Genius Game Planning
Chapter 294 Corporate Annual Report
Chapter 294 Corporate Annual Report
It's the end of the year, especially after December, and the new year is coming.
Many companies publish their annual corporate reports.
In the past two years, Liu Neng has not done relevant annual reports, and there are some reasons.For example, in the first year, the company only had Yan Xuefeng as the financial director, and the scale was too small. The only game released was "Happy Farm". "Three Kingdoms Killing OL" is released around the time of New Year's Day.
There is no point in making an annual report at all, and no game company takes the Venus at that time seriously.
This year, Liu Neng made a small amount of money; Wanqu Technology, Peacock Media, and Lanxing Studio Group, a branch of Wanqu Technology in Guanghua City, have already gained considerable reputation in the industry.Publishing the annual report can be said to be a matter of course.
Moreover, some people in Yan Xuefeng also think that this annual report is indeed a good achievement worth explaining.
The annual report is mainly divided into three parts: game and unity engine service business; live broadcast business; myth mobile phone system related business.
But there are a few other investments that are grouped under the "Other" category.This includes a lot of income and expenditure, such as e-sports business, such as the profit and expenditure of overseas Riot belonging to the parent company; for example, the investment expenditure of the mainframe business that has been invested but does not know when it will be delivered; another example , the continuous income from cooperating with Feiliu Chuangyu to develop a mobile game...
The reading of these annual reports is actually very clear, with expenditures and profits calculated item by item.
The "Happy Series" SNS social web games have brought continuous revenue, with a total revenue of 2615 million yuan this year;
"Three Kingdoms Killing OL" has a total income of 23685 million yuan this year; "Three Kingdoms Killing" physical card income is 1228 million yuan per month; related competitive sports expenses are about 395 million yuan;
The income of "Spore" is 783 million yuan; the income of "Spore: Galaxy Adventure" is 5688 million yuan;
"Cat Travel Notes" earned 1281 million yuan; "Dangtantang" earned 965 million yuan; "Three Kingdoms" earned 2315 million yuan; "Siege the City" earned 4519 million yuan;
"Swordsman Love · Stand-alone Edition" earned 15628 million yuan;
"Cok: Clash of Kings" has a global income of 54339 million yuan;
"National Airplane Wars" earned 9801 million yuan; "Everyday Cool Run" earned 6649 million yuan; "Everyday Love Elimination" earned 3849 million yuan;
The global sales revenue of "Famine" is 49563 million yuan;
The global sales revenue of "Minecraft" is 12576 million yuan;
"DotA" income 〇, plus the licensing fee and the holding of e-sports events, the expenditure exceeded 1867 million yuan;
These are the main income and expenses associated with the current game, but server expenses are removed.The annual server expenditure is about 8000 million yuan, less than [-] million yuan.
The revenue of the live broadcast business is about 5.4 million, but the expenditure is quite terrifying, a full 7.2 million; but the number of users has grown to more than 9000 million, and the value of users is very high in the eyes of investment institutions;
Joy.com has still not achieved profitability, but its losses are narrowing; because of its access to live broadcast business and a large number of public homepages, its membership value will be relatively high, coupled with the continued profitability of its web game business, they will This year it only lost about [-] million, which also included the business expenses for the acquisition of "Laoyou.com"; in the following year, Joy.com is highly likely to make a profit as a whole;
Unity business revenue is about 3.8 million, which has achieved extremely impressive results.The revenue of more than 3 million and close to 120 million comes from about [-] million small and medium-sized game studios and game companies;
The game platform Steam has connected more than 30 games, and its income has grown steadily. The 8.3% share ratio has allowed Liu Neng to make a lot of money, achieving a profit of [-] million yuan, which can be said to be the most profitable under the current game business business; of course, in the coming year, it is just a matter of going with the flow to surpass its own game revenue;
The myth operating system has activated more than 7000 million game devices. In just half a year, more than 5.3 programs and games have been introduced to the myth store, and the company has earned more than 3 million yuan in revenue; but The initial investment is also quite scary, more than [-] million yuan, and it needs to spend millions of yuan every month just to support a huge team of software engineers; of course, the profits brought are also quite considerable;
"My name is MTol", which was jointly released in December, brought Liu Neng an income of more than 12 million yuan, which is only one month's income.
According to statistics, this year, Liu Neng's companies have made a total profit of nearly 40 billion yuan in revenue, and their expenditures have exceeded 25 billion yuan.
He handed over a report card that shocked the industry.
Before that, most of the media and industry insiders used guesswork to estimate how much money Liu Neng made.
It wasn't until I saw this corporate annual report that I took a breath of air.
Although in the eyes of many giants, this is a small amount of money.After all, many bigwigs in the business world regard "earning him [-] million" as a small goal.
But for the game industry, this young man who has formed an army and risen in just two years is simply too shocking for the industry.
Moreover, quite a few of his games are stand-alone games with a buyout system.This means that its profit level is not particularly high; but anyone who is familiar with Liu Neng and his games knows that if she is willing to do it, she can definitely make at least three popular "free-to-play" games, and then charge "big money" through props. Collect money."
After all, he has successfully shown his muscles through just a few web games.The profitability of those web games is even crazier than that of some client games.
And this report also shows that the overall profit level of mobile games is absolutely terrifying. After half a year of release, it was only launched on the ibos platform in the first few months, and it was not launched on the myth platform until September. The revenue of Clash of Kings was nearly 9 million, which absolutely shocked the industry; several other casual games also showed strong profitability. You must know that casual games have always been considered unprofitable.
This has also stimulated many game manufacturers to start allin mobile games.
When Liu Neng released the annual report and the industry was shocked, these employees of his company were still worrying about happiness and weighing money and dinner, which is more important...
…………
January 1, the day before the new year.
The Lijing Lakeside Plaza in Guanghua City and the Idea Pumping Station in Shanghai both held their company's annual meeting on this day.
This year's annual meeting, everyone is obviously very beaming.After all, the company has always been very generous, especially when it comes to bonuses and employee benefits, it never disappoints.
Of course, if you can have less frequent dinners, everyone may be happier.
And everyone has seen the company's annual report this year. The operating income exceeded 40 billion, and the net profit exceeded 15 billion, although it is incomparable compared with those big companies.But they believe that the boss will definitely not let them down at this year's annual meeting...
(End of this chapter)
It's the end of the year, especially after December, and the new year is coming.
Many companies publish their annual corporate reports.
In the past two years, Liu Neng has not done relevant annual reports, and there are some reasons.For example, in the first year, the company only had Yan Xuefeng as the financial director, and the scale was too small. The only game released was "Happy Farm". "Three Kingdoms Killing OL" is released around the time of New Year's Day.
There is no point in making an annual report at all, and no game company takes the Venus at that time seriously.
This year, Liu Neng made a small amount of money; Wanqu Technology, Peacock Media, and Lanxing Studio Group, a branch of Wanqu Technology in Guanghua City, have already gained considerable reputation in the industry.Publishing the annual report can be said to be a matter of course.
Moreover, some people in Yan Xuefeng also think that this annual report is indeed a good achievement worth explaining.
The annual report is mainly divided into three parts: game and unity engine service business; live broadcast business; myth mobile phone system related business.
But there are a few other investments that are grouped under the "Other" category.This includes a lot of income and expenditure, such as e-sports business, such as the profit and expenditure of overseas Riot belonging to the parent company; for example, the investment expenditure of the mainframe business that has been invested but does not know when it will be delivered; another example , the continuous income from cooperating with Feiliu Chuangyu to develop a mobile game...
The reading of these annual reports is actually very clear, with expenditures and profits calculated item by item.
The "Happy Series" SNS social web games have brought continuous revenue, with a total revenue of 2615 million yuan this year;
"Three Kingdoms Killing OL" has a total income of 23685 million yuan this year; "Three Kingdoms Killing" physical card income is 1228 million yuan per month; related competitive sports expenses are about 395 million yuan;
The income of "Spore" is 783 million yuan; the income of "Spore: Galaxy Adventure" is 5688 million yuan;
"Cat Travel Notes" earned 1281 million yuan; "Dangtantang" earned 965 million yuan; "Three Kingdoms" earned 2315 million yuan; "Siege the City" earned 4519 million yuan;
"Swordsman Love · Stand-alone Edition" earned 15628 million yuan;
"Cok: Clash of Kings" has a global income of 54339 million yuan;
"National Airplane Wars" earned 9801 million yuan; "Everyday Cool Run" earned 6649 million yuan; "Everyday Love Elimination" earned 3849 million yuan;
The global sales revenue of "Famine" is 49563 million yuan;
The global sales revenue of "Minecraft" is 12576 million yuan;
"DotA" income 〇, plus the licensing fee and the holding of e-sports events, the expenditure exceeded 1867 million yuan;
These are the main income and expenses associated with the current game, but server expenses are removed.The annual server expenditure is about 8000 million yuan, less than [-] million yuan.
The revenue of the live broadcast business is about 5.4 million, but the expenditure is quite terrifying, a full 7.2 million; but the number of users has grown to more than 9000 million, and the value of users is very high in the eyes of investment institutions;
Joy.com has still not achieved profitability, but its losses are narrowing; because of its access to live broadcast business and a large number of public homepages, its membership value will be relatively high, coupled with the continued profitability of its web game business, they will This year it only lost about [-] million, which also included the business expenses for the acquisition of "Laoyou.com"; in the following year, Joy.com is highly likely to make a profit as a whole;
Unity business revenue is about 3.8 million, which has achieved extremely impressive results.The revenue of more than 3 million and close to 120 million comes from about [-] million small and medium-sized game studios and game companies;
The game platform Steam has connected more than 30 games, and its income has grown steadily. The 8.3% share ratio has allowed Liu Neng to make a lot of money, achieving a profit of [-] million yuan, which can be said to be the most profitable under the current game business business; of course, in the coming year, it is just a matter of going with the flow to surpass its own game revenue;
The myth operating system has activated more than 7000 million game devices. In just half a year, more than 5.3 programs and games have been introduced to the myth store, and the company has earned more than 3 million yuan in revenue; but The initial investment is also quite scary, more than [-] million yuan, and it needs to spend millions of yuan every month just to support a huge team of software engineers; of course, the profits brought are also quite considerable;
"My name is MTol", which was jointly released in December, brought Liu Neng an income of more than 12 million yuan, which is only one month's income.
According to statistics, this year, Liu Neng's companies have made a total profit of nearly 40 billion yuan in revenue, and their expenditures have exceeded 25 billion yuan.
He handed over a report card that shocked the industry.
Before that, most of the media and industry insiders used guesswork to estimate how much money Liu Neng made.
It wasn't until I saw this corporate annual report that I took a breath of air.
Although in the eyes of many giants, this is a small amount of money.After all, many bigwigs in the business world regard "earning him [-] million" as a small goal.
But for the game industry, this young man who has formed an army and risen in just two years is simply too shocking for the industry.
Moreover, quite a few of his games are stand-alone games with a buyout system.This means that its profit level is not particularly high; but anyone who is familiar with Liu Neng and his games knows that if she is willing to do it, she can definitely make at least three popular "free-to-play" games, and then charge "big money" through props. Collect money."
After all, he has successfully shown his muscles through just a few web games.The profitability of those web games is even crazier than that of some client games.
And this report also shows that the overall profit level of mobile games is absolutely terrifying. After half a year of release, it was only launched on the ibos platform in the first few months, and it was not launched on the myth platform until September. The revenue of Clash of Kings was nearly 9 million, which absolutely shocked the industry; several other casual games also showed strong profitability. You must know that casual games have always been considered unprofitable.
This has also stimulated many game manufacturers to start allin mobile games.
When Liu Neng released the annual report and the industry was shocked, these employees of his company were still worrying about happiness and weighing money and dinner, which is more important...
…………
January 1, the day before the new year.
The Lijing Lakeside Plaza in Guanghua City and the Idea Pumping Station in Shanghai both held their company's annual meeting on this day.
This year's annual meeting, everyone is obviously very beaming.After all, the company has always been very generous, especially when it comes to bonuses and employee benefits, it never disappoints.
Of course, if you can have less frequent dinners, everyone may be happier.
And everyone has seen the company's annual report this year. The operating income exceeded 40 billion, and the net profit exceeded 15 billion, although it is incomparable compared with those big companies.But they believe that the boss will definitely not let them down at this year's annual meeting...
(End of this chapter)
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