Start a company to make games
Chapter 437 Me!Conscience of the industry!
Chapter 437 Me!Conscience of the industry!
It was Liu Xiong's idea to gather everyone to play games together, but in fact, even Liu Xiong didn't expect the effect to be so good.
Changed so many small details, really comfortable ah!
After making modifications, "Meteor Butterfly Sword" was completed quickly, and the final attribute values of "Meteor Butterfly Sword" are:
"Meteor Butterfly Sword": Interesting 3000, originality 2020, picture 2763, composition 2651.
It must be admitted that compared to other games that Feimeng has carefully crafted, the overall attributes of "Meteor Butterfly Sword" are not very good.
After all, you get what you pay for, and you get what you get for your time. A game that took more than 40 days of super rush work to reach this level is already very scary.
But in terms of the fun of the game, "Meteor Butterfly Sword" unexpectedly reached a super high level of 3000!
This is another peak of Feimeng game!
It seems that the system also fully recognizes the fun of "Meteor Butterfly Sword".
This reminded Liu Xiong of himself in the past: a few friends connected to the local area network together, formed a square formation, and fought for hegemony with a sledgehammer!
The laughter and cries from the fight could be heard throughout the Internet cafe, it was really a highlight of joy!
What a precious memory.
But now, after seeing the 3000 points of interest in "Meteor Butterfly Sword", Liu Xiong is more and more confident to dedicate his original joy to players in another world.
Penguin's "Biography of the Swordsman" and Feimeng's "Meteor Butterfly Sword" were completed almost at the same time. Although the game is still a few days away from being released, some related graphic and video setting materials of the game have already flowed out on the Internet.
Coupled with Fei Meng's positive attitude towards deliberately crashing a car, netizens have already begun to subconsciously compare the two games.
Judging from the preview video released so far, the two games can be said to have their own merits.
In the video of "The Legend of the Swordsman", you have seen many gorgeous and cool combos. From the official information, we can know that there are many combos and moves in "The Legend of the Swordsman", and they have a high degree of customization. .
As long as the player's operation is good enough and the hand speed is fast enough, he can play a variety of dazzling combos-of course, the premise is that the skill is good, very good.
In contrast, "Meteor Butterfly Sword", which was completed in a hurry, is not inferior to "Biography of the Swordsman" due to the high standard of Feimeng Programmer, and the overall painting style is more free and easy of a knight.
At the same time, the hitting feel in the video is also very good, just like a professional fighting game, but it has an arcade-style gorgeousness.
In terms of operation, it can be easily seen that "Meteor Butterfly Sword" is much simpler than "Swordsman Biography".
Easy to learn, but not easy to master.
In terms of game difficulty, the operation difficulty of "Meteor Butterfly Sword" and "Swordsman Biography" is basically the same, but "Swordsman Biography" has more difficult moves, combination skills, hidden skills, unique skills and so on.
For players who pursue extreme operations and complex COMBOs, "Swordsman Biography" will have more potential.
This is also inevitable. After all, "Swordsman Biography" has gone through a complete development cycle, and naturally there is time to design more, cumbersome skills.
On the surface, it seems that "Meteor Butterfly Sword" does not have much advantage.
But Liu Xiong is already very confident after reading the information about "Biography of the Swordsman".
From now on, the level of "Biography of the Swordsman" is completely within my expectation.
Although this level is excellent, it is still within the controllable range.
At the meeting, Liu Xiong encouraged the employees: "Perhaps the two games have their own advantages in terms of operation. Perhaps compared to us who simplified the original work, Penguin's script is better."
"But if the gap in the stand-alone part is not too big, then our online content will definitely be better than "Biography of the Swordsman", much better."
Xiao Lin smiled and said: "Boss, are you talking nonsense! "Swordsman Biography" is really a pure stand-alone game, and there is no online content, so how can it compare with us!"
Xiao Lin often comes up with bad ideas and says some stupid things, but this time Xiao Lin is really right.
"Swordsman Biography" is a pure stand-alone game, there is no online content.
So Liu Xiong decided to skip this topic, and continued: "In addition, Feimeng has already accumulated considerable advantages in the development technology of next-generation games."
"This time we have developed "Meteor Butterfly Sword" in such a short period of time, but we still got a very good game. At least the screen is better than "Swordsman Biography"."
"Maybe the picture looks similar at first glance, but if you are a seasoned professional player, you can still see that "Meteor Butterfly Sword" is better."
"What's more, our game has so many details. Players only need to play for 10 hours. After experiencing the excellent details of "Meteor Butterfly Sword", they will definitely feel that "Meteor Butterfly Sword" is better than "Swordsman Biography."
"This technical advantage will also help our games gain an advantage over the competition."
"I'm almost certain that "Meteor Butterfly Sword" is more powerful than our competitors."
"At the same time, the excellent online confrontation experience, the next generation of martial arts chaos, these elements should be more attractive than a relatively old stand-alone martial arts."
……
After the discussion, Liu Xiong announced the price of "Meteor Butterfly Sword".
This time Liu Xiong offered a very low price.
"I plan to set the price of "Meteor Butterfly Sword" at 88 yuan to facilitate competition."
As soon as these words came out, all four were shocked.
Xiaokui immediately said in a hurry: "Boss... 88? This is too low! At least add 1 in front! How good is 188!"
Hi Gou also said: "88 yuan is indeed a bit low. You must know that the development cost of "Meteor Butterfly Sword" is not low. If it sells for 88 yuan, then we need to sell at least 2 million sets of "Meteor Butterfly Sword" to be profitable. .”
"And I think that even if "Meteor Butterfly Sword" sells for 188, it has a good chance of selling 2 million sets, and there is no need to lower the price."
Liu Xiong has his own reasons.
"As you all know, I am a person who likes money like dirt. I care more about ideals, so that players can play more and better games."
"I really don't care if I make money or not."
""Meteor Butterfly Sword" was originally a hasty work. If we were given more time, we would at least complete the single-player plot content of "Meteor Butterfly Sword"."
"Make a single-player story that can reflect the sons and daughters of the rivers and lakes, and make an online fight that can be happy and vengeful."
"The current "Meteor Butterfly Sword" is only a semi-finished product. Naturally, I don't want to sell it for too much money."
"Me! The conscience of the industry!"
(End of this chapter)
It was Liu Xiong's idea to gather everyone to play games together, but in fact, even Liu Xiong didn't expect the effect to be so good.
Changed so many small details, really comfortable ah!
After making modifications, "Meteor Butterfly Sword" was completed quickly, and the final attribute values of "Meteor Butterfly Sword" are:
"Meteor Butterfly Sword": Interesting 3000, originality 2020, picture 2763, composition 2651.
It must be admitted that compared to other games that Feimeng has carefully crafted, the overall attributes of "Meteor Butterfly Sword" are not very good.
After all, you get what you pay for, and you get what you get for your time. A game that took more than 40 days of super rush work to reach this level is already very scary.
But in terms of the fun of the game, "Meteor Butterfly Sword" unexpectedly reached a super high level of 3000!
This is another peak of Feimeng game!
It seems that the system also fully recognizes the fun of "Meteor Butterfly Sword".
This reminded Liu Xiong of himself in the past: a few friends connected to the local area network together, formed a square formation, and fought for hegemony with a sledgehammer!
The laughter and cries from the fight could be heard throughout the Internet cafe, it was really a highlight of joy!
What a precious memory.
But now, after seeing the 3000 points of interest in "Meteor Butterfly Sword", Liu Xiong is more and more confident to dedicate his original joy to players in another world.
Penguin's "Biography of the Swordsman" and Feimeng's "Meteor Butterfly Sword" were completed almost at the same time. Although the game is still a few days away from being released, some related graphic and video setting materials of the game have already flowed out on the Internet.
Coupled with Fei Meng's positive attitude towards deliberately crashing a car, netizens have already begun to subconsciously compare the two games.
Judging from the preview video released so far, the two games can be said to have their own merits.
In the video of "The Legend of the Swordsman", you have seen many gorgeous and cool combos. From the official information, we can know that there are many combos and moves in "The Legend of the Swordsman", and they have a high degree of customization. .
As long as the player's operation is good enough and the hand speed is fast enough, he can play a variety of dazzling combos-of course, the premise is that the skill is good, very good.
In contrast, "Meteor Butterfly Sword", which was completed in a hurry, is not inferior to "Biography of the Swordsman" due to the high standard of Feimeng Programmer, and the overall painting style is more free and easy of a knight.
At the same time, the hitting feel in the video is also very good, just like a professional fighting game, but it has an arcade-style gorgeousness.
In terms of operation, it can be easily seen that "Meteor Butterfly Sword" is much simpler than "Swordsman Biography".
Easy to learn, but not easy to master.
In terms of game difficulty, the operation difficulty of "Meteor Butterfly Sword" and "Swordsman Biography" is basically the same, but "Swordsman Biography" has more difficult moves, combination skills, hidden skills, unique skills and so on.
For players who pursue extreme operations and complex COMBOs, "Swordsman Biography" will have more potential.
This is also inevitable. After all, "Swordsman Biography" has gone through a complete development cycle, and naturally there is time to design more, cumbersome skills.
On the surface, it seems that "Meteor Butterfly Sword" does not have much advantage.
But Liu Xiong is already very confident after reading the information about "Biography of the Swordsman".
From now on, the level of "Biography of the Swordsman" is completely within my expectation.
Although this level is excellent, it is still within the controllable range.
At the meeting, Liu Xiong encouraged the employees: "Perhaps the two games have their own advantages in terms of operation. Perhaps compared to us who simplified the original work, Penguin's script is better."
"But if the gap in the stand-alone part is not too big, then our online content will definitely be better than "Biography of the Swordsman", much better."
Xiao Lin smiled and said: "Boss, are you talking nonsense! "Swordsman Biography" is really a pure stand-alone game, and there is no online content, so how can it compare with us!"
Xiao Lin often comes up with bad ideas and says some stupid things, but this time Xiao Lin is really right.
"Swordsman Biography" is a pure stand-alone game, there is no online content.
So Liu Xiong decided to skip this topic, and continued: "In addition, Feimeng has already accumulated considerable advantages in the development technology of next-generation games."
"This time we have developed "Meteor Butterfly Sword" in such a short period of time, but we still got a very good game. At least the screen is better than "Swordsman Biography"."
"Maybe the picture looks similar at first glance, but if you are a seasoned professional player, you can still see that "Meteor Butterfly Sword" is better."
"What's more, our game has so many details. Players only need to play for 10 hours. After experiencing the excellent details of "Meteor Butterfly Sword", they will definitely feel that "Meteor Butterfly Sword" is better than "Swordsman Biography."
"This technical advantage will also help our games gain an advantage over the competition."
"I'm almost certain that "Meteor Butterfly Sword" is more powerful than our competitors."
"At the same time, the excellent online confrontation experience, the next generation of martial arts chaos, these elements should be more attractive than a relatively old stand-alone martial arts."
……
After the discussion, Liu Xiong announced the price of "Meteor Butterfly Sword".
This time Liu Xiong offered a very low price.
"I plan to set the price of "Meteor Butterfly Sword" at 88 yuan to facilitate competition."
As soon as these words came out, all four were shocked.
Xiaokui immediately said in a hurry: "Boss... 88? This is too low! At least add 1 in front! How good is 188!"
Hi Gou also said: "88 yuan is indeed a bit low. You must know that the development cost of "Meteor Butterfly Sword" is not low. If it sells for 88 yuan, then we need to sell at least 2 million sets of "Meteor Butterfly Sword" to be profitable. .”
"And I think that even if "Meteor Butterfly Sword" sells for 188, it has a good chance of selling 2 million sets, and there is no need to lower the price."
Liu Xiong has his own reasons.
"As you all know, I am a person who likes money like dirt. I care more about ideals, so that players can play more and better games."
"I really don't care if I make money or not."
""Meteor Butterfly Sword" was originally a hasty work. If we were given more time, we would at least complete the single-player plot content of "Meteor Butterfly Sword"."
"Make a single-player story that can reflect the sons and daughters of the rivers and lakes, and make an online fight that can be happy and vengeful."
"The current "Meteor Butterfly Sword" is only a semi-finished product. Naturally, I don't want to sell it for too much money."
"Me! The conscience of the industry!"
(End of this chapter)
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