Pirates: Be the Master from the East China Sea
Chapter 128 The Real World
Roach can feel all kinds of strange things in the game world, which makes Luo Qi very interesting, especially open-world role-playing sandbox games. The unfettered sense of freedom always makes him very fascinated. .
But there are no rules in the game world.
Although the game world does not need to follow the rules and logic of the real world and can accommodate any seemingly arbitrary structure, but if you want to really give players a sense of involvement, you still have to have a set of self-consistent internal logic, and you have to have a A worldview that can at least be called a worldview.
No matter how chaotic and crazy the worldview itself is.
In a normal game world, the characters played by players are usually subject to various restrictions on their actions. For example, when a new game is opened, the attributes are relatively weak, so they cannot freely go to areas where dangerous enemies are active, and they cannot accept too high level requirements. task.
Of course, there will also be some games that pursue a greater sense of freedom, so that the enemy level changes dynamically based on the protagonist's level.
In that case, the level restrictions would be very small.
But no matter what, the protagonist is usually short of money and weak in the early stage. He usually needs to complete various tasks or practice hard to make himself stronger and gain wealth.
In other words, under normal circumstances, there are very few things that get something for nothing in the game world.
If that kind of game really existed.
It is estimated that players will soon feel lacking.
Because the easier it is to get something, the harder it is to feel satisfied. Only the rewards obtained through hard work can make people feel more satisfied. The soul game that has attracted a group of loyal players has grasped this point.
But in the game world, you also need to work hard to gain something. Why do players still enjoy it?
Isn’t it good to work hard in the real world?
After all, it also takes time and energy, but the wealth obtained in the real world can play a much greater role than in the game. You can purchase a richer variety of items or services, and each of them can give people an incomparable sense of reality. immersion.
Because those things are inherently real.
In this case, from a certain perspective, isn’t the real world a super-large game world that is [-]% realistic?Moreover, the world view is definitely the most self-consistent, the character feedback is the most realistic and vivid, and the physics engine is the least likely to have bugs.
That being the case, why is the real world always not as charming as the game world?
The reason lies in the game world.
If you put in the effort, you will definitely get something. When players accept each new task, the rewards will be far greater than the psychological expectations of the effort, and the design of the game often does not disappoint players.
Even if some things are difficult to obtain, as long as you put in time and effort, slowly become proficient, or find the corresponding tricks, there will be almost no difficulty in the game world that cannot be overcome.
Even some games occasionally design tasks that are destined to fail.
Occasionally, the plot will give the protagonist a blow that he cannot escape.
But those can only be regarded as sporadic embellishments to a certain extent. Even if the protagonist operated by the player will encounter some twists and turns in the middle, he will always be able to survive in the end, and the final result is often surprising. People are satisfied.
If a game sets an unchangeable tragic ending for the protagonist.
Then.
This game can either provide players with such a satisfying gaming experience that they can endure the shock of the ending or applaud the designers for their ingenious ideas, or else it will receive a lot of criticism from players.
So just like most movies in the world end with a happy ending.
Most games also end with a happy ending.
There are very few exceptions.
Therefore, when players are exposed to a new game, they actually know it well. They know that even if the character they operate will encounter some troubles in the middle, they will eventually get a relatively satisfactory ending, even if it cannot be a cool novel. The protagonist, at least, will not end up worse than the villain.
That's why they are so excited.
Only when people know that their journey will have a good ending can they truly feel the pain and joy they encounter along the way.
Those have become the scenery during the journey.
But what almost everyone can correctly realize is that the real world is far more demanding than the game world. There are no design loopholes that can be exploited, nor can you get tired of difficult levels or repetitive operations. If you use plug-ins and push them all the way, the NPCs you encounter are usually very smart. You can neither check the other party's likes and dislikes directly through the system panel, nor can there be shortcuts or tasks that can be conquered or avoided.
And these so-called NPCs in the real world are not as clumsy as in the game world.
After players master certain skills, they will definitely be able to kill everyone in the game world. No matter how difficult the game is, there will always be a chance to start over. At worst, they will have to restart the game all over again. With their previous game experience, As long as you are willing to work tirelessly, you will be able to successfully pass the level in the end.
Only a handful of games against humanity are almost completely unbeatable.
But even if you encounter this kind of game, there is nothing to worry about.
The worst thing is to stop playing.
No one can force a person to play a game he doesn't want to play.
But the real world is completely different from these games. Every event is a one-time event. If you fail at that time, there is no chance to come back. Even if the game is broken in the middle of the game, there is no chance to come back again. I can bite the bullet and continue playing.
It's like the Ironman mode of the gaming world.
People who play Ironman mode in the game world often have mastered the game very well. They can easily pass levels of various difficulties, obtain any achievements they can get, and use various fancy ways to play the game. People who have experienced the game.
They choose Ironman mode to challenge themselves and pursue greater excitement.
But of course such people are very few.
And even if you are a true enthusiast of a certain game, the price you need to pay to choose Ironman mode is completely different from reality.
Even if you fail in Ironman mode in the game world.
There is still the right to reopen the file. Although there is no way to save the previously damaged save file, it only needs to be discarded. In addition to the time invested in the save file being irreparably wasted, the player will not pay any extra. cost.
But there are no rules in the game world.
Although the game world does not need to follow the rules and logic of the real world and can accommodate any seemingly arbitrary structure, but if you want to really give players a sense of involvement, you still have to have a set of self-consistent internal logic, and you have to have a A worldview that can at least be called a worldview.
No matter how chaotic and crazy the worldview itself is.
In a normal game world, the characters played by players are usually subject to various restrictions on their actions. For example, when a new game is opened, the attributes are relatively weak, so they cannot freely go to areas where dangerous enemies are active, and they cannot accept too high level requirements. task.
Of course, there will also be some games that pursue a greater sense of freedom, so that the enemy level changes dynamically based on the protagonist's level.
In that case, the level restrictions would be very small.
But no matter what, the protagonist is usually short of money and weak in the early stage. He usually needs to complete various tasks or practice hard to make himself stronger and gain wealth.
In other words, under normal circumstances, there are very few things that get something for nothing in the game world.
If that kind of game really existed.
It is estimated that players will soon feel lacking.
Because the easier it is to get something, the harder it is to feel satisfied. Only the rewards obtained through hard work can make people feel more satisfied. The soul game that has attracted a group of loyal players has grasped this point.
But in the game world, you also need to work hard to gain something. Why do players still enjoy it?
Isn’t it good to work hard in the real world?
After all, it also takes time and energy, but the wealth obtained in the real world can play a much greater role than in the game. You can purchase a richer variety of items or services, and each of them can give people an incomparable sense of reality. immersion.
Because those things are inherently real.
In this case, from a certain perspective, isn’t the real world a super-large game world that is [-]% realistic?Moreover, the world view is definitely the most self-consistent, the character feedback is the most realistic and vivid, and the physics engine is the least likely to have bugs.
That being the case, why is the real world always not as charming as the game world?
The reason lies in the game world.
If you put in the effort, you will definitely get something. When players accept each new task, the rewards will be far greater than the psychological expectations of the effort, and the design of the game often does not disappoint players.
Even if some things are difficult to obtain, as long as you put in time and effort, slowly become proficient, or find the corresponding tricks, there will be almost no difficulty in the game world that cannot be overcome.
Even some games occasionally design tasks that are destined to fail.
Occasionally, the plot will give the protagonist a blow that he cannot escape.
But those can only be regarded as sporadic embellishments to a certain extent. Even if the protagonist operated by the player will encounter some twists and turns in the middle, he will always be able to survive in the end, and the final result is often surprising. People are satisfied.
If a game sets an unchangeable tragic ending for the protagonist.
Then.
This game can either provide players with such a satisfying gaming experience that they can endure the shock of the ending or applaud the designers for their ingenious ideas, or else it will receive a lot of criticism from players.
So just like most movies in the world end with a happy ending.
Most games also end with a happy ending.
There are very few exceptions.
Therefore, when players are exposed to a new game, they actually know it well. They know that even if the character they operate will encounter some troubles in the middle, they will eventually get a relatively satisfactory ending, even if it cannot be a cool novel. The protagonist, at least, will not end up worse than the villain.
That's why they are so excited.
Only when people know that their journey will have a good ending can they truly feel the pain and joy they encounter along the way.
Those have become the scenery during the journey.
But what almost everyone can correctly realize is that the real world is far more demanding than the game world. There are no design loopholes that can be exploited, nor can you get tired of difficult levels or repetitive operations. If you use plug-ins and push them all the way, the NPCs you encounter are usually very smart. You can neither check the other party's likes and dislikes directly through the system panel, nor can there be shortcuts or tasks that can be conquered or avoided.
And these so-called NPCs in the real world are not as clumsy as in the game world.
After players master certain skills, they will definitely be able to kill everyone in the game world. No matter how difficult the game is, there will always be a chance to start over. At worst, they will have to restart the game all over again. With their previous game experience, As long as you are willing to work tirelessly, you will be able to successfully pass the level in the end.
Only a handful of games against humanity are almost completely unbeatable.
But even if you encounter this kind of game, there is nothing to worry about.
The worst thing is to stop playing.
No one can force a person to play a game he doesn't want to play.
But the real world is completely different from these games. Every event is a one-time event. If you fail at that time, there is no chance to come back. Even if the game is broken in the middle of the game, there is no chance to come back again. I can bite the bullet and continue playing.
It's like the Ironman mode of the gaming world.
People who play Ironman mode in the game world often have mastered the game very well. They can easily pass levels of various difficulties, obtain any achievements they can get, and use various fancy ways to play the game. People who have experienced the game.
They choose Ironman mode to challenge themselves and pursue greater excitement.
But of course such people are very few.
And even if you are a true enthusiast of a certain game, the price you need to pay to choose Ironman mode is completely different from reality.
Even if you fail in Ironman mode in the game world.
There is still the right to reopen the file. Although there is no way to save the previously damaged save file, it only needs to be discarded. In addition to the time invested in the save file being irreparably wasted, the player will not pay any extra. cost.
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