Nightmare Lord's Virtual Game
Chapter 2571
It is very simple and convenient to directly convert the original version of "Baldur's Gate 3" into a virtual version. After all, the original version is already very complete, and various full-score reviews prove the super high quality of this game.
However, Zhang Xingyu feels that this is not enough. Since the original version has already achieved the highest game evaluation in the original world, now Zhang Xingyu will turn it into a greater virtual CRPG game!
After all, the Nightmare World has the technology and the strength to complete the "super evolution" of this game.
It goes without saying that the enhancements in the graphics, game UI, music, etc. are injected. This is a routine operation in the Nightmare World.
There are two main most important modifications to "Baldur's Gate 3".
One is to change the turn-based system to the real-time system, which can be said to be a very significant change. After all, electronic games based on the DND system are all based on the turn-based system. Although the turn-based system is called an outdated system by many players, although some game manufacturers have tried to change the DND game to the real-time system, no manufacturer has succeeded. Some DND games have even become nondescript games because they are forced to change the turn-based system to the real-time system. They are not fun at all.
It is not easy to change to the real-time system. The rules of the DND world are set according to the turn-based game. Once it is changed to the real-time system, is it still DND?
There are too many settings to be modified, and the difficulty is too high.
Having said that, it is meaningful to change the turn-based system to the real-time system. After all, the turn-based system does have many shortcomings that cannot be solved. The most serious problem is the waiting problem of the turn-based system. For example, multiplayer online has to wait in prison, and it is impossible to design large-scale battles, because the round waiting in the battle of hundreds of people is simply unbearable.
But in the case of the real-time system, these are not problems.
Fortunately, the change to real-time system is not a big problem for Zhang Xingyu, because the super AI Mengmeng and the strongest coolie Nightmare Lord can design a DND system that conforms to the real-time system.
On the other hand, the turn-based system is indeed not suitable for virtual game mode, so it is necessary to change to real-time system.
This is the first. The second important change is the way players participate in the plot, so the second mode is here.
[02 In-depth role-playing mode:
This is the 2.0 AI era. The AI system of Nightmare World has made great progress. The game mode with the strongest sense of substitution is designed based on the powerful AI system.
In this mode, the system will not control the player. In the plot dialogue, the player needs to complete the plot performance by talking to the NPC. The player's language, tone, expression, movement, action, etc. will cause the NPC to have different reactions. Based on the NPC's personality, situation, and friendliness with the player, the development of the plot may lead to different results.
Note that this mode should pay special attention to some key tasks, key plot dialogues and choices. If the player chooses to ignore the NPC, orBeing slow to respond to NPC's key questions, saying strange things, etc., will also be regarded as a behavior, which may lead to a decrease in NPC's friendliness, hostility, wanted list, or even directly trigger the consequences of fighting.
Warning, the "playing difficulty" of this mode is extremely high, especially when the player plays the "origin character", the player needs to understand all aspects of the character he plays and make appropriate actions. 】
[Want to experience the most realistic adventure in the virtual world? The deep role-playing mode is your best choice. In this mode, please do not regard the plot of this world as an NPC, but as a real intelligent creature. You have traveled to this world and are embarking on an unprecedented one-world adventure! 】
[This mode uses the high-specification AI system of the 2.0 AI era version. The development of the game story will be determined according to the original story direction and AI calculation. This mode may produce story development that is not available in the plot interpretation mode! 】
[The following are some guiding suggestions for this mode: (click to expand)]
[01: Because this mode is very difficult to play, when the plot occurs, the AI system (the guardian chosen by the player in the game "Baldur's Gate") will give the player some suggestions. You can choose to follow the AI's suggestions or ignore them. Even if you choose to follow the AI's choice, you still need to complete the task yourself. For example, if the AI gives you a suggested answer, you need to say the answer in full, but your tone, attitude, actions, etc. may This sentence will produce a completely different reaction]
[02: In the squad mode, everyone can interrupt, but frequent interruptions may cause dissatisfaction with the NPC. It is recommended that players interrupt at the right time]
[03: ...]
In-depth role-playing mode, this is the answer given by the nightmare version of "Baldur's Gate".0
The characteristics of CRPG are the profound storyline and the in-depth player role-playing mode. This in-depth role-playing mode is to bring this feature of CRPG to the limit.
To describe these two modes in simple words, the former "story interpretation mode" can be regarded as a copy and paste of the original "Baldur's Gate 3", while the latter "in-depth role-playing mode" can be regarded as "the player travels to a different world"!
To be honest, in Zhang Xingyu's initial idea, he thought about using the "in-depth role-playing mode" right from the start, but after considering it for a while, he still added the "story interpretation mode".
The reason can be seen directly from the long description and many suggestions of the deep role-playing mode: the role-playing difficulty of this mode is very high!
Yes, although the deep role-playing mode has a better plot experience, it is almost the most realistic and perfect game experience, but this mode also means that players need to invest a lot of energy in the game: not only do they need to understand the tasks they play, but they also need to understand the plot and understandStory background, understanding NPC's personality, NPC camp, etc.
If players forget the plot after not playing for a while... that's terrible. (To read the exciting novels, go to Faloo Novel Network!)
On the other hand, not all players like such a realistic game mode in 1.3. It is indeed important to maintain the sense of reality, but it is not necessary for everything to be "real". For example, the pain and fullness cannot be cancelled, which makes players complain all the time. In addition, some players also like a "leisurely" game mode, or in other words, the players are relatively young and cannot understand the deep and complex game world of CRPG. Then it is obviously more convenient to let the system provide options for players to choose directly.
Finally, many nightmare players are converted from computer players. They are used to the way of computer games, and they also need the "plot interpretation mode", a "transition mode" that is closer to the way of computer games, to adapt to the virtual game world.
Of course, if you want to truly experience a "big adventure of fantasy and magic in another world", then the in-depth role-playing mode is undoubtedly the best choice for players!
………….
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