Game Entertainment Empire
Chapter 608: unicorn
Just like Quincy, there are a lot of players who have entered into "The Witcher: Wild Hunt". When playing this novice teaching level, there is still a little surprise.
It’s not that it’s not good enough, but that it clearly performed better in “Legend of Zelda: Breath of the Wild”. Why did “The Witcher: Wild Hunt” still use this traditional novice teaching level?
In fact, the original "Witcher: Wild Hunt" teaching level is still used, which is why Yang Chen still seems to be very necessary.
Although it is an open world, "The Witcher: Wild Hunt" and "The Legend of Zelda: Breath of the Wild" can be said to be two extreme games, not to say the type of theme, but the style from the bones.
"The Legend of Zelda: Breath of the Wild" combines teaching with normal game content, because a large number of system elements are provided for the fun of players.
For example, the power of magnetic energy, time stagnation and frozen power in "The Legend of Zelda: Breath of the Wild" are all part of the player's experience of fun. It can be said that these functions are for players to play.
When the time is stagnant, cut the tree frantically, and then manipulate Link to stand on the tree and play with a wave of artificial rocket launchers; use the power of magnetic energy to turn the iron block into its own attack or defense method, and push the monster directly off the cliff. .
But "The Witcher: Wild Hunt" is different, including the forging and alchemy systems in the game, which are actually traditional Western-style RPG systems. As for rolling, blocking, and dodge, these are actually the traditional ACT combat system settings. .
Including the French seal, if the players describe it more easily, it is almost all kinds of magic skills.
Secondly, "The Witcher: Wild Hunt" mainly relies not on how fun it is during battle, but on immersing in the story of the game and entering the world of the demon hunter.
Compared to "The Legend of Zelda: Breath of the Wild", in fact, the combat system and gameplay in "The Witcher: Wild Hunt" have not changed much from the traditional ARPG.
So for some of the most basic operations, Yang Chen chose to go directly to the teaching level and throw it to the players, instead of showing the plot in the back plot while teaching the players the basic operations in the game.
The advantage of this is that it can better immerse players into the story.
As an ordinary player, Quincy is obviously not clear about the trade-offs that a common teaching level brings. Of course, as a player, he does not need to care about this, just from the experience of playing, in this part of the content, He hasn't found "The Witcher: Wild Hunt" fun yet.
It feels a little different from the previous "Legend of Zelda: Breath of the Wild".
"However, the combat system is not bad, and compared to the tumbling and bombing in "Dark Soul", "The Witcher: Wild Hunt" is really too friendly."
With the familiar use of skills, Quincy couldn't help but express emotion.
It also has the skills of rolling, blocking, and rebounding. In "The Witcher: Wild Hunt", the speed of recovery after rolling is faster, and the judgment of rebounding is also simpler than that of "Dark Soul".
Of course, Quincy has also subconsciously ignored it. The game is the easiest one to play.
At the end of the teaching level, Quincy still wants to enter the formal game faster than the boring teaching level, and he already knows how to operate the game.
In the option, the trial is ended, and at the same time, Hiri, who is fighting the dummy in the game, strikes the dummy's helmet with a sword.
At this time, the BGM in the game suddenly changed tone, realizing what Geralt shouted over the wall and went out to find the helmet, and set his sights on the dummy used for training.
I don't know when, the sky was suddenly covered with black clouds, white snow fell from the sky, tearing apart a burlap dummy's head.
Bang!
Without waiting for Geralt to be shocked, a ghost warship appeared above the city wall, and the wild hunting in the previous trailer appeared in front of Geralt.
‘I’ve been waiting for this moment for a long time, and you, the white wolf. ’
Everyone was shrouded in ice, and the wild knight waved his long sword and chopped towards Xi Li.
A sudden plot made Quincy in front of the computer nervous.
"This wild hunting feels a bit like the Lich King in Warcraft! It must be a superb BOSS!" Looking back at some of the content learned in the trailer, Quincy quickly came to a conclusion .
With the roar of White Wolf Geralt, the screen fell into darkness.
After a while, the screen switched to a wilderness camp in the night, Geralt sleeping on the ground suddenly woke up, and the corresponding place name appeared beside it.
It was just a dream.
Perceiving Geralt's movements, Vesemir, who was accompanying him, asked Geralt, just like the previous conversation with Ye Naifa, two different branches of dialogue were also displayed in front of Quincy.
"Does every dialogue have different options?" Quincy carefully looked at the plot of the dialogue in the game.
Then he chose one casually based on his feelings, and Geralt sitting on the stone told Vesemir his nightmare.
Then, at the request of Vesemir, he handed over the letter of Ye Nafana's currant and clove to Vesemir. He wanted to find clues in the letter, and suddenly noticed some strange places in the letter, making Vesemir wrinkled. Frowned.
‘What does the note say? I still carry the unicorn? ’
Quincy, in front of the computer, widened her eyes and looked at the dialogue options that she could choose.
[That's our privacy; the unicorn model, once we used it as a bed;]
Unicorn model, when the bed?
Although there is no picture~www.wuxiaspot.com~, Quincy's mind still shows Ye Naifa's posture and Geralt's influence, and the brain supplements about how to do that kind of thing on the unicorn.
Like Vesemir in the game, Quincy also uttered a sigh of ‘really playable’.
Slowly listening to the plot of the dialogue, although not much talked about, but also let Quincy know the plot of some games.
With the end of the plot dialogue, some ghouls suddenly appeared, and Quincy did not make any fuss. He knew that this should be the kind of novice monster, so that players can master the game’s combat skills, just like "The Elder Scrolls: Skyrim" 》The battle in the Helgen Fortress is the same.
It is not difficult to solve. With the guidance of the novice teaching, Quincy easily added a Quinn Seal to resist damage, and then killed a few corpses ghouls.
"Has the damage value, the attack defense with blood volume, and the level requirements. It is really a traditional RPG!" After solving the ghouls, I fumbled about the content of the game and looked at the properties panel. Quincy basically engaged in Understand the system settings of "The Witcher: Wild Hunt".
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