After this review was sent out, the content inside has aroused enthusiastic responses from many players.

Although there are some people who don't like this kind of game naturally, so they think that the wild soul is quite boring, but such remarks are so rare that they can almost be ignored.Most players are attracted by the introduction inside.Since all the new content of "Infinite Time and Space" are directly updated expansion packs, there are almost no internal testing procedures, and all of them are direct public testing.Of course, there was a real "internal test" before it, which was mainly participated by testers and some invited players in related industries.

This part of the test itself is relatively short, and there are not many open contents, so many in-depth contents of the game have not been tested, mainly showing and testing the mainstream gameplay to a certain extent.

In fact, the results are good.

One of the characteristics of Xingze's online games is that they have done very meticulously on some basic projects, and they never shy away from spending more time. The overall art atmosphere of "Wild Soul" is bright and clear. The art department once had a dispute over the game style, whether it is better to be more colorful or brighter.If it is more colorful, it can be matched with some more lively and lovely architectural shapes, which will attract girls to play.But if it is brighter and more atmospheric, it will also make the player feel more open when playing the game-the color tone of the game itself still affects the player's perception.

The gameplay of Wild Soul is mainly hunting, collecting and building.Players can hunt a variety of creatures and get a wide variety of materials.All materials can be donated in various tribes, villages, towns, or cities, or they can be made into required props by themselves, which is very free.

The most taboo thing about collecting games is that there are too many types of materials and insufficient storage.Games such as "Guild Wars 2" or "Final Fantasy Online" solve this problem by adding a large-capacity dedicated warehouse for all materials and setting a high stackable upper limit.

But there are too many types of materials for wild souls, and the process of collecting them is relatively complicated.Maps of the same level with different numbers have completely different materials that can be brushed.In addition, because of the substitutability of various materials, many players do not necessarily have to brush all types of materials.

In this case, it is obviously inappropriate to learn games such as "FF14".

At this point, "Wild Soul" chose a different design.Players can donate all the materials they don’t need to the local villages and towns, and the system will convert all the items into regional contribution value, and then the player can use the contribution value to exchange for materials produced in this region in the region, and the price is only 5 higher than the original price %about.

At the same time, because many materials can be made into various props, players do not need to deliberately accumulate a large amount of materials. Often, with three or four materials in hand, seven or eight kinds of props can be made, which is very convenient.

Rookie players are actually very easy to give up the game suddenly due to various reasons, such as card experience, mission faults, too small packages, too many deaths, mission small bosses can't survive... so under normal circumstances, the most important thing in game design Most of them are designed with a difficulty curve—neither too difficult to make players lose patience in the game, nor too simple to make players lose the fun of challenging.This curve should preferably have a certain ups and downs, so that different forms of game modes appear alternately, while keeping players fresh, they can sometimes be tense and sometimes relaxed.

"Wild Soul" maintains the consistent style of "Infinite Time and Space" in this regard, that is, high degree of freedom and high choice, but it has also been improved.A very important part of this improvement is the re-opening of tasks. In "Wild Soul", except for the guide task, all other tasks appear regularly and can be completed repeatedly.

For example, if there is a current mission that requires killing a boss, the player does not even need to accept the mission, as long as the boss is killed, the mission will be completed directly, and then the corresponding NPC will receive the reward.

This form greatly reduces the chances that players may encounter game obstacles, and also makes the whole game easier and freer.

As the settings of "Wild Soul" were released one by one, and the screenshots were displayed one by one, more players began to pour into the game.Of course, there are also players who are itchy but unable to join the public beta—the player base of "Infinite Time and Space" is quite amazing, but due to the setting of "time travel" and the rule of "one person, one account", a large number of players are tied to the original beta. There are various NPCs that are currently being attacked or content that is being conquered, so I am reluctant to change the world easily.

In fact, there is a phenomenon in the game circle now, that is, "Infinite Time and Space" is jokingly called a game black hole by many people.Its player stickiness is really strong, as long as you enter this game, few players will be able to get out of the pit.Even if there is some flow, most of them flow from one server version to another, and the chance of backflow is also high.

Each version of Infinite Time and Space has a completely different design style.In terms of new expansion packs, copywriting and art work are the ones with the most workload, because the main system of the game itself uses the same system, and the technical department doesn’t need to be completely responsible for it, except for comprehensive upgrades and detailed adjustments to some expansion packs. The grassroots began to be redesigned.

But the copywriting and art are brand new designs from scratch. Each world in "Infinite Time and Space" has a very unique style, and people can spot the difference at a glance.This gap is the direct source of the "sense of time travel".There's nothing better than an immediate visual impact to showcase the difference.As for the copywriting, the planners have also perfected each style very finely, using many small events and customs to build a realistic world bit by bit.

For example, there are various small rumors in "Wild Soul".The novice map that Lin Shu was updated to has a string of small hot springs distributed in the south of the big map. These hot springs carry a legend in the mouths of NPCs, saying that the god of fire once fell in love with the god of water and chased her through this land.The water god hid underground and ran away quickly, and the fire god tried to track her step by step, stepping on the footsteps of the water god... Then there appeared on the ground a series of hot springs with smoke, which were all the footprints of the fire god.

There are various other legends.

Some of them will implement the plot, but most of them may not, because many legendary characters are already "dead" in the setting.However, since "Infinite Time and Space" develops the plot independently according to the conditions and the behavior of the players, many plot developments are not certain.

In "Wild Soul", as long as certain conditions are met, some "dead" legendary characters can still be resurrected.It's just that the conditions for resurrection are very strict, and there are also quantity and time limits.

Such a meticulous plot design made many players feel the intentions of the producer.And because "Wild Soul" is not as rushed as in the previous world this time, the planners also have enough time to refine the game's plot. This time the plot is obviously richer, more detailed and touching than before.

The various god settings and god plots have amazed many players, and even aroused heated discussions.

Afterwards, Lin Shu participated in the public beta of "Wild Soul" for a long time, and also paid attention to the discussions and discussions on the Internet from time to time, and found that this version was more popular than the previous versions in all aspects.It’s just that some people complain that the clothing style of “Wild Soul” is not as beautiful and detailed as the previous versions.

This is also impossible.However, Lin Shu still took some time to post some more beautiful outfits of this version and this level on the official forum and his own Weibo respectively.

I saw Dongjun on Weibo, wearing a white fur coat with a white Chinese-style robe underneath. The overall design is a bit like Sesshomaru, but both the clothes and hairstyle are a little more complicated than Sesshomaru, and he looks very handsome.

It immediately led to a lot of retweets.

Lin Shu already had a lot of fans, but since his identity and image were exposed, the number of fans began to grow like a demon, and they were very active.It's a pity that he almost never posts selfies on Weibo, which makes many fans lament that he wasted his face for nothing.

But even without taking selfies, Lin Shu's Weibo content is very eye-catching.Because he will forward some domestic and foreign technology news that he cares about on Weibo, and he will post some internal news about Xingze Xingying, including the highlights of the set, the technology department's oolong, game gossip and so on.

After following the Weibo of general public figures, everyone will call it cute and cute; after following Lin Shu's Weibo, fans will find all kinds of insights from time to time.

It's really rare for Lin Shu to take a selfie, even if it's just a selfie of a game character.

So many people refreshed and found that there were six more sets of Dongjun's selfies on Weibo, and they were very excited.Lin Shufa's six sets of costumes are actually not ideal production results, because the materials he collected are limited, and different materials have different material performances, and the details are not so perfect.

But the costumes that most players are wearing now are already very exquisite.People who didn't know at the moment asked Lin Shu which version of the costume it was, while those who knew began to ask how Lin Shu obtained the drawings and what materials were used to make them.

Lin Shu chose a reply and answered it.

And this Weibo was frantically forwarded, along with the production strategy listed by Lin Shu.And with the expansion of influence, other players began to post their favorite clothing effects, which aroused heated discussions and made related activities popular.

After the formation of this trend, some people gradually began to scan Weibo, hoping that Xingze would release the same physical clothing. This kind of request became more and more, and gradually formed a momentum.

But not long after, Lin Shu released the news, saying that all fur clothing in "Wild Soul" will not be open for production and sales in reality.

The author has something to say: Ju Xiaofeng (after being friends with Lin Shu) looks confused.

About the difficult situation of being half a map away from my dear.

Ju Xiaofeng: Don't stop me!I'm going to open a cheater!

Bai Chiwen (quickly hold back): I really let you drive me and I will be scolded to death by the players!If you want to use a cheating device, you must step on my dead body!

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