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Chapter 446 Penguin's New Game

Chapter 446 Penguin's New Game
"The defeat of "The Legend of the Swordsman" made our situation even more passive—the Penguin after reorganization is still not stable enough, and it is no longer the stable business empire it was at the beginning."

"Nevertheless, I will not regret it. The penguin now is exactly the penguin many years ago, and it is also my favorite penguin."

"Now our penguins are our penguins! They are all our own!"

"I no longer have the pressure from the board, I can build the Penguin exactly as I want it to be."

"I lost a lot of assets, and I also lost a lot of shackles, and I was freed."

"In a sense, I prefer the penguin that is in crisis now, and I don't like the penguin empire that was stable but missed the complexity before."

After finishing some opening remarks, Champion Rong asked: "Now, what do you want to say about "Biography of the Swordsman" and "Meteor Butterfly Sword", please speak freely."

Immediately, someone said: "Although our "Swordsman Biography" failed, this game is really not bad! If we hadn't encountered the targeted attack of "Meteor Butterfly Sword", otherwise we would not have lost so badly. "

Some people also said: "The biggest problem with "The Legend of the Swordsman" is that "The Legend of the Swordsman" is a well-crafted pure stand-alone game, while "Meteor Butterfly Sword" looks a bit careless, but it is a popular online confrontation game."

"It was launched at the same time, and players followed suit to play "Meteor Butterfly Sword". If it was released on a staggered basis, I even think "Swordsman Biography" can sell 2 million sets!"

"Fei Meng also knew how much their "Meteor Butterfly Sword" weighed, so they set a super low price and beat us down with a price war."

Rong Guanjun nodded: "From the perspective of Zhuge Liang in hindsight, we can analyze many advantages of "Meteor Butterfly Sword", and also analyze many shortcomings of "Biography of Swordsman."

"But it's not self-consolation. The most important reason why "Meteor Butterfly Sword" can achieve such a huge advantage is their price war."

"88 yuan, it's really a bit ruthless haha, he's a werewolf."

"This trick has no technical content, but it is very effective."

"Liu Xiong of Feimeng is very keenly aware of our current weakness, so he hit us with the simplest and always the most effective price war."

"If I were in Liu Xiong's position, I should adopt the same tactics."

Rong Guanjun put the reason for the failure of "Biography of the Swordsman" on the price factor.

This is also the opinion of the people.

But there is one person who doesn't think so.

Chen Yidao was the main designer and developer of "Biography of the Swordsman". He stood up and said, "Perhaps the price factor is the biggest factor in the failure of "Biography of the Swordsman."

"One is 2 million units, the other is 5000 million units."

"If it weren't for the price of 88 yuan, perhaps "The Legend of the Swordsman" would not have lost so badly."

"But I have to admit that the overall quality of the game of "Swordsman Biography", or the overall design idea is slightly inferior."

"Even if there is no price war, "Swordsman Biography" will lose to "Meteor Butterfly Sword". It won't lose so badly, but it will still lose."

"I think it's unacceptable, given our penguin status, given what we've achieved, even a little bit less."

"I want to win."

Rong Guanjun looked at the only person on the scene who did not agree with him, and he was not angry, but asked seriously: "Well, if all the responsibility is attributed to the price, it will definitely not be a good thing for us."

"Chen Yidao, what's your opinion?"

Chen Yidao smiled bitterly, and said, "Hey, it's an old problem again, and I've reminded myself many times."

"But when making "Swordsman Biography", because this is the first game after the reorganization, I chose to be cautious."

"Treat it cautiously, and it's also a conservative approach."

"Martial arts games are a mature genre of games, and the most successful martial arts games in history all have excellent plots as their main selling point."

""Swordsman Biography" has an excellent and touching plot, and it is also an excellent action game. I am very satisfied when making it."

"But compared to "Meteor Butterfly Sword", I found that what I made is a traditional martial arts game!"

"Even if we designed a very good action system with our heart, it is still an embellishment that serves the plot."

"And "Meteor Butterfly Sword"? Everything they do exists for the pleasure of players in online confrontation!"

"Excellent moves, refreshing strikes, cool moves, all of these can be perfectly displayed in the online confrontation."

"Fighting with others is a lot of fun, online PVP confrontation is a very interesting game content."

"Perhaps the exquisite stand-alone plot and the smooth online fighting have their own strengths, and there is no distinction between themselves."

"However, compared to the traditional plot stand-alone martial arts games, the PVP of "Meteor Butterfly Sword" is a fresher content, and players will naturally be more willing to try it out."

"Combining the price of "Meteor Butterfly Sword" at 88 yuan, our "Swordsman Biography" will encounter such a disastrous failure, which is a very natural situation."

"All in all, we have to admit, and I have to admit, that the Swordsmen I made wasn't innovative enough, it wasn't good enough."

……

After a while of discussion, Champion Rong asked Chen Yidao, "OK, so what do you think about our Penguin's new game?"

Chen Yidao expressed his thoughts: "In order to make a big-selling game, we must continue the popular game genre - action games, this is our best choice."

"Although it lacks originality, first of all I want to say that "Swordsman Biography" itself is not bad."

"What I think is that since it is difficult to match in online confrontation, it is worth thinking about continuing the single-player mode of "Swordsman Biography"."

"Our new work continues to be an action game, and then the difficulty and game skills are set higher."

"Raising the difficulty of the game, hardcore action games attract core players."

"Although it may not become a super hit, the sales volume is still worth looking forward to. It will not sell [-] to [-] million sets, but [-] to [-] million sets are definitely possible."

Champion Rong was lost in thought, but he didn't think for too long.

"Hardcore and difficult action games have always been a big game type."

"It's not as good as a pure and refreshing action game, but it has always maintained a certain market."

"We can indeed make an action game, a high-difficulty action game... This is a game worth doing."

(End of this chapter)

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