pinnacle game producer
Chapter 334 As expected of the boss!
Chapter 334 As expected of the boss!
After sorting out the plot, Wang Jian spent some time sorting it out, and then called a meeting of tool people.
"We are going to make an action game this time, called "Sekiro: Shadows Die Twice", the kind that can jump up and down."
Wang Jian looked around and introduced: "Let me tell you first, this game is a little different from the current mainstream games..."
Originally, when they heard that an action game was going to be made, the planners were a little excited, but after listening to it, their faces gradually changed, revealing a look of confusion.
Fixed maps and enemies?
Fragmented narrative?
Super difficult enemy?
This is not a little different from the mainstream, this is completely contrary!
After briefly talking about the characteristics of soul games, Wang Jian planned to raise his hand immediately and asked: "Boss, fixed maps and enemies, won't it feel very repetitive to fight like this? The fun has been reduced a lot."
Another leg hair planner agreed: "And if the entire map is fixed, it takes too much energy to design!"
Other plans also nodded.
Why are roguelike games so popular now?
It is because of the randomness and uncertainty of the game!
Every time you encounter random enemies, random events, and random map paths, there will never be exactly the same game experience in two games, so that players can keep fresh and keep playing.
Completely fixed maps and enemies, only seen in the oldest batch of games.
Enemies in most games are randomly generated now, and there are also scenes like underground mazes. The terrain is also randomly generated. In addition to giving players a sense of freshness when playing repeatedly, another consideration is to reduce the development cycle of the game. and cost.
The relevant technologies of smart hosts are very mature and can be of great help.As long as the environment and variables are preset, a hundred maps can be randomly generated without taking a breather, which can save designers a lot of time and energy.
If you want to design a fixed map, the smart host can still play a supporting role, but it is not so important.
Wang Jian smiled: "Not only is the map fixed, but the map of the entire game is connected, well, except for some special scenes."
The planners were dumbfounded, how could they do this!
Generally, different areas of the game are independent. For example, if you enter a store from a small town, the scene will switch to the inside of the store.
The entire map is connected, so it needs to be designed like a real world, and the various areas need to be harmoniously connected and have a natural transition. This is too difficult!
Wang Jian explained: "The background of the game "Sekiro" is the Warring States Period of the Sakura Kingdom, and the protagonist is a ninja. Just think about it, he walks on the city wall, throws his claws when there is no way ahead, and swings quickly. After arriving at another building, continue to swing, swing to the bottom of the canyon, swing to the edge of the waterfall, this kind of joy of flying over the eaves and walls, from the end of the world to the cape, can only be achieved by a coherent large map?"
When the planners heard it, they were thoughtful, and they seemed to be very happy!
Wang Jian said again: "The fixed map, in addition to designing the position of the hook and claw to make the characters swing more happily, can also facilitate assassination, or you can take a detour if you don't want to get entangled with monsters, and provide players with some different strategies. This degree of freedom is not available in general games. It is precisely because a part of freedom is sacrificed that greater freedom is gained.”
The planners felt that it really made sense, but they still frowned.
This is to make the game unique, but the workload is quite large and the difficulty is also very high.
Wang Jian has a plan in mind, don't look at all these plans now frowning, looking like they don't know how to do it well, with Heizi's hand-made skills, it's much easier to design, and he will also take some photos for the employees The experience book of map making allows them to quickly grasp the essentials.
A big-faced planner asked again: "Boss, I understand the fixed map, but regarding the difficulty of the game, a mob can take away the player with three knives, isn't it too unfriendly?"
Everyone started to discuss: "That's right, not to mention that players with disabled hands won't be able to play at all. Most ordinary players will find it hard to accept, right? There's no mob who just left the house that can't beat them..."
"I know that there are some masochistic players who especially like to play high-difficulty games, but such players are still a minority."
"Even if the game is a good game, only a few masters can enjoy it, and ordinary players can only be abused if they buy the game. Will they feel insulted? This game will definitely receive a lot of bad reviews, right?"
"I'm also a little worried."
"For the sake of the sales of the game, I think we can add a few more difficulties, such as casual difficulty, normal difficulty, challenge difficulty, and hell difficulty. Monsters on casual difficulty will die if they are hit casually. Players can look around the scenery; and the boss said , the mob who just went out can kill the player with three swords, it must be hell difficulty, suitable for players who like to be abused."
"Or it's okay to increase the difficulty of each week."
Wang Jian just watched the employees discussing, smiled and said nothing.
Bai Liao also thought that the difficulty was unreasonable, but he subconsciously glanced at Wang Jian, and was startled by the mysterious smile on the corner of his mouth.
The little monster hacked the player three times, in the eyes of the boss, it was a natural difficulty!
But what is the purpose of this design?
Bai Liao's brain was spinning rapidly, as if he suddenly thought of something, his expression was unpredictable.
"I see……"
When he looked at Wang Jian again, only the admiration of Gao Shan Yang Zhi remained in his eyes.
As expected of the boss!The realm is really too high!
He looked at the planners who were discussing lively, and shook his head immediately, it seemed that no one except him could understand the deep meaning of the boss.The boss doesn't say anything on the surface, but he should be a little disappointed in his heart!
So Baili Ao said in a deep voice: "The difficulty of the game cannot be changed!"
Oh?
Wang Jian glanced at Baili Ao in surprise, this kid understands it very well!
Bai Liao said seriously: "Think about it, everyone, was the previous game difficult? Did we have the same fun?
And the current games, in order to cater to most players, are they getting simpler and simpler?Even most of them can be said to be 'casual games'.
The difficulty of "Sekiro" is not simply to embarrass the player, but to allow the player to concentrate and make progress in the difficulties. This is the main fun of this game.If the player can't beat it, give them an easy mode, which is actually not respect, but a kind of pity.
Not setting a simple difficulty actually represents an uncompromising attitude!This is not just a question of difficulty, but also a question of wanting to change the current game environment, inspiring players to reflect, is it right to blindly ask the game to tolerate themselves?It also makes the game makers reflect on whether they should blindly obey the players? "
The planners suddenly realized!
"So that's the case, I didn't expect a difficulty to have such a profound intention!"
"The realm of the boss is really high!"
Wang Jian's head was full of question marks:? ? ?
What I said earlier is quite in place, but why did I inexplicably turn to change the game environment later, so that players and producers have to reflect on it?
He just wants to bring happiness to the players!
(End of this chapter)
After sorting out the plot, Wang Jian spent some time sorting it out, and then called a meeting of tool people.
"We are going to make an action game this time, called "Sekiro: Shadows Die Twice", the kind that can jump up and down."
Wang Jian looked around and introduced: "Let me tell you first, this game is a little different from the current mainstream games..."
Originally, when they heard that an action game was going to be made, the planners were a little excited, but after listening to it, their faces gradually changed, revealing a look of confusion.
Fixed maps and enemies?
Fragmented narrative?
Super difficult enemy?
This is not a little different from the mainstream, this is completely contrary!
After briefly talking about the characteristics of soul games, Wang Jian planned to raise his hand immediately and asked: "Boss, fixed maps and enemies, won't it feel very repetitive to fight like this? The fun has been reduced a lot."
Another leg hair planner agreed: "And if the entire map is fixed, it takes too much energy to design!"
Other plans also nodded.
Why are roguelike games so popular now?
It is because of the randomness and uncertainty of the game!
Every time you encounter random enemies, random events, and random map paths, there will never be exactly the same game experience in two games, so that players can keep fresh and keep playing.
Completely fixed maps and enemies, only seen in the oldest batch of games.
Enemies in most games are randomly generated now, and there are also scenes like underground mazes. The terrain is also randomly generated. In addition to giving players a sense of freshness when playing repeatedly, another consideration is to reduce the development cycle of the game. and cost.
The relevant technologies of smart hosts are very mature and can be of great help.As long as the environment and variables are preset, a hundred maps can be randomly generated without taking a breather, which can save designers a lot of time and energy.
If you want to design a fixed map, the smart host can still play a supporting role, but it is not so important.
Wang Jian smiled: "Not only is the map fixed, but the map of the entire game is connected, well, except for some special scenes."
The planners were dumbfounded, how could they do this!
Generally, different areas of the game are independent. For example, if you enter a store from a small town, the scene will switch to the inside of the store.
The entire map is connected, so it needs to be designed like a real world, and the various areas need to be harmoniously connected and have a natural transition. This is too difficult!
Wang Jian explained: "The background of the game "Sekiro" is the Warring States Period of the Sakura Kingdom, and the protagonist is a ninja. Just think about it, he walks on the city wall, throws his claws when there is no way ahead, and swings quickly. After arriving at another building, continue to swing, swing to the bottom of the canyon, swing to the edge of the waterfall, this kind of joy of flying over the eaves and walls, from the end of the world to the cape, can only be achieved by a coherent large map?"
When the planners heard it, they were thoughtful, and they seemed to be very happy!
Wang Jian said again: "The fixed map, in addition to designing the position of the hook and claw to make the characters swing more happily, can also facilitate assassination, or you can take a detour if you don't want to get entangled with monsters, and provide players with some different strategies. This degree of freedom is not available in general games. It is precisely because a part of freedom is sacrificed that greater freedom is gained.”
The planners felt that it really made sense, but they still frowned.
This is to make the game unique, but the workload is quite large and the difficulty is also very high.
Wang Jian has a plan in mind, don't look at all these plans now frowning, looking like they don't know how to do it well, with Heizi's hand-made skills, it's much easier to design, and he will also take some photos for the employees The experience book of map making allows them to quickly grasp the essentials.
A big-faced planner asked again: "Boss, I understand the fixed map, but regarding the difficulty of the game, a mob can take away the player with three knives, isn't it too unfriendly?"
Everyone started to discuss: "That's right, not to mention that players with disabled hands won't be able to play at all. Most ordinary players will find it hard to accept, right? There's no mob who just left the house that can't beat them..."
"I know that there are some masochistic players who especially like to play high-difficulty games, but such players are still a minority."
"Even if the game is a good game, only a few masters can enjoy it, and ordinary players can only be abused if they buy the game. Will they feel insulted? This game will definitely receive a lot of bad reviews, right?"
"I'm also a little worried."
"For the sake of the sales of the game, I think we can add a few more difficulties, such as casual difficulty, normal difficulty, challenge difficulty, and hell difficulty. Monsters on casual difficulty will die if they are hit casually. Players can look around the scenery; and the boss said , the mob who just went out can kill the player with three swords, it must be hell difficulty, suitable for players who like to be abused."
"Or it's okay to increase the difficulty of each week."
Wang Jian just watched the employees discussing, smiled and said nothing.
Bai Liao also thought that the difficulty was unreasonable, but he subconsciously glanced at Wang Jian, and was startled by the mysterious smile on the corner of his mouth.
The little monster hacked the player three times, in the eyes of the boss, it was a natural difficulty!
But what is the purpose of this design?
Bai Liao's brain was spinning rapidly, as if he suddenly thought of something, his expression was unpredictable.
"I see……"
When he looked at Wang Jian again, only the admiration of Gao Shan Yang Zhi remained in his eyes.
As expected of the boss!The realm is really too high!
He looked at the planners who were discussing lively, and shook his head immediately, it seemed that no one except him could understand the deep meaning of the boss.The boss doesn't say anything on the surface, but he should be a little disappointed in his heart!
So Baili Ao said in a deep voice: "The difficulty of the game cannot be changed!"
Oh?
Wang Jian glanced at Baili Ao in surprise, this kid understands it very well!
Bai Liao said seriously: "Think about it, everyone, was the previous game difficult? Did we have the same fun?
And the current games, in order to cater to most players, are they getting simpler and simpler?Even most of them can be said to be 'casual games'.
The difficulty of "Sekiro" is not simply to embarrass the player, but to allow the player to concentrate and make progress in the difficulties. This is the main fun of this game.If the player can't beat it, give them an easy mode, which is actually not respect, but a kind of pity.
Not setting a simple difficulty actually represents an uncompromising attitude!This is not just a question of difficulty, but also a question of wanting to change the current game environment, inspiring players to reflect, is it right to blindly ask the game to tolerate themselves?It also makes the game makers reflect on whether they should blindly obey the players? "
The planners suddenly realized!
"So that's the case, I didn't expect a difficulty to have such a profound intention!"
"The realm of the boss is really high!"
Wang Jian's head was full of question marks:? ? ?
What I said earlier is quite in place, but why did I inexplicably turn to change the game environment later, so that players and producers have to reflect on it?
He just wants to bring happiness to the players!
(End of this chapter)
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