Summary
Hey, everyone, I am one of the game players of the Dark Soul series. Based on my interests and hobbies, I have gradually adapted the game plot of the Dark Soul generation from last year to a full-length fan novel, titled "Dark Soul-The Story of the Nameless" "(or "Dark Soul-The Story of the Nameless", in fact, I have used both); until this month, the book has come to an end, and the content of the novel has also been put on various platforms, mainly including Tieba, Starting point novel network, Bahamut, and my personal blog, but I always hope that more people can read this novel and hope to get advice and profit from it, so I want to publish it in your version.I hope you will forgive me for my abrupt visit, and I hope you will like this fan creation.This book has a total of seven chapters (the first chapter, the final chapter plus five digital chapters), a total of 37 subsections, and a total of about 38 words. The main body of the book is described based on the strategy of the game "Dark Souls" (Dark Souls) , and has another self-expanded three-setting setting, but this supplementary setting does not affect the plot essence and preset structure of the game, it just adds some personal settings in the blank space to enrich the content of the world view.In addition, this book has also carried out a small rewrite of the game settings, and the biggest changes are the death penalty and human nature settings.As a player, the death of the undead is unlimited, and death is just a loss of soul and humanity, and humanity is a very easy to obtain object. In addition to fighting the king, some specific monsters can also directly obtain complete " The human nature of the essence of the object”──But in this work, the death of the undead is mostly one-off. Partial consciousness, and human nature is accumulated directly into the body of the undead under normal circumstances, while the actual human nature is relatively rare; in addition, the changes in the appearance of living corpses and living people depend on the amount of human nature. The amount and the small part are related to the mental state. All in all, I also eliminated the setting of restoring the physical body before the campfire, and replaced it with proportional recovery (depending on the accumulation status) and use-style recovery (as long as you use your humanity, you can obtain) physical body.As for why not directly present the settings in the game to the novel, the main reason is that the settings that appear to add gameplay will destroy the integrity and expressive tension of the story, so the original settings were changed locally. way of expression.However, the rest of the big ones are similar to the game itself, including scenes, item locations, enemy carry items, etc., which are roughly similar in nature.I won't give another example for other bits and pieces.In the end, this work has no traversal elements and no heroic plot. It is a traditional fantasy theme, no different from the game itself.The main axis of this story is the fire journey of an unknown person, which has not changed from beginning to end.Although on the way, I once thought about whether it is wise to use No.1 as a description method, because creating from this perspective will inevitably sacrifice many possibilities due to my jerky writing, including the core values of the game such as action, speed, and tension. But relatively speaking, I think No.1 is beneficial to the description of the soul, at least for a lonely undead, the trip to Rodland in the game is equivalent to talking to himself, in order to explore the other side of the value of this work, So I decided to keep this form of writing later on.
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