Game Entertainment Empire

Chapter 409: Breathing back to blood? This unscientific

While the outside world is still paying attention to the situation in the handheld industry, Yang Chen began to form a team on "Call of Duty: Modern Warfare".

As an FPS game, for the current Nebula game, there is no lack of experience.

From the initial attempt at "Resident Evil" to the popularity of "Resident Evil" later, the shooting feel accumulated, as well as the actions in the shooting game, the entire team has a good experience accumulation Too.

Shooting game sounds simple, but it still tests the ability of the entire production team.

For example, the shooting trajectory of firearms and even the angle of view are very important game experience standards.

If it weren't for the experience accumulated in the games such as "Resident Evil", "Resident Evil" and "Metal Gear Solid: Phantom Pain", Yang Chen would not choose to make the game "Call of Duty: Modern Warfare".

For the series of "Call of Duty: Modern Warfare", it can be said to be the most familiar to players.

Since the beginning of World War II, the rise of modern times, from these eight words, you can see the impact of'modern war' on the series of "Call of Duty".

Similarly, this step officially confirmed a tone of "Call of Duty", the multiplayer mode and the Hollywood-style plot experience immersion.

Let the player turn into a special force warrior and complete one difficult task after another, which gives the player enough refreshment.

However, it is different from the other FPS games that overemphasizes that the protagonist is a hero.

"Modern Warfare" also has a deep description of the "protagonist" teammates manipulated by the player, and the teammates in the game are personally able to help the player, rather than the salty fish call 6666, and then give you a hindrance. Pig teammates.

The interaction, and the reliability brought by the rain of bullets, make players feel that their teammates are flesh and blood.

One of the most outstanding interactions is a memory level called "Dual Sniper Past" in the game, which even uses the movie-like plot narrative to the extreme.

The role played by the player will infiltrate the enemy's base camp to assassinate the enemy's leader, but in the face of the enemy's armored vehicle patrol, creeping to hide himself in the grass on the ground, the perfect atmosphere of the intense atmosphere.

The evacuation link after the end of the sniping mission further strengthened the atmosphere of tension and stimulation. Countless enemies came in groups from all directions. That sense of oppression made all players have only one thought in their minds: evacuation!

For the game "Modern Warfare", Yang Chen intends to combine his trilogy in one game, which is not a big problem, because this is the trilogy series.

As for the gameplay, it will be more in favor of multiplayer online mode.

In fact, in Yang Chen's view, although the evaluation of'modern war' is very high, and the plot itself is impeccable.

But the main reason why Call of Duty is so popular is its multiplayer mode.

From the data released by the official "Call of Duty" later, the number of customs clearance plots is less than 5%, and there are still tens of millions of sales after cutting off the multiplayer mode.

If a multiplayer mode such as "Modern Warfare" is a sufficiently exciting multiplayer mode that is the external skin of "Call of Duty", then its multiplayer mode is the bone of the "Call of Duty" series.

As long as the multiplayer mode is not messed up, it still allows players to feel that feeling, then it is still "Call of Duty".

Of course, this is based on the already known and well-known IP, and for Yang Chen, he is initially involved in the field of FPS games, even if Nebula Games already has enough strength and popularity.

But to attract players into the pit through a better external skin, this is obviously the best choice.

Regarding the plot of "Call of Duty: Modern Warfare", Yang Chen does not need to be too troubled, the original plot is excellent enough.

Unexpected suspense and reversal, the overall atmosphere is biased towards darkness and despair, not a hymn to the hero, but a brutal modern war group.

Except for John Price, who is the captain of the 141 special team, all the members are sacrificed in the story, and it is this point that sublimates the whole game.

At the same time, there are some hints of reincarnation throughout the game. For example, the original soap took M1911 from John Bryce to solve the BOSS at the time, and at the end of the death, John Price also put the M1911 in the same place. Soapy body.

Simon Riley, who became a ghost because of the betrayal of his teammates, joined the 141 special team, but died in the end because of betrayal.

And John Price, the cigar that represents the beginning and the end.

This part of the plot is not a big problem. Yang Chen will be able to write this script quickly. The key point is the player's movement of the character in the game, as well as the feel and effect of various firearms and weapons.

The name of the game is ‘Modern War’. Obviously, modern weapons will occupy a very important proportion in the game.

And in FPS type games, guns and weapons themselves are one of the most important gameplay modes, and they still belong to the basic framework.

After determining the general framework of the "Call of Duty: Modern Warfare" GDD, Yang Chen shouted all the people in charge of the project team into the conference room for discussion.

"New game, PC platform!"

Looking at the GDD document on the projector, everyone seemed a little excited.

"This time the project is a new IP, and its background can refer to the background of the world view in "Red Alert: World War". Of course, I will follow up the plot in this regard." Yang Chen looked at everyone and said, then paused A few seconds: "The type of the game is FPS, but there are some places to pay attention to in the gameplay~www.wuxiaspot.com~ That is to remove the blood volume display. After the player is attacked, the screen will be different according to the degree of injury. Will fall into blood red or black and white, but as long as there is no death, you can return to the blood through breathing."

"In addition to the multiplayer mode, we need to give players some different feelings. The first is the reference to skill slots. Players will be able to equip three different functions of skills, and then use them in normal games to win; Secondly, the map is smaller, making the rhythm of each game faster than the traditional FPS game, and making the battle more intense." Yang Chen said while watching the team.

Listening to Yang Chen's words, everyone was a little bit coerced.

Skills, they can understand, nothing more than increase damage, reduce recoil, or faster, let players choose whether to make themselves more flexible, more accurate shooting, or higher damage.

But it is not too unscientific to cancel the dominant blood volume and increase breathing and blood return.

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