Game Entertainment Empire
Chapter 649: The main charm of Battlefield
After all, it is different from the earth in the dream memory. Although similar wars have occurred, it is far less cruel than the wars in the dream memory.
If there is a real war, it can be replaced by a little change, but the key is not.
Therefore, we need to pay attention to the handling of this, but fortunately, when the content of "Red Alert: World War" was produced, it was already prepared for this content. Basically, it is an overhead national narrative.
However, we still need to grasp a degree. Although all the money for games is from uega, uega is also the biggest risk bearer.
But Yang Chen didn't want to see it either, because of special reasons the "Battlefield" produced by Nebula Games was boycotted or banned.
Second is the content gameplay in the game. Not many changes are needed in this respect.
In terms of attributes, the most attractive part of the "Battlefield" series is the performance of war and the immersion of war epic scenes.
As for the content of competitive elements?
If there is a little competitive element in the multiplayer mode of "Call of Duty", then the competitive element in "Battlefield" will be completely out of sight.
Give players the experience of showing a large-scale battlefield, plus a variety of vehicles with different functions, it is almost impossible to show competitive elements.
Moreover, this type of game is very difficult to develop regular competition, because the viewing is difficult to be limited to a certain player.
More on the tactical level.
For most viewers, tactical viewing is obviously not as direct as the gun.
For example, a very delicate tactical offense or defense, if there is no detailed explanation, it is difficult to understand the subtlety.
But for the gun, it is much simpler.
Whoever wins and who loses at a glance.
And for "Battlefield", if you have to say where the game has competitive attributes, it is probably that the game will have victory and defeat settlement, and kda is displayed.
Secondly, different arms settings, as well as various firearms, including the assembly of accessories, these also need to be added to the game.
But not too detailed and detailed.
After all, this game is not really about letting players understand how wars are played.
Things are definitely going to be reversed, just like the military mimicking games of uega before, it is too **** to persuade players to quit.
…………
A few days in a row, the preliminary design of the gameplay of "Battlefield", the subsequent plot elements can be added in the future, the most important thing at present is to design a gameplay framework and background map.
However, there are still many things to consider in the background map. As mentioned before, the map design of "Battlefield 1" in the dream memory, in fact, many maps belong to the offensive and defensive sides. Big.
Easy to defend and difficult to attack, easy to attack and difficult to defend, this situation exists.
If put into a real war, this is naturally very real.
After all, different geographical locations and different buildings will cause problems in this regard.
can be said to be quite real.
But this is a completely different feeling for players.
Playing a computer in a single-player plot, it doesn’t really matter.
As an attacker, you are easy to defend and difficult to attack. It can be understood that the level is more difficult.
If you are a defender, easy to defend and difficult to attack, you can understand that the level is relatively simple.
In multiplayer mode, even though Battlefield is not a game that emphasizes competitive elements, and the outcome is harmless, but after all, there are still clear outcomes, and there are indeed map imbalances.
This is placed in a stand-alone battle, which can make players feel emotional, this is war! real!
If it is put into the multiplayer mode of playing with players, it will make players feel emotional. This is unbalanced! Spicy chicken!
Slightly consider some balance foundations, so that the map bonus of offense and defense should not be too big. This is the last decision Yang Chen made.
Although "Battlefield" is to let players feel the experience of war, after all, this is not a real war, this is still a game.
The player's gaming experience is the most important element.
…………
After completing the gameplay design framework for "Battlefield", Yang Chen notified everyone in the company to establish a new project.
After the follow-up update plan for Monster Hunter is stabilized, everyone in the team currently has no key projects on hand.
Everyone is looking forward to Yang Chen's meeting.
After everyone arrived, Yang Chen sat on the main seat and connected the laptop to the projector.
"Next, we will mainly cooperate with uega to develop a new game on the theme of "war"."
War theme? Cooperate with uega?
Hearing Yang Chen's words, everyone present was stunned.
"Mr. Yang, is the sequel to "Call of Duty: Modern Warfare"?" Wang Ye asked Yang Chen with some curiosity.
The theme of war is the game most familiar to them.
And the achievements of "Call of Duty: Modern Warfare" are also extremely brilliant. Not only is the multiplayer mode enduring, but the plot mode is even more impressive, it can be said that the plot has blossomed.
"Don’t keep thinking about the sequel! It’s always a sequel, do players have any comments on us? Look at other game manufacturers, what is the final situation of the sequel often? The original well-known series is completely destroyed and then refrigerated, and finally It can only be taken out after a few years to stir up cold rice and stir up feelings." Yang Chenyu said toward Wang Ye with a serious heart.
Listening to Yang Chen, everyone present could not help but bowed his head silently.
Can it be the same?
Players from other manufacturers who made the continuation are almost vomiting~www.wuxiaspot.com~ They are players looking forward to the night, and none of them have made a continuation.
Except for the "Resident Evil" series, what are the masterpieces of "Warcraft" and "The Elder Scrolls: Skyrim", apart from the subsequent introduction of some dlc content, there is basically no sequel!
In particular, "Metal Gear Solid: Phantom Pain" and later "The Witcher: Wild Hunt" of "Assassin's Creed", players all said that their Nebula game sold the sequel as dlc.
Now if they can produce a sequel, no matter what the ip is, it will ensure that the players will be able to burst into tears.
Of course, these words, everyone just vomits in their hearts.
On the surface, for example, Wang Ye still has the look of ‘Mr. Yang’s lesson is that we really need to reflect more’ on being taught.
"Okay, let's take a look at the core framework of the game."
Yang Chen smiled and opened the encrypted file on his computer.
The core gameplay and characteristics of the entire game are displayed in front of Wang Ye and everyone.
is not much different from ordinary fps, mainly because of the use of special points in the game vehicle and the map itself.
In short, it is to enable players to feel the scene of war.
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