Douluo's full-time soul master

Chapter 176 Setting of 2 Soul Skills

Chapter 176 Two Sets of Soul Skill Settings
1. True form of ice:
Type: Ice active monomer auxiliary skills

Effect: Condensing invisible ice elements into tangible ice substances, this soul skill can increase the control over ice elements in a short period of time, and serves as the basis for other soul skills
Consumption: 1% of the upper limit of soul power

Time limit: no maximum limit

2. Prison of Ice
Type: Ice active single target control skill

Effect: A cage made of ice elements rises under the enemy's feet, which can trap the enemy. When the cage breaks, it will cause a small-scale ice group attack
Consumption: number of cages x 100 soul power
Time limit: Inversely proportional to the enemy's strength, ≥level 5 is invalid, but can cause a small-scale ice group attack
3. Frost Arrow
Type: Ice active single target control skill

Effect: Based on the first soul skill, condense an ice bow, store power for a short time and launch a pure energy arrow condensed by ice elements, the life forms that pass the arrow's flight path will temporarily weaken the movement speed, and the arrow will It will hit No.1 on the flight path. After hitting, it will greatly weaken the movement speed in a short time and cause a powerful ice attribute attack. This arrow cannot be damaged by any non-energy attack

Consumption: Consumption of the first soul skill (1% of the upper limit of soul power) + 10% of the upper limit of soul power

Time limit: none, charging time is 1 second

4. Ice Dance
Type: Ice active group control skills

Effect: Ice and snow fall within a radius of 5 meters centered on yourself. Life forms that come into contact with the ice and snow will greatly reduce their movement speed and five senses (except for the soul skill initiator). The movement speed of the initiator

Consumption: It is proportional to the increase of the range of the soul skill. The initial value is 10% of the upper limit of soul power, and the soul power consumption increases by 1% for every 2m thereafter

5. Ice Storm
Type: Ice active single target control skill

Effect: Gather a group of ice storm under the enemy's feet, knock the enemy into the air, and be affected by the power of ice for 3s (all attacks will be eroded by 30% of the power of ice)
Consumption: number of storms x 300 soul power
time limit: none

6. Chains of Ice
Type: Ice active single target control skill

Effect: Use ice elements to condense into a chain to restrain the enemy. During this period, the power of ice will be continuously injected into the enemy's body, and a total of 5 layers can be stacked. Each layer of power of ice will cause an explosion attack of ice attribute at the end of the skill and last for a short time. Reduce the movement speed by 10%, and reduce the speed of the enemy's soul power by 20% when bound by chains

Consumption: number of chains x 500 soul power, each additional 1s consumes an additional 100 soul power
Time limit: initial duration 5s
7. Ice Mama
Type: Ice active monomer auxiliary skills

Effect: Incarnate into an ice element, during which time it can appear in any form of ice element, doubles the control over ice element, increases the ice attribute attack by 10%-30%, and will cause a strong ice attribute to the whole field at the beginning and end of the skill attack

Consumption: soul skill user level x 10% x 500 soul power, after that, an additional 1 soul power will be consumed for every 1000 minute
8. Ice Dreamland
Type: Ice active single target control skill

Effect: Cover the enemy in an illusion, the longer you stay in the illusion, the higher the damage
Consumption: number of illusions x 1000 soul power
time limit: none

9. Frozen Miles
Type: Ice Active Group Domain Skill

Effect: Expand the field of ice, trap the enemy in it, weaken the movement speed of all life forms in the field by 30%, and treat the ice element in the field as positive infinite

Consumption: 50% of the upper limit of soul power

Time limit: Initially 1 minute, after that, every additional 1 minute will consume an additional 25% of the upper limit of soul power

. . . . . .

1. Demonic Whale Waves
Type: Water-type active monomer auxiliary skills

Effect: Under the effect of water element, the enemy's action will be slowed down by 30%. If the enemy is also of water attribute, the effect will be increased by 10% and the time limit will be increased by 1s with the powerful blood of the Abyss Demon Whale King.
Consumption: 1% of the upper limit of soul power
Time limit: lasts 3s
Restrictions: This soul skill cannot be superimposed with the same type of soul skill (including the reactivation of this soul skill)
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2. Demonic Whale Coercion
Type: Dark active group auxiliary skills

Effect: Relying on the powerful coercion of the Abyss Demon Whale King, the psychological pressure of all enemies will be increased invisibly, so that when all of them consume soul power, they will consume an additional 10%
Consumption: 10% of the upper limit of mental power
Time limit: last 1min
Cooling time: 5min
Restriction: If the enemy is of the ultimate fire/light attribute, it will consume an additional soul power to weaken the power by 5%-
3. Magic Whale Force Field
Type: Dark Active/Passive Single Target Defense Skill

Effect: Create a magic whale force field for yourself. External attacks will be weakened by 5-10% after passing through the magic whale force field. When the skill is activated, you will be invincible. After the force field disappears, you will passively add a speed increase that lasts for 3s 10%
Time limit: Decreases as the enemy's strength increases
Consumption: Active activation consumes 5% of the upper limit of soul power
Restrictions: This skill can trigger the passive effect when the spirit is possessed, and does not consume soul power. If it is triggered actively, it will consume additional energy
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4. Magic Whale Ice Array
Type: Ice passive group support skills

Effect: Create a formation with a radius of 5m centered on yourself. Enemies inside the formation will receive a 30% slow effect and 5% extra soul power consumption. After leaving the formation, a small-scale explosion will be created (active)
Consumption: No consumption if no active attack is made, active attack consumes up to 10% of soul power
Restriction: If the enemy is of the ultimate fire attribute, there will be no additional soul power consumption, and the slow effect will be weakened by 10%-
5. Guardian of the Demon Whale
Type: Ice active group defense skills

Effect: Lead all of your party to yourself and create a semicircular armor, which can greatly reduce ice attacks. After leaving a certain range of yourself, the armor disappears, and creates a weak ice attribute attack, which greatly weakens the enemy's movement speed and lasts 2s
Restriction: If the skill fails if you are 10m away from yourself, immediately create an ice attribute attack, if there is no enemy, increase the movement speed by 20% for 2s-
6. Demon Whale Requiem
Type: Ice/Dark dual system active group attack skills

Effect: Cause physical damage with ice elements and spiritual damage with dark elements. After the skill ends, all enemies' control over ice/dark elements will be weakened by 50% for 1min.
Restriction: If the enemy's mental power is higher than 10% of your maximum limit, the mental attack will be invalid, and the physical attack will be increased by 10%-
7. Abyss Demon Whale True Body
Type: Ice/Dark dual-system active single-target auxiliary skills

Effect: Incarnate as the Deep Sea Demon Whale King, increase the control over ice/dark elements by 50%, and cause a chaotic blinding attack with dark elements after the skill ends, during which all enemies will suffer mental attacks of varying magnitudes, lasting for 3s
Restriction: The duration of the real body is 3min-
8. Magic Whale Mirror
Type: Dark active single-target defense skills

Effect: Create a mirror from the underworld in front of yourself, during which you can rebound attacks (including but not limited to normal attacks, soul skills) by 10-30%
Restriction: The ghost mirror can reflect damage 5 times in total, and it will disappear automatically after the last use, and the attack damage received within 1 minute will increase by 10%-
9. Magic Whale Waters
Type: ice/dark active group domain skills

Effect: After the skill is activated, all enemies will be forcibly dragged into the field, and all allies can enter and exit freely. The ice/dark elements in the field are regarded as positive and infinite, and the soul power of all allies is slowly recovered, and all the soul power of the enemy is slowly consumed

Restrictions: Field lasts 1min-
10. Abyss Gazing
Type: Department of Philosophy Active group talent
Effect: <Philosopher Nietzsche said: When you stare into the abyss, the abyss is also staring at you> When fighting the enemy, the enemy will be slowly assimilated into a part of yourself
(End of this chapter)

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