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Chapter 432 What kind of game is Meteor Butterfly Sword?

Chapter 432 What kind of game is Meteor Butterfly Sword

In 2002 when the game was released, "Meteor Butterfly Sword" is a well-deserved subversive masterpiece.

There were many domestic martial arts games at that time, but they were basically slow-paced turn-based games with mediocre graphics, and the main fun lay in development and plot.

But "Meteor Butterfly Sword" is a completely 3D game, which allows players to fight freely and experience the world of swords, lights, swords and shadows from a free perspective.

The screen is against the sky, and the 3D fighting is a step ahead of other martial arts games. In addition, it has a smooth sense of combat and gorgeous big moves that are not inferior to arcade fighting games. It makes every player hooked while flying the keyboard!
More importantly, in the era when LAN online games were popular, "Meteor Butterfly Sword" naturally also supported PVP battles.

It is no longer a leisurely wandering through the rivers and lakes alone, but a bloody martial arts conference!

Fighting with others is a lot of fun, and the fun of competitive confrontation is fully displayed in this game.

Advanced design ideas, smooth fighting experience, good market reputation...

All these are the reasons why Liu Xiong is planning to launch "Meteor Butterfly Sword" in another world.

Although "Meteor Butterfly Sword" ended sadly that year, but here, after Fei Meng's new upgrade and creation, Liu Xiong is confident that "Meteor Butterfly Sword" will shine in his own hands.

Let "Meteor Butterfly Sword" play its due value.

Hearing Liu Xiong said that he was going to make "Meteor Butterfly Sword", Higou first spoke: ""Meteor Butterfly Sword", this is a great martial arts novel!"

"When the shooting star disappears, the light is already in sight. No matter how long the darkness is, the light will always come sooner or later." Hi Gou nodded narcissistically, "Well, brother Xiang's novels are still amazing."

"The novel "Meteor Butterfly Sword" itself is good enough and famous enough."

"If we use the novel "Meteor Butterfly Sword" to adapt the game, it will greatly shorten the time we spend on the script."

Xiao Lin also said happily: "Hehehe, I watched it when I was a child, but now I have forgotten all the plot, now it seems that I have to revisit it."

Liu Xiong continued: "Of course, our "Meteor Butterfly Sword" will be greatly adapted, but the adaptation is better than rewriting it yourself!"

"I wrote a little about the relevant settings of the game "Meteor Butterfly Sword". It is not perfect, but the general situation is like this."

"The setting was written in a hurry. There are not many things. Please take a look at it first. I will be back in 2 hours."

Generally speaking, the settings written by Liu Xiong in previous games cannot be digested in 2 hours.

However, the game setting of "Meteor Butterfly Sword" written by Liu Xiong is based on the action role-playing stand-alone game on Earth in 2002, and the single-player campaign plot is relatively simple.

Feimeng's "Meteor Butterfly Sword" is a simple single-player campaign plus a smooth online battle.

The key point is online, the key to defeating "Biography of the Swordsman" is also online!

"Biography of the Swordsman" has a new script written by Jin Yong, and it has been carefully crafted for so long, so it is likely to be very strong in terms of single-player plots.

If Feimeng's "Meteor Butterfly Sword" wants to win, it has to make use of its strengths and avoid its weaknesses, just like the pirated online battles of "Meteor Butterfly Sword" on Earth back then, giving players a chance to kill freely.

Let everyone digest the information in the conference room, and Liu Xiong himself is constantly thinking and perfecting outside - what kind of game will Feimeng's "Meteor Butterfly Sword" be?

Two hours later, Liu Xiong returned to the conference room.

Xiaokui expressed his opinion first.

"The single-player plot seems a bit simple, but given our short production cycle, a simple single-player plot is not unacceptable."

"Although the single-player plot is a little thin, but our "Meteor Butterfly Sword" should focus on online confrontation, right?"

Liu Xiong nodded and said, "That's right, "Meteor Butterfly Sword" cares more about online confrontation."

"We can see that most of the martial arts masterpieces currently on the market are still plot-oriented RPG games."

"There are martial arts games that focus on online confrontation, but not many."

"And there are no martial arts games that have reached the level of 3A masterpieces."

"Penguin's "Biography of the Swordsman" is a masterpiece of RPG martial arts developed by the plot."

"And our Feimeng's "Meteor Butterfly Sword" is an action RPG martial arts masterpiece."

"The two games are going in different directions, but there will definitely be a large part of the audience overlap - whoever can win the majority of this overlap will win."

Liu Xiong continued to talk about the key points of game development.

""Meteor Butterfly Sword" will be difficult to operate, but this operational difficulty is mainly reflected in the single-player storyline clearance."

"In online battles, the core experience of the game is fun, that is, cool!"

"Everyone who has a sense of shock is an old man, so I don't think I need to say more."

"What I want to say is that for ordinary tricks, even if the player presses and clicks with their eyes closed, they can still perform hearty cool combos."

"Of course, the combo of clicking randomly with eyes closed must be cracked by the targeted moves of the master."

"And the explosive big move in the game must be very outstanding! The powerful big move has the ability to end the game after being successfully released."

"In addition, there are super moves in the game that require two-barreled abilities."

"As for the super big move, I have to say that the release conditions of the super big move are a little harsher, and it can even make the super big move less practical."

"The release of the super big move is easy to operate, but it can be set to read the article to store power and the like, making it feel like Monkey King releasing the vitality bullet."

"And once the super big move is successfully released, it will be extremely refreshing!"

"For the game's super moves, you should pay attention when making them. Don't worry about light pollution, don't be stingy with particle effects, and make the special effects of the super moves look as cool as blinding dogs!"

"And the power of the super big move must be incomparably against the sky! For example, the super big move of a weapon like a sledgehammer can even clear the field with one click after the extremely conspicuous vacant energy is stored!"

"Don't be bound by balance and practicality, what we want is terrifying dominance! The absolute destruction brought by the super big move!"

"You all understand, don't you?"

Xiaokui smiled and said, "Oh! I understand. The super big move is super cool and super powerful. Although it is difficult to release it perfectly, it can bring great satisfaction to the players as long as it is released."

Liu Xiong nodded, and said: "Yes, the power and usage of ordinary big moves in the game may be different, but the core of super big moves is the same, the power is infinite, and even a certain balance can be sacrificed!"

(End of this chapter)

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