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Chapter 433 A Watershed for Rookie Experts
Chapter 433 A Watershed for Rookie Experts
"Anyway, the conditions for the release of super big moves are harsh, and generally they can't be released. A little IMBA for a super big move is just a little IMBA."
"It is to have an extraordinary IMBA effect, this is super big!"
After discussing the super moves, Kobayashi asked another question.
"Boss, I took a look at the skills in the game that require energy bars to use. There are three categories in total."
"In addition to the big moves and super big moves we just mentioned, there is also a small skill that only consumes half a tube of energy."
"But isn't the damage value of these little tricks too low? Anyway, it's a skill that needs half the energy!"
"The damage value is pitifully low, it is not as good as the damage of a normal flat slash."
"I think Xiaojue's damage is generally too low. Compared with a big move that consumes a whole tube of energy but can turn the situation around or even kill the game, Xiaojue's return on investment is too low."
"Isn't that kind of bad?"
Liu Xiong laughed, and was about to explain, but Heygou had already spoken in advance.
"Hahaha, so Xiao Lin, you are still a model!"
"It seems that you cook for a reason."
"Looking at the settings of the boss, do you think that Xiaojue who consumes half the energy of the tube is extremely weak?"
"Didn't you see that although Xiaojue's damage is low, its effect is strong!"
"Basically, small tricks are skills that link control in the release and continuous skills."
"Controlling skills and unlocking skills, what kind of concept do you need to talk about?"
"For example, if you fight me, Xiao Lin, and you hit me with a combo, I'm always in a state of being frozen and under control."
"In this state, I can only be hit by a complete combo by you Haibian."
"But it would be different if I had Xiaojue. Forcibly breaking your combo, although the damage to you is almost negligible, at least I can escape from your attack chain smoothly."
"In defense, Xiaojue can forcibly destroy the opponent's control chain."
"And in offense, under normal circumstances, there is no seamless connection between one set of combos and another set of combos."
"If it can be seamlessly connected, it will be infinitely connected to death. Games, especially confrontation games, naturally cannot be so IMBA."
"But I noticed that in the setting, the release speed of Xiaojue is very fast, and the priority of judgment is very high."
"If I quickly capture the opportunity to release Xiaojue after a set of combos, I will have the opportunity to seamlessly connect to the second set of combos."
"If I can complete two complete combo sets, I guess my opponent will not die."
"Passive situation can be used to control the life, and active situation can continue to exert pressure to prevent the opponent from giving a chance. How can you say that such a small trick is not cost-effective?"
"If Xiaojue can deal damage, control and remove control, then it's simply abnormal!"
Liu Xiong glanced at Heigou approvingly, nodded and said, "Xiaojue is generally able to control skills or release control skills, which is of great significance in actual combat."
"I can even say that whether you can use Xiaojue at the most appropriate time to break the opponent's control chain...or connect your own control chain, this is the decisive factor that determines whether a player is a top master!"
"How to use Xiaojue to gain an advantage in the battle, this is the watershed between masters and rookies!"
"It would be foolish to judge Xiaojue's effect purely by damage."
Xiao Lin scratched his head in embarrassment: "Okay, boss, it seems that I'm the one who cooks, and I'm still a pattern!"
Kobayashi finally understood, but Ye Shen also raised one of his doubts.
"Boss, I know that our "Meteor Butterfly Sword" focuses on online confrontation, but I feel that there is such a good original work, but our single-player plot is so weak, isn't it inappropriate?"
"The original foundation of "Meteor Butterfly Sword" is there, we can do a lot!"
"I think...it seems a little too simple. I heard that Penguin's "Biography of the Swordsman" is said to be full of sincerity and has a sense of classical history. It can be called the existence of martial arts history!"
Liu Xiong smiled relaxedly and said, "Historical Records of Martial Arts? So what?"
"No matter how good his script of "Biography of the Swordsman" is, it doesn't matter to me."
"We didn't intend to fight on the single-player plot."
"Because everyone can see that due to time constraints, we only used a part of the original plot and simplified it to a large extent."
"Even if we have the original novel of "Meteor Butterfly Sword" as support, it is difficult to gain any advantage in front of Jin Yongxin."
"So, I will not invest too many troops in unnecessary and no chance of winning."
"After all, the development time is limited, it is really difficult to do everything."
"As long as we can do a good job in the more important aspects of the game, it will be enough to defeat "The Legend of the Swordsman". It is not a dream to turn that game into a stand-alone game."
Xiao Lin laughed loudly: "Single player game, hahaha!"
But Xiao Lin immediately asked another question: "Boss, just now you said something about the level of rookie masters."
"Then what I want to ask is, after reading the settings, I feel that "Meteor Butterfly Sword" is difficult, but it is not easy."
"It's true that novices can make gorgeous combos with their eyes closed, but as a confrontational game, everyone always wants to win."
"Being abused by expert players every day, how to solve this problem?"
Liu Xiong said without hesitation: "This question is very simple."
"First of all, the level gap between players is inevitable, we don't have to think about this issue."
"What we need to do is to allow players of all levels to get a good gaming experience."
"After all, "Meteor Butterfly Sword" has so many modes, such as single-player melee, team capture the flag, assassination of the captain, deathmatch, city defense, bodyguards, etc."
"Even if you are a rookie player who is abused in a solo row, you can hold your thighs in the team cooperation mode and find your own position."
"Just like PlayerUnknown's Battlegrounds, it's difficult and scary to eat chicken alone, but it's fun and easy to play in a group. It's two completely different game experiences."
"The team mode of "Meteor Butterfly Sword" can also be like other team games, blame each other, or play GG in laughter."
"Besides, single-row melee is not 1V1. On the battlefield of melee everywhere, players can get up and develop to collect equipment, then hold back a super big move in the corner, and suddenly rush out to destroy the world!"
"In addition, there will be a rank system in the game, so that individuals and teams of similar level can be placed together."
"So the problem of rookie players being abused is completely within the controllable range."
(End of this chapter)
"Anyway, the conditions for the release of super big moves are harsh, and generally they can't be released. A little IMBA for a super big move is just a little IMBA."
"It is to have an extraordinary IMBA effect, this is super big!"
After discussing the super moves, Kobayashi asked another question.
"Boss, I took a look at the skills in the game that require energy bars to use. There are three categories in total."
"In addition to the big moves and super big moves we just mentioned, there is also a small skill that only consumes half a tube of energy."
"But isn't the damage value of these little tricks too low? Anyway, it's a skill that needs half the energy!"
"The damage value is pitifully low, it is not as good as the damage of a normal flat slash."
"I think Xiaojue's damage is generally too low. Compared with a big move that consumes a whole tube of energy but can turn the situation around or even kill the game, Xiaojue's return on investment is too low."
"Isn't that kind of bad?"
Liu Xiong laughed, and was about to explain, but Heygou had already spoken in advance.
"Hahaha, so Xiao Lin, you are still a model!"
"It seems that you cook for a reason."
"Looking at the settings of the boss, do you think that Xiaojue who consumes half the energy of the tube is extremely weak?"
"Didn't you see that although Xiaojue's damage is low, its effect is strong!"
"Basically, small tricks are skills that link control in the release and continuous skills."
"Controlling skills and unlocking skills, what kind of concept do you need to talk about?"
"For example, if you fight me, Xiao Lin, and you hit me with a combo, I'm always in a state of being frozen and under control."
"In this state, I can only be hit by a complete combo by you Haibian."
"But it would be different if I had Xiaojue. Forcibly breaking your combo, although the damage to you is almost negligible, at least I can escape from your attack chain smoothly."
"In defense, Xiaojue can forcibly destroy the opponent's control chain."
"And in offense, under normal circumstances, there is no seamless connection between one set of combos and another set of combos."
"If it can be seamlessly connected, it will be infinitely connected to death. Games, especially confrontation games, naturally cannot be so IMBA."
"But I noticed that in the setting, the release speed of Xiaojue is very fast, and the priority of judgment is very high."
"If I quickly capture the opportunity to release Xiaojue after a set of combos, I will have the opportunity to seamlessly connect to the second set of combos."
"If I can complete two complete combo sets, I guess my opponent will not die."
"Passive situation can be used to control the life, and active situation can continue to exert pressure to prevent the opponent from giving a chance. How can you say that such a small trick is not cost-effective?"
"If Xiaojue can deal damage, control and remove control, then it's simply abnormal!"
Liu Xiong glanced at Heigou approvingly, nodded and said, "Xiaojue is generally able to control skills or release control skills, which is of great significance in actual combat."
"I can even say that whether you can use Xiaojue at the most appropriate time to break the opponent's control chain...or connect your own control chain, this is the decisive factor that determines whether a player is a top master!"
"How to use Xiaojue to gain an advantage in the battle, this is the watershed between masters and rookies!"
"It would be foolish to judge Xiaojue's effect purely by damage."
Xiao Lin scratched his head in embarrassment: "Okay, boss, it seems that I'm the one who cooks, and I'm still a pattern!"
Kobayashi finally understood, but Ye Shen also raised one of his doubts.
"Boss, I know that our "Meteor Butterfly Sword" focuses on online confrontation, but I feel that there is such a good original work, but our single-player plot is so weak, isn't it inappropriate?"
"The original foundation of "Meteor Butterfly Sword" is there, we can do a lot!"
"I think...it seems a little too simple. I heard that Penguin's "Biography of the Swordsman" is said to be full of sincerity and has a sense of classical history. It can be called the existence of martial arts history!"
Liu Xiong smiled relaxedly and said, "Historical Records of Martial Arts? So what?"
"No matter how good his script of "Biography of the Swordsman" is, it doesn't matter to me."
"We didn't intend to fight on the single-player plot."
"Because everyone can see that due to time constraints, we only used a part of the original plot and simplified it to a large extent."
"Even if we have the original novel of "Meteor Butterfly Sword" as support, it is difficult to gain any advantage in front of Jin Yongxin."
"So, I will not invest too many troops in unnecessary and no chance of winning."
"After all, the development time is limited, it is really difficult to do everything."
"As long as we can do a good job in the more important aspects of the game, it will be enough to defeat "The Legend of the Swordsman". It is not a dream to turn that game into a stand-alone game."
Xiao Lin laughed loudly: "Single player game, hahaha!"
But Xiao Lin immediately asked another question: "Boss, just now you said something about the level of rookie masters."
"Then what I want to ask is, after reading the settings, I feel that "Meteor Butterfly Sword" is difficult, but it is not easy."
"It's true that novices can make gorgeous combos with their eyes closed, but as a confrontational game, everyone always wants to win."
"Being abused by expert players every day, how to solve this problem?"
Liu Xiong said without hesitation: "This question is very simple."
"First of all, the level gap between players is inevitable, we don't have to think about this issue."
"What we need to do is to allow players of all levels to get a good gaming experience."
"After all, "Meteor Butterfly Sword" has so many modes, such as single-player melee, team capture the flag, assassination of the captain, deathmatch, city defense, bodyguards, etc."
"Even if you are a rookie player who is abused in a solo row, you can hold your thighs in the team cooperation mode and find your own position."
"Just like PlayerUnknown's Battlegrounds, it's difficult and scary to eat chicken alone, but it's fun and easy to play in a group. It's two completely different game experiences."
"The team mode of "Meteor Butterfly Sword" can also be like other team games, blame each other, or play GG in laughter."
"Besides, single-row melee is not 1V1. On the battlefield of melee everywhere, players can get up and develop to collect equipment, then hold back a super big move in the corner, and suddenly rush out to destroy the world!"
"In addition, there will be a rank system in the game, so that individuals and teams of similar level can be placed together."
"So the problem of rookie players being abused is completely within the controllable range."
(End of this chapter)
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