level 10 - wheat field

safe

and reliable

A small number of entities

[for a moment, we thought we had escaped the backroom...].

Level 10 is a vast wheat and barley pasture that stretches in all directions, divided into plots by trees and shrubs.

The climate of the layer never seems to change from the gloomy lead-colored sky, with brief and rare light rain and fog.

The dreary atmosphere of Level 10, combined with the constant state of daylight, makes keeping track of time somewhat difficult, with only the occasional gust of wind between crops breaking the uniformity.



level 10 Wheat fields

present bodies of water throughout Level 10, below a consistent elevation, possibly due to the slight hydrophobic properties of the soil at this level, preventing water from irrigating into the ground.

The water in these pits is considered safe for human consumption, although it has reportedly tasted earthy.

Upon examination, it appears to be free of algae and other organisms, containing only various microorganisms and types of benign fungi.

Water is considered highly oxygenated, which may contribute to its clear, seemingly unpolluted appearance.

The area around these lakes often has a less cultivated appearance, including dirt and meadows.



a lake in level

10 In Level 10, a wide variety of structures may be found intermittently, such as small wooden sheds and outbuildings, as well as larger barns and stables.

The interiors of these structures appear to be largely empty, except that they often house certain useful resources, namely wood and nails.

These resources, as well as the structural elements of the building itself, may be used for various purposes, such as construction.

While the potential for the establishment of permanent settlements at level 10 seems promising, further analysis is needed before a final decision can be taken.

[When I got home, I had a game that I had been used to playing by myself.

I would put an apple core or something like that on my doorstep and come back every day and look at it for hours until I was completely unrecognizable.

Often, their shape stains the concrete steps, so over the years, the shapes turn brown.

I remember looking at it and thinking it was crazy that I could have such an impact on something as solid as concrete.

I feel like the ruler of the world! 】



the barn of level

10 divides the pasture of Level 10 into massifs of shrub lines with different species that do not seem to have any unusual characteristics other than that they do not seem to surpass each other; Instead, they are always kept at the same height.

In particular, the hardness of trees is average and can be used as a source of wood, although it turns out that it is more practical to get wood from empty structures throughout the level.

Further investigation of these plants may yield more insights into their potential uses and characteristics, as well as insights into the general ecology of Level 10.

Dirt roads are frequent throughout Level 10, separated by two tire tracks separated by grass bands, suggesting that these paths are often used by vehicles such as cars or tractors.

However, despite this evidence of regular use, such vehicles have never been observed on the 10th floor.

These dirt roads do not seem to regenerate, in addition, attempts to plant plants on these roads have failed and the seeds sown have not germinated.

In addition, it has been observed that driving along these roads for a long time usually leads to Level 11.

We were shocked when I, my mom, dad, and my dog first clipped Level 1 at a picnic. We didn't know what to do, but my mom – God bless her – put it together and took us out. We have lived our whole lives on our own small farm and all we wanted was a quiet place. The closest we got was Level 4, but the dog kept scratching the window. We immediately regretted moving on, going through the levels 5, 6 and 8 that we hated. But once we get to Level 10... we have a feeling that it's all worth it. There

are almost no unique entities in Entity Level 10, except for small worm-like entities that inhabit the soil below the surface.

(I won't put this picture, personally I feel a little disgusting, (*/ω\*))

These worms are observed by digging into the soil with a shovel, which is only a meter deep, and then gives way to a large number of worms writhing in the darkness below.

It is not clear how far the worms extend downwards or where they originated, and further exploration below a metre depth is considered unfeasible due to logistical and safety concerns.

Caution is advised if digging soil at Level 10, as it has been observed that digging a hole deeper than one meter may cause worms to emerge rapidly from the soil.

This can pose a variety of hazards, including the possibility of slipping or falling injuries, damage to clothing, and even the risk of worms trying to burrow into the skin and causing bodily injury.

If you wish to collect them for any purpose, it is recommended to limit digging to small holes rather than deep trenches to minimize risks.

[I will never forget the smell of wheat grain when we lay on the wet soil ground... I saw worms coming up, but I ignored them. I was happy to finally get out of the cave and come to a familiar place. Mom and Dad found a barn – maybe someone built it or maybe it just was there – but this is our new home. It really feels like everything will be fine. Bases

, Communities, and Outposts

Since the level serves primarily as a temporary location for M.E.G., there are no dedicated outposts inside Level 10.

If a team is going to stay in the level, they should stop briefly in one of their naturally occurring structures, such as a barn.

Due to the ease of access to Level 10, building an outpost within Level 11 is ultimately considered a waste of resources.

Recently, MEG stopped the regular harvesting that used to take place due to concerns about the nutritional value of level10 wheat.

Wheat appears to be safe to eat, so its flour can be used as a thickener in recipes, but other levels of grain harvest outposts are thought to be more beneficial to the overall health of wanderers.

【After staying in Level for a few days, Mom installed a new wooden door step. I think it's impressive because she's been complaining about feeling weak. I decided to play my little look at the decomposition game, so I grabbed a piece of wheat, put it down and watched it rot. I was very disturbed to see that it never broke down a little. I saw one of the worms come up, started eating it, and turned around. It's all we've ever eaten. The

entrance entrance

9th floor walkway leading to the grass may bring people to this level.

On some streets on the 11th floor, you can find a path that leads to Level 10.

Finding

a way out and following along it for a long time may end up taking a person to Level 11.

Finding a piece of canola in wheat and getting into it will lead a person to Level 184.

[Swimming into a lake can lead a person to many aquatic levels; It is currently being studied which levels can be accurately accessed.

After that, one night, while I was asleep, something happened to Mom and Dad. They are cooking porridge. I woke up with the smoke of burnt porridge and my mom and dad lying on the ground. I left there without hesitation. I led the dog and we walked straight towards the lake. From then on, I knew that life in the backroom would be more complicated than I thought.



............ By the way, I will send an introduction to the F Chamber group entity [Argus], once the director of the throne room, and the arrogant father. ............

Argus

[So, you finally remember my name?]

Thank you.

Being trapped in Tartarus was very unpleasant, and I could feel myself collapsed in the despair cast by this place.

It's a fact, and you deserve it.

The

Entity Γ, aka Argus, is an immortal entity that is believed to be one of the oldest entities in the Backroom.

Argus was the original ruler of the throne house, and he played an important role in overseeing the back room and maintaining the balance of justice.

Argus was betrayed by his court advisers, and even his own son Hubris (Arrogant) imprisoned him in Tartarus.

He is currently seeking revenge and returning to his position as ruler.

It is not clear how Argus managed to escape such a place, but the entity claims that a lone wanderer named Gary helped him, solving multiple puzzles and surviving many difficulties.

Remembering Argus' name gives him enough strength to escape the grasp of the floor.

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