game development savior

Chapter 88 The Matrix?

Chapter 88 The Matrix?

Soon, Han Qi got in touch with the other party's studio.

This studio, called Xiutian Video Studio, is quite famous in the outsourcing industry in the gaming industry.

Invite a senior studio, not a random pheasant studio.

This is in line with Han Qi's taste.

The promotion of CG seems to be something other than the game, but it actually plays a big role in the promotion of the game.

A qualified trailer can even directly lay half of the foundation for the success of the game.

Therefore, Han Qi's own thinking is, either don't do it, or do it well.

The haphazard copycat Pheasant Studio is overreaching and counterproductive, so it would be better not to do it at all.

Han Qi came to Xiutian Video Studio, which is a formal company with an independent small building.

The company has a total of 5 floors of office buildings, which are divided into departments for producing promotional videos and departments for directly outsourcing some game development work.

Of course, it's not just about games, it also includes businesses related to animation, film, etc. Xiutian is also doing it.

Walking in Xiutian's office area, Han Qi noticed that each employee here has an independent workstation.

The workstation is very spacious, and it also has a small table with various teas and stimulants on it.

Every employee is at his own station, with his back facing the aisle, to prevent fishing.

There are special labor committee members on the passage, patrolling repeatedly, urging employees to work.

A studio company like Xiutian is still a little tender.

They still have a lot of room for improvement in terms of improving employees' working hours and improving work efficiency.

However, the matter of squeezing employees is not related to Han Qi.

Han Qi entered a small conference room to discuss the CG development of the preview of "Max Payne".

Han Qi first gave the opponent some information, roughly describing what kind of game "Max Payne" is.

The manager of Xiutian Video Studio, after hearing Han Qi's description, said confidently: "Although there are not many games about PNPD agents."

"But similar gangster shootout games are not uncommon."

"There are also types of agents involved."

"It sounds like it's not that difficult to make."

"Our company has some fixed routine templates. Mr. Han can take a look at them later. Putting those fixed templates together will create a very exciting CG."

Han Qi said with relief: "Very well, it seems that your company is indeed very professional."

"Those routine templates and gun battle scenes are naturally to be used."

"However, I want to highlight one of the selling points of the game "Max Payne" in the CG."

"Bullet time."

Xiutian Video's manager asked, "Bullet time? This... we must respond cautiously."

"Although we read the information just now, we already know what bullet time is."

"But this is the first time we have seen the bullet time game, and we lack relevant experience."

Han Qi asked: "Is it difficult?"

Manager Xiutian thought for a moment, then shook his head: "It shouldn't be a big problem. When we promoted movies and animations before, we produced something similar to bullet time."

"Although it is the first time to apply it to the game, many places are common. We will move it over and modify it. It will definitely be no problem."

"It's just that, after all, it's a relatively unfamiliar field, and our level of performance may not be as good as those CGs we usually make."

"The key is how to reflect the bullet time of the game. The degree of this grasp may have to be studied carefully."

Han Qi nodded, "Well, I understand your cautiousness in your first attempt, but I can make a clearer request in this regard."

"You follow my requirements and copy them step by step, and you can make them without pressure."

"I wanted a scene that reflected bullet time, like this."

"The protagonist Payne, on an empty roof, stands opposite a group of gangsters with live ammunition."

"These gangsters are members of the Italian mafia, and they all wear very high-end Italian suits."

"Be cool."

"Italian gangs opened fire, and countless bullets were shot at the protagonist Payne."

"At this time, start bullet time."

"Let the audience clearly see that countless bullets are slowly flying towards the protagonist, so that the audience can see the flames, bullets, and trajectory, especially the tail of the trajectory must be more obvious."

"In this way, the audience can easily judge whether the trajectory of the bullet will hit or not."

"As for the protagonist, facing the massive amount of bullets, Lightspeed made a backward bending motion, and the entire body was even pressed below 90 degrees."

"This move leaned back and avoided the pouring bullets to the limit."

"The visual effect here should be designed so that the bullet almost flies out of the protagonist's body."

"If the main character pitched back a little slower, then 0.01 seconds could get him shot."

"Naturally, the closer the bullet is to the protagonist, the better, because the closer it is, the more dangerous it is."

"It can make the audience's emotions more fully mobilized."

"Especially with the rotating bullet head and the obvious comet tail, it is a visual enjoyment."

"But there is one point to pay attention to!"

"That is, even though the bullet passed by, it must not scratch the protagonist's clothes!"

"As the saying goes, PK hairstyles are not messy."

"Because our protagonist's design is very handsome, his windbreaker is naturally a sign of handsomeness."

"What if the main character's windbreaker in the promotional CG was torn by a bullet."

"It can't reflect the protagonist's ease of use, nor can it reflect his strength."

"Of course someone will say, how could all the bullets just fly over the body?"

"There must be some inaccurate bullets that hit the protagonist's legs."

"Then no problem."

"While the protagonist leans back, let the protagonist swing his arms continuously."

"At the same time, the legs are also delicately twisted, allowing a small part of the bullets to fly through the gap between the swinging arms and the blank space between the legs."

"Without relying on any external means, one person escaped the random shooting of several, or even a dozen armed men!"

"It's called bullet time!"

"After watching this part of the promotional CG, most of the audience, as well as those potential players, will understand what bullet time is."

"Of course, the more important thing is... This way the promotional video will look very, very, very handsome."

"To promote CG, handsome is the most important thing!"

Han Qi described his design requirements.

In fact, this part of the content is not Han Qi's own idea, but a copy of the most famous bullet time on earth.

The classic shot of dodging bullets in The Matrix.

The lens that has been handed down to the world has caused countless people to imitate it.

It also includes Hanqi when I was a child.

as well as……

Han Qi has grown up.

Han Qi has always wanted to imitate this trick—it's a pity that Han Qi's waist strength on earth is not that good...

As a client introduced by PNPD, Han Qi's task priority is very high.

After the negotiation, Xiutian Video Studio went all out to create a promotional CG for Han Qi.

Because they have also heard that Han Qi's game development progress is also fast, and it will be launched at any time.

It can't be that other people's games are finished, but the CG of the game for promotion is not yet finished, right?

Xiutian Studio works 16-18 hours a day. If the firepower is fully activated, the progress of completing the work is very impressive.

In addition, Han Qi didn't have many requests, so the overall amount of CG promotion was not too large.

So soon, while the ghost staff were still doing the preliminary work.

The game CG is ready.

The first thing that catches the eye is the name of Ghost Studio, and the name of the game "Max Payne" that gradually emerged.

The scene at the beginning showed a man in a trench coat, Agent Payne, standing on the roof of the building and shooting indiscriminately.

After a random shot, dozens of surrounding enemies all fell to the ground.

At this time, the floating car appeared, and the machine gun fired at Payne.

Payne ran away in a hurry, running at high speed on the roof.

The firepower of the machine gun chased after Payne's ass.

Running to the edge of the building at the limit, Payne jumped and flew directly to the opposite building.

Taking advantage of the opportunity, his body shattered the viewing window glass of the building, and Payne, who crashed into the building, rolled on the spot. When he got up, his two guns fired directly from left to right, cross-fired and swapped, juggling and changing magazines...

After some Tianxiu operations, dozens of gangsters here were killed.

The screen went dark, and a line of words appeared again at the same time.

"If justice cannot be served, then it's up to me to enforce it." - PNPN Agent Max Payne.

After the screen lights up again, it is already another scene.

Detective Payne was on the top of a luxurious office building, and was pointed at guns by more than a dozen armed men in suits and leather shoes.

A black figure whose face could not be seen clearly shook the soot.

At the same time, a dozen thugs in suits opened fire en masse.

Countless bullets poured over!

Bullet time starts here!
Payne also pays tribute to the famous scene of The Matrix, acting as Keanu Reeves of Cyberstar.

After the bullet time ended, the picture dimmed again.

"Max Payne is coming soon, so stay tuned!"

40 seconds of CG, remove those templated content, the real core selling point is only 10 seconds.

It is the bullet time specially created by Han Qi.

Because other action scenes are actually very common in game CG, only the setting of bullet time is the first in Cyberstar games.

The game CG was also announced immediately and quickly spread on the Internet.

Under the video of the largest video website, Mengdan Danmaku Video Network, and under the various game information websites and apps.

Han Qi noticed that the number of comments was increasing rapidly.

Although Specter is only a small studio, the attention of Specter's games is definitely not as high as that of Polar Bear's top-tier studios.

But if you do a little comparison, you can see.

The attention of the current ghost studio games is even higher than the attention of several studios under the polar bear that are a little bit more stretched!

(End of this chapter)

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