In the Internet age, who still makes traditional games?
#54 - Balance optimization plug-in
After Xu Meng secured a large sum of cash, the human resources department went into full swing.
The interview office was almost never quiet.
Peng Linmu had to have his deputy take over interviewing new employees to avoid disrupting his own work.
Because at the top of the needs list were programmers and testing specialists.
Programmers, needless to say.
After basically solving the communication issues, Dream Building almost never refused a reliable programmer.
And Dream Building was actually very short on testing specialists.
Before Xu Meng took over, Dream Building only had a game testing team of 10 people.
At that scale, even with the previous pace of one update per month, they were short-handed.
Not to mention Xu Meng's crazy demands to rush the schedule and add a bunch of stuff to the game now.
For the latter half of May, their pressure was no less than that of other departments.
After the "Dragon Palace Treasure Hunt" gameplay basically took shape, the work intensity exploded.
Moreover, when recruiting these testing personnel, the emphasis was placed on the ACG game field, but the "Dragon Palace Treasure Hunt" gameplay was more inclined towards team competitive games.
Although professional game testing specialists are not affected by the game type, experience and proficiency are different after all.
With the efforts of the human resources department, this department hired two or three new people every day.
Before the boss is satisfied and calls a halt, this speed will not stop.
And everyone who comes in is quickly pulled into the game to play a few rounds of the tense and exciting "Dragon Palace Treasure Hunt".
After the new employees join, they often only need a few rounds to familiarize themselves with the gameplay, and then they will quickly surpass the old employees.
— The new employees are all testing specialists who specialize in competitive shooting games.
Regardless of shooting skills or tactical awareness, they completely crush these old employees who test ACG games.
The new employees were very embarrassed.
Based on their experience in the workplace, they began to slack off.
But this behavior was immediately stopped by the department leader, who demanded that they go all out.
— Under many balancing mechanisms, whether an average ACG player can guarantee a basic gaming experience when encountering a veteran of shooting games is also an important test.
The level is different?
Exactly!
That's what we want!
Otherwise, how can you experience the feelings of ordinary players?
As a price, the newcomers, who should have been taken care of by the old employees, took the initiative to treat everyone on their first day with an embarrassed expression.
Unfortunately, they were then told: Dream Building has cooperative restaurants, and ordering takeout does not cost money.
— The previous month's cooperation was still pleasant, so Xu Meng renewed the contract with that restaurant for another quarter.
In the end, the new employees could only continue to abuse their colleagues with embarrassment.
So Xu Meng quickly discovered that the previous balancing methods were still a bit conservative, and strengthened some mechanisms—
[Vengeful Wrath]: Dying will increase the charging efficiency of the ultimate move, the value is increased from 25% to 30%, and the effect disappears after killing an opponent.
[Blood of Comrades]: When dying, it will charge the ultimate moves of teammates within 100 yards, and the charging value will be increased from 15% to 25%.
[Dragon King's Appreciation]: Your team's indomitable fighting will has moved the Dragon King, and the Dragon King will send reinforcements to your team, reducing the trigger requirement by 20%.
Coupled with the effect of immediately resetting the skill and ultimate move CD upon death, the situation finally became give-and-take.
Masters can show off, and noobs can also get kills, having fun.
So the more you play, the more addicted you become, and the more you fight, the more excited you get.
Test during work hours, and work overtime after work to test!
Then expand the scale and let employees who can free up time come to play.
The original intention was to test the effect of the hidden ladder and account hidden points, whether it can effectively stratify players of different levels.
As a result, more and more people were addicted. It was okay to control it during work hours. After work, the company was like an internet cafe, it was so lively.
Every time Xu Meng walked out of the office to leave work, he could hear someone shouting loudly:
"Almost dead! Almost dead!"
"Paperized! Hehehe~ Hehehe~ Can't hit me~~"
"Yi! I got hit! Hahaha, Flying Dragon in the Sky!"
"Boom!! Do you like my big pearl?!"
… …
Xu Meng didn't care, only asked the administration to pay attention to replenishing snacks and drinks in time, and then stopped interfering.
— It's already a bit inhumane to ask people to test the game after they get off work, any more nonsense.
Of course, affected by this, work efficiency has indeed decreased somewhat.
But it is only compared to the previous situation where everyone worked overtime crazily after work. During normal working hours, work efficiency is still second to none.
At least compared with when Xu Meng first took over, it is completely two levels.
This has already made Xu Meng very satisfied, and even somewhat grateful.
—
In the process of testing, in addition to the balance challenges, more and more problems continue to emerge.
Xu Meng and all the people in the program department tried every means to overcome them one by one.
But in the end, they were still tripped up by two problems—
The first is performance optimization.
The most ⊥ new ⊥ small ⊥ say ⊥ is ⊥ at ⊥ six ⊥ 9 ⊥ ⊥ book ⊥ ⊥ bar ⊥ ⊥ first ⊥ hair!
Shooting games have very high requirements for game fluency, which poses a considerable challenge to the performance optimization of "Frost Snow Project".
Graphics rendering optimization, physics simulation optimization, and network communication optimization are all essential.
But the code base of "Frost Snow Project"… …
It's only a little better than a pile of shit.
It is not very realistic to expect a high level of code for the first game of a new company.
Not to mention that the new gameplay is very different from the initial game design framework, which further increases the optimization difficulty.
Finally, Xu Meng's extremely high requirements for character modeling and dynamic special effects further increased the equipment pressure.
Computers are okay.
To play on a mobile phone, when several people release big moves together, the gorgeous special effects can directly crash the phone.
Even if it doesn't crash, it will lag.
And it will get hot after playing for a long time.
Optimization is absolutely necessary.
The second is the old topic:
Cheat prevention.
Open-world ACG games focus on single-player experience and light social interaction, and there are relatively few situations of cheating with hacks.
But shooting games… …
That is a disaster area for hacks.
Moreover, because of the strong confrontation mechanism, once a hack appears, it will cause a devastating blow to the gaming experience of all other players.
So Dream Building had to face a problem—
How can a team with no experience in dealing with hacks cope with the impact of game hacks of various types, countless producers, and even a gray industrial chain that has long been formed in the game circle?
This is a big problem.
In the end, the update time had to be postponed.
Fortunately, Xu Meng's hope that the new gameplay would be released on June 7 was not announced to the public, and the players were completely unaware of the new gameplay, so there was no need to bear the infamy of jumping tickets.
Peng Linmu patted his chest and guaranteed to Xu Meng:
Give him another week, and he will definitely be able to optimize it so that mobile phone players can also play smoothly.
— Being able to play smoothly is the limit for the time being.
If you want smoothness, silkiness, and no pressure, it is indeed too difficult… …
Spending a lot of effort to reconstruct the underlying code is probably not as fast as the annual hardware upgrades of electronic products… …
As for hacks, anyway, the industry's top players can't stop them, so we can only try to prevent them and deal with them afterwards. Dream Building shouldn't think about preventing them all at once.
First do some basic preventive work, and after the game is updated, slowly improve the anti-hack ability.
This is also a kind of technical accumulation.
Of course, in addition to this kingly route, Xu Meng, who likes to take a different approach, also thought of a coquettish routine as always—
Those players who like to cheat with hacks must like hacks very much, right?
In that case, send them to see more hacks, experience them personally, and broaden their horizons… …
Isn't that also a kind of fulfilling others?
Ask for monthly tickets, ask for follow-up reading, ask for recommendations!
Thanks to [煌铭] for the 10,000 point reward!
Thanks to [SodaCris] for the 500 point reward!
You'll Also Like
-
Genshin Impact Internet Cafe: From Wendy to Wendy
Chapter 307 4 hours ago -
King Crazy Game
Chapter 210 4 hours ago -
Siheyuan: General He Yuzhu, loyal to his country
Chapter 486 4 hours ago -
Naruto: I didn't say this is the real Hokage.
Chapter 390 4 hours ago -
Otoko Game: Male protagonists, I’m just a scumbag
Chapter 232 4 hours ago -
The Magician of Cultivation
Chapter 460 4 hours ago -
After the beast world boss read my mind, I became a goddess
Chapter 184 4 hours ago -
Siheyuan: Starting from a Truck Driver
Chapter 282 4 hours ago -
The huge wave sweeping the anime world
Chapter 289 4 hours ago -
Reborn in Marvel: I am proficient in all kinds of American Iai
Chapter 686 4 hours ago