Nightmare Lord's Virtual Game
Chapter 2589
“The combat mechanism of the Nightmare version of Baldur’s Gate is far more complex than any DND game. It almost perfectly integrates DND elements into real-time combat and makes clever changes.
The way of change is that different attacks require different dice points.
Take melee attacks as an example. Players’ attacks on different parts of the enemy will have different effects. For example, if you chop at a place where armor is worn, the difficulty of triggering a heavy blow will increase. The difficulty is determined by the type of armor worn. Some parts of heavy armor cannot trigger a heavy blow. In addition, if you chop at a part of armor, the damage caused will also be reduced. The actual damage is the result of the player’s dice points plus the reduction.
If the player chops at a place without armor, Then you can trigger the critical hit by rolling the dice normally. Note that there are also categories here. For example, a critical hit on a normal part requires a roll of 20 to trigger a critical hit. However, if the player hits a weak part, such as the head, heart (when not wearing armor), etc., then the points required for the critical hit will be reduced, which may be 19, 18 or even lower. In addition, attacks on weak parts have additional damage bonuses. If possible, try to cut at places without armor protection. 263
Of course, in actual combat, it is very difficult to hit the weak parts with a knife, because the enemy will dodge, parry, and block the player's attack. It is better to attack normally than to attack the weak parts blindly.
Although this damage setting is not so "DND", it is more in line with It is common sense. After all, in the real world, cold weapon battles are very difficult to deal with an enemy wearing full body armor. The same is true in Baldur's Gate. The most annoying thing for melee players should be those "hard bones" wearing heavy armor - the damage of cutting on armor is pitifully low!
The long-range crossbow shakes its head even more for these full-body armored enemies, because the difficulty of triggering a heavy hit will be further increased when the bow and arrow shoot on the armor, and the reduction is greater. However, on the contrary, if the bow and arrow shoot at the weak point, it is also easier to cause a heavy hit, and the damage bonus is also higher - the long-range archer should look for the enemy's fragile magic profession to attack!
It is worth mentioning that the "disability" mechanism newly added to Baldur's Gate this time, such as constantly attacking the enemy's arm, even if the enemy's Arms are covered with armor, so the damage is very low and it is difficult to launch a heavy attack, but there is a possibility of a penalty of "(baaa) disability" effect. Arm disability will reduce the enemy's attack power, and leg disability will reduce mobility... If the enemy is a tough heavy bone in armor and cannot be solved for a while, it is better to keep chopping his feet to make him unable to walk...
Such a design undoubtedly makes the battle of DND more realistic, and the "DND dice rolling" element is also reasonable... However, this is not interesting. Imagine that when two tough guys wearing full body armor chop each other for more than ten minutes and it is difficult to determine the winner... That would be so frustrating!
But don't panic-the addition of magic makes everything different!
Because magic damage ignores any type of armor!
In simple terms, physical damage will be weakened by armor in various ways, while magic - ignores armor and directly causes "real damage".
What surprised me even more was that different attack type magic had different effects on different armors.
For example, many melee players, especially thieves, hate full-body heavy armor (backstab attacks are useless), fire attacks can cause real damage, lightning attacks have additional damage bonus (metal bonus), acid freezing damage will slightly reduce the damage to heavy armor, but the deceleration effect is better (according to the type of armor, the deceleration effect gradually weakens, cloth armor and leather armor have almost no deceleration effect).
A heavy armored enemy with a leg injury and freezing deceleration can be left alone for a while!
If you don't have enough spell slots and can only kill the enemy in close combat, it's better to throw acid type damage to the armor. Acid damage can corrode the armor, reduce its damage impairment, and effectively increase melee damage.
This is just the impact of the attack system on the battle. DND's spells also include spells such as incantation, change, prophecy, and enchantment. Different spells may cause completely unexpected changes in the battle!
Praise the magic system and the magic changes of the nightmare world, which makes the battle of "Baldur's Gate" more interesting. ”
“Do you think that’s all? No, there are other interesting things in the battles of Baldur’s Gate, such as the use of terrain. Almost no battle in Baldur’s Gate is fought in a flat place. There are hills with complex terrain, woods covered by trees, or dungeons and cemeteries with hidden traps... Different areas have different effects on the battles. The most intuitive feeling for players should be the high platform. Archers and mages standing on high places are very annoying, because the high platform can bring range and damage bonuses to remote professions-for example, many players were GG when they first entered the plague village, because there were goblins ambushing in the plague village, and many archers among these guys were on the roof... Once they opened the platform, they could shoot players into a hornet’s nest with the advantage of the high platform!
The high platform has another advantage, that is-pushing people!
The macho warrior rushed to the high platform. Even if the hunter’s agility avoided the attack, he could directly push with both hands, or more directly-hit it with his body!
Players with strong strength can knock enemies far away. If the knocked-away enemies fall from the high platform, it will be interesting, accompanied by the enemy's terrified screams, and then there is a wonderful bang: different heights and falling postures may cause different falling damage. In the case of low blood volume in the early stage, they may fall to death directly!
Of course, players also need to pay attention. The enemy will also use this trick. Be sure to guard against it, especially the heavy armor profession, which will have additional falling damage bonus. Of course, the heavy armor profession is very difficult to be pushed away because of its heavy body and strong strength.
The most troublesome thing is that the enemy is on the high platform, but can't get up for various reasons. At this time, you can choose terrain magic,Although it is possible to use long-range attacks, the damage and hit rate of attacks directed at the platform are reduced, which is not cost-effective at all. It is better to just throw a "dagger cloud" so that no one can stand there. "
"There are many things to say about the battles in "Baldur's Gate". As an old DND player, I am a little worried about the fact that the first DND game launched by Nightmare World directly abandoned the original turn-based system and changed it to a completely real-time system. However, Nightmare World gave a satisfactory... no, amazing answer!
It is really an unexpected magic change, which is so cool!
Especially those high-difficulty challenges are impressive, and the large-scale battles make me unable to stop.
My life... has no regrets! "
………….
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