game development savior
Chapter 249 The Key to Earth Game Crushing
Chapter 249 The Key to Earth Game Crushing
For these reasons, Han Qi still attached great importance to this lecture and made sufficient preparations in advance.
I did my homework before the meeting and wrote the manuscript myself.
It's not the type to catch ducks on the shelves and slap their foreheads.
At the lecture, Han Qi said to his colleagues, various media and enthusiastic audiences: "First of all, thank you very much for attending my lecture this time. I am ashamed, ashamed."
"It might be a little immodest to say it's a lecture? It should be called an experience sharing and exchange meeting."
"Everyone knows that the development of our Phantom has been pretty good in recent times."
"Including a new game from Spectre - BioShock Infinite."
"Now in just one week, sales have exceeded 4000 million sets, and word of mouth is also very good."
"First week sales, press reviews, and gamer feedback, three lines are booming! We can proudly announce the new game of Specter, BioShock Infinite, is once again a success."
"Satisfactory sales, matching the game's price of 299. It also makes us very satisfied with the economic benefits of Ghost's new game."
"Games have word of mouth and income. Maybe that's why I'm qualified to sit here today and discuss and share with you?"
"Our ghosts do have certain strengths in game production."
"It can even be said that our ghost is the most popular game company in the world recently!"
Han Qi's words were loud and full of domineering CEO style, and his demeanor was simply overwhelming.
It also made audiences on the Internet, especially female players and lovers of exaggerating gender, open up and replenish water
Han Qi continued to speak: "After all, except for the largest animal company, everything else is a game of our ghosts, dominating various popular lists.
"Of course, the premise is that... this hot list dares to be in our ghost game."
"As we all know, not all the lists are willing to do this."
"Then what is the biggest difference between ghost games and other ordinary games?"
"Let's think about what are the advantages of ghost games?"
"Is it a picture?"
"Most of the ghost games are really good in terms of art style."
"But I also have to admit that Ghost Company's graphics performance is actually not top-notch in the industry."
"At best it's a front line."
"Compared with real overlord game companies, Specter still has a certain gap in terms of technical strength."
"So the most brilliant thing about ghost games is the plot?"
"Indeed, many friends in the industry, including players, say that the plot of the ghost game is the best."
"Often ghost games can show far-reaching, complex, and diverse plots."
"But even if it's a complex, interlocking or wild plot, Ghost can tell it very well."
Excellent control capabilities prevent the entire game from becoming confusing due to the complexity of the plot.
Many people have told me that what they admire most about Ghost Games is their ability to grasp the plot.
Compared with the works of many other peers, it often appears that the whole line collapses in chaos after the plot is a little complicated.
This has never happened to Ghost either.
Still, though I'm also proud of the plot of Ghost Games.
But I don't think the plot of the ghost game is the biggest factor that leads to the success of the ghost.
"I will explain why later."
Han Qi then cited several other points, but denied them one by one.
Han Qi admits that Ghost Studio has many advantages, but Han Qi does not think that those advantages are the biggest factors that truly determine that Ghost can become an absolute new star in the game company world today.
Perhaps the reason why Han Qi can lead the ghost game and shine on Cyberstar is because of the fire system in Han Qi's body.
So the question comes again?
Why can the Tinder system, which represents the Earth game, crush the Cyberstar game when the technological level is obviously inferior?
This question is the key!
Why is the Cyberstar game so stretched?
But the level of the Earth game is constantly spiraling up, so that it crushes the Cyberstar game?
Because compared to Cyberstar, game companies on Earth are at least making games.
Although the commercial behavior of the game circle on the earth is also very strong, at least it is based on the quality of the game.
If the game itself is not good enough, then even if the remarketing is extravagant, at most it will just be addictive and die to make a wave of fast money.
This kind of game that makes quick money and then dies has always been difficult to be recognized as a leader in the industry.
Cyberstar, on the other hand, completely dominates the gaming world through commercial means.
Whether a game can be successful depends on publicity, channels, and the reputation of the developer.
On the contrary, it has little to do with the game itself.
Everyone sucks anyway!
The current situation of the game industry that is so deformed as Cyberstar is that it is temporarily impossible to appear on earth.
From such a comparison, we also know why Cyberstar games are completely crushed by Earth games.
One is the world of making games.
One is the world of doing business.
It doesn't mean that Earth Games can compete with Pershing's manufacturers and earn more money.
But at least the games on Earth are indeed more fun.
Han Qi emphasized to his peers in the lecture: "Our beautiful Cyberstar homeland is a homeland full of opportunities and potential. In my opinion, the cake in our game industry can be made even bigger!"
"Why do I say that? Because I think Cyberstar players are the cutest group, and they are also the foundation for our game manufacturers to live and work."
"But to be honest, there is still a lot of room for improvement in the game level of Cyberstar, and the enthusiasm of Cyberstar players has not been fully mobilized at all."
"Theoretically, our Cyberstar game can still be improved, and it can attract more players, far more players than it is now."
"I talk about the current status of Cyberstar Games and also look forward to the future of Cyberstar Games."
"I hope that all brothers and friends can participate more and focus more on developing the game itself."
"Make more games, let more fun games attract more players to enter the market and become our consumers...It's very fragrant, isn't it?"
As a game developer, Han Qi did not directly talk about game development skills in the lecture.
But Han Qi talked about the biggest gap between Cyberstar and Earth manufacturers.
This gap is the key to determining the crushing of the Earth game!
(End of this chapter)
For these reasons, Han Qi still attached great importance to this lecture and made sufficient preparations in advance.
I did my homework before the meeting and wrote the manuscript myself.
It's not the type to catch ducks on the shelves and slap their foreheads.
At the lecture, Han Qi said to his colleagues, various media and enthusiastic audiences: "First of all, thank you very much for attending my lecture this time. I am ashamed, ashamed."
"It might be a little immodest to say it's a lecture? It should be called an experience sharing and exchange meeting."
"Everyone knows that the development of our Phantom has been pretty good in recent times."
"Including a new game from Spectre - BioShock Infinite."
"Now in just one week, sales have exceeded 4000 million sets, and word of mouth is also very good."
"First week sales, press reviews, and gamer feedback, three lines are booming! We can proudly announce the new game of Specter, BioShock Infinite, is once again a success."
"Satisfactory sales, matching the game's price of 299. It also makes us very satisfied with the economic benefits of Ghost's new game."
"Games have word of mouth and income. Maybe that's why I'm qualified to sit here today and discuss and share with you?"
"Our ghosts do have certain strengths in game production."
"It can even be said that our ghost is the most popular game company in the world recently!"
Han Qi's words were loud and full of domineering CEO style, and his demeanor was simply overwhelming.
It also made audiences on the Internet, especially female players and lovers of exaggerating gender, open up and replenish water
Han Qi continued to speak: "After all, except for the largest animal company, everything else is a game of our ghosts, dominating various popular lists.
"Of course, the premise is that... this hot list dares to be in our ghost game."
"As we all know, not all the lists are willing to do this."
"Then what is the biggest difference between ghost games and other ordinary games?"
"Let's think about what are the advantages of ghost games?"
"Is it a picture?"
"Most of the ghost games are really good in terms of art style."
"But I also have to admit that Ghost Company's graphics performance is actually not top-notch in the industry."
"At best it's a front line."
"Compared with real overlord game companies, Specter still has a certain gap in terms of technical strength."
"So the most brilliant thing about ghost games is the plot?"
"Indeed, many friends in the industry, including players, say that the plot of the ghost game is the best."
"Often ghost games can show far-reaching, complex, and diverse plots."
"But even if it's a complex, interlocking or wild plot, Ghost can tell it very well."
Excellent control capabilities prevent the entire game from becoming confusing due to the complexity of the plot.
Many people have told me that what they admire most about Ghost Games is their ability to grasp the plot.
Compared with the works of many other peers, it often appears that the whole line collapses in chaos after the plot is a little complicated.
This has never happened to Ghost either.
Still, though I'm also proud of the plot of Ghost Games.
But I don't think the plot of the ghost game is the biggest factor that leads to the success of the ghost.
"I will explain why later."
Han Qi then cited several other points, but denied them one by one.
Han Qi admits that Ghost Studio has many advantages, but Han Qi does not think that those advantages are the biggest factors that truly determine that Ghost can become an absolute new star in the game company world today.
Perhaps the reason why Han Qi can lead the ghost game and shine on Cyberstar is because of the fire system in Han Qi's body.
So the question comes again?
Why can the Tinder system, which represents the Earth game, crush the Cyberstar game when the technological level is obviously inferior?
This question is the key!
Why is the Cyberstar game so stretched?
But the level of the Earth game is constantly spiraling up, so that it crushes the Cyberstar game?
Because compared to Cyberstar, game companies on Earth are at least making games.
Although the commercial behavior of the game circle on the earth is also very strong, at least it is based on the quality of the game.
If the game itself is not good enough, then even if the remarketing is extravagant, at most it will just be addictive and die to make a wave of fast money.
This kind of game that makes quick money and then dies has always been difficult to be recognized as a leader in the industry.
Cyberstar, on the other hand, completely dominates the gaming world through commercial means.
Whether a game can be successful depends on publicity, channels, and the reputation of the developer.
On the contrary, it has little to do with the game itself.
Everyone sucks anyway!
The current situation of the game industry that is so deformed as Cyberstar is that it is temporarily impossible to appear on earth.
From such a comparison, we also know why Cyberstar games are completely crushed by Earth games.
One is the world of making games.
One is the world of doing business.
It doesn't mean that Earth Games can compete with Pershing's manufacturers and earn more money.
But at least the games on Earth are indeed more fun.
Han Qi emphasized to his peers in the lecture: "Our beautiful Cyberstar homeland is a homeland full of opportunities and potential. In my opinion, the cake in our game industry can be made even bigger!"
"Why do I say that? Because I think Cyberstar players are the cutest group, and they are also the foundation for our game manufacturers to live and work."
"But to be honest, there is still a lot of room for improvement in the game level of Cyberstar, and the enthusiasm of Cyberstar players has not been fully mobilized at all."
"Theoretically, our Cyberstar game can still be improved, and it can attract more players, far more players than it is now."
"I talk about the current status of Cyberstar Games and also look forward to the future of Cyberstar Games."
"I hope that all brothers and friends can participate more and focus more on developing the game itself."
"Make more games, let more fun games attract more players to enter the market and become our consumers...It's very fragrant, isn't it?"
As a game developer, Han Qi did not directly talk about game development skills in the lecture.
But Han Qi talked about the biggest gap between Cyberstar and Earth manufacturers.
This gap is the key to determining the crushing of the Earth game!
(End of this chapter)
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