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Chapter 498 Press F to enter the tank

Chapter 498 Press F to enter the tank
Subsequent games also confirmed Zhang Chao's guess that he was indeed Ptolemy XIII, the younger brother and husband of Cleopatra, and also a competitor for power.

Zhang Chao was first proud that he had accurately deduced the pharaoh in the game based on the costumes and props in the game without prior knowledge.

Then Zhang Chao was taken aback.

A game, just by dressing up the characters in the opening animation, let yourself guess who the characters appearing in the game are.

Doesn't this just show the intention of making the game?

This is not some popular modern times, but more than 2000 years ago!

"It seems that there is indeed something about Feimeng. The information about ancient Egypt is not so easy to find."

……

Continuing the game, Zhang Chao controls the protagonist Bayek to chase and kill a masked man.

The masked man knelt down and begged for mercy.

Zhang Chao watched the plot with great interest. He also wanted to know whether Bayek was a ruthless killer, or would he be moved by the masked man's begging for mercy.

Then came the expected plot: the masked man who fell to the ground used Bayek's laxity to throw a throwing knife while begging for mercy!

Zhang Chao laughed, and couldn't help complaining: "Isn't this plot too vulgar?"

Tucao belongs to Tucao, but the following plot animation still makes Zhang Chao quite happy.

Bayek, who was attacked by surprise, used the mask of the masked man in his hand to block the throwing knife.

Then with a backhand, he directly inserted the mask on the masked man's face again!

Of course, it was inserted with the throwing knife.

Then Bayek encountered a big guy—Hypatos.

Hypatos, whose master was killed, chases after Bayek like a mad dog, and a life-based battle begins.

This is actually a simple combat tutorial, where Zhang Chao learned attack and dodge.

But what surprised Zhang Chao was: Although it was just a cliché scene, Fei Meng's "Assassin's Creed" showed a very high level of picture here.

Quicksand, falling rocks, strong winds, opponents determined to fight to the death.

There is not much foreshadowing, but it makes Zhang Chao feel like he is in the last scene of a blockbuster movie-the final battle with the crazy enemy in the collapsed ancient tomb!

Zhang Chao came up with a reason: that is the screen of the game.

A game is not a movie, but a game is a movie.

With the addition of top-level picture quality, every second in the game seems to be in the movie.

This brought Zhang Chao a unique game experience, and it infiltrated into the game unconsciously.

After a wonderful battle, after killing Hypatos, Zhang Chao found himself trapped in the ancient tomb, and there seemed to be no way out.

Although Zhang Chao hasn't played the game for several years, he is not stupid. He manipulated Bayek to explore in the sand and dust, and finally found many famous insects in Egypt-scarabs in a corner.

After analysis, Zhang Chao decided that since these scarabs appeared in the corner, it meant that there must be space behind the wall.

After some exploration, Zhang Chao found a loose brick.

Press F to enter the tank.

Oh no, press X to push the loose turn away, and then a graveway appears.

He took out the torch, meandered forward in the dark tomb, and searched for some funerary objects by the way.

When Zhang Chao searched for the funeral objects by himself, he naturally had no psychological burden.

But in the game, Bayek still had a lot of psychological burden when picking up the funeral objects, and even said some explanations.

But Zhang Chao didn't pay attention to these at all.

In Zhang Chao's view, the scene of moving forward in the tomb is completely Fei Meng showing off his skills!

As we all know, majestic scenes are relatively easy to produce.

In the seemingly inconspicuous dark tomb, it is the place where the quality of the game is really tested.

From narrow tomb passages to grand tomb halls.

From the place where the fire shines, to a little bit of darkness, and then to the sunlight penetrating through the cracks in the wall bricks, casting dots and dots on the treasure.

The seemingly simple interior actually requires very high game making skills in many places.

Why did Ubisoft choose this place as the beginning of "Assassin's Creed Origins"?

Don't think there is no reason!

Zhang Chao didn't rush out of the tomb, but crawled back and forth in the tomb.

Even Zhang Chao, who is picky, has to admit that it is quite interesting to watch the protagonist Bayek flying around walls like Spiderman.

Of course, while climbing around inside the tomb, Zhang Chao was also exploring the details.

The more inconspicuous the corner, the more you can see the true chapter of the game.

Zhang Chao actually wanted to find out some faults, but he couldn't find them.

"Well, it seems that Fei Meng did a comprehensive inspection of the pyramid at the beginning of the game, and there is nothing wrong with it."

No longer wandering around, Zhang Chao found a fallen stone pillar in the hall.

The stone pillar becomes a passage that allows Bayek to go to the second floor.

After passing two pharaoh statues, climb again, and you can find a hole at the top of the statue.

With a few blows to the wall at the hole, Bayek was able to escape.

After a small fight, Bayek summoned his camel and started heading home.

Along the way, the partners described to Bayek the recent changes in their hometown... basically, they were all developing for the worse.

But Zhang Chao is not interested in listening to those plots for the time being.

After inspecting the indoor scene of "Assassin's Creed" in the tomb, now I come to the vast desert world.

The majestic desert vistas have relatively few details to examine.

But as long as you look carefully, you can still see some very outstanding places.

Riding a camel through the desert leaves not only footprints, but also fine sand flowed down by the camel's hooves.

At the same time, the game's background music combined with light and shadow effects also truly created a very charming ancient Egyptian desert style.

It is an overall flavor that is intangible and indescribable.

Hush!Don't talk, feel with your heart.

At the beginning, Zhang Chao, who no longer used critical eyes, but played the game with an attitude of immersion and appreciation, soon came to the first side task-family reunion.

Bayek receives a letter from a strange woman.

In the letter, the woman wrote that her husband and another group of peasants from her hometown had been arrested for protesting tax increases.

The woman begged Guardian Bayek to release her husband, as well as the other captured farmers.

After accepting the task, Bayek investigated and learned that they were all imprisoned in the local Temple of Amon.

The Temple of Amon was heavily guarded, and Bayek was discovered directly after climbing the wall to enter the temple for the first time.

Then a large number of guards who heard the news came together and hacked Bayek to death.

(End of this chapter)

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