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Chapter 458 Analyzing the Soul of Darkness

Chapter 458 Analyzing the Soul of Darkness
"First of all, we need to reduce the game lines of "Battle Spirit Flower Legend" on a large scale."

"Although we have designed a lot of interactive scenes and a lot of communication between NPCs and players for "The Legend of War Spirit Flower", now we want to change to the Soul-like mode."

"Reduce the dialogue on a large scale, integrate the plot and world view into the battle, into the props, into the map scene of the game, and even into a certain action of the monster in the game."

"Just like "Dark Soul", let players understand and imagine the world from the map scene, or the description on an item."

"Second, we need to enhance the power of monsters, not only to enhance the boss, we must also greatly strengthen the miscellaneous soldiers."

"Three knives!"

"Even ordinary little monsters and miscellaneous soldiers must have a set of abilities to take away players."

After hearing this, everyone talked about it, "It's okay for the boss to be stronger, but it's not good for the minions to be too strong, right? After all, it's an ARPG, so you still have to have the pleasure of mowing the grass."

But the spokesperson emphasized again: "Soul-like mode is like this, so that players dare not underestimate mobs. This is a very important setting of the game."

"The difficulty of the minions is an important factor for the overall atmosphere of our game."

"Third, save files must not be saved anytime and anywhere. It must be like "Dark Souls". It can only be saved at the location set by the game, and it will be read from there after death."

"For example, the boss Guda who opened the door. After killing a few mobs, the player challenged Guda, but failed."

"The player is resurrected to the loading point, and then has to fight a few mobs, and then challenge Guda..."

"This is not only a difficulty point, but also a means of creating an atmosphere - fighting BOSS requires a sense of ritual."

"Fourth, we have to revise the action design of "The Legend of War Spirit Flower."

"Originally, the action system of "The Legend of War Spirit Flower" is more gorgeous and fantasy, and various light effects and particle effects are our preliminary ideas."

"But now "Legend of War Spirit Flower" must be simplified and liberalized at the same time."

"Light hits, heavy hits, blocks, rolls, bounces... There are no gorgeous special effects, and there are no combos that make players want to stop. All fighting routines are completely developed by the players themselves, and the players themselves choose."

"The basic operation is roll, flat cut, rebound, flat cut, roll, heavy hit, roll, flat cut..."

"Of course, the tumbling of the game is also limited by energy, and it is impossible to roll infinitely."

"The so-called Soul-like will not allow players to mow the grass as readily as other action games, but use various means to limit the player's desire to face the keyboard."

"Those who greedy for swords, die!"

"And the fifth point, knowing yourself and your enemy, you can win a hundred battles. If you want to defeat your opponent, you must carefully observe the boss's fighting style, find out the flaws and tactics."

"When playing "Dark Soul" at the beginning, you will definitely be hacked to death by the BOSS a few times, so that players can realize their own weakness."

"In the face of powerful bosses, players cannot use cool combos to mow the grass, nor can they use powerful equipment to crush them. They can only move, slash, roll, and dodge, and use simple operations to fight against infinitely powerful bosses. enemy."

"All kinds of powerful enemies!"

"But as the player gets started, the player will find that he is more and more proficient in the operation of the game, and he also knows how to observe the boss's style of play before fighting."

"You only need to correctly master the basic combat skills and correctly understand the boss's combat mode, and you will be able to pass the level with your own strength!"

"This is easy to say, but it may be difficult in practice."

"But this process is also a great experience for the player. When the player challenges the BOSS step by step, he will find that he has become stronger."

"It's not that the equipment has become better, nor is it that the attributes of my characters have become stronger."

"It's 'I' that got stronger."

"The satisfaction of finding out that you have become stronger is self-evident."

"Sixth, and a subtle element that enhances the realism of the game—that is, the value of equipment is not judged by attributes alone."

"For example, for weapons, the output of weapons can only be based on one basis, and the so-called high-output weapons are not necessarily better."

"What players need to consider is what the weapon's attack method is, what is the attack distance, and whether to restrain the current boss or be restrained by the boss."

"Is it worth sacrificing part of your mobility for the sake of pretending that the front and back swing of the weapon attack is not long?"

"Is the weight of the weapon overweight? Overweight weapons may affect your ability to roll."

"Because of the difficulty mentioned above, players are required to pay more attention to the various data of the equipment in the game, otherwise the thing of being hacked to death by the soldiers three times is not just a hidden danger."

"And seventh, we must pay attention to the difficulty of "Dark Soul". It is not to increase the difficulty of the game without thinking, but has a unique difficulty method."

"It's difficult because players haven't figured out how to play the soul series, don't know their own roles, don't know the timing of dodging and blocking, and don't know the enemy's moves."

"But everyone, please note that this difficulty is not due to the character equipment attributes of the game, but because of insufficient understanding of the game."

"You're dead because your equipment isn't good enough. First, go fight mobs to collect materials and get a weapon with 15 enhancements."

"You died because you didn't know that I would take a stab after trampling, and come back after you can avoid my trampling and stab combo."

"These two levels of difficulty are completely different."

""Dark Soul" still has many characteristics, I can't finish it all at once, but if our "Battle Spirit Flower Legend" wants to achieve the same success as "Dark Soul", then we must study these points thoroughly. "

……

In the sixth week of the launch of "Dark Soul", it still maintained sales of more than 2800 million sets.

Suoshi and other big companies are studying the success of "Dark Soul", but at this time Liu Xiong is already focusing on Feimeng's new game.

But before starting the game production, Liu Xiong first accepted an interview.

Xiao Cai came to Fei Meng's office with the heavy trust of the editor-in-chief on her shoulders, wanting to interview Liu Xiong.

And Liu Xiong naturally accepted Xiao Cai's interview with pleasure.

Xiao Cai sat in front of Liu Xiong, and then asked: "First of all, I would like to thank Mr. Liu for accepting our interview."

"And we all know that when "Dark Soul" was first released a while ago, Mr. Liu, you encountered a certain upsurge of criticism."

"Although now with the popularity of "Dark Soul", those criticisms and attacks against Mr. Liu have all disappeared."

"But Xiaocai still wants to ask a question about "Dark Soul" on behalf of many netizens. May I ask Mr. Liu?"

(End of this chapter)

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