Douluo's full-time soul master

Chapter 177 Setting: Worth Nidie

Chapter 177 Setting: Worth Nidie

Backstory: A species endemic to the Worth Islands, the Worthyne butterfly, is on the verge of extinction.Who will save them?
Name: Bailixia
Trait: Vosneidi (figurative trait)

Distribution of traits: a total of twelve nodes, nine small and three major.

Trait Positioning: Aggressive
Trait element attributes: wood, light, wild.

Trait Main Attribute: Intelligence.

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Trait mastery effect: Charming Night Butterfly Dance: Whenever you receive five damages, the next damage you receive will be dispelled and converted into your spell power for five seconds.During the duration, this effect will no longer trigger.

The amount of spell power converted is based on the percentage of your total health that was avoided from that damage.

比如,你的生命值总量是5000,被规避的那次伤害量是250,则会给你提供(250/5000*100%=5%)的法术强度加成。

每20点精通属性提高1%的转化率。2000点精通属性提高100%转化率。此时就是[250/5000*(100%+100%)=10%]的法术强度加成。

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Recommended sub-attribute priority: Mastery > Crit > Versatility > Haste.

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Restricted weapons: None.

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Shared cooldown: 1 seconds.

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The first node skill: Neon Trajectory: Bailixia pre-casts the spell for two seconds, swings her right arm, and launches an energy-shaped Voss neon butterfly, which launches in one direction and applies neon to the first enemy it touches The imprint, the neon imprint lasts for six seconds.The trajectory that Vosnedi flew before touching the enemy will be kept for ten seconds.Any enemy passing through this trajectory will take a small amount of damage.The same enemy can only take damage from Neon Trail once every five seconds.

No special cooling.

Consumes 5% of mana.

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The second node skill: Voss Poisonous: Bailixia pre-casts the spell for one second, detonating all the neon marks, causing a medium amount of poison damage, and a small amount of poison damage every second for 5 seconds.

No special cooling.

Consumes 5% of mana.

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The third node skill: Neon Trapper: Bailixia pre-casts the spell for one second, creating a trap that lasts up to five days.Immediately upon contact, the enemy takes moderate physical damage and is inflicted with a Neon Mark.At the same time, the enemy's location will be exposed to Bailixia's spiritual sea.

Special Cooldown: 20 seconds.But at the same time, there can only be at most 5 traps from Bailixia in the world.

Does not cost mana.

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The fourth node (big node) skill: Worth's art: Bai Lixia causes an enemy to be damaged at the cost of her own damage.Bailixia guides for a second.In this second, she will continuously attack herself six times, of which the first five are small damage, and the sixth is medium damage.The damage taken by the enemy is double that of Bailixia.

Special Cooldown: 90 seconds.

Consumes 20% mana.

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The fifth node skill: the way of mastery: Bailixia immediately increases her mastery by 10%.

Special Cooldown: 15 seconds.And this skill does not take up shared cooling.

Consumes 10% mana.

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The sixth node skill: Poisonous Death: Bailixia pre-casts the spell for 15 seconds, and applies a poisonous effect lasting [-] seconds to an enemy.Deals a small amount of damage per second.If the enemy moves, it will take additional damage.The faster you move, the higher the damage bonus.

Special Cooldown: 24 seconds.

Consumes 10% mana.

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Seventh node skill: Return to the cocoon: Bailixia immediately summons a big cocoon to protect herself, which lasts up to 8 seconds.She can cancel early.While in the cocoon, she cannot move, attack, or use abilities, but she is also immune to any damage or debuffs.While in the cocoon, she will regenerate 5% of her health and mana per second.

Special Cooldown: 80 seconds.

Does not cost mana.

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The eighth node skill: Neon Heart: Bailixia immediately applies the Neon Heart effect to all nearby friendly forces.This effect causes their next high-damage skill to leave a poisonous wound that lasts five seconds.The amount of poison damage is 20% of the high damage.This value is also affected by Bailixia's mastery bonus.

Special Cooldown: 120 seconds.

Consumes 20% mana.

(big node)

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Ninth Node Skill: Sense of Security for Endangered Animals (Passive): Every time there is a friendly Yingjie with similar strength near Bailixia, she can get a layer of 5% damage reduction effect.Up to 30%.

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Tenth node skill: dance expertise (passive): Bailixia's speed of learning dance has a significant advantage compared to normal people.This skill itself will also bring her three exclusive dances, with their own soundtrack.

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No.11 node skill: neon powder output (passive): Bailixia can produce 100 grams of neon powder per day.This is an alchemy raw material.

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No.12 node (big node) skill: Neon attunement: Bailixia can attune a standard unit of silk into a neon magic weave cloth.This is an extremely rare raw material for making advanced cloth armor equipment.

Special Cooldown: 7 day.

Consumes 100% of mana.

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Name: (tentative).

Body element attribute: water.

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Traits: Water. (11-node type, a total of eight small nodes, four large nodes, the large nodes are distributed in the fourth, eighth, No.12, No.[-])

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Trait positioning: auxiliary type, aggressive type
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Trait element attribute: water.

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Trait Main Attribute: Intelligence.

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Trait Proficiency Attribute Effect: When using the blessing of water, an additional suspended water ball can be formed at its own position to store 1% of its own mana, which can be absorbed by enemies, friends or even itself.

Every 10 points of proficient attribute will provide 1% bonus to this water polo, up to 300%
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Recommended sub-attribute priority: Haste > Mastery > Critical Strike > Versatility
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Limited weapons: none
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Normal Attack Mode: Indirect.Controlling the shape, temperature and location of water requires soul power in addition to location.

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[Share cooldown for 1 second]

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The first node skill: Blessing of Water: Restore 10% mana to the designated target.

No special cooling.

Consumes two percent of mana.

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The second node skill: Snow Power: After forming snow, you can use this soul skill to {cause a lot of damage} or {recover 10% of mana and remove negative effects} to the designated target.

Special Cooldown: Five seconds.

Consumes 5.00% of mana.

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The third node skill: Humid environment: Restore the mana of (the current proportion of soul power × the humidity of the environment).

Special Cooldown: Eight seconds.

Does not cost mana.

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The fourth node (big node) skill: Guardian of Water: Pre-cast the spell for 5 seconds, condense the water into a film around the designated person, reflect 10% of the skill damage and effect to the opponent and resist this attack.Can be interrupted during precast.

Special Cooldown: 20 seconds.

Consumes 20.00% of mana.

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The fifth node skill: consumption reduction: general attack consumption is reduced by 60%.

Special Cooling: None.

Does not cost mana.

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The sixth node skill: Shengke enhancement: enhance wood ability by 50%, weaken fire ability by 25%.

Special Cooling: None.

Does not cost mana.

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Seventh node skill: Flowing water to clear the heart: Clear the negative effects of everyone within 5m around, and be immune to negative effects for the next 3 seconds, and at the same time enhance all aspects of their attributes by 50%.

Special Cooldown: Seven seconds.

Consumes seven percent of mana.

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The eighth node (big node) skill: tracking water energy: form penetrable boiling water (1% heat energy will be reduced after penetration), and quickly track the enemy.

Special Cooldown: 30 seconds.

Consumes 30.00% of mana.

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Ninth node skill: Essence of water: form the essence of water, which can penetrate the heroes of the excellent mode.

Special Cooldown: One day.

Consumes 50.00% of mana.

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Tenth node skill: Water of life: Forming water of life, even a single drop can restore all mana and injuries.

Special Cooling: Two days.

Consumes 70.00% of mana.

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No.11 node (big node) skill: Water of Destruction: Forms water of destruction, produces explosion, destroys all substances within 5 meters, and forms a temporary vacuum.

Special Cooling: Three days.

Consumes 80.00% of mana.

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No.12 node (big node) skill: mana extraction: if the opponent's strength does not exceed (your own level +2), you can extract 60% of the opponent's mana into a drop of water, and use it to match your own mana to kill (your own level +1) to another person.

Special cooling: four days.

Consumes 90.00% of mana.

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. . . . . .

It was still Yi Ci.

Yi Ci's third trait.

特质:灿阳仙灵(16节点型,12个小节点,4个大节点。大节点分布在第4、8、12、16)

Trait Positioning: Aggressive.

Trait Elemental Attributes: Fire, Light.

Trait Main Attribute: Intelligence.

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Trait Mastery Effect: Brilliant Sunshine: All of Yi Chi's damage from abilities with this trait will store a portion of that damage on the victim.

These stored damage amount is 20% of the damage amount of this time.

These stored damages remain on the victim in the form of a negative effect that cannot be dispelled for up to 20 seconds. When the time is up, they will explode, causing an amount equal to the stored damage to the victim and teammates around the victim. harm.This explosion damage will no longer count towards Bright Sun (no nesting dolls!).

The duration of this debuff is refreshed each time new damage is added.

When Yi Ci uses Wrath of the Golden Crow of the Sun on an enemy with this debuff, the stored damage will explode in advance.

The higher the percentage of the mastery attribute, the higher the damage stored by Bright Sun.

Every 20 mastery attributes provide a 1% increase for this stored damage.Up to 100% increase is provided.

即当精通属性为2000时,储存伤害量是该次伤害的40%(意思就是20%+20%*100%=40%)

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Recommended sub-attribute priority: Haste > Mastery > Versatility > Critical Strike.

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Restricted weapons: None.

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Shared cooldown: 1 seconds.

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The first node skill: Solar Missile: Yi Ci pre-casts the spell for one second, summoning three small solar missiles on the left, center and right in front of him, and then designate a point to launch them.The launch direction of each solar missile is determined by the line connecting their respective initial positions and the point designated by Yi Ci.Each Solar Missile deals a small amount of damage.If all three missiles hit the same enemy, each missile's damage is increased by 4/3.

No special cooling.

Consumes 5% of mana.

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The second node skill: Solar Sphere: Yi Ci immediately launches a fast-moving golden sphere with a circular belt (please automatically fill in Saturn) forward.The sphere travels up to 50 meters before disappearing.

During this process, the sphere will cause damage to enemies on the path it passes through.

The size and area of ​​influence of the sphere expands as the flying distance increases, and the damage increases accordingly.

When it is first launched, it may only cause a small amount of damage, but when it flies to the end, the damage is already huge.

Special Cooldown: 12 seconds.

Consumes 10% of mana.

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The third node skill: Descendants of Canyang (Passive): All your fire attribute and light attribute skills come with a 10% crit rate.

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The fourth node (big node) skill: Brilliant Sun Repelling Wave: Yi Ci selects a circular area, immediately knocks back all enemies in the area, and causes them a small amount of damage.

The knockback direction of each enemy is the direction of the line from the center of the area to the current position of the enemy.

Special Cooldown: 30 seconds.

Consumes 15% of mana.

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The fifth node skill: Wrath of the Golden Crow of the Sun: Yi Ci immediately selects an enemy to deal a small amount of damage, and after a second, the proficient effect will be detonated Brilliant Sunshine.If this skill is a critical hit, then the Brilliant Sunshine detonated by this skill will also be a critical hit.

This skill itself has a 10% crit rate.

Special Cooldown: 8 seconds.

Consumes 8% mana.

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Sixth node skill: Powerful Pyroblast: Yi Ci locks on to an enemy, pre-casts the spell for 4 seconds, and fires a slow-flying, big fireball the size of a bathtub at it.After hitting, deal damage equivalent to 35% of Yi Ci's total HP.

This skill cannot crit.

Special Cooldown: 20 seconds.

Mana Cost: 20%.

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Seventh Node Skill: Like a Little Sun (Passive): For every friendly army (excluding herself) of comparable strength near Yi Ci within a radius of 50 meters, her spell power will increase by 5%, up to 20%.Her allies get half the buff.

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The eighth node (big node) skill: Burn my little sun: Yi Ci puts herself into a burning state, which lasts for 10 seconds.While in this state, all her abilities from this trait have a [-]% crit chance.At the same time, her normal critical strike rate attribute is converted into an equal percentage of the mastery attribute.

Special Cooldown: 120 seconds.

Does not cost mana.

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Ninth node skill: Sunshine Disintegration Ray: Yi Ci guides and casts a spell for 3 seconds. During these 50 seconds, use a [-]-meter-long solar energy ray to continuously damage the enemies passed by the ray.The damage frequency of the ray is five times per second, each time causing a small amount of damage.

While channeling, Yi Chi cannot move, but can change direction.Yici can take the initiative to cancel the guidance.

Special Cooldown: 20 seconds.

Drains 4% of mana per second.

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The tenth node skill: Brilliant Sunshine: Yi Ci selects a location that is relatively close (the maximum distance is no more than 10 meters. The general flash is farther away, at least 25 meters), and immediately teleports to that location. At the same time, a small amount of damage is caused within a radius of 5 meters near the position.

Special Cooldown: 6 seconds.

Consumes 5% of mana.

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No.11 Node Skill: Harmony of Fire and Light (Passive): Yi Ci will recover 5% of his health after a successful critical strike.

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No.12 node (big node) skill: Brilliant Sun Soaring to the Sky: Yi Ci pre-casts the spell for five seconds, and then summons a huge golden sphere in the sky.The sphere will continue to cause damage to a large nearby range, and the damage will become higher and higher.But enemies in this area will be immune to control.If the enemy refuses to leave this range for a long time, it is basically the same as seeking death.

Special Cooldown: 180 seconds.

Consumes 30% mana.

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No.13 node skill: Create Orb of Bright Sun: Yi Ci precasts the spell for one second to create a Orb of Bright Sun.

Each Sun Orb lasts up to 3 days.

She can give the Sun Orb she creates to friendly personnel.

Each friendly person is limited to one at a time.

There can only be up to six Shining Sun Orbs made by Yi Ci in the world at the same time.When the upper limit is reached, Yi Ci will not be able to continue to manufacture.

While holding Orb of the Sun, health regeneration is increased by 10% and spell power is increased by 5%.

Consuming a Sun Orb instantly restores 50% health and grants a buff of 10% spell power for 25 seconds.

After eating the Orb of the Sun, you will no longer be able to hold the Orb of the Sun (except Yi Ci himself) within one day, and you cannot eat the second Orb of the Sun within three days.

Special Cooling: None.

Consumes 10% of mana.

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No.14 node skill: Void Spiritual Body: Yi Ci temporarily Voids the body to avoid all damage received.Ballistic abilities and objects will travel through her as if through air.But at this time she is also unable to do any action except move.Lasts 3 seconds.

Special Cooldown: 60 seconds.

Consumes 10% mana.

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No.15 node skill: Gem Transformation · Fire and Light Transformation: Yi Ci transforms a fire attribute gem into a light attribute gem of the same level, and vice versa.

Special Cooldown: 1 day.

Consumes 20% of mana.

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No.16 node (big node) skill: Make Sunshine Crystal: Yi Ci made a Sunshine Crystal.This is a raw material that can be used in various trade skills such as Enchanting, Engineering, Alchemy, Jewelcrafting, Inscription, etc.In the natural world, except for a few powerful and rare gem-type beasts with the suffix Brilliant Sun, there is basically no other way to produce Brilliant Sun crystals.Of course, even for the gem-type beasts mentioned above, the chances of producing Sunny Crystals are not very high.

Special Cooldown: 7 day.

Consumes 100% mana.

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(End of this chapter)

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