Start a company to make games
Chapter 457
Chapter 457
It took several years on Earth to create the country of the Soul series.
But in another world, due to Feimeng's absolute strength and prestige, the process of the rise of "Dark Soul" was shortened.
In the fourth week of the launch of "Dark Soul", sales continued to rise steadily, reaching a high of 3600 million sets.
According to this momentum, it seems certain that the total sales of "Dark Soul" will exceed 3 million sets.
Action games are a big category, and it's normal to have high sales.
But there are also many types of action games.
There has never been a hardcore ultra-difficult action game that can have this level of sales before!
Prior to this, hardcore ultra-difficult action games have always been considered a relatively niche game category.
Until the appearance of "Dark Souls".
Corpse recovery company, which is also a major player in action games, is very interested in the follow-up potential of "Dark Soul" and the game mode represented by "Dark Soul".
At the internal meeting of the dead body, the high-level executives of the dead body spoke to discuss "Dark Soul".
"The next game we envisioned, "Legend of the Flower of War Spirit", will also be an ARPG with difficulty and challenges. We are very lucky to have the market that "Dark Soul" helps to open up."
"This means that if our new game does well, sales may follow the track of "Dark Soul" and reach a new peak."
The other person also nodded in agreement and said, "Well, that's right. Previously, we estimated that due to the high difficulty of the game, "Legend of War Spirit Flower" might not become a popular game."
"But now, due to the popularity of "Dark Soul", I believe many players can accept the difficult self-abuse challenge."
"So I think it is completely possible to upgrade and upgrade "Legend of War Spirit Flower". We can make greater investment in this game and hope for more returns."
"But our speed is fast, because as far as I know, there are already many large and medium-sized manufacturers, including Juhard, who have ideas and actions for similar high-difficulty ARPGs."
This suggestion was unanimously approved by the top executives of the dead body, and everyone believed that from "Dark Soul", the potential of this game type was greatly underestimated before.
Taking advantage of this craze of black souls, if you don't join in and make a fortune, you will feel sorry for your conscience!
Of course, Suo Zong, one of the kings of the industry, would not simply follow suit without thinking.
They also have to analyze the characteristics and future direction of the game. After all, when "Dark Soul" exploded, there was also a difficult ARPG "National Supervision" that died on the beach.
A lesson learned from the past is a guide for the future, Suo Shi doesn't intend to let his own game fail in the same way.
""Dark Soul" was criticized miserably at the beginning because it was too unfriendly to players."
"But everyone has seen the subsequent development."
"For the follow-up of "Dark Soul", I can only say that gold will always shine."
"Many people now think that "Dark Souls" is similar to "National Supervision" in terms of combat design and action system, but it is only due to other reasons including plot, music, difficulty, etc. that the gap between the two is so large. "
"But I have a different opinion. The action system of "Dark Soul" is really excellent."
"It just looks simple, but in fact, there are many ways to play. If you want to become a strong player in PVP, the technical and psychological requirements of teammates and players are very high."
"A skilled "Dark Soul" can play a very variety of offensive methods. It can even be said that every player can have their own offensive routines."
"Abab jumping A, and other general methods can be used, but they are not necessary."
"In addition, in the battle of each level, there is more than one way to kill monsters to clear the level."
"Different weapons, different styles of play, and different use of terrain will result in completely different clearance experiences."
"We can feel that if two players play Dark Souls for 10 hours in a row and the other plays "Universal Supervision" for 10 hours in a row, the game experience between the two is completely different."
"10 hours of Dark Souls, never boring."
"And 10 hours of "National Supervision" is enough to make players feel boring about the fighting action of "National Supervision."
"We must learn the lesson of "All Overwatch". It would be very stupid to simply see other factors but not see the crushing advantage of "Dark Soul" over "All Overwatch."
""
……
Some people also questioned some of the designs of "Dark Soul", asking: "Although "Dark Soul" has been successful, it is now an example for us to learn from."
"But I feel that the pinching system in "Dark Soul" is completely redundant. If there is a real fight, who will look at the face of their character?"
"Knocking monsters around with a big treasure chest is the choice of more players."
"Our "Battle Spirit Flower Legend" can cancel the pinching system, which can reduce our development expenses to a certain extent."
But this view was immediately refuted.
"The pinching system is indeed not important, it can be deleted, but it is not necessary."
"Whether it matters after you have it is one thing."
"Whether there is... is another matter."
"We are learners now. If we are not particularly confident, I think it is better to keep it."
"Moreover, the exquisite pinching system can allow players to have more feelings for their game characters, invest more effort and a sense of substitution."
"You must know that "The Legend of War Spirit Flower" is the same as "Dark Soul". It is not only an action game, but also an RPG game."
"The sense of substitution for one's own RPG character is a key factor for the success of the game."
"Although it is following the trend, we must admit that our "Legend of the Battle Spirit Flower" will undergo large-scale revisions to make it a Soul-like game."
A younger employee asked: "Soul-like? Is it so straightforward? And "Dark Soul" is just a new game. Can "Dark Soul" really deserve Soul-like?"
The employee who spoke before stood up and nodded in confirmation: "Of course, "Dark Soul" is certainly worthy of Soul-like."
"Starting from "Dark Soul", the unacceptable and extremely hard-core game concept will definitely be gradually accepted by the game circle."
""Dark Soul" may be able to sell 3 million sets, and if other Soul-likes including "War Spirit Flower Legend" can also be successful, it means that the soil for hardcore ARPG has been established!"
"This kind of soil that is gradually accepted by the game circle and players is the premise for us to make major changes to "The Legend of the Battle Spirit Flower."
"It is also a sales guarantee after the major revision of "The Legend of the Battle Spirit Flower"."
(End of this chapter)
It took several years on Earth to create the country of the Soul series.
But in another world, due to Feimeng's absolute strength and prestige, the process of the rise of "Dark Soul" was shortened.
In the fourth week of the launch of "Dark Soul", sales continued to rise steadily, reaching a high of 3600 million sets.
According to this momentum, it seems certain that the total sales of "Dark Soul" will exceed 3 million sets.
Action games are a big category, and it's normal to have high sales.
But there are also many types of action games.
There has never been a hardcore ultra-difficult action game that can have this level of sales before!
Prior to this, hardcore ultra-difficult action games have always been considered a relatively niche game category.
Until the appearance of "Dark Souls".
Corpse recovery company, which is also a major player in action games, is very interested in the follow-up potential of "Dark Soul" and the game mode represented by "Dark Soul".
At the internal meeting of the dead body, the high-level executives of the dead body spoke to discuss "Dark Soul".
"The next game we envisioned, "Legend of the Flower of War Spirit", will also be an ARPG with difficulty and challenges. We are very lucky to have the market that "Dark Soul" helps to open up."
"This means that if our new game does well, sales may follow the track of "Dark Soul" and reach a new peak."
The other person also nodded in agreement and said, "Well, that's right. Previously, we estimated that due to the high difficulty of the game, "Legend of War Spirit Flower" might not become a popular game."
"But now, due to the popularity of "Dark Soul", I believe many players can accept the difficult self-abuse challenge."
"So I think it is completely possible to upgrade and upgrade "Legend of War Spirit Flower". We can make greater investment in this game and hope for more returns."
"But our speed is fast, because as far as I know, there are already many large and medium-sized manufacturers, including Juhard, who have ideas and actions for similar high-difficulty ARPGs."
This suggestion was unanimously approved by the top executives of the dead body, and everyone believed that from "Dark Soul", the potential of this game type was greatly underestimated before.
Taking advantage of this craze of black souls, if you don't join in and make a fortune, you will feel sorry for your conscience!
Of course, Suo Zong, one of the kings of the industry, would not simply follow suit without thinking.
They also have to analyze the characteristics and future direction of the game. After all, when "Dark Soul" exploded, there was also a difficult ARPG "National Supervision" that died on the beach.
A lesson learned from the past is a guide for the future, Suo Shi doesn't intend to let his own game fail in the same way.
""Dark Soul" was criticized miserably at the beginning because it was too unfriendly to players."
"But everyone has seen the subsequent development."
"For the follow-up of "Dark Soul", I can only say that gold will always shine."
"Many people now think that "Dark Souls" is similar to "National Supervision" in terms of combat design and action system, but it is only due to other reasons including plot, music, difficulty, etc. that the gap between the two is so large. "
"But I have a different opinion. The action system of "Dark Soul" is really excellent."
"It just looks simple, but in fact, there are many ways to play. If you want to become a strong player in PVP, the technical and psychological requirements of teammates and players are very high."
"A skilled "Dark Soul" can play a very variety of offensive methods. It can even be said that every player can have their own offensive routines."
"Abab jumping A, and other general methods can be used, but they are not necessary."
"In addition, in the battle of each level, there is more than one way to kill monsters to clear the level."
"Different weapons, different styles of play, and different use of terrain will result in completely different clearance experiences."
"We can feel that if two players play Dark Souls for 10 hours in a row and the other plays "Universal Supervision" for 10 hours in a row, the game experience between the two is completely different."
"10 hours of Dark Souls, never boring."
"And 10 hours of "National Supervision" is enough to make players feel boring about the fighting action of "National Supervision."
"We must learn the lesson of "All Overwatch". It would be very stupid to simply see other factors but not see the crushing advantage of "Dark Soul" over "All Overwatch."
""
……
Some people also questioned some of the designs of "Dark Soul", asking: "Although "Dark Soul" has been successful, it is now an example for us to learn from."
"But I feel that the pinching system in "Dark Soul" is completely redundant. If there is a real fight, who will look at the face of their character?"
"Knocking monsters around with a big treasure chest is the choice of more players."
"Our "Battle Spirit Flower Legend" can cancel the pinching system, which can reduce our development expenses to a certain extent."
But this view was immediately refuted.
"The pinching system is indeed not important, it can be deleted, but it is not necessary."
"Whether it matters after you have it is one thing."
"Whether there is... is another matter."
"We are learners now. If we are not particularly confident, I think it is better to keep it."
"Moreover, the exquisite pinching system can allow players to have more feelings for their game characters, invest more effort and a sense of substitution."
"You must know that "The Legend of War Spirit Flower" is the same as "Dark Soul". It is not only an action game, but also an RPG game."
"The sense of substitution for one's own RPG character is a key factor for the success of the game."
"Although it is following the trend, we must admit that our "Legend of the Battle Spirit Flower" will undergo large-scale revisions to make it a Soul-like game."
A younger employee asked: "Soul-like? Is it so straightforward? And "Dark Soul" is just a new game. Can "Dark Soul" really deserve Soul-like?"
The employee who spoke before stood up and nodded in confirmation: "Of course, "Dark Soul" is certainly worthy of Soul-like."
"Starting from "Dark Soul", the unacceptable and extremely hard-core game concept will definitely be gradually accepted by the game circle."
""Dark Soul" may be able to sell 3 million sets, and if other Soul-likes including "War Spirit Flower Legend" can also be successful, it means that the soil for hardcore ARPG has been established!"
"This kind of soil that is gradually accepted by the game circle and players is the premise for us to make major changes to "The Legend of the Battle Spirit Flower."
"It is also a sales guarantee after the major revision of "The Legend of the Battle Spirit Flower"."
(End of this chapter)
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