Magic Planet Online Game

Chapter 384 Admiral goes to sea

In the hands of the fleet admiral, the researcher, the [Aristarchus II telescope] finally played its true role.

The reconnaissance range of a fleet is already very wide. The fleet of an ordinary sea hero cannot compare with it.

In addition, Xiao Ming's 4-four puppet canoe and Aristarchus II telescope can also increase the reconnaissance range of the fleet.

In particular, the telescope is more effective. The reconnaissance range of the fleet has exceeded the range of Xiao Mingyuan.

This made Xiao Ming a little unconvinced, and he should still be the best in reconnaissance. So he released a mental scan.

Xiao Ming was just being childish. It was unreasonable to compare with the Zerg's scanning map. The Zerg's scanning map is equivalent to a strategic skill.

This skill completely covered up the brilliance of the telescope, which made Xiao Ming happy and a little regretful. It would be great if the telescope could be replaced with other treasures.

'Huh? What did I see? ' Xiao Ming saw some things in the scanning map that were not seen within the fleet's reconnaissance range.

Some scattered floating objects, treasure chests on the sea, and survivors...

These things are clearly within the detection range, why didn't the fleet detect them?

This actually involves the problem of system settings. Xiao Ming only found out the truth later, of course he can guess it now.

This is the restriction that the system imposes on players who become admirals. When the admiral eats meat on the sea, he must leave some soup for other ordinary players, right?

So under normal circumstances, when the player sails in the form of an admiral commanding a fleet, he can't see some things. Even with a telescope, he still can't see them.

Only when the player learns a higher-level detection skill can he see it again. Obviously, [Scan Map] is a sufficiently advanced skill.

Since he saw it, Xiao Ming would definitely not be polite. Moreover, as an admiral, the fleet occupies a larger area of ​​water, making it more convenient to pick up items.

For things that are a little further away, you can also send your generals to pick them up in a small boat. The large army doesn't even need to stop, and it's no problem to continue sailing.

A large amount of gold coins and resources were picked up by the researchers. Although Xiao Ming is wealthy in the game, his personality makes him look down on these small amounts of money.

In addition, the researchers have also rescued many survivors who were stranded at sea. If the survivors were rescued by ordinary players, they would generally give a treasure to show their gratitude. Among them, the first-level treasure is the most common. Of course, sometimes they may not give anything. It all depends on luck.

But if they are salvaged by the fleet, the situation is different. Survivors at sea are generally qualified seafarers.

In most cases, the fleet they originally belonged to has died; or they are not very loyal to their original employers.

In addition, the fleet of the researchers, which is composed of large warships, is extremely attractive to seafarers. Seafarers originally make a living everywhere.

So these rescued sailors will directly join the fleet of the admiral player, but generally will not join the player's private army.

The worst of these people is also a first-level sailor; 2-3 levels are more common; sometimes they may get a navigator or even a general.

Of course, the survivors may not join. This is usually because their master is still there, and they are very loyal to the master. They will go back to find the original owner at will.

But the admiral can't work in vain, so they will give the player a treasure.

However, along the way, the researcher set sail from Xinluo to Xiaoyang Village and rescued more than 30 survivors in total.

They all joined the researcher's fleet as crew resources.

This shows the appeal of large warships in East Asia. It's a pity that these 30 people are all sailors, and there is no navigator.

But there is no need to be anxious, there is a long way to go. At present, the player who becomes an admiral is probably the only one who becomes an admiral. Navigators will have it, and generals will also have it.

In addition to resources and survivors, there are many sunken ships, ghost ships, sea monster gathering places, etc. that can be explored on the sea.

Facing these locations, the system gives the researcher two choices.

The first choice is to lead a large force to explore as an admiral. Doing so will generally scare away small groups of enemies. Who will fight against your army with 50,000 command power?

The battle is won automatically, and the player gets a small amount of resources and a little admiral experience. These experiences can be used to upgrade the admiral skin level. In rare cases, plot events will be triggered.

In this choice, since the enemies are scared away in advance, they will take away most of the property. So the player will get fewer resources.

Another option is to lead your own guards to explore as an ordinary player. This becomes the normal mode.

But you must be careful, the researcher is only a level 0, level 5 hero, with a command power of only 320. The puppets led are all level 1.

The troops of the three generals: Lin Shen, Xing Yilang, and Xu Youbi have just been formed, and they are not very strong. If you really explore, it will be miserable if you can't beat the enemy.

If you can beat it, you will get the hero experience, and the resources you get are more than the first option.

This will be a very annoying choice for most players. The same is true for Xiao Ming.

In reality, scanning the map can see the enemy's troops. It is easy to decide whether to fight or not.

But in the Magic Planet game, the troops at these locations are actually random. There is a probability range.

It is possible to encounter more enemies or fewer enemies.

Scanning the map can only determine a rough range. But there is no way to know how many enemies will be randomly encountered this time.

This makes Xiao Ming very entangled...

But there is always a way. Xiao Ming thought about it again and again, and thought of his other ability-alchemy.

The 6th level mental power obtained from the Zerg is Xiao Ming's biggest reliance besides source energy.

In terms of mental power, Xiao Ming is equivalent to a 6th level bishop or an intermediate magician. Even more than that.

This makes the mental power of the character used by Xiao Ming when he logs in also reach such a high level.

Of course, the character's level has not been raised, and he cannot learn the high-level magic in the game. He can only use the skills that Xiao Ming has mastered.

Skills like scanning the map, mental shield, and alchemy are no less than high-level magic. There are similar abilities in high-level magic.

Since Xiao Ming's mental power has been recognized by the system, alchemy can be used.

And like source energy, mental power skills are smoother to use in the game and consume less energy.

Now the wild monsters Xiao Ming encountered were in trouble.

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