The transport ship and the air pirates drew a tangent line in the sky, leaving a pale white track, and the new interceptor ship landed from the clouds.

Cut the course in a dive attitude.

The shipboard artillery extends through the bulkhead, and each "Peregrine Falcon" carries three rapid-firing 75mm naval guns. These guns installed in the cabin can suppress fire through the hatches opened on both sides.

One of the great benefits of kinetic energy weapons is that their metal projectiles have sufficient lethality beyond the super-effective range. Metal projectiles carrying kinetic energy can shoot at a higher rate in the air.

Unlike the energy form emitted by magic weapons, it will quickly restrain itself beyond the super effective range and turn into a discrete ray of light at the end of the range.

The constrained energy emitted by magic weapons is not as affected by gravity as kinetic energy ammunition, nor is it affected by air resistance as much as kinetic energy weapons, making this weapon have a much higher trajectory than kinetic energy weapons in the effective range. Speed ​​and shooting accuracy.

High range, low accuracy of kinetic energy weapons.

Low range, high accuracy of energy weapons.

This also means that the fleet can suppress targets in advance in farther areas beyond the effective range.

The gunner rotated and the loader pulled open the forward bulkhead.

The first major improvement of the new ship-based artillery compared to the old ship-based artillery is that the firepower has been completely changed from front-loading to rear-loading, and the use of threaded breech blocks and rubber have completed the final air tightness of the small artillery.

The third major improvement is that the field of rubber and high-precision spring processing is finally able to produce more effective shock-absorbing modules, which can effectively reduce the recoil caused by artillery fire.

It also allows current ship-based artillery to be directly installed with glass sights, and the fixed ruler of the sights is used to increase the accuracy of firing.

If the shock absorption is not enough, the scope is likely to be shattered on the spot by the large impact force transmitted at the moment of firing.

"Side string, fire preparation, one round of calibration firing!"

The ships slowed down, the three Peregrines adjusted their directions, and the bows adjusted and rotated into side-chord firing mode.

The three ships cannot fire at the same time. Usually, the command ship enters the free fire mode after issuing the attack command.

This does not mean that the Peregrine-class fire suppression capabilities are poor. The three interceptor ships that fire frequently in stages can enter the attack position at an extremely fast speed and launch fire suppression.

A total of nine rapid-fire 75mm artillery pieces project eighteen solid metal ammunition at a distance of 1,500 meters per minute.

"Free fire after calibration!"

The barrage tore through the air, tearing open cavities in the scattered clouds.

The first round of calibrated shooting, a salvo that no one expected to hit, luckily hit the target ship, tearing a hole the size of a fist in an air pirate aerospace ship.

늄An exciting shot.

But for the Southern Alliance lords who are 1.5 kilometers away, it is a bit worse. For them, the distance of 1.5 kilometers is barely within visual distance, and within this visual contact distance, it is natural It has already suffered a blow.

Even if it is the most basic practical projectile, it can bring enough psychological pressure to people if it hits.

'How did he hit me? ’

This is their first thought.

'How could he hit me? ’

This is their first thought.

'Why can they hit me'

This is their third idea.

Their ships are equipped with standard magic weapons, using high precision to gain a decisive advantage in mid-to-short range.

Before they had a second thought, they suddenly realized that their ships were rushing straight towards the opponent's firing zone, and their ships were still rushing straight into the opposite firing zone according to inertia.

"Fight them!"

shouted a Confederate lord.

"Look at their artillery. They still have real ammunition! Real ammunition can't cause much damage to our ships!"

His words shocked the Confederate lords.

The power of the cannonball is not very strong, and the scar is as big as the mouth of a bowl. If it is a purely kinetic energy projectile, you will be lucky enough to be able to reach the shooting distance.

Commonly known as structural resistance.

It is also a three-on-three situation at close range. They are confident that their driving skills will not be worse than those of the patrols... After all, they are lords, more capable lords.

If it comes to close combat, they might have an advantage because of their stronger physical fitness.

Of course, another very important reason is that they found that they didn't seem to be running as fast as their opponent.

After all, 놙놋 rushing over directly is the plan with the highest winning rate.

Run, if you can't run, then you can fight.

Although the enemy's black armored ships need to fire sideways, their speed is already a few points better than our own, and they will be driven to death if they blindly escape.

Therefore, the Southern Confederate lords regarded themselves as human power sources, and overloaded the floating stone's propulsion engine at the highest power to move forward.

If they were not pure slate lords, they should have some abilities at this point. These abilities could be converted into energy to propel the aerospace ship forward.

These three air pirates' fast interceptor ships crowded more than ten lords, and the spells they cast were more like the skills of officers that directly provided attributes to the ships.

This makes them invincible in small-scale encounters. They can quickly capture a transport ship if they get close.

놙The defense that an individual can directly provide is still insignificant for a ship.

The power of medium-caliber artillery is enough to break the magic armor built by the mid-level magician. The energy gathered at one point will quickly penetrate a part of the magic armor and use the magic barrier as a paper shell.

You can't say that this thing is useless, but it doesn't seem to be useless.

Because it can't stop the fire defense network interwoven by kinetic projectiles, the 75mm artillery has limited killing efficiency because it has no proximity fuse.

"Don't waste ammunition, shoot closer."

When the lords of the Southern Alliance saw that the fleet stopped firing, they believed that they had forced back the opponent's firepower. The opponent was not good at close combat.

Entering a distance of 700 meters, when they confidently opened the magic artillery on the ship to prepare for a counterattack, they found that the incoming artillery suddenly became fierce.

But the Southern Alliance lords who moved at a speed of 15km/h were more than enough to deal with these.

The 75mm guns of the gun scope fired at medium distances, which could be said to be a killing blow. The medium-sized guns that made up for the lack of accuracy reached the range of firepower that was most suitable for them to play.

A small plundering fleet belonging to the Southern Alliance was strafed by artillery and turned into debris that fell into the sea of ​​clouds within 30 minutes.

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