Although there were some minor incidents, the 6-member team finally assembled and the first chapter of the expedition officially began.

"When I was locked up before, I heard the two tieflings below say that there seemed to be a town here called the woodland or something. There seemed to be a very powerful doctor there. It seemed that there was an incident with the mind flayer there. The main task is to find a treatment for the mind flayer. Why don't we go to the woodland first?" Otilia suggested.

"Oh, I didn't expect that the guy locked in the cage would be useful occasionally."

"Hmph, unlike a certain guy, who can't do anything after being unconscious and can only wait for someone to save him!"

"Guwuwu——"

The cute moon made an unwilling sound. In this battle, Otilia won.

"It's better to go to the town first. There should be merchants there. I picked up a lot of garbage in the prologue and can sell it. In addition, I can also buy some equipment... It's uncomfortable to see a lot of equipment slots without equipment in the equipment column." Felicia said.

"Meow, that's right. Let's go to the town first. There should be food there. I wonder if the food in this world is delicious, meow~"

"You're not a big foodie..."

"Then let's go to the woodland. It's better to solve the problem of the Mind Flayer Tadpoles first. I don't want to die after a few long rests... But I think the Mind Flayer in our heads is not that easy to solve..." Otilia murmured~.

Indeed, the DND game requires a long rest, because only a long rest can restore spell slots, but according to the settings in the game, the Mind Flayer Tadpoles only need seven days to turn the player into a Mind Flayer, so solving this first should be the most important-.

After determining the policy, everyone prepared to go to the woodland first, but, many times, the development of things does not go according to the players' ideas. Everyone was indeed prepared to go to the woodland first, but when checking the direction, they suddenly found a ruin not far away.

This direction is obviously not the forest, but, the ruins, it seems that something is likely to happen, maybe there are treasures hidden...

Anyway, the distance is so close, it will be troublesome to run back later... Then, let's go to the ruins first!

Everyone has just upgraded to level 2, and they have unlocked professional characteristics or key skills. These abilities have greatly changed the player's combat.

For example, the thief profession has unlocked the agile actions of "hide, sprint, and evacuate", which makes it easier to sneak attack on the battlefield. The barbarian has also unlocked the reckless attack, and the warrior has unlocked the action tide... Well, because it is a real-time battle, these new abilities are also different from the original version. For example, the original action tide can get an extra action. This ability is very powerful in turn-based battles. After all, it means one more action right per round. Many builds will work part-time as a level 2 warrior just to get this professional action.

However, in the real-time battle of the nightmare version, it has been modified to a small increase in movement speed in a short period of time.The effect of rising and attack speed is greatly improved.

Because they have upgraded to level 2, everyone is eager to try the next battle, so no one objects to investigating the nearby ruins.

Everyone did not expect that what was originally just an investigation of ruins turned out to be an unforgettable adventure.

[Sprawling Ruins]

The system popped up a prompt for this location, and then everyone found that they could not move, and a huge system prompt popped up.

[Please select the plot performance mode]

[Baldur's Gate provides two ways to experience the game. Please choose any one of them according to your preference. Note that once you choose one of them, you cannot modify it under normal circumstances. You can only choose to change it when loading the "Destiny" record point, and you can only modify it in the first chapter. Once you enter the second chapter, you cannot modify it again (when entering the second chapter, the player will be asked to make the last plot performance mode selection)]

[The two game modes are:]

[01 Plot performance mode:

A more leisurely game mode. In the plot dialogue, the character operated by the player will be changed to system control. Players can choose the options you like according to the development of the story. This method is similar to the plot mode in computer and mobile games. This mode is suitable for all players to experience. This mode can experience most of the plots in the game and can also obtain most of the great achievements. ]

The plot performance mode is simply the game mode of the original Baldur's Gate 3. There will be a lot of narration during the game, and there will be many options for players to choose in the plot dialogue.

It has to be said that the original world's "Baldur's Gate 3" is really the highest masterpiece of modern CRPG. The vast map, high degree of freedom, wonderful story, and nearly authentic DND rules experience make exploring the world of "Baldur's Gate 3" a pure enjoyment.

Not only that, "Baldur's Gate 3" has also re-established the highest standard of modern CRPG, making this ancient game type no longer too high-brow and accepted by more players. If players like epic stories, pursue high degree of freedom in play, and can accept turn-based combat, then "Baldur's Gate 3" will become the best game.

0Seeking flowers

"Baldur's Gate 3" was voted as the best game of the year with a high vote, which can be said to be what everyone expected. This can be seen from the voting rate of players. "Baldur's Gate 3" is almost a leader, far ahead! (To read the exciting novels, go to Faloo Novel Network!)

The high degree of freedom in the game "Baldur's Gate 3" has always been a topic of great interest to players. For example, when players encounter an insurmountable cliff in other RPG games, they usually choose to take a detour, but this is not the case in "Baldur's Gate 3". You can try to jump to another cliff not far away, or let the mage cast the Feather Fall spell that is immune to falling damage and jump directly from the cliff.

Similarly, when youWhen you find a difficult treasure house password door, you can certainly follow the game's instructions and try to find the note with the password like other puzzle games and enter it honestly. But you can also get inspiration from other limited hints and use water + spells to short-circuit the password door, so as to use ingenuity to solve the puzzle.

This ultra-high degree of freedom amazes players, and it is hard to imagine how much experience the game company has spent to make this game!

Whenever video games try to reproduce the board game experience of "Dungeons & Dragons", they often encounter such a problem: when you try to use the real-life running group logic to solve various problems, you will find that it is almost impossible for video games to achieve the degree of freedom you need and cannot turn your imagination into reality. For example, in some other RPGs, our spells can obviously beat the ogre to reincarnation, but they can't do anything about a wooden door, which is really funny.

Perhaps we will never see a video game that can perfectly reproduce the flexibility of board games, but "Baldur's Gate 3" has indeed taken a big step in this direction-the wooden door can't be opened? I can just chop it up with weapons or blast it with magic!

Because the original version is already very good, if Zhang Xingyu simply changes the original "Baldur's Gate 3" into a virtual version, it will definitely become a very outstanding virtual game, and it is not impossible to get a full score from the media again.

However, Zhang Xingyu feels that this is not enough!

The Nightmare version must be improved on the original basis!

So, another mode is here!

[02 Deep Role-playing Mode]

………B….

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