Lord of Spells from Faerûn
Chapter 108 Icewind Valley
Northern Faerûn, Icewind Dale.
This is Icewind Dale. Behind the Spine of the World, the traceless tundra reaches the northernmost border of the Forgotten Realms. Dozens of miles north of Ten Towns, the ground has long been frozen by winter frost. A layer of white ice.
The ruthless wind blows from the east, bringing the cold air of Red Glacier, but there are no mountains or woods that can stop the bite of this cold wind. The huge icebergs of the sea of ice float slowly drift by, and the cold wind howls roughly from the towering ice peaks, reminding you of the coming season.
However, at this time, a nomadic tribe that was supposed to migrate north with the reindeer herds in the summer still stayed in the ice and snow.
A lone camp protruded from the flat horizon, the largest gathering of northern barbarians in more than a hundred years.
In the camp, there was a huge tent, a deerskin tent built to accommodate all the barbarian warriors. The barbarians usually call it "Henglo", which means "the hall of mead" (the most sacred place for regular gatherings among the barbarian tribes, which is regarded as a celebration to offer wine to the god of war [Tempus]) Land.) Hengelo.
At night, the campfire outside the Mead Hall was burning low, and a feast full of wine and delicacies began.
King Beog, one of the leaders of the barbarian tribe, stood solemnly in front of the main table. He has messy blond hair, a beard that is gradually turning white, and a brown face full of wrinkles. He was a strong warrior, and he stood with his head held high as a representative of his people.
Barbarians seem to be born with this wild tundra. Just like the land they were running on, their brown faces were full of wrinkles under the scorching sun and strong winds. That emotionless, stoic expression is like wearing a mask that doesn't welcome outsiders. They despised the residents of the ten southern towns. To them, those people were just weaklings who only knew how to pursue wealth.
But in the most sacred hall of the barbarians, a "money-greeder" was also present. The only non-barbarian, a black-haired southerner, stood beside King Beog. Dibana once looked at the other people in the hall warily. He knew very well that these barbarians did not like outsiders at all, and even the youngest barbarian in this hall could easily snap him in half with his bare hands.
"Calm down!" King Beog instructed the southerners. "Today you are going to have a drink with the wolf tribe. If they discover your fear..." Although he didn't finish his words, Dibana once knew how these barbarians dealt with the weak. He took a deep breath and tried to straighten his shoulders.
Even King Biog is quite nervous. The upcoming leader of another barbarian tribe, King Heafstad, is his strongest opponent in this wasteland. The barbarians under him are outstanding in terms of courage and discipline. , or in terms of numbers, they are enough to compete with King Biog's tribe.
King Biog's plan this time is not an ordinary robbery. He plans to conquer the only prosperous area of Icewind Valley - the Ten Towns - in one fell swoop, enslave the fishermen, and rely on the specialties in the lake to prosper the barbarian tribe. .
King Beorg saw an opportunity to escape the dangerous nomadic life of his people and make them live a better life. The key to everything now lies in the consent of King Heafstad, but unfortunately King Heafstad is a barbaric guy who is only interested in personal glory and brutal plunder.
King Biog knew that even if he really succeeded in capturing the Ten Towns, he would still have to deal with his old enemy. King Heafstad will never give up easily the bloody lifestyle that brought him to his current status, but for the leader of the Wolf Clan, that's a problem for the future.
The first order of business at this banquet was to get King Heafstad to agree to the plan. If he doesn't agree, other tribes will be forced to choose a side. And maybe we will have to fight each other as soon as today is over. This is a great harm to the entire barbarian tribe. Even the winning side will have to face the cold winter in the future. The reindeer herds have already migrated to the south, and there is not enough food prepared in the caves along the way.
Outside the camp, there was a sudden commotion. The ground shook under the iron hooves of the Heifstad tribe. The majestic one-eyed king personally led the army and strode forward in long strides.
King Heafstad has arrived.
Just as the barbarian tribes were planning to occupy and enslave the ten towns in Icewind Valley, outside the ten towns, under the cliff of a steep snow mountain.
Akal Kessell, a despicable and shameless second-level mage.
He and his mentor, the red wizard Mokai, walked through the towering Spine of the World, from [Luskan] to the Ten Towns of Icewind Dale.
[Luskan] is an area ruled by a mage organization called [Arcane Brotherhood]. It is similar to [Ser], but its status is far inferior. It has an extremely small territory and can only reach the realm of ninth-level spellcasters. leader, making it a [castrated version of Serge].
As a red mage, Mokai is quite a "weird" being. After experiencing a long, painful and exploitative apprenticeship, Mokai did not retaliate with an eye for an eye. On the contrary, he treated his apprentice Akar Pretty good.
But Akar couldn't bear to live under others for a long time. Every magic weapon and knowledge in Mokai was something he eagerly desired with great greed.
So, under the seductive venom of "betrayal", "benefits", and "becoming a truly powerful mage" that were spat in his ears by other Luskan mages who were traveling with him, Akar took advantage of the dark moon and high winds. The sleeping Mokai was stabbed to death in his sleep.
"Plop", the slender dagger pierced the heavily folded robe and penetrated the old body so easily, even the person who did it was surprised.
The red wizard Mo Kai woke up from his dream and turned to face his disciple. His eyes were wide open with a look of disbelief. The person he had raised and treated like a son in the past fifteen years had actually betrayed him. .
Akal Kessell let go of the dagger and stepped away from his mentor. He was horrified that this mortally wounded man could remain conscious. He stumbled back some distance until he hit the back wall of the cabin. Kessell trembled visibly, imagining the gloomy fate that would await him if the old wizard's magic could overcome death.
What terrible fate will he face when his powerful teacher punishes him for his betrayal? What kind of magic would a truly powerful wizard like the red wizard Mo Kai use to torture him that far exceeded the cruelest torture on the continent?
The old man's eyes were fixed on Akal Kessell, even as the last bit of life began to fade from his dying eyes. He didn't ask why, and he didn't even question Kessell's motives. He understands that the real reason for betrayal cannot be separated from the struggle for power. What really confused him was not the motive but the person who did it. Kessell? This young apprentice, who can stutter even when reciting the simplest spell, actually thinks that there is any benefit to be gained by killing the only person who truly cares about him?
This is the first well-known storyline in this book. It is also a story that spans the years before and after the turmoil. To remind readers who know the plot of dnd, I have modified the timeline. The span of this plot will become longer, so it takes place several years earlier, probably before the turmoil. The Year of Turbulence has to be much earlier, because my plan is that when the Year of Turmoil occurs, the protagonist must reach level 9, otherwise there will be no sense of participation, so~~ (In addition, I would like to officially inform you that the current time point is before the Year of Turmoil)
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