Game Entertainment Empire

Chapter 609: This 1 wave is steady

Looking at the attribute system in "The Witcher: Wild Hunt", Quincy as a whole felt strange.

How do you think this is a traditional ARPG game, there is nothing surprising.

And it's not like in "The Elder Scrolls: Skyrim" and "The Legend of Zelda: Breath of the Wild", the equipment in the game still has level requirements, and it can't be used until the level.

Is this really an open world game?

Quincy felt strange.

In addition to the numerical system settings of the game, the gameplay and combat system can only be said to be excellent, but there is no place where people can write big books.

If this game is made by an ordinary manufacturer, it is undoubtedly a dark horse-level work;

However, if it is made by Nebulas games and game manufacturers of the level of Power Storm, it can only be said that it is above the qualification, and it is far from being excellent.

Not only Quincy, but many players actually feel a little strange.

Since the original "The Elder Scrolls: Skyrim" was born, the concept of a free and open sandbox appeared, including the follow-up. In fact, many games have adopted the same design concept as "The Elder Scrolls: Skyrim", and slowly perfect.

And "The Witcher: Wild Hunt" is back to the old-school RPG-style road, that is, using missions to drive the plot and characterization. The same premise is that players need to have a reason to do missions.

There is no doubt that this reason is to upgrade Geralt level, gain more experience, or for some special props.

Compared with ordinary players, Mi Huyou, the head of the project team of "God of Origin", which is located a week after "The Witcher: Wild Hunt", also played the game experience of "The Witcher: Wild Hunt" in the first time.

However, before arriving at the Baiguoyuan, Mi Huyou had already stopped playing the game of "The Witcher: Wild Hunt".

The main purpose of the game experience is to see what kind of game "The Witcher: Wild Hunt" is.

Although according to Yang Chen and the information released by the Nebula game before, it is quite certain that "The Witcher: Wild Hunting" is not a game of the style of "The Legend of Zelda: Breath of the Wild".

But still a little scared, in case the "Witcher: Wild Hunt" of Nebula game is not going the usual way?

But now that I have experienced the beginning of "The Witcher: Wild Hunt", Mi Huyou has completely rested.

This is an open world! This is the traditional linear ARPG!

Multi-option dialogue? Even if it is a multi-line game, it is still linear rather than open!

How do players feel free?

And he also noticed that the experience gained after killing ghouls is very little, so it can be sure that the place where a lot of sources of experience is obtained must be the task. In the dialogue branch option of Lenovo games, Mi Huyou feels that she has completely seen the "Witcher: Wild Hunt is a game.

This is a linear RPG in the open world!

And their "God of Origin" is a stitched monster, but it is also a free and open world game.

Is it possible that this game can also make players play an open feeling with linearity?

The probability is too small, if you really want to do it, then this game can be said to be comparable to the "Elder Scrolls: Skyrim" kind of great RPG game.

He didn't believe he was really so unlucky, he could hit the muzzle every time.

With a smile on his face, Mi Huyou withdrew "The Witcher: Wild Hunt" from the game.

This wave is steady.

………………

Quincy, who is far away from the ocean, continues to experience the game. After killing the ghoul in battle, he and Vesemir follow the plot to find the trace of Ye Naifa.

The place that makes Quincy feel more comfortable is in the game. As long as the horse runs on a trail, the horse can automatically advance along the trail by holding down the running button. At most, the choice is made at the fork.

This is much more comfortable than when he played "The Wilderness: Redemption". Many times he went to a place in the wild. He even had to ride for a few minutes. At first he looked at the unique and beautiful scenery in the west, which really enjoyed people. .

But in the late game, the scenery was not as attractive as it was at first. The boring horse running gave him a very bad feeling, and the setting of the automatic running of the horse in "The Witcher: Wild Hunt" made him feel still. Very convenient.

Of course, his focus is still on the content of the game itself. In fact, Quincy also understands that since the battle system Nebula game has not made much innovation, and the level setting is also a traditional RPG style, plus the previous The branch of dialogue, then obviously the highlight of the game should be on the plot.

On the way forward, Geralt, controlled by Quincy, met a businessman who was attacked by the Griffon. After driving away the Griffon, he had a conversation with the businessman. Quincy did not choose to ask the merchant for money.

But I got some news. People don't seem to have a good attitude towards the demon hunter. Not only are they not respected, but even others will be afraid of you.

In the village called Baiguoyuan, Quincy manipulated Geralt to complete some tasks, and these tasks made Quincy gradually attracted by the game.

Unlike the ordinary RPG game, the side mission is to send a letter or kill a dog. If the mission in "The Witcher: Wild Hunt" is viewed from the essence, there is no special place in it. It is also to protect who and find who. , Or who killed.

But the most important thing is that these tasks have a story of their own, a story of their own, and are connected in series.

Quincy didn't notice anything at first, but as the tasks were cleared, he quickly realized that these tasks were interconnected.

For example, in the game, Geralt went to the White Orchard to find out about Ye Naifa. It was once the territory of Temolia. Now it is occupied by Nilfgaard. In the tavern, Geralt learned about the local military camp from a mysterious population. Know the news about Ye Naifa.

But after Geralt went, the other party asked Geralt to remove the injured Griffon, and then told him about Ye Naifa.

In the mission, Geralt will meet an exiled hunter. During the conversation, he will tell Geralt that he is a **** man with the son of the former lord~www.wuxiaspot.com~ But then the news was spread The lord’s son could not stand the gossip and hanged himself, and he was banished.

But at the same time there is a side mission of the devil in the well in Baiguoyuan. Based on the clues and content of the mission, she can know that the hostess of the walk is the hostess of the house. When the lord came to the door to seek reconciliation, she still mocked the lord. The dead son was finally hanged in the well by the angry lord and became a day demon.

In addition to that, it is a choice in the game, such as someone making trouble in the pub, and the boss lady is vaguely beaten by the troublemaker. At this time, Quincy manipulated Geralt to appear and deal with those troublemakers. .

He thought that this helped others, but the store did not appreciate it, and would look at you in fear.

At this time, Quincy discovered that others might not thank you for what you called'goodwill'.

Of course, in addition to the connection between these tasks and the game's background and world view, a small game in the game also makes Quincy feel very interesting.

That was the Quinte card he learned in a tavern with a scholar who wanted to record war.

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