game development savior
Chapter 89 Learning Korean Chess
Chapter 89 Learning Korean Chess
You know, as of now, Ghost has not even released a game alone.
The publishers of the previous "Bike Violence" and "Age of Empires" were Mouse Studios and Wing Star Games respectively.
And "Max Payne", although it is the exclusive signature of the ghost, but it hasn't been made yet, has it?
It is not easy to achieve such popularity on the Internet without a single game coming out.
Of course, some of this enthusiasm is Phantom's own.
How many are the trolls arranged by PNPD?
That's hard to say.
Although PNPD did not say it directly, Han Qi knew that they must have hired a navy and bribed some media.
Among the hot comments in the comment area of the game Knights Island, Han Qi admired it with relish.
"Wow! CG is out, will the main game be far behind? Like it, the game will be released a day earlier."
"What's that slow motion? It looks cool."
"I checked it just now, and it's called bullet time, and it's a new setting in the game."
"Isn't the protagonist Payne an ordinary person? Why does it feel like a Doll Gundam?"
"Isn't it common sense that the hero of action movies Doll Gundam? Haven't you watched "True Colors of Heroes", Brother Pony?"
"Don't tell me, the protagonist of this game really looks a bit like Brother Ma."
"Looking forward to Agent Payne's performance, just like in the movies."
"This game is not scientific at all, and it is not optimistic."
"Looking for science in a game? Don't be ridiculous!"
"A navy, right?"
"This game blows PNPD, it makes me sick, can PNPD die?"
"Brainless black and thick."
"Don't BB, may I ask when will the game be released? Brothers, stand up! Put me on the top of the list."
"Whether Ghost Studio can rise or not depends on this wave, right?"
"I believe in the power of ghosts."
After watching the barrage, comments, and the number of likes, etc., Han Qi became more and more optimistic about the prospects of "Max Payne".
In particular, many of them recognized the word of mouth of ghosts.
The feeling of bringing your own fans and traffic is really good.
After reading the comments of the game CG on the Internet, Han Qi returned to his workshop and took out his two weapons.
The Pistol Prelude, as well as the Rifle Widowmaker, have undergone a wave of careful maintenance.
Walking in Cyberstar, especially in the high-risk professional game industry, it is impossible without a weapon at hand!
As for Han Qi's prosthetic body, it needs a professional examination by a prosthetic doctor.
Han Qi himself is not proficient in maintaining prosthetic bodies.
After cleaning things up, Han Qi left the workshop, lay comfortably on the sofa, and started playing games.
Han Qi has been playing other cyberstar shooting games recently.
Some of the games belong to Polar Bear, and some belong to other game companies.
Han Qi played the same type of products of his peers, just wanting to have a deeper understanding of other games of Cyberstar.
Look at the disadvantages and learn from the advantages.
Regardless of the overall spread of Cyberstar's games, the size of the game market is here, so the number of games is really quite large.
Of course, there are also excellent places.
Hanqi must also be constantly contacted and learned.
Recently, Han Qi has played almost ten first- and second-line shooting games of Cyberstar.
It includes both No.1 shooting and third-person shooting.
Most of them are single-player clearance games.
Even if it is Cyberstar's cross game, Hanqi can get some game fun from it.
But overall, these games are really amazing.
Cyberstar's game is really not good!
Objectively speaking, the graphics of Cyberstar games, especially those from first- and second-tier manufacturers, are not impressive.
Great.
Compared to games on Earth, the graphics are indeed more than one level above.
As for the feel of the shooting game.
It can only be said that the shooting feel of some games is not bad.
Some are indescribable.
The key is that Cyberstar's game plots are generally single-cell and the settings are relatively rough.
As a shooting game, if the plot is stretched, the shooting feel is also a mess.
That's a big problem.
As a dignified future technical shooting game, it has neither plot nor feel.
This in itself is already very pulling.
There are also games with good plot settings and good shooting feel, but there are a lot of other problems.
Han Qi couldn't help but want to hit someone.
For example, there is a game called "Crossing the Line of Life and Death".
The setting is that during the corporate war, a communications soldier escorted valuable information to the "justice" side.
Between the positions where the two armies are fighting, you want to cross over, this is the origin of the game name.
Originally, this kind of subject matter was not bad.
But what about the reality of the game?
First of all, the gun models in "Crossing the Line" are well done.
It is also very exciting to shoot.
But as soon as I changed the bullet, my crotch stretched.
The reloading process is very slow, and there are also large-scale vicious display bugs.
At the same time, the feel of reloading is also very sluggish, without the unique impact feeling of reloading a full magazine.
This is actually a small problem and not difficult.
But the developer of "Crossing the Line of Life and Death" did such a poor job, are you angry?
Changing the bomb and pulling the span is not a big problem.
What makes Han Qi want to complain the most is the game flow.
This is simply pulling the 30-minute game level to 5 hours abruptly.
Then it's done.
Originally, Han Qi thought that the game plot of "Crossing the Line of Life and Death" would revolve around delivery.
Before and after, a wonderful battle of wits and courage unfolded.
As a result, there was only one game in the process of the game!
The player controls the protagonist, starting from the corner of the southern position, and crossing the battlefield full of bullets.
Avoid gunfire, artillery fire, and bombing along the way, kill the enemies you encounter, and finally reach the corner of the northern position smoothly.
Send valuable information to the hands of the connector.
The connector will give the player a standard military salute, saying that the player has completed a great task.
And the game ends here.
A game priced at 368, the whole process of the game is just this content, it is really cheating.
But this is the normal state of Cyberstar games.
There is also a game called "The Rise of the Murlocs". The protagonist is a murloc who, facing the oppression of human beings, leads his troops to resist desperately.
The plot background setting of this game is very grand.
The game's unique harpoon gun is rough and strange at the same time. It has a kind of savage simplicity in "Future Water World".
Originally, the background of "Rise of the Murlocs" is innovative, the guns have unique shapes, and the shooting feel is novel and wonderful.
is a very good game.
Moreover, this is a product of Polar Bear's Ace Studio.
It can be said that it is the absolute belt production of Cyberstar.
It's a pity that under the performance of a shocking CG and a top-notch picture with a unique art style.
It is the poverty and monotony of the game content.
The game is divided into 5 levels.
In the first level, the protagonist, a murloc, must fight his way out of a water prison and rescue other imprisoned murlocs.
As a result, in this level, the initial harpoon gun only has 5 bullets.
After shooting 5 harpoons, Han Qi could only pick up those ordinary human guns.
It obviously has a selling point like the harpoon gun, but it doesn’t give players any pleasure!
That's fine.
The enemy in the first level is also a very painful single mode.
Basically, the protagonist walks a few steps, opens a prison door, kills the human soldiers inside, and rescues a prisoner murloc.
Then he walked a few more steps, opened another prison door, killed the humans inside, and rescued the murlocs inside.
Dozens of rooms were repeated like this, and finally killed a human guard who would only stand there and masturbate stupidly, but couldn't masturbate the protagonist.
The first level ends here.
There are many slots.
Especially since it clearly has a great background and interesting weapons, but it's so poor.
It's a pity for Han Qi, who has everything in his heart.
However, the second pass was not much better.
The plot of the second level is that after the protagonist murloc leads a team to rush out, he defends a high ground.
The plot of the whole level is that the protagonist stands in his own position and repeatedly shoots at the enemies outside.
The enemy, that is, the human army, has exactly the same attack mode, and there are only two types of units-one is a high-speed assault soldier, and the other is a high-defense advance soldier.
If you hold the level for 1 hour, you will be successful.
After Han Qi played it, he just wanted to say that defending alone would count as one level, and that was no problem.
The problem is, such a tedious attack pattern with so little variety, attacking for an hour straight.
Even in the final countdown, there was no wave of attacks like a tidal wave.
Really boring.
Either set the enemy's attack mode a little more, and make some changes, so that every wave of enemy attacks has new fun.
Or, shorten this single level.
It doesn't have to be smelly and long.
Han Qi wanted to design it like this, but unfortunately "The Rise of the Murloc" didn't have it.
The third, fourth, and fifth levels in the back are also similar.
They are all clearly capable of doing well, but they are forced to look like they are stretching endlessly.
It made Han Qi very sad.
As a player, Han Qi felt sorry for this.
But as a colleague.
Han Qi still wants it, thanks to my colleagues for setting it off.
After Han Qi played for a while, he felt that he couldn't stay in the apartment and develop alone.
Because there will be a lot of problems and prejudices in a single machine and one person.
Han Qi is a person who is good at summarizing by himself, and has discovered his possible problems.
Korean chess has always been influenced by high-level games on earth, and the level of appreciation of the game is very high.
Han Qi, who was originally a game editor, has a strong ability to appreciate and analyze games.
Moreover, Hanqi also has its own fire system.
It also raised Han Qi's vision by more than one level.
It is naturally a good thing to have advanced appreciation ability.
But there are also problems.
That is when Han Qi plays Cyberstar games, they often come with a layer of filters.
It is not possible to actively and objectively evaluate the advantages and fun of the game, but to complain about Cyberstar games with colored glasses.
Are games on Earth necessarily perfect?
(End of this chapter)
You know, as of now, Ghost has not even released a game alone.
The publishers of the previous "Bike Violence" and "Age of Empires" were Mouse Studios and Wing Star Games respectively.
And "Max Payne", although it is the exclusive signature of the ghost, but it hasn't been made yet, has it?
It is not easy to achieve such popularity on the Internet without a single game coming out.
Of course, some of this enthusiasm is Phantom's own.
How many are the trolls arranged by PNPD?
That's hard to say.
Although PNPD did not say it directly, Han Qi knew that they must have hired a navy and bribed some media.
Among the hot comments in the comment area of the game Knights Island, Han Qi admired it with relish.
"Wow! CG is out, will the main game be far behind? Like it, the game will be released a day earlier."
"What's that slow motion? It looks cool."
"I checked it just now, and it's called bullet time, and it's a new setting in the game."
"Isn't the protagonist Payne an ordinary person? Why does it feel like a Doll Gundam?"
"Isn't it common sense that the hero of action movies Doll Gundam? Haven't you watched "True Colors of Heroes", Brother Pony?"
"Don't tell me, the protagonist of this game really looks a bit like Brother Ma."
"Looking forward to Agent Payne's performance, just like in the movies."
"This game is not scientific at all, and it is not optimistic."
"Looking for science in a game? Don't be ridiculous!"
"A navy, right?"
"This game blows PNPD, it makes me sick, can PNPD die?"
"Brainless black and thick."
"Don't BB, may I ask when will the game be released? Brothers, stand up! Put me on the top of the list."
"Whether Ghost Studio can rise or not depends on this wave, right?"
"I believe in the power of ghosts."
After watching the barrage, comments, and the number of likes, etc., Han Qi became more and more optimistic about the prospects of "Max Payne".
In particular, many of them recognized the word of mouth of ghosts.
The feeling of bringing your own fans and traffic is really good.
After reading the comments of the game CG on the Internet, Han Qi returned to his workshop and took out his two weapons.
The Pistol Prelude, as well as the Rifle Widowmaker, have undergone a wave of careful maintenance.
Walking in Cyberstar, especially in the high-risk professional game industry, it is impossible without a weapon at hand!
As for Han Qi's prosthetic body, it needs a professional examination by a prosthetic doctor.
Han Qi himself is not proficient in maintaining prosthetic bodies.
After cleaning things up, Han Qi left the workshop, lay comfortably on the sofa, and started playing games.
Han Qi has been playing other cyberstar shooting games recently.
Some of the games belong to Polar Bear, and some belong to other game companies.
Han Qi played the same type of products of his peers, just wanting to have a deeper understanding of other games of Cyberstar.
Look at the disadvantages and learn from the advantages.
Regardless of the overall spread of Cyberstar's games, the size of the game market is here, so the number of games is really quite large.
Of course, there are also excellent places.
Hanqi must also be constantly contacted and learned.
Recently, Han Qi has played almost ten first- and second-line shooting games of Cyberstar.
It includes both No.1 shooting and third-person shooting.
Most of them are single-player clearance games.
Even if it is Cyberstar's cross game, Hanqi can get some game fun from it.
But overall, these games are really amazing.
Cyberstar's game is really not good!
Objectively speaking, the graphics of Cyberstar games, especially those from first- and second-tier manufacturers, are not impressive.
Great.
Compared to games on Earth, the graphics are indeed more than one level above.
As for the feel of the shooting game.
It can only be said that the shooting feel of some games is not bad.
Some are indescribable.
The key is that Cyberstar's game plots are generally single-cell and the settings are relatively rough.
As a shooting game, if the plot is stretched, the shooting feel is also a mess.
That's a big problem.
As a dignified future technical shooting game, it has neither plot nor feel.
This in itself is already very pulling.
There are also games with good plot settings and good shooting feel, but there are a lot of other problems.
Han Qi couldn't help but want to hit someone.
For example, there is a game called "Crossing the Line of Life and Death".
The setting is that during the corporate war, a communications soldier escorted valuable information to the "justice" side.
Between the positions where the two armies are fighting, you want to cross over, this is the origin of the game name.
Originally, this kind of subject matter was not bad.
But what about the reality of the game?
First of all, the gun models in "Crossing the Line" are well done.
It is also very exciting to shoot.
But as soon as I changed the bullet, my crotch stretched.
The reloading process is very slow, and there are also large-scale vicious display bugs.
At the same time, the feel of reloading is also very sluggish, without the unique impact feeling of reloading a full magazine.
This is actually a small problem and not difficult.
But the developer of "Crossing the Line of Life and Death" did such a poor job, are you angry?
Changing the bomb and pulling the span is not a big problem.
What makes Han Qi want to complain the most is the game flow.
This is simply pulling the 30-minute game level to 5 hours abruptly.
Then it's done.
Originally, Han Qi thought that the game plot of "Crossing the Line of Life and Death" would revolve around delivery.
Before and after, a wonderful battle of wits and courage unfolded.
As a result, there was only one game in the process of the game!
The player controls the protagonist, starting from the corner of the southern position, and crossing the battlefield full of bullets.
Avoid gunfire, artillery fire, and bombing along the way, kill the enemies you encounter, and finally reach the corner of the northern position smoothly.
Send valuable information to the hands of the connector.
The connector will give the player a standard military salute, saying that the player has completed a great task.
And the game ends here.
A game priced at 368, the whole process of the game is just this content, it is really cheating.
But this is the normal state of Cyberstar games.
There is also a game called "The Rise of the Murlocs". The protagonist is a murloc who, facing the oppression of human beings, leads his troops to resist desperately.
The plot background setting of this game is very grand.
The game's unique harpoon gun is rough and strange at the same time. It has a kind of savage simplicity in "Future Water World".
Originally, the background of "Rise of the Murlocs" is innovative, the guns have unique shapes, and the shooting feel is novel and wonderful.
is a very good game.
Moreover, this is a product of Polar Bear's Ace Studio.
It can be said that it is the absolute belt production of Cyberstar.
It's a pity that under the performance of a shocking CG and a top-notch picture with a unique art style.
It is the poverty and monotony of the game content.
The game is divided into 5 levels.
In the first level, the protagonist, a murloc, must fight his way out of a water prison and rescue other imprisoned murlocs.
As a result, in this level, the initial harpoon gun only has 5 bullets.
After shooting 5 harpoons, Han Qi could only pick up those ordinary human guns.
It obviously has a selling point like the harpoon gun, but it doesn’t give players any pleasure!
That's fine.
The enemy in the first level is also a very painful single mode.
Basically, the protagonist walks a few steps, opens a prison door, kills the human soldiers inside, and rescues a prisoner murloc.
Then he walked a few more steps, opened another prison door, killed the humans inside, and rescued the murlocs inside.
Dozens of rooms were repeated like this, and finally killed a human guard who would only stand there and masturbate stupidly, but couldn't masturbate the protagonist.
The first level ends here.
There are many slots.
Especially since it clearly has a great background and interesting weapons, but it's so poor.
It's a pity for Han Qi, who has everything in his heart.
However, the second pass was not much better.
The plot of the second level is that after the protagonist murloc leads a team to rush out, he defends a high ground.
The plot of the whole level is that the protagonist stands in his own position and repeatedly shoots at the enemies outside.
The enemy, that is, the human army, has exactly the same attack mode, and there are only two types of units-one is a high-speed assault soldier, and the other is a high-defense advance soldier.
If you hold the level for 1 hour, you will be successful.
After Han Qi played it, he just wanted to say that defending alone would count as one level, and that was no problem.
The problem is, such a tedious attack pattern with so little variety, attacking for an hour straight.
Even in the final countdown, there was no wave of attacks like a tidal wave.
Really boring.
Either set the enemy's attack mode a little more, and make some changes, so that every wave of enemy attacks has new fun.
Or, shorten this single level.
It doesn't have to be smelly and long.
Han Qi wanted to design it like this, but unfortunately "The Rise of the Murloc" didn't have it.
The third, fourth, and fifth levels in the back are also similar.
They are all clearly capable of doing well, but they are forced to look like they are stretching endlessly.
It made Han Qi very sad.
As a player, Han Qi felt sorry for this.
But as a colleague.
Han Qi still wants it, thanks to my colleagues for setting it off.
After Han Qi played for a while, he felt that he couldn't stay in the apartment and develop alone.
Because there will be a lot of problems and prejudices in a single machine and one person.
Han Qi is a person who is good at summarizing by himself, and has discovered his possible problems.
Korean chess has always been influenced by high-level games on earth, and the level of appreciation of the game is very high.
Han Qi, who was originally a game editor, has a strong ability to appreciate and analyze games.
Moreover, Hanqi also has its own fire system.
It also raised Han Qi's vision by more than one level.
It is naturally a good thing to have advanced appreciation ability.
But there are also problems.
That is when Han Qi plays Cyberstar games, they often come with a layer of filters.
It is not possible to actively and objectively evaluate the advantages and fun of the game, but to complain about Cyberstar games with colored glasses.
Are games on Earth necessarily perfect?
(End of this chapter)
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