Game Entertainment Empire

Chapter 648: "Battlefield"

The latest website: In the above game, the only thing that can be regarded as a side, in fact, is only the "Titan Fall", but its more is not a performance war, or its selling point is not a war.

To really talk about war-themed games, in Yang Chen's dream memory, all players who understand this type of game, nine out of ten will mention a series.

"Battlefield"

Although the "Battlefield" series in Dream Memory is not as popular and well-known as "Call of Duty", it is also a moment of prominence, especially in the battle between "Battlefield 1" and "Call of Duty: Infinite Warfare". The sales reputation of Battlefield 1 also surpassed Call of Duty: Infinite Warfare.

These two games are also tens of millions of sales of monster level.

But when it comes to war gameplay, even players of "Call of Duty" have to say that "Battlefield" is even better.

Diversified vehicles, three types of land, sea and air.

From ordinary jeep, armored transport vehicle, tank, military motorcycle, to bomber, fighter, airship, warship can be said to have everything.

The second is the destruction effect in the game. Unlike ordinary FPS games, the scene is not struck by lightning. In the "Battlefield" series, most objects can be destroyed.

Including buildings and trees, it enhances both the sense of sight of the war scene.

Especially in "Battlefield 1", it can be said that it is the masterpiece of the Battlefield series. Even if it is released in the subsequent "Battlefield V", there are still many players who think that "Battlefield 1" is the best work until Subsequent "Battlefield V" continued to update the new content, so that most players slowly changed their attitude.

If there is any game that can really show the war, then Yang Chen thinks that there should be only "Battlefield" series games.

But the only regret is that the plot of the "Battlefield" series does not occupy much of the game.

Does he have a plot?

Of course there are.

But it is difficult for people to remember its plot.

Because the plot is not the main point of the game, since the "Battlefield" series was born from the beginning, his main point is only one, that is the multiplayer game, in fact, he did succeed and did it.

From the beginning of the "Call of Duty" series, he was a stand-alone game at the beginning, until later joined the multiplayer mode, and in the modern warfare series, "Call of Duty" completely ushered in an outbreak period, and then they found that the original Even if the plot is a little bit garbage, but as long as the multiplayer mode is used, "Call of Duty" can sweep the world, so the plot of the game is slowly faded, and the plot behind it has become more and more crotch, even feeling like it is more The tutorials for human games are the same.

In the "Call of Duty" series, he was not fully aware that with the multiplayer mode, he was able to sweep the world, and was still in a honeymoon period where the single player plot and the multiplayer mode were combined. Although the single player plot was gradually fading, but for this The series is still important.

So the "Modern War" trilogy appeared, with the immortal Priceless, Xiaoqiang, Soap, and Ghost that immortalized many players.

And in the middle gear of ‘Modern War’, there is also the famous ‘Black Ops’ series.

It's just that after joining the zombie mode, Activision suddenly found that this zombie mode itself launched as a flavoring agent seems to make players more like the plot of the game itself!

As a result, the proportions in the subsequent works continued to increase, and finally became a major feature of his black operations.

But no matter how the single plot of the later "Call of Duty" series, or at least in the early days, "Call of Duty" still pays great attention to the single plot.

In contrast, in the "Battlefield" series, the single-player plot seems a bit shabby. Even many players who know "Battlefield" do not know that the game has a plot.

Because unlike "Call of Duty", "Battlefield" is born from the fight, it is the main multiplayer mode.

…………

As far as Yang Chen is concerned, it is clear that "Battlefield" is the best choice for a game with a war theme.

Only one thing needs to be considered is that it is a control of the single-player plot.

The performance of heroic and Hollywood blockbuster movies.

This is the performance of the single-player plot in Call of Duty: Modern Warfare.

Whether it is a classic double-snap past level or a follow-up story, it can actually be seen as a Hollywood blockbuster show and heroism.

Even soap, ghost, Xiaoqiang, these people are all dead, only Price lives to the end.

But infiltrating into the enemy's hinterland alone, the elite squad complete their feats, and these are actually individual heroic performances.

This is also the easiest to remember.

But in "Battlefield", this kind of heroism is actually not suitable. If you have to rely on heroism, it is actually not much different from the "Call of Duty" series.

For multiplayer mode, Yang Chen felt that no major changes were needed, and the original Battlefield was already good enough.

As far as the game mechanics are concerned, the best feature of "Battlefield" is the conquest mode.

A large battlefield of up to 64 players is used to grab points in the area. This is the mode in Battlefield that allows players to feel the charm of war.

The second is the breakthrough mode, which divides a map into several areas and allows the two sides to conduct random offensive and defensive.

There are even more epic modes of action.

In addition, guns, vehicles, etc. in the game are basically essential to join.

Tanks, armored vehicles, airships, fighter jets, and ships.

Yang Chen has enough confidence in the shooting feel of firearms, even the shaping of war.

Having experienced the development of several games, especially after "Call of Duty: Modern Warfare", the team can be said to have enough experience to create a shocking war scene for players.

The biggest difficulty lies in the reappearance of the map. Compared with some of the criticized places in the "Battlefield" series in Dream Memory, the PC platform plug-in is put aside. The most important thing is that the design of the map is unbalanced.

For example, the action mode in Battlefield 1 is a gameplay of no less conquering and breakthrough mode, but because of the imbalance of the map, the map dividends enjoyed by the two camps are too large, and they often appear to be one-sided.

Unlike "Call of Duty: Modern Warfare", the main street fight, the map can be mirrored.

The "Battlefield" map, which focuses on war experience, definitely needs to be different.

This is a relatively difficult place for the Nebulas gaming team.

Fortunately, UEgame also made it clear that in addition to giving money, their team will also help.

Although UEgame's performance has been unsatisfactory in recent times, it can be said that there are still a few brushes in the performance of competitive FPS~www.wuxiaspot.com~.

The rest is about the single-player plot in Battlefield.

Although the Battlefield series in Dream Memories is not so sweet for single-player plots, it is still necessary for Nebulas to make a single-player plot mode.

And for Yang Chen, in fact, a lot of content can be used directly, such as the two world wars in the memory of dreams.

This can save some effort for Yang Chen. After all, "Battlefield 1" and "Battlefield 5" in the dream memory are World War I and World War II, respectively.

Similarly, for the single-player plot of "Battlefield", you can use the "Red Alert: World War" expansion pack for background narrative.

The modern war is aerial, not from the personal hero perspective of Call of Duty: Modern Warfare, but from the perspective of ordinary soldiers in the war.

Another thing to note is about the harmony in the content of various countries.

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