Start a company to make games

Chapter 436 Concentrated Assault Playing Games

Chapter 436 Concentrated Assault Playing Games

Originally, in order to hurry up, everyone made games very quickly.

And Liu Xiong has been pointing the country beside him all the time. Under Mr. Liu's wise command, everyone's speed has stepped up to a higher level.

Soon, the development progress of the game reached 80%, which allowed Liu Xiong to start targeted enhancements.

Now Liu Xiong has quite high targeted enhancement attributes, 300 points can allow Liu Xiong to have a very high level of enhancement in any aspect.

This time Liu Xiong didn't bother about anything, and directly added all 300 attributes to the fun.

Considering that the opponent "Swordsman Biography" is also a very good game, and my own "Meteor Butterfly Sword" is a rush work after all, so other aspects are allowed to be a little weaker, only the fun aspect must be strong.

It is necessary to give full play to the game of "Meteor Butterfly Sword" in the fun of online confrontation, and to carry forward the fun of PVP battles.

Then, in the last stage of game development, Liu Xiong squeezed out enough time for everyone to concentrate on playing the martial arts game for 3 days.

Martial arts games are not the most popular category, but there have been many games of all kinds over the years.

The most widely used is naturally turn-based martial arts.

But there are still many pure action martial arts.

Among them are masterpieces, small works, absolutely bad games, and niche masterpieces of word-of-mouth.

These games have a unified feature, that is, they are all martial arts games, but action martial arts games.

Xiao Lin didn't understand Liu Xiong, and asked, "Boss, a large part of the game has been done now, and it's too late to refer to and learn other games now."

"Although I haven't played most of these games, judging from their sales and word of mouth, I know that most of them are not very good. It is impossible to compare with our "Meteor Butterfly Sword"."

Liu Xiong took everyone to play games together, naturally he had his own purpose.

Liu Xiong shook his head and said, "Some of these games are good, and some are rubbish. We take the time to play now, for nothing else but to make everyone complain."

"Everyone complain about the problems of these games, look for their shortcomings in fighting design, and then compare our own "Meteor Butterfly Sword" to see if the same problems appear."

"If there are, we have to find a way to correct and deal with these problems. If not, then very good, this shows that our game has really reached a very perfect level."

"However, there is no perfect game in the world. I guess our "Meteor Butterfly Sword" is the same. Believe in my method, after playing these martial arts games, then look at our "Meteor Butterfly Sword". improved place."

"Although the target time for the game to be launched is getting closer, I still hope that everyone can take a look and find more problems during this last time."

……

Although everyone has more or less complaints about playing other games at the critical moment of game production.

But to be fair, playing games is better than working.

Since the boss asked everyone to go to work and play games together, everyone naturally accepted it reluctantly.

After starting to play the game, everyone played happily at first.

But after playing for two days, everyone gradually entered the mode of complaining.

"The darts in the game "Flying Sword Asking Love" are too good, right? If the darts and muskets in our "Meteor Butterfly Sword" are also so good, then all of them are hiding in the distance and firing darts and muskets."

"Let me think about it. Although the darts and muskets of "Meteor Butterfly Sword" are not very powerful, their overall level is still in the middle ranks. In this way, those musketeers and dart players are quite disgusting."

"Boss, why don't we sharpen the muskets and darts in the game?"

"The theme of this "Desert Giants" is quite interesting, but the desert is too static, and players will easily feel bored in the repetitive game background."

"Fortunately, each level and each map of "Meteor Butterfly Sword" has its own characteristics, and the same problem should not occur."

"Have you played "The Lonely Swordsman"? This game is quite good, and it portrays the image of a lonely knight very well!"

"But there is also a problem, that is, the light and shadow in "The Lone Swordsman" are too dark. This is naturally to create an atmosphere of lonely cold nights, but players may feel a little bit pained to play it!"

"I'll go back and check the ray tracing technology of "Meteor Butterfly Sword". After all, this is a new technology, so I'm still a little worried."

"Ha! The blow sound effect of "Legend of Hundred Swords" is great!"

"This game describes the story of a hundred swordsmen holding their own family swords to aspire to become the supreme martial artist. Each ancient sword has its own characteristics and background stories, and even each sword has a different sound effect."

"Although most ordinary players may not be able to distinguish the sound effects of 100 swords, our professionals can hear that each sword has its own unique sound effect."

"No, I've got to study it, it inspired me about game sound effects."

"The current "Meteor Butterfly Sword" only has different sound effects for different weapons, but can I let different people use the same weapon and have different special effects?"

"For example, if the weak woman Leng Yan and the strong man Tucheng both use long swords, the strength of the swing is different, and the sound of the weapon can also be different!"

"Well, through "Gao Yu Lenglong Postscript", I found that our "Meteor Butterfly Sword" also has the same mistake-that is, our protagonist seems to talk too much?"

"Meng Xinghun in the original novel is an extremely calm, quick-witted, and cold-hearted top-level killer. Killers don't need lines!"

"Then, can Meng Xingsoul in our game greatly reduce his fighting lines?"

The behavior organized by Liu Xiong to force out time to play games collectively at the end of game development has achieved unexpected success.

At first, everyone thought that the game was almost perfect, but after everyone played together and complained, there was a lot of room for improvement in an instant.

Time is running out, so naturally there won't be too many changes, but all kinds of small details have been changed in more than ten places.

Although it is very small details that are pulled out separately, even if it is not modified, it will not have much impact on the quality of the game.

But the details determine the success or failure. "Meteor Butterfly Sword" can achieve detailed modification in so many places, which is undoubtedly very helpful for improving the overall level of the game.

(End of this chapter)

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