What attracted him most was the update of the tiefling race. After all, there were more than a dozen different bloodlines, and each bloodline had different gifts from hell, which were new talents and skills related to it. They were very powerful.

And there were only two mutant race options, the other was a lycanthropic patient of the human race. The strength of the two seemed similar, but the appearance was really different.

That's right, Liu Angsheng was a real face party. Being strong or not was a matter of time, but being handsome or not was a matter of life. If you can be strong and handsome, then it is absolutely the best choice!

Liu Angsheng's favorite start when playing Baldur's Gate was the tiefling, so he immediately began to study the various updates of the tiefling and the advantages brought by the variants in more detail.

Then he became more and more shocked.

"Wow, so powerful! Being able to add wings when creating a character card, doesn't this mean constant flight? The mobility is directly at the top, you can explore the map as you want, and you don't have to travel slowly anymore!"

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"Benign mutations will increase the attribute points you can allocate, and your race bonus attribute points will increase from 3 points for ordinary races to 4 points."

"Your total attributes that can be allocated will increase from 27 points for ordinary races (including race bonus attributes) to 62 points for high-level powerful races."

"Without calculating the race bonus attribute points, your card-building single attribute value [allocation vertex] will be strengthened, from 15 points for ordinary races to 16 points for high-level powerful races."

After reading these paragraphs, Liu Angsheng was shocked and couldn't help muttering to himself.

"Abnormal, too abnormal!"

When creating a character in this game, you must start when all basic attributes are 8 points, and the minimum attribute of each character is 8.

It can't be lower and can only be 8 points as the bottom of the character card.

8 points for all attributes is almost equivalent to a blank slate, and then you can start to freely allocate attributes. The game also locks the upper limit of your assignable attribute values.

The maximum single-direction attribute can only be 15, which means that you can't create a monster-like character in the early stage.

And it's not just that. Although you have a total of 27 points of assignable attributes, when any attribute reaches 13 points, if you want to add more, the attribute points consumed will change from 1 point to 2 points.

This setting is to prevent the extreme addition of points in the early stage of card creation from causing some attributes to be too abnormal, and some attributes to be too low.

After all, it is impossible for a first-level adventurer to have higher strength than a dragon and lower agility than a snail. If that were the case, it would be too unimmersive. Such a character card can also be said to be a waste card. It must be made to look closer to a normal ordinary rookie adventurer before the game can proceed.

And when these attributes, that is, 24 points of attributes are allocated, you will still have 3 attribute values ​​compensated by the race, adding up to a total of 27.

Don't underestimate these 3 attributes. They are very different from ordinary attribute points. The race bonus can break the 15-point limit, and each attribute point can actually add one to any of your attributes.

But you can only add points in the form of 2 and 1, and you can add them to your six major attributes at will.

That is to say, the highest value of a normal character card is only 17 points, and there can only be one 17.

You need to add this racial compensation attribute to the attribute that the profession needs most, which is the so-called main attribute, according to the profession you choose.

Then you can choose another attribute and add it to 16 through your remaining racial bonus. This attribute is best to be the secondary attribute of the profession.

For example, the most important primary attribute of a warrior is strength, and the secondary attribute is constitution.

Then you can allocate 17 and 16 points of attribute values ​​to strength and constitution respectively, so as to enhance your melee weapon attack bonus and health value, which is the basic quality required by a warrior.

The other attributes are not so important in comparison, and can be allocated at will according to your preferences, and intelligence can be said to be the most insignificant in the game.

Only for warriors.

Then you get a warrior attribute card, that is.

Strength: 17 (quantification of physical strength)

Constitution: 16 (quantification of endurance)

Agility: 13 (quantification of flexibility)

Intelligence: 8 (quantification of memory and thinking ability)

Perception: 12 (quantification of intuition and feeling ability)

Charm: 8 (quantification of personality, temperament and appearance)

This is not a normal character card. The attribute values ​​established like this can be said to be very extreme and extremely unbalanced, but this is still considered a point-adding style.

Its advantage is that the main attribute values ​​have reached the theoretical maximum that can be allocated, which is the favorite way of adding points for overpowered players.

Intelligence and charm can be said to be extremely low, and no attribute is allocated to these two items at all. Such low attributes are lower than the average level of humans according to the game, that is, mentally retarded and ugly.

And this way of adding points is also jokingly called the 8-intelligence 8-charm extreme warrior style.

The disadvantage is that this way of adding points will result in a negative penalty when engaging in tests related to intelligence and charm.

But it doesn't matter. In the game, you can recruit different teammates to make up for your disadvantages in certain aspects. After all, this is a team adventure game.

Although all characters are controlled by you.

Therefore, warriors do not need intelligence and charm, after all, these two attributes do not improve the combat effectiveness of this profession.

However, this way of adding points looks awkward and not very good-looking, and lacks a sense of substitution because it is too extreme. Although it is really cool to add attribute values ​​to the extreme, there will be various disadvantages when interacting with NPCs or exploring some hidden traps and decrypting ruins when running around. It is not the way Liu Angsheng likes to add points.

And if you choose this variant bloodline.

"Even with this stupid setting that doubles the attribute value after 13 points, my basic attribute value can add 4 attributes to the extreme value of 16 points! Add 4 points of racial attributes, which means that I can add the main and secondary attributes to the highest 18 in the early stage! I am only 2 points away from the mortal limit of 20 attributes!"

"As long as I level up a few times in the game! I can directly reach the legendary legendary attribute, which is too powerful!"

Although there is no setting for legendary attributes in this game, there is such a concept in its official background universe. I don’t know if this thing will be added in this update.

By the way, let me introduce the role of attribute values ​​in [the game].

In this game, 10 attributes are used as a basic dividing line.

Those with all these attributes at 9, 10 or 11 can be regarded as ordinary and untrained normal humanoid creatures. Most people are around 10 points. If they are a little higher or lower, it can be called the difference between individuals.

But once the attribute value exceeds 11 and reaches 12, a qualitative change will occur. At that time, you will have a 1-point bonus in any appraisal related to this attribute. This qualitative change will only be obtained when any of your attributes reaches an even number, that is, for every 2 points of the attribute increase, you will get another 1 point of related bonus.

For example, strength, 12 points of strength plus a related bonus, 14 points of strength plus 2 points of related bonus, and so on. Through the career panel, the maximum strength can reach 20 points (there are other ways to increase attributes, but you need to experience it in the game).

If your attribute is less than 9 points, you will get a 1-point deduction, which will make you subtract 1 point from any related judgment related to the attribute, no matter what the amount is.

For example, intelligence, when you have 9, 10 or 11 points, there is no increase or decrease, but once you fall below 9 points and reach 8 points, you will get a point of deduction, which is the legendary mentally retarded 8-intelligence warrior.

"But games are games after all, and this 1 point of bonus or deduction is not very effective. In the game, there are many spells and equipment combinations that are much stronger than simply stacking attribute values."

"Besides, the attribute values ​​of this game have an upper limit, that is, the so-called 20 points are the limit for mortals. Above that is the realm of monsters, demons, and gods. Only a very few professions can break through this limit. Instead of caring about basic attributes, it is better to knock a bottle of medicine. Thinking about it this way, it is understandable to give so many attribute points."

"However, when there is no good equipment in the early stage, the bonus judgment brought by these basic attributes is still very useful. The most important thing is that it gives too many attribute values! The panel added in this way must be very good-looking!"

"Okay, I've decided. I'm going to choose the variant race of the tiefling! I want to take off!"

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