players lead the world
Chapter 177 The Mysterious Key
Chapter 177 The Mysterious Key
"The bleeding must be stopped with a bandage. It would be too stupid to die from excessive bleeding in this save file... Hey, the sign over there seems to be selling medical supplies?"
Zhou Ze saw a dilapidated store not far away with a sign of "medicine" in English, his eyes lit up, and he manipulated the character to move there.
Cress will lose a bit of health every time he walks.
Enter the pharmacy.
Sure enough, there were a variety of bottles and jars inside, all of which were medicines that could not be named.
There are also two men with weapons standing in the store, they seem to be the bodyguards here, and there is a bald middle-aged man with glasses in front of the counter who is dispensing medicine, and it is the owner of this pharmacy at a glance.
"Oh, business is here. I can see that you need my medicine very much."
The bald middle-aged man showed a not-so-kind smile when he saw the injured Kress.
"It hurts a lot. How about some opium analgesics? Morphine injections? Or a gadget that can make you forget the pain?"
As he spoke, he took out a packet of white powder from the table and shook it in his hand.
Tsk, the pharmacy owner is really not a serious businessman.
These things he introduced are not pure painkillers, but drugs with strong addictive properties.
Speaking of morphine injections, the protagonist actually has them in the inventory, but now this injury should be tolerable for Kles, so it’s better not to waste precious medicines... Besides, relying on this kind of intravenous painkillers is not a good thing.
After the conversation with the pharmacy owner ends, the option box pops up.
[Option ①: Let me see what you are selling. 】
[Option ②: Give me a bandage. 】
Zhou Ze chose ② without any hesitation. The main line has not been settled yet, so he has no time to waste in this pharmacy.
Consume sixteen cigarettes as a reward for bandages.
After Kress hastily bandaged the wound, he finally stopped bleeding.
He seemed to have been scratched on his chest and abdomen, which did not affect his normal movements. His physical fitness far beyond that of ordinary people allowed him to even continue fighting after receiving a simple bandage, and his recovery speed was also far faster than that of ordinary people.
After leaving the drugstore, he went straight to the location of the dream clue. This time he did not intend to make any extraneous matters.
"There are so many details and clues in "Exile from the Past"."
"According to what the wanderers said, the earthquake just now seemed to be caused by a monster trapped underground."
"It can even cause earthquakes. What kind of monster is so powerful and can be several kilometers in size? And a ghoul popped up just after the earthquake. Are the two related?"
If you think about it carefully, there are too many issues that need to be clarified.
It’s better to follow the main plot first, and don’t be blinded by the side plots, otherwise you won’t be able to solve any of the mysteries in the final mess.
Arrive at the very edge of the western suburbs of the city.
In the dream, the last place where Amishus disappeared should have been a stone gate.
A stone gate did exist in reality, but it collapsed at some point due to an earthquake, and the only entrance was blocked by several huge pieces of rubble.
Let the protagonist walk around the wall at the edge of this door several times, trying to find a secret passage or other methods to enter, but finally tried to no avail... Instead, on the gravel road in front of the door, the protagonist picked up a handful of uniquely shaped key.
"A mission prop?"
Zhou Ze opened the inventory and clicked on the key to examine it carefully.
The number 0 is engraved on this key, and its shape is very simple, with a bronze color.
I don’t know what it is used for. Does the game want him to find a place where he can open the lock after picking up the key?Follow the clues to solve the puzzle?
[Main mission change: Find the person who knows the secret of Key Zero. 】
"Looking for people...it seems that this game has a great demand for clues and intelligence. The main mission only serves as a guide."
After all, it is an exploration and puzzle game.
In this case, the inquiry skill is necessary. If the protagonist is given the inquiry skill, he can obtain information more easily and quickly while talking to the residents of the Lost City.
These lifeless residents don't seem to be mentally strong, so they shouldn't be easily affected by the questioning effect.
"Let me see, the price given by the inquiry is..."
[Do you want to spend 3 points of merit to give the '1-star skill: Inquiry' to Cress? 】
"Only 3 merit points? Then it's nothing. You don't need to consume free times, just spend the merit points to give it to him."
For the current situation where dozens of meritorious deeds are consumed at every turn, a few meritorious deeds are nothing at all.
It's like ordinary people may feel distressed to spend tens of hundreds of dollars to go out to eat, but they definitely don't mind a few dollars to eat breakfast outside.
After giving Kress the 'Inquiry' skill, his combat power increased a little, from less than [-] points to just over [-] points, which is about [-] or [-] points. look.
Manipulate Kles to approach the residents who are wandering nearby, and ask them one by one about the key.
When asked about a middle-aged woman, the other party looked at him in surprise:
"Do you think I look like a locksmith? I have no idea, but maybe that old weirdo Isika can help. He opened an antique shop in the east of the city... I heard that he is very good at keys. Fascinated."
Antique shop?Obsessed with keys?
The clues came so quickly.
I learned from the woman that this antique shop is called 'Schmidt'. It is the first store on the left hand side of 62nd Street in the west of the city. It is an old wooden building very close to the clubhouse where gangsters such as Smiley Face gather.
[Main mission change: Find the secret of the key from Isika. 】
Zhou Ze clicked on the game map, and sure enough, he marked the west direction of the city and the location of the antique shop.
The Lost City is not big, about the same size as a small third- and fourth-tier county in China, or even slightly smaller. After the catastrophe, the population size is less than five or six hundred people, and it is difficult to find a way to find people. difficulty.
The towns on the map are divided into six major locations: the central square, the riverside, the main street, the Misnick University in the west of the city, the hills in the east of the city, and the wilderness in the south of the city.
Don't ask why there is no Chengbei.
To the north of the city is the riverside that hides a large number of monsters. It is said that the other side of the river is the gathering place of cultists who believe in the old days.
On the map, Zhou Ze learned that the collapsed door originally led to a university campus. However, after the Cataclysm gate collapsed, it became a paradise for ghouls and various unknown monsters. No one dared to climb over the wall. court death.
And there is no option to enter through the wall in the game.
First follow the main line and go to the east of the city to find the man named Isika and see what this key is for.
Zhou Ze manipulated the protagonist to go all the way to the east of the city. When passing the main street, he saw a group of homeless people surrounding a young man who was talking freely. These homeless people were like the crowd listening to the speech by the side of the road, applauding from time to time The applause was very conspicuous.
This scene seemed so out of place with the lifeless city that it was hard not to notice.
"Is there a special NPC? It is necessary to get in touch with it, maybe it can unlock some clues or side plots."
(End of this chapter)
"The bleeding must be stopped with a bandage. It would be too stupid to die from excessive bleeding in this save file... Hey, the sign over there seems to be selling medical supplies?"
Zhou Ze saw a dilapidated store not far away with a sign of "medicine" in English, his eyes lit up, and he manipulated the character to move there.
Cress will lose a bit of health every time he walks.
Enter the pharmacy.
Sure enough, there were a variety of bottles and jars inside, all of which were medicines that could not be named.
There are also two men with weapons standing in the store, they seem to be the bodyguards here, and there is a bald middle-aged man with glasses in front of the counter who is dispensing medicine, and it is the owner of this pharmacy at a glance.
"Oh, business is here. I can see that you need my medicine very much."
The bald middle-aged man showed a not-so-kind smile when he saw the injured Kress.
"It hurts a lot. How about some opium analgesics? Morphine injections? Or a gadget that can make you forget the pain?"
As he spoke, he took out a packet of white powder from the table and shook it in his hand.
Tsk, the pharmacy owner is really not a serious businessman.
These things he introduced are not pure painkillers, but drugs with strong addictive properties.
Speaking of morphine injections, the protagonist actually has them in the inventory, but now this injury should be tolerable for Kles, so it’s better not to waste precious medicines... Besides, relying on this kind of intravenous painkillers is not a good thing.
After the conversation with the pharmacy owner ends, the option box pops up.
[Option ①: Let me see what you are selling. 】
[Option ②: Give me a bandage. 】
Zhou Ze chose ② without any hesitation. The main line has not been settled yet, so he has no time to waste in this pharmacy.
Consume sixteen cigarettes as a reward for bandages.
After Kress hastily bandaged the wound, he finally stopped bleeding.
He seemed to have been scratched on his chest and abdomen, which did not affect his normal movements. His physical fitness far beyond that of ordinary people allowed him to even continue fighting after receiving a simple bandage, and his recovery speed was also far faster than that of ordinary people.
After leaving the drugstore, he went straight to the location of the dream clue. This time he did not intend to make any extraneous matters.
"There are so many details and clues in "Exile from the Past"."
"According to what the wanderers said, the earthquake just now seemed to be caused by a monster trapped underground."
"It can even cause earthquakes. What kind of monster is so powerful and can be several kilometers in size? And a ghoul popped up just after the earthquake. Are the two related?"
If you think about it carefully, there are too many issues that need to be clarified.
It’s better to follow the main plot first, and don’t be blinded by the side plots, otherwise you won’t be able to solve any of the mysteries in the final mess.
Arrive at the very edge of the western suburbs of the city.
In the dream, the last place where Amishus disappeared should have been a stone gate.
A stone gate did exist in reality, but it collapsed at some point due to an earthquake, and the only entrance was blocked by several huge pieces of rubble.
Let the protagonist walk around the wall at the edge of this door several times, trying to find a secret passage or other methods to enter, but finally tried to no avail... Instead, on the gravel road in front of the door, the protagonist picked up a handful of uniquely shaped key.
"A mission prop?"
Zhou Ze opened the inventory and clicked on the key to examine it carefully.
The number 0 is engraved on this key, and its shape is very simple, with a bronze color.
I don’t know what it is used for. Does the game want him to find a place where he can open the lock after picking up the key?Follow the clues to solve the puzzle?
[Main mission change: Find the person who knows the secret of Key Zero. 】
"Looking for people...it seems that this game has a great demand for clues and intelligence. The main mission only serves as a guide."
After all, it is an exploration and puzzle game.
In this case, the inquiry skill is necessary. If the protagonist is given the inquiry skill, he can obtain information more easily and quickly while talking to the residents of the Lost City.
These lifeless residents don't seem to be mentally strong, so they shouldn't be easily affected by the questioning effect.
"Let me see, the price given by the inquiry is..."
[Do you want to spend 3 points of merit to give the '1-star skill: Inquiry' to Cress? 】
"Only 3 merit points? Then it's nothing. You don't need to consume free times, just spend the merit points to give it to him."
For the current situation where dozens of meritorious deeds are consumed at every turn, a few meritorious deeds are nothing at all.
It's like ordinary people may feel distressed to spend tens of hundreds of dollars to go out to eat, but they definitely don't mind a few dollars to eat breakfast outside.
After giving Kress the 'Inquiry' skill, his combat power increased a little, from less than [-] points to just over [-] points, which is about [-] or [-] points. look.
Manipulate Kles to approach the residents who are wandering nearby, and ask them one by one about the key.
When asked about a middle-aged woman, the other party looked at him in surprise:
"Do you think I look like a locksmith? I have no idea, but maybe that old weirdo Isika can help. He opened an antique shop in the east of the city... I heard that he is very good at keys. Fascinated."
Antique shop?Obsessed with keys?
The clues came so quickly.
I learned from the woman that this antique shop is called 'Schmidt'. It is the first store on the left hand side of 62nd Street in the west of the city. It is an old wooden building very close to the clubhouse where gangsters such as Smiley Face gather.
[Main mission change: Find the secret of the key from Isika. 】
Zhou Ze clicked on the game map, and sure enough, he marked the west direction of the city and the location of the antique shop.
The Lost City is not big, about the same size as a small third- and fourth-tier county in China, or even slightly smaller. After the catastrophe, the population size is less than five or six hundred people, and it is difficult to find a way to find people. difficulty.
The towns on the map are divided into six major locations: the central square, the riverside, the main street, the Misnick University in the west of the city, the hills in the east of the city, and the wilderness in the south of the city.
Don't ask why there is no Chengbei.
To the north of the city is the riverside that hides a large number of monsters. It is said that the other side of the river is the gathering place of cultists who believe in the old days.
On the map, Zhou Ze learned that the collapsed door originally led to a university campus. However, after the Cataclysm gate collapsed, it became a paradise for ghouls and various unknown monsters. No one dared to climb over the wall. court death.
And there is no option to enter through the wall in the game.
First follow the main line and go to the east of the city to find the man named Isika and see what this key is for.
Zhou Ze manipulated the protagonist to go all the way to the east of the city. When passing the main street, he saw a group of homeless people surrounding a young man who was talking freely. These homeless people were like the crowd listening to the speech by the side of the road, applauding from time to time The applause was very conspicuous.
This scene seemed so out of place with the lifeless city that it was hard not to notice.
"Is there a special NPC? It is necessary to get in touch with it, maybe it can unlock some clues or side plots."
(End of this chapter)
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