Chapter 517

"Of course, our games naturally support self-created scripts, but those that mainly rely on the players' own ingenuity, let's not mention it for the time being."

"All activities in "Romance of the Three Kingdoms 11" are carried out on a large nationwide map, which makes the game have very high requirements for the picture level and operation methods of the large map."

"And the stronghold facilities of the game include cities, ports and checkpoints, as well as various temporary military facilities built."

"In addition to the size of the city in the game, it also has corresponding characteristics. These characteristics mainly affect the cost of producing military equipment and ordnance."

"For example, Luoyang, Chang'an, Xuchang, and Yecheng are characterized by large cities, which can accommodate more troops and have more room for development and construction."

"Tianshui, Jinyang and other cities are characterized by horse production."

"The characteristics of cities such as Changsha and Lujiang are naval forces."

"Hanzhong has an advantage in producing war halberds, and Wancheng is naturally a spearman."

"The checkpoints are easy to understand. Tongguan, Hangu Pass, Hulao Pass, Huguan, Yangping Pass, Jiange and other famous passes during the Three Kingdoms period will be reflected on the map."

"The checkpoints in the game will also be an important stronghold to control an area."

"For the vassals outside the pass, if they take down Hulao, Luoyang will radiate within their strike range, and there will be no more peace."

"And Tongguan is still the gateway to Chang'an."

"The most famous port among the Three Kingdoms should be Guandu, which is the key base for the struggle for the domination of Hebei."

"After the loss of the Public Security Port, the danger of Xiangyang will also be reflected in the game."

"In addition to the strongholds that come with these large maps, many civilian and military facilities can also be built."

"Used for urban development include markets, farmlands, mints, stables, barracks, forges, etc."

"The characteristics of a metropolis can build a large market, and the characteristics of a port city can build a fish market and so on."

"Regarding internal affairs, the game will not be set too complicated, so that players can experience a simple, well-ordered and thriving joy."

"A little attention to internal affairs can make the city develop very quickly."

"And if it is combined with some generals' internal affairs stunts, such as rice roads, farming, fame, capable officials, taxation, Fengshui, etc., it is easy to directly explode the city's production capacity."

"Seeing that the city that was originally struggling to survive has taken on a new look under my own hands, and the continuous supply of food, money, troops and military supplies, the sense of satisfaction arises spontaneously."

Kobayashi interrupted positively: "I know, I know! This is called the pleasure of farming!"

"That's right, "Romance of the Three Kingdoms 11" will simply provide players with the pleasure of farming."

"In addition, in addition to the facilities used for urban development and construction in these games, purely military facilities are naturally indispensable."

"This is a key point in the game, especially how to win more with less in field battles, and how to maximize epic battles depends on these field military facilities to a large extent."

"After all, when an army sets off from the city, its generals, stunts, types of arms, morale, etc. are already doomed."

"If you want to reverse the disadvantages of an army in the doomed data, you have to make rational use of various facilities."

"Use a powerful army and generals to crush who wouldn't?"

"It is to use inferior forces to challenge the most powerful enemy, even if there are tens of thousands of people, we will go!"

"This is the domineering and romantic history game!"

Hi Dog asked: "Boss, the setting of military facilities is on this page, right?"

Liu Xiong nodded.

Then Hi Dog began to deliberate while looking at the settings written by Liu Xiong.

"Arrays, strongholds, and fortresses all reduce the food consumption of our troops around us."

"It should be very suitable for long-term battles, especially for long-term defensive battles of forces short of food. In the long run, it should be able to save a lot of food."

"Then there is nothing to say about bow oars, continuous crossbow oars, and catapults. They are the most standard arrow towers and turrets. Strategy players understand everything."

"Taigu Terrace? Increase the attack power of our troops within 2 blocks around, and increase the acceptance rate of heads-up?"

"This is a bit interesting."

"There is nothing to say about the increase in attack power. It seems that if you use it reasonably, it will be very powerful!"

"Especially when playing with a small force like Liu Bei in the early stage, there were few small soldiers in the early stage, and he was beaten up by big guys like Cao Cao."

"But Uncle Liu starts with a straw mat, and all the famous generals rely on picking up. In the early stage, he has Guan Yu, Zhang Fei, and Zhao Yun who are the enemy of ten thousand."

"When fighting against Cao Cao, making good use of these generals will be the key to victory."

"This kind of good use is not only reflected in the use of the general's own army and special skills to lure the opponent to single-handedly, it is definitely a small trick to win."

"According to the settings you wrote, Boss, the benefits of winning heads-up are very high."

"At the very least, it can lower the morale of the enemy and make the enemy desert."

"Bull point B directly captures or beheads the opposing general, and the enemy army basically collapses!"

"The military music platform is a facility for recovering strength on the battlefield. After a battle, the side with the military music platform should be able to use at least one more skill. It is very practical."

"Eight formations of stone soldiers, confusing the enemy troops within 1 grid."

"This should be from Zhuge Liang's Eight Arrays, right?"

"Practicality is hard to say, after all, there is only one grid."

"Earth walls, stone walls, these are all obstacle buildings that can block the attack of enemy troops."

"How to use this kind of obstacle should test the player's layout."

"Looking at these military facilities, I feel that the most impressive thing is the fireball fireship!"

"If you are familiar with the Three Kingdoms, you can know that almost all the famous battles in the Three Kingdoms cannot do without the shadow of Huo Gong."

"The fire seed is a circular range of killing, the fireball is a straight line of damage, and according to the settings written by the boss, the fire attack damage explodes."

"If a karmic fire seed or karmic fireball is placed well, it can completely wipe out tens of thousands of troops in an instant!"

"Wait, I forgot to consider the serial fire attack. If a large number of fireballs are arranged on the battlefield in advance and detonated in a row..."

"Output tens of thousands of troops in an instant, while talking and laughing, the masts and sculls were wiped out!"

"Wait a little longer!" Heigou continued, "Let's think about it, I still missed a little bit."

"The mast and scull are gone, this is Zhou Yu, and Zhou Yu's special skill in "Romance of the Three Kingdoms 11" is Vulcan!"

"Vulcan's special effect is to use the "fire trick" on the enemy team whose intelligence is lower than his own, and he will succeed. The fire damage caused is doubled, and he is immune to fire."

"OMG! If Zhou Yu were to set fire..."

(End of this chapter)

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