I send the system behind the scenes
Chapter 294 The Holy Spirit and the Holy Light
Plane 3, Yalei Continent
Compared with the non-stop war on the orc plane, the Yalei Continent, which is the player's base, is now quiet and peaceful, which can be described as heaven and earth.
However, this atmosphere of paradise can only be found within the sphere of influence of the Holy Spirit. The alliance of kingdoms in the west and the Nia Empire in the east have difficult scriptures to recite, and they are not so peaceful.
Under the background of Lin Hang's decentralization, these internal affairs players have almost unlimited trial and error costs. Coupled with the players' own good talents, the level of improvement is not unpleasant.
So far, the internal affairs players' performance evaluation has gone through two rounds. Those who do not do well will be dismissed and replaced by newcomers. Those who do well will be promoted step by step, and the management degree will skyrocket. The rewards and punishments are very clear.
This more stringent assessment method also forces the internal affairs players to help each other, and it is too easy to be brushed off if they work alone, which also makes the general direction of the internal affairs players' ruling harmonious and unified.
Internally, it is hard work. After all, there is the sword of Damocles hanging in the performance appraisal. Players still want to make achievements in the economy, people's livelihood, and social stability.
Looking down from the perspective of God, I have to admit that the players are governing well. Now the sphere of influence of the Holy Spirit Clan, criss-crossing roads connect large and small cities, extending in all directions.
The effect of the "West Aid Project" is also quite obvious. The rugged mountain roads of the former Kingdom Alliance have been transformed into spacious and clean standard roads. Materials are transported in and special products are transported out. Prosperity changes visible to the naked eye.
Of course, there are also many recalcitrants who were escorted here and did not submit to the rule of the Holy Spirit. They were chained to the ankles and reformed through labor.
To the east, the city of the former Niah Empire has a relatively complete infrastructure. With the assistance of the third prince, the regime change is also very smooth, with almost no negative impact, and great potential for development.
There are a large number of civilians in the city, the economy is booming, and there are countless scattered commissions. Adventurer associations are blooming everywhere, and even opened a card hall, where they gather to play cards when they have nothing to do.
Most new and old players like to gather here. Many large groups of players or guilds are recruiting new players here.
As the center of the Holy Spirit's power, the Holy Spirit City has a different style of painting. This self-built city centered on the Gamal Canyon and covering a considerable part of the Gamar Forest is another kind of prosperity.
Because it was built by the players themselves, there are no aborigines. Except for the players, almost all of them are prisoners of war. The construction company went out of the city for construction, and all the people left are captive magic practitioners.
As the saying goes, Wen Wu is the first, and Wu Wu is the second. There are a lot of magicians, so I want to compare with each other to see who has the deepest magic knowledge and what level I am in the group.
With this comparison, there is a gap in the heart, and the internal affairs players are keenly aware of the opportunity, so they use this gap to classify these magician captives, enjoy different treatment, and treat them differently.
This time, these magicians who were still arrogant even though they were captured were completely blown away. As a result, they rolled up and a lot of magic workshops were established, sometimes cooperating and sometimes confronting.
Many magic props were produced and then exported, and the business even reached the entire territory of the Kingdom Alliance, purchasing magic raw materials from the Kingdom Alliance, and then selling the finished products back.
Once they come and go, they have made huge profits and started a model of large-scale dumping of goods. What?The magic item was sold to the Alliance of Kingdoms?What's going on?
This has to talk about the foreign policy of domestic players. To use a bad idiom to describe it, it is extremely rampant.
To the alliance of kingdoms, threats and intimidation, division and division, madness, unequal treaties one after another, if you don't agree, I will fuck you, pure bully.
For the Niah Empire, they are a little restrained. The hard nuts are not easy to chew on the one hand. The main reason is that they have a third prince in their own family, and both sides have common interests in the issue of church splitting.
But one yard is one yard, and the hands are still quite long. For example, the domestic players in their own family are thinking about how to meddle with the second son of the Nia Empire to win the heir.
Speaking of the Alliance of Kingdoms, it is a military alliance formed by many small countries in order to resist the advance of the Nian Empire. There are a large number of member states, and the countries are not monolithic.
They were able to barely form a bond before because the aggressiveness of the Nia Empire was too hot. No one doubted the old emperor's ambition to unify the mainland.
But now, times have changed. The huge monster that makes all the kingdoms fear, suddenly the territory is no longer bordering, and the luck has rushed to the high ground again, which gives players a lot of room for manipulation.
At first, envoys from several small countries close to the border line, accompanied by members of the Church of the 'Holy Light Alliance', came to check the situation in fear.
The Holy Light Alliance is one of the two factions after the split of the church. They believe in "All under the Holy Light are friends". confidence.
After the initial negotiation with the skeleton officials, these small countries were pleasantly surprised to find that although these undead were scary at first glance, they were quite polite and willing to sit down and negotiate terms with them.
This made them very happy. Don't worry about the skeleton official Lion opening his mouth. Being able to talk is a good signal, and it seems that the undead are very good for the Holy Light Alliance, which means that there is really no war.
There are many interesting things about this 'Alliance of Holy Light'. Their initial visit was to visit the undead with great fanfare with the support of the frontline military of the Nia Empire.
It was the eldest princess of the royal family of the Nia Empire who decided the attitude of the front-line military, and it happened that the third prince of the royal family of the Nia Empire was contacted by the Holy Spirit.
During this visit, what the two sides discussed and what agreement they reached did not flow out, but judging from the enthusiasm of both parties, the result of the negotiation seems to be a happy one for both guests and hosts.
Since then, the members of the Holy Light Alliance have started to matchmaking, and the undead also have a tacit understanding. At the negotiating table, they "sell" their face, one sings a good face and the other sings a bad face.
The two parties began to work together..., ah, no, it was a sincere cooperation.
The script is like this. The internal affairs player first opened his mouth to the lion of the kingdom, proposing a condition that the kingdom cannot accept at all, accompanied by threats and intimidation, which greatly lowered the bottom line of the kingdom.
The Holy Light Alliance stepped forward again, Dayi Lingran reprimanded the undead, and then argued hard, saying that the undead was speechless, and reached a less excessive condition, which was directly stipulated in the form of legal documents.
For example, the undead wanted the kingdom to disband all the troops, but the kingdom disagreed, and the Holy Light Alliance bargained. Finally, the two sides reached a consensus that the kingdom could keep the self-defense army, but the holy spirit had to legally station troops in the kingdom.
By analogy, in the end, several small countries on the border allowed the Holy Spirit to invest and trade in their own countries, and conduct business exchanges with lower tariffs, but they must help their own countries develop their economies and build their own roads.
The undead are allowed to set up a branch of the Adventurer Association in their own country, they can issue commissions, and they are also allowed to recruit adventurers from their own country, but the content of the commission must comply with the laws of the country, and the country has the right to revoke non-compliant commissions.
The domestic garrison is allowed, but at the same time, the undead must also ensure the security of their own country, and provide assistance when their country is invaded by neighboring countries, and must not overthrow their country's regime unless the country's top leaders do not resist...
There are a lot of treaties involved in all aspects, which are very unequal and outrageous, but these small countries are quite satisfied with the results. Before leaving, they specially thanked the Holy Light Alliance for their help.
After sending off the negotiating team from the small border country, the representatives of the Holy Light Alliance and the representatives of the domestic players opened two bottles of champagne. Neither party drank alcohol, but this did not prevent them from celebrating.
"To the faith of the Holy Spirit/to the glory of the League of Light, cheers."
A white robe, a skeleton, a bump of champagne, a smile, the premise of 'All are friends under the holy light' is to let everyone, every species, be bathed in the holy light, isn't it?
Coincidentally, the Holy Spirit thought so too.
Compared with the non-stop war on the orc plane, the Yalei Continent, which is the player's base, is now quiet and peaceful, which can be described as heaven and earth.
However, this atmosphere of paradise can only be found within the sphere of influence of the Holy Spirit. The alliance of kingdoms in the west and the Nia Empire in the east have difficult scriptures to recite, and they are not so peaceful.
Under the background of Lin Hang's decentralization, these internal affairs players have almost unlimited trial and error costs. Coupled with the players' own good talents, the level of improvement is not unpleasant.
So far, the internal affairs players' performance evaluation has gone through two rounds. Those who do not do well will be dismissed and replaced by newcomers. Those who do well will be promoted step by step, and the management degree will skyrocket. The rewards and punishments are very clear.
This more stringent assessment method also forces the internal affairs players to help each other, and it is too easy to be brushed off if they work alone, which also makes the general direction of the internal affairs players' ruling harmonious and unified.
Internally, it is hard work. After all, there is the sword of Damocles hanging in the performance appraisal. Players still want to make achievements in the economy, people's livelihood, and social stability.
Looking down from the perspective of God, I have to admit that the players are governing well. Now the sphere of influence of the Holy Spirit Clan, criss-crossing roads connect large and small cities, extending in all directions.
The effect of the "West Aid Project" is also quite obvious. The rugged mountain roads of the former Kingdom Alliance have been transformed into spacious and clean standard roads. Materials are transported in and special products are transported out. Prosperity changes visible to the naked eye.
Of course, there are also many recalcitrants who were escorted here and did not submit to the rule of the Holy Spirit. They were chained to the ankles and reformed through labor.
To the east, the city of the former Niah Empire has a relatively complete infrastructure. With the assistance of the third prince, the regime change is also very smooth, with almost no negative impact, and great potential for development.
There are a large number of civilians in the city, the economy is booming, and there are countless scattered commissions. Adventurer associations are blooming everywhere, and even opened a card hall, where they gather to play cards when they have nothing to do.
Most new and old players like to gather here. Many large groups of players or guilds are recruiting new players here.
As the center of the Holy Spirit's power, the Holy Spirit City has a different style of painting. This self-built city centered on the Gamal Canyon and covering a considerable part of the Gamar Forest is another kind of prosperity.
Because it was built by the players themselves, there are no aborigines. Except for the players, almost all of them are prisoners of war. The construction company went out of the city for construction, and all the people left are captive magic practitioners.
As the saying goes, Wen Wu is the first, and Wu Wu is the second. There are a lot of magicians, so I want to compare with each other to see who has the deepest magic knowledge and what level I am in the group.
With this comparison, there is a gap in the heart, and the internal affairs players are keenly aware of the opportunity, so they use this gap to classify these magician captives, enjoy different treatment, and treat them differently.
This time, these magicians who were still arrogant even though they were captured were completely blown away. As a result, they rolled up and a lot of magic workshops were established, sometimes cooperating and sometimes confronting.
Many magic props were produced and then exported, and the business even reached the entire territory of the Kingdom Alliance, purchasing magic raw materials from the Kingdom Alliance, and then selling the finished products back.
Once they come and go, they have made huge profits and started a model of large-scale dumping of goods. What?The magic item was sold to the Alliance of Kingdoms?What's going on?
This has to talk about the foreign policy of domestic players. To use a bad idiom to describe it, it is extremely rampant.
To the alliance of kingdoms, threats and intimidation, division and division, madness, unequal treaties one after another, if you don't agree, I will fuck you, pure bully.
For the Niah Empire, they are a little restrained. The hard nuts are not easy to chew on the one hand. The main reason is that they have a third prince in their own family, and both sides have common interests in the issue of church splitting.
But one yard is one yard, and the hands are still quite long. For example, the domestic players in their own family are thinking about how to meddle with the second son of the Nia Empire to win the heir.
Speaking of the Alliance of Kingdoms, it is a military alliance formed by many small countries in order to resist the advance of the Nian Empire. There are a large number of member states, and the countries are not monolithic.
They were able to barely form a bond before because the aggressiveness of the Nia Empire was too hot. No one doubted the old emperor's ambition to unify the mainland.
But now, times have changed. The huge monster that makes all the kingdoms fear, suddenly the territory is no longer bordering, and the luck has rushed to the high ground again, which gives players a lot of room for manipulation.
At first, envoys from several small countries close to the border line, accompanied by members of the Church of the 'Holy Light Alliance', came to check the situation in fear.
The Holy Light Alliance is one of the two factions after the split of the church. They believe in "All under the Holy Light are friends". confidence.
After the initial negotiation with the skeleton officials, these small countries were pleasantly surprised to find that although these undead were scary at first glance, they were quite polite and willing to sit down and negotiate terms with them.
This made them very happy. Don't worry about the skeleton official Lion opening his mouth. Being able to talk is a good signal, and it seems that the undead are very good for the Holy Light Alliance, which means that there is really no war.
There are many interesting things about this 'Alliance of Holy Light'. Their initial visit was to visit the undead with great fanfare with the support of the frontline military of the Nia Empire.
It was the eldest princess of the royal family of the Nia Empire who decided the attitude of the front-line military, and it happened that the third prince of the royal family of the Nia Empire was contacted by the Holy Spirit.
During this visit, what the two sides discussed and what agreement they reached did not flow out, but judging from the enthusiasm of both parties, the result of the negotiation seems to be a happy one for both guests and hosts.
Since then, the members of the Holy Light Alliance have started to matchmaking, and the undead also have a tacit understanding. At the negotiating table, they "sell" their face, one sings a good face and the other sings a bad face.
The two parties began to work together..., ah, no, it was a sincere cooperation.
The script is like this. The internal affairs player first opened his mouth to the lion of the kingdom, proposing a condition that the kingdom cannot accept at all, accompanied by threats and intimidation, which greatly lowered the bottom line of the kingdom.
The Holy Light Alliance stepped forward again, Dayi Lingran reprimanded the undead, and then argued hard, saying that the undead was speechless, and reached a less excessive condition, which was directly stipulated in the form of legal documents.
For example, the undead wanted the kingdom to disband all the troops, but the kingdom disagreed, and the Holy Light Alliance bargained. Finally, the two sides reached a consensus that the kingdom could keep the self-defense army, but the holy spirit had to legally station troops in the kingdom.
By analogy, in the end, several small countries on the border allowed the Holy Spirit to invest and trade in their own countries, and conduct business exchanges with lower tariffs, but they must help their own countries develop their economies and build their own roads.
The undead are allowed to set up a branch of the Adventurer Association in their own country, they can issue commissions, and they are also allowed to recruit adventurers from their own country, but the content of the commission must comply with the laws of the country, and the country has the right to revoke non-compliant commissions.
The domestic garrison is allowed, but at the same time, the undead must also ensure the security of their own country, and provide assistance when their country is invaded by neighboring countries, and must not overthrow their country's regime unless the country's top leaders do not resist...
There are a lot of treaties involved in all aspects, which are very unequal and outrageous, but these small countries are quite satisfied with the results. Before leaving, they specially thanked the Holy Light Alliance for their help.
After sending off the negotiating team from the small border country, the representatives of the Holy Light Alliance and the representatives of the domestic players opened two bottles of champagne. Neither party drank alcohol, but this did not prevent them from celebrating.
"To the faith of the Holy Spirit/to the glory of the League of Light, cheers."
A white robe, a skeleton, a bump of champagne, a smile, the premise of 'All are friends under the holy light' is to let everyone, every species, be bathed in the holy light, isn't it?
Coincidentally, the Holy Spirit thought so too.
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