu's departure in his heart.

Not long ago, he learned from the conversation with the system that this guy who is free to give advice to "Wasteland" every day is the original creator of "Wasteland".

However, judging from Qiu Boyu's resume that he searched in the system, Qiu Boyu is not a genius type of gamer. He has only one classic game like "Wasteland" in his life.

Originally, Lin Cheng saw that Qiu Boyu had come to join him when he first started working on "Wasteland", and thought that this person had some vision, and wanted to say that he could be his younger brother, but later Qiu Boyu always wanted to mention various things about "Wasteland". Suggestion, just annoy him - Even if you were the original producer of Wasteland, is your idea now better than the final optimized finished version of Wasteland?

After a few rounds of fuss, Lin Chengcheng thought that Qiu Boyu had given up, but he did it again today.

Recharge system?

Don't even think about it!

Seeing Qiu Boyu proposed to resign, Lin Cheng sneered—he was a little worried that this Qiu Boyu would do something like Jiang Ziye, but now it seems that the current Qiu Boyu has no one about "Wasteland" at all. The complete idea of ​​"Wasteland" is his game.

That being the case, let's go, but after he left, Qiu Boyu completely left the only successful work in his life.

Oh, this is really, is it such a pity?

Thinking of this, Lin Cheng glanced at Qiu Boyu's back in the distance, and shook his head triumphantly - that's good, this guy won't come to argue with him about who is the real original author of "Wasteland".

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like