In the stronghold, the monsters guarding here just listened to the abnormal sound echoing in the sky, and the fear that seemed to have been carved into the bone marrow quickly awakened at this time.

... But yes, after seeing what happened at the gate of the city with their own eyes, who wouldn't be afraid of something that could kill demons.

Before they dared to raise their heads to confirm the specific shape of those planes, they just looked at the shadows cast by the other party on the ground, and they almost already conceived the scene that was happening in the sky at this time in their minds.

After the great battle, the monster who always remembered the frightening scene when he dreamed back at midnight just listened to the sound, and the nightmarish scene seemed to appear in front of his eyes again.

"Run, run, those refugees are coming back with wooden birds to take revenge!"

Even the demons can only hang their necks waiting to be killed when facing it, let alone these ordinary monster soldiers. They screamed to remind their companions, rushed out of the stronghold, and escaped from this dangerous place.

After a while, this place where monsters lived not long ago has become empty. This stronghold, which prevents humans from counterattacking and regaining the lost ground, serves as a warning post and temporarily repels the enemy army. effect--

The monsters rushed to the door and fled in all directions, crying, just wanting to return to the town occupied by the monster army to seek shelter. For a while, they even completely forgot the magic scroll at hand to remind the army to be alert.

All of this happened so suddenly and quickly that the two players on the plane held the explosive packs and couldn't help but look at each other when they saw the monsters that had run away.

"This...is this going to continue? Or let's go down first." Someone looked at the empty stronghold, and he held the intact explosive package in his hand, and suddenly felt a little empty.

His suggestion was quickly agreed by another companion. It felt like the two players who had slipped around in the sky made gestures with the wind magician who was still working hard on the ground, and quickly controlled the plane to land on the ground. .

The teammates who planned the entire battle plan together naturally couldn't know what the mob NPCs were thinking, so they just thought that the two teammates in front of them used other methods to successfully win without fighting, without damaging the game scene and props. The victory was won under the premise: "You guys are so awesome, you just drove away all the mobs in this stronghold with ease."

"I didn't see what kind of magic you used. The dynamite pack is still good and can be used next time. You won't use any precious props you got after doing the hidden mission before."

"Ah? Not at all..." The player who performed the task of airdropping explosives replied hesitantly. If he didn't know that all the things he received in the past few days were similar to helping out errands and doing things, he could only brush up NPC favorability. task, he wondered if he had really received some hidden mission, which turned him into a master who ran away strangely, "It seems that they all ran away by themselves, and I couldn't figure out why for a while. thing."

"It should be that in the previous city battle, the scene where we killed the little boss gave these low-level mobs a psychological shadow, so they ran for their lives when they heard the sound. I just heard them howl Come on, it should be the same as when we encountered lone mobs in the wild before, but the other side took off their equipment and ran away... This mob's intelligence is also really intelligent, and it is worthy of being called an absolutely real game." [-] Copper sulfate water didn't expect to go to the intelligent NPC at the beginning, but it wasn't until after hearing a few vague screams from a distance that it realized what was going on.

Although I know that the NPCs in the game are smart, but there are too many monsters on the roadside that are not equipped with an intelligent AI system. In addition, I didn’t expect that even the mobs in the game will add a top-level system as if they don’t need money. Most players subconsciously Ignored the point.It wasn't until I heard copper sulfate pentahydrate speak so clearly at this time that I realized that there was such a thing.

"True or not, I used to play games where low-level mobs only dropped garbage, allowing players to take the initiative to fight high-level mobs, and leaving a leveling area for low-level players. This game is good, and high-level players appear small. The blame ran away, the reaction was too real, and he didn't even give him a fight, it's a true planner."

"But it doesn't make sense. Our level is not high enough, and we don't even use a few combat skills. It stands to reason that our level is not much worse than theirs."

"It should be because the item level is high. There is no weapon level limit in the game, so after seeing high-level weapons and items, they will have the same reaction when facing a large group of players when placing orders. We DIY it ourselves This plane should be considered a high-level item in this game."

"In this case, the NPC's reaction seems to make sense... I suddenly have a good idea, we just fly the plane to intimidate the NPC, and collect props and gold coins from the mobs without limit. What do you think?"

"It seems to be possible, but this can be regarded as a bug."

"Yes, it can already be regarded as a bug, so we must make good use of this game mechanism before the game production team reacts."

Who doesn't want to make money if they have money? Players who feel that they have grasped the lifeblood of the game immediately discussed and waited for the mobs to refresh tomorrow, and then came here to earn unlimited gold.

……

After the copper sulfate pentahydrate went offline, he first roared in the group, looking for the group of players who rode a motorcycle expedition to the Silent Forest, and told them that the group of NPCs in Corunna liked their motorcycle very much and were looking for a manufacturer sale.

After getting the follow-up answer of "Send the blueprints to the city after the mission is over", he turned off the chat software, searched the webpage and opened the structure diagram of the bicycle under the yellowish light of the desk lamp, and began to stay up all night thinking about how to simplify it. Bring this stuff into the game.

...If he used the energy of playing games on his studies back then, he wouldn't have frantically previewed a dozen courses at the end of the semester to meet the exam.

The next day, copper sulfate pentahydrate went online at the agreed time, and opened its eyes on a tree not far from the stronghold.

At this time, the unused explosive package is still there, and the plane did not return it after it was used up yesterday. Instead, it was placed under the tree and covered with bent branches, waiting for today's card bug to swipe gold.

Generally speaking, like the kind of stronghold that has not been completely damaged, in order to maintain the territory they have seized, and on the premise that the towns not far away have not been completely occupied by them, the monsters will usually return with weapons. Come here, entrenched in the stronghold to hold the territory.

If the stronghold is too damaged and turned into ruins, before these desperate players appear, they will even repair it.But in view of the appearance of this kind of refugees who are constantly dying, the monster is sandwiched between the order of "defend every piece of territory desperately" and its own resistance of "I really don't want to continue to torture each other with these guys", usually through Under the pretext that the stronghold was seriously damaged and could not be repaired, a new stronghold was established elsewhere in the woods.

From the player's point of view, mobs in strongholds will continue to replenish and refresh. All strongholds are equivalent to leveling points for fixed-point mob spawning in other online games. It will be constantly refreshed, and will continue to produce props and money for them.

The mobs fled without a fight yesterday, and the stronghold is still intact. According to previous experience, there should always be new mobs being refreshed at this time.But the reality is often very cruel. Now that they count the time to go online, the stronghold is still empty, and there is no sign of any monsters about to appear.

…When the traces of the plane appeared over this stronghold yesterday, those monsters who fled back to the base camp brought the news back.All the monsters who heard the news didn't want to come here to die in vain, and faced the blow that could kill the demons, which also caused this stronghold to be idle.

I thought I could catch bugs and squeeze out the game wool, but I didn't realize that the plan was on the verge of bankruptcy before it even started.

"What's going on, judging from the previous time, there should be mobs spawned in this stronghold anyway." Seeing that the rules of the game they have figured out in the game for so long were once denied, some players couldn't hold back , asked aloud, "Is everyone hiding inside and refusing to come out? Or is it that the game production team is too thieves, sneaking behind our backs to fix bugs in the background yesterday?"

He came out of the hiding place where he was hiding, and appeared in front of the monster stronghold openly.

Under normal circumstances, if you come out with such an arrogant attitude, you should be sent back to the birth point by the mobs, but now you are still standing in the middle of the road.

"It shouldn't be a bug. During the first test, a new update installation package will be released when the bug is changed. Until now, no announcement has popped up, which means that the game has not changed any game mechanics." Copper sulfate pentahydrate paused, suddenly Surprised, "Could it be that we encountered some hidden mission?"

This kind of situation is contrary to previous game experience, and indeed only the saying that there are hidden missions can make sense.

After the players who stayed in place to guard the plane were separated, the other players present rushed to the stronghold they had searched yesterday.However, the final search results were the same as yesterday. Except for the equipment and weapons that were completely swept away yesterday, there was nothing else in this stronghold.

The player with nothing to gain just found a chair and sat down. Looking at the empty stronghold, he couldn't help complaining: "What kind of missions can there be here? I don't see any mission props for hidden missions, and there are no NPCs. , the mobs can’t be refreshed life and death, there is nothing but our group of players.”

Seeing that he was so lost, his friend couldn't help but answer the words with an open mind: "Don't think so, look at it from another direction, we just occupied this stronghold after driving away the monsters. In the future, you can find It’s a bed, and the door can be locked, so it’s a lot safer.”

Player: "Safe ass, turn around and the mobs will be refreshed when we go offline. This is directly our burial place."

The friend is obviously very optimistic: "But when the mobs are refreshed, we can find them as soon as possible, and then come back to collect gold."

They were chatting casually, and they were also searching the stronghold for any fish that slipped through the net like quest props. Copper sulfate pentahydrate happened to listen to a few words. Looking at this empty stronghold, an incredible idea suddenly appeared in his head.

——The monsters were beaten away, in other words, this place can indeed be regarded as occupied by them...

If the concept of "occupying strongholds" really existed in the game, could it be said that in addition to their main task of fighting against the enemy in urban battles, there would also be interesting large-scale tasks of confronting monsters and regaining lost ground?

...Thinking about it this way, it seems that on the streets of Corunna before, I occasionally heard those townsman NPCs say, "The empire is really useless, and the entire territory is missing a big piece, but if they look at those that are gone The refugees at home are so pitiful, they should spend the money from the celebrations that they have and don’t have, and take back the occupied city to fight.” Ah.

I didn't pay attention at the time. Could it be that this is implying that there is another way of playing their game that is to take the initiative to attack and regain lost ground?

Looking at the current stronghold that has been temporarily occupied by them, it seems that this is not impossible.

The more copper sulfate pentahydrate thought about it, the more reasonable it became, and he immediately told the other players present this idea.

"Recover the lost ground and face the monsters head-on? It sounds interesting, but I don't think this task is given in the main line of the game."

"The main storyline of the game is to kill the gods. This task of recovering the lost land should be regarded as another side mission. In other online games, the main story belongs to the main storyline, but usually there are camp battles, group arenas and other things as adjustments. If there is such a task as regaining the lost land The mission, it feels like a side mission to increase the game's playability."

"That makes sense. I also think it's impossible for the game to let us go to the black market to fight PVP in the arena when we have nothing to do, and go to the roadside to fight monsters when we are free. If the monsters don't come to our door, we can't fight the battle. In addition to the main line, in order to retain players, he must There are other interesting core gameplays. From this point of view, combined with the general background given by the game now, it might really support us to play like this.”

"I wanted to ask a long time ago, why can only monsters come to our city gate to fight with our city, why can't the main battlefield be placed at the gate of the enemy's town. Now it seems that the emotional game may really support us to take the initiative to attack Ah. If monsters don’t come to us, we can take the initiative to trouble them and start a city battle.”

"Damn it, then this thread is really deep enough."

Upon hearing that there is such a hidden gameplay, players have discussed the possibility of this branch.The more they talked, the more they felt that it made sense, and the more they said, the more they felt that what they said was right, and they couldn't help but start to conceive of the future gameplay based on this setting.

Just as they got together to discuss in full swing, someone suddenly asked a very practical question.

"Hey, how should I put it, I think there is still something wrong with it. Generally speaking, if there is such a sign, the game production team will express it secretly. In some games I have played before , those who really have a similar gameplay usually come up with some option to open the birth point after the occupation. For example, in our city battle, the birth point is in the woods outside the city, not far away, and it is really convenient to fight. Otherwise, it is really too far away from the birth point Far, if one day they go offline and all die and return to the birth point, the territory that was finally defeated will be gone if they say nothing."

"I think that may not be considered a territory strictly speaking, but a temporary residence."

The setting of the birth point is indeed a very serious issue. Generally speaking, within the range of the main city where the player can move, or the home of the player, a teleportation point or birth point is usually set.Only in this way, under the premise that the player can appear and respawn at any time, can this be called the player's territory.

From the current point of view, this stronghold that might be killed by mobs after going offline, and faced with being captured again at any time is indeed not the player's territory.

This statement is well-founded, and it is really difficult to refute it. Just when these people were lost, a message box from the game system suddenly popped up on the game interface.

[Confirm that all the main facilities inside the stronghold are intact, and confirm that the player has occupied this stronghold for a whole day.

Heroes from another world, would you like to set up a teleportation point here? 】

... In the church, after inspecting the movements of the players and hearing some of these people's remarks, Gu Ye took advantage of the opportunity and sent such a message box to the game interface of these people.

Speaking of players who don't have a birth point or teleportation point, they are not a qualified site at all: ... wow!

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