Cannon Fodder Genius Game Producer

Chapter 037 The first day of the explosion

In the studio, after 7 days of the first round of internal testing, Pei Shu, Wang Fei, Jiang Ziye and others worked overtime to find a series of large and small problems from the player group and the game's BUG feedback system.

Most of these problems only appeared after a large number of real players flooded into the game. One point was indeed neglected by Pei Shu and the others.

There are still many bugs in the experience of these players, which is also the focus of Pei Shu and others to adjust next.

Another issue is the numerical balance of the game. After being verified by the 1000 real players, Pei Shu compared the data models he estimated in advance, and made a series of fine-tuning of the data of both the fairy and demon camps to ensure that Players on both sides can have a better experience in the game in the case of krypton gold and liver explosion.

In addition, of course, there is also the development of new game systems and gameplay, including the long-term confrontation hatred value of the two camps of immortals and demons, the establishment of long-term goals, and so on.

After all, this test version is only a 7-day test version. From Pei Shu's point of view, the name of this version is [Seven-Day Target Version], which plans the short-term play points of the players in the first seven days and is considered to be in the fairy camp. Short-term goal camp battles and so on.

Although the players in the closed beta group have been nagging about wanting the studio to open the game server for a few more days, but in fact, for the players, they have basically experienced all the points they can experience in the current game.

After testing these, Pei Shu's goal has basically been achieved.

If you really play the game for a few more days?

In the absence of sufficient content support, forcibly extending the test time, the only result is to make players feel bored in advance, so it is not necessary to be true.

Pei Shu, Wang Fei, and Jiang Ziye are sitting at the conference table in the coffee corner of the studio, reviewing the game test data of the past 7 days.

In the game industry, there has never been a piece of data that can perfectly verify whether a new game can become a blockbuster, so game practitioners can only use the data of each successful game to launch it reversely. If they want to become a blockbuster game, then During the new tour test period, at least one kind of data should be achieved.

The data derived from this kind of inversion has been verified by various major manufacturers based on the internal verification of the major manufacturers, and there will be slight fluctuations in the details of the data, but generally speaking, looking at the game industry, there is already a relatively recognized reference data.

In the game circle, people in the industry divide these data into different data intervals as the judgments of different game levels such as D, C, B, A, S, and Super S.

Of course, depending on the number of testers and the number of test inviters, these data will have more detailed divisions or data fluctuations, but this is already a relatively effective reference data in the current game industry for whether a game can be a hit.

On the conference table, Wang Fei put a test data feedback form on the table, and then said: "The current data volume is relatively small, but the feedback data is very gratifying."

"The game actually invites 1000 people to participate in the internal test. On the first day, 837 players logged in to participate in the internal test. On the next day, 102 new internal test players were added. The total number of effective players invited to the internal test reached 967."

"837 players logged in on the first day, and the highest number of players was 793 online at the same time. 95% of the players were retained on the next day, 92% on the third day, and more than 80% of the players were retained on the seventh day."

"A very good stat."

During Wang Fei's career, the test data of "Code Name Xianyuan" has been amazingly excellent.

However, this time is only a small test of 1000 people after all. After the player group is enlarged, the current data ratio must not be enlarged proportionally. In the later larger-scale test, this data is likely to decline and fluctuate, but Judging from the results of this test alone, the player's retention data can definitely be regarded as the top in the industry.

Among Wang Fei, Pei Shu, and Jiang Ziye, Wang Fei, who has more than ten years of working experience and was once the project manager of "Super God", is undoubtedly the authority on these data.

For the interpretation of the test data, Wang Fei has accumulated enough rich experience, which is also his own reliance in the game industry, and his important value in the non-lost studio.

Wang Fei handed the feedback forms to Pei Shu and Jiang Ziye respectively, and said, "I will explain to you the possible hidden dangers behind these data one by one, and how to understand the key nodes of these data."

These are the skills that a mature game director must master. Pei Shu and Jiang Ziye still have a lot of experience in these areas. After all, one has lost his memory for 8 years, and the other is a pure rookie.

"If you have any questions about the contents of this feedback form, you can ask me directly." Wang Fei glanced at Pei Shu when he said this.

During this period of time, in the Bulo studio, Wang Fei had seen how outstanding Pei Shu's personal ability was when he recovered his memory—and how stupid he was.

However, he is still a little curious. Pei Shu can do such a good job in creative work, but can Pei Shu still perform well in data interpretation, which requires experience?

Pei Shu took the feedback form and noticed Wang Fei's gaze, so he gave Old Comrade Wang a smile full of 'goodwill', which made Wang Fei roll his eyes.

After teasing Wang Fei, Pei Shu looked down at the form in his hand, then turned to look at Jiang Ziye, and said with a smile, "Ziye, do you see anything from the current data?"

Wang Fei:?

Jiang Ziye:?

Wang Fei was stunned - he was still preparing to explain to Pei Shu, but this guy turned around and started teaching Jiang Ziye?

Don't be afraid to mislead your children!

Jiang Ziye is also a little confused, he has made an independent game, that's right - but doesn't that mean he has become a 'copycat' before the game is made?

Before that, he really didn't have any experience in game production, and the game data feedback mode of stand-alone games was different from that of online games, so the data in front of him was indeed very unfamiliar to him.

After Pei Shu's inquiry, he carefully looked at the column of 'game loss node' which was highlighted and singled out.

On this column, there is a graph of player loss data according to different times such as 30 seconds, 1 minute, and 3 minutes.

The time nodes on these graphs correspond to different game nodes such as [Login and Registration], [Character Creation], and [Enter Novice Village].

Looking at the data, Jiang Ziye was a little puzzled: "Why are there players lost when logging in, registering, and creating characters?"

This is the doubt that many game makers who read the data for the first time will have—after all, it’s okay if you don’t want to play when you get stuck at a certain mission difficulty. This is just the login and registration stage. Why do players run away?

Wang Fei has answered this question countless times when he was instructing newcomers in the past. He said calmly: "This is normal. The game's art style, UI interface, etc. make players feel uninterested and disliked. Some players will Give up the game directly at this stage. Therefore, the loss of players at this stage is mostly due to the game art style.”

Jiang Ziye immediately reacted: "Oh, yes, I have also done this kind of operation, but generally speaking, before downloading the game, I still pay attention to the effect preview in the game, and only choose to download if I am really interested."

Wang Fei nodded, followed these loss nodes, and analyzed the possible reasons behind each data loss node with Pei Shu and Jiang Ziye.

While analyzing, Wang Fei glared at Pei Shu—nodding?Do you still have the face to nod?

Seeing Lao Wang like this, Pei Shu couldn't help laughing: "Old Wang, why are you staring at me? If you have an eye disease, you need to treat it as soon as possible!"

Wang Fei: "..."

Wang Fei rolled his eyes again.

Pei Shu smiled, and finally stopped teasing Lao Wang, but quietly took the data feedback form and listened to Wang Fei's sentence-by-sentence analysis.

Wang Fei's guess is actually correct. After 8 years of missing time, he still needs to supplement a lot of knowledge in the game industry. The place.

For example, the feedback of these data is one of them.

However, he is indeed not as difficult to understand the data as Wang Fei thinks. After all, although data analysis requires experience, some data only needs to understand why such data collection points are set up, and then make inferences from the reasons for setting up data collection points. Looking at the data results again, combined with the actual situation of the game and the players, it is somewhat understandable.

And many data collection points in this data collection form were determined by him and Wang Fei together, so although he did have some doubts about the entire feedback form, he also interpreted a lot of effective information from it.

After Wang Fei interpreted all the content, he knocked on the table and said: "At present, the main loss point of the seven-day version is still in the middle and late stages. After the freshness of the early game is gone, the subsequent development cycle It’s not rich enough to form a closed loop that attracts players to continue investing time.”

Pei Shu smiled, and said: "This is indeed a large part of the reason. In addition, I looked at the data, and there is actually another possibility-this part of the players may also have the habit of heavy krypton during the actual game process, including In idle games, it is also customary to quickly skip the waiting process through krypton gold. The tokens we issue during the game are limited, and the number of tokens that can be obtained for task achievements is also limited.”

"I took a look at this loss node. If it is a magic repair route, after a large amount of tokens are consumed, this time point should be exactly one or two days after the tokens are exhausted."

Wang Fei was stunned for a moment, but he had never thought about this possibility.

Fortunately, they had the complete data obtained from the server lessor. Wang Fei directly began to compare the player IDs on the lost data. After comparison, [-]% of the final lost data were magic repair players.

This result is really surprising.

Seeing the last data, Pei Shu smiled, looking quite satisfied: "Well, it's not a big problem."

Of course, he will add new gameplay in the final public beta version, but in his plan, the confrontation between the immortal and demon camps in the seven-day version should be a good attraction for players, and the seven-day battle between immortal and demon is coming soon A large number of players were lost from time to time, which made Pei Shu a little confused, and after solving this doubt, Pei Shu also nodded with satisfaction,

Generally speaking, as Wang Fei said - the current data of the game is very good, completely exceeding his initial expectations.

Wang Fei originally expected that it would be enough for the first game to have an A-level internal evaluation by Huanyu, but if we only look at the current first-test data, it is entirely possible that it will be a blockbuster route.

Of course, Wang Fei didn't dare to make such an assertion at present.

After all, if you want to be a hit in the current game market, you must have a monthly turnover of at least 5000 million.

An investment of 80 yuan, a small studio with 3 people, and a monthly turnover of more than 5000 million yuan?

Even if Wang Fei knew that there might be a Li Group hidden behind the No Losing Studio, he didn't dare to imagine the possibility of reaching the sky in one step.

***

At the same time, someone in the WG game forum finally noticed a game like "Codename Xianyuan".

Subject: [Is there anyone who pays attention to the "Codename Xianyuan" that is not lost to the teacher?what happened?The style of painting that looks like a navy is too strange, is there no real player to talk about the game experience? 】

In this building, there are quite a few screenshots on the first floor, all of which are recommendations and comments from those funny players in the "Code Name Xianyuan" special edition.

A player entered this building, and after taking a look at the screenshot of the first floor, there was a burst of 'hahaha'.

1L: [Laughing to death, what's going on with this navy?Is the price too low? 】

3L: [Laughing, the special edition of this game is flooding, what is this?Brothers, where is the money earned, give it to a group?Such a simple job, I also come to earn some pocket money! 】

After a group of people went 'hahaha' for more than ten floors, the host finally appeared.

The host: [...No, everyone, take a closer look, the one who opened the special page has many familiar names, and it definitely doesn't look like a navy. 】

Everyone: [?Not a navy?How can it be? 】

Landlord: [Really, I checked one by one, and I found it strange just because I was sure it wasn't a navy.Is this a confidentiality agreement?But secrecy also needs to pay attention to the basic law. With such an Amway method, can you really sell Amway? 】

22L: [I took a look, it really doesn't look like a navy?This is too strange. 】

Players with a keen sense of smell feel that things are not simple: [... Friends, I think there are pitfalls in this game. 】

30L: 【Isn't it?It feels very trustworthy not to lose to the teacher. His two games at the beginning were of good quality. 】

The players were discussing with each other, but because no real players came out to speak, they couldn't guess anything after all.

***

And shortly after the first test of "Codename Xianyuan", the pre-approval demo of "Wasteland" in the hands of Polar Star Studio Lin Cheng also successfully passed the evaluation in the first round of internal evaluation, and received the funds allocated by Huanyu Group. Cheng was able to become the person in charge of the officially approved project "Wasteland", and started the full-speed production of the first beta version of "Wasteland".

Lin Cheng's attitude of urging the production progress of "Wasteland" made Qiu Boyu want to quarrel with him and even leave Lin Cheng's subordinates, but in the end, the idea of ​​wanting to see "Wasteland" made with his own eyes made Qiu Boyu grit his teeth and endured it .

Finally, with the support of Huanyu's powerful team, the seven-day first test version of "Wasteland" has also successfully completed production!

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