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Chapter 202 The Revolutionary Tradition of Flying Dream
Chapter 202 The Revolutionary Tradition of Flying Dream
"But "Roman Total War" does not have a blood bar setting, but the role of morale is so high."
"Because after the morale collapses, the army will break up and flee, so I think this morale value is equivalent to the blood bar?"
"In this case, it's better to simply set a blood bar for the army!"
"Other RTS games have blood bars."
"Compared to the unintuitive morale value, it is better to add a blood bar to the army, so that players can better understand the battle situation of their army!"
"It is convenient for players, players will be happy."
Obviously, Kobayashi came up with another bad idea...
Liu Xiong was about to speak, but Su Xian refuted Xiao Lin's opinion first.
"Morale is very important, this is a good setting!"
As the artist of Feimeng, Su Xian usually doesn't have much to say about the game's settings and other content.
But as a military fan, Su Xian has his own views.
"Xiaolin, is this what you don't understand?"
"Ancient armies were no different than modern armies. The ancient armies were less professional and could hardly withstand large-scale casualties."
"Only by maintaining the formation can we give soldiers a sense of security and maintain their morale."
"Modern armies can keep fighting even when the main body is about to die."
"And what about the ancient army? How many millions of troops, once the leader dies, all the troops die!"
"Once the morale of the ancient army is lost, the will to fight will disintegrate. Even if the casualties are only a few percent, the army will flee in all directions."
"Actually, most of the casualties in ancient armies came from fleeing after the collapse."
"For example, the famous Battle of Gaugamela, a million troops! After Darius escaped, he died!"
"It can be seen that once the morale of the army loses, what kind of deterioration will happen to the battle situation?"
Su Xian emphasized the importance of morale. It is definitely a wise decision to adopt the morale system instead of the blood bar.
And Ye Shen explained his point of view from the perspective of gameplay.
"The morale system is very interesting. Compared with the blood bars of traditional RTS games, the morale system gives players more room to maneuver."
"In order to improve the morale of the army, players need to arrange their troops reasonably."
"For example, should the general sit in the middle of the army to maximize the impact on his own army?"
"Or put the general in the enemy's main attack direction to ensure that your weak points will not be attacked by the enemy?"
"Or should you be a brave fighter? Let the general lead the most elite troops to assault the enemy's formation, destroying and crushing the enemy with strong morale?"
"Protect your own troops with low morale, and avoid occupying chaos, so as not to cause a rapid collapse, or even a domino effect of chaining white flags!"
"How to break the enemy's hard bones, quickly reduce the enemy's morale, and gain an advantage for yourself?"
"Don't care about the blood volume, and don't care about a unit and a formation. The overall coordination maintains morale and pays attention to the overall situation!"
"Those are going to be choices around morale."
"Morale can be said to be the core element of the battlefield in "Roman Total War"."
"It's very complicated and very interesting, Kobayashi, and you'll see it when the game is made."
"It's definitely worth looking forward to."
Night God once again expressed his expectation for this "Roman Total War".
After everyone discussed some directional issues, the discussion was basically over.
The next step is for everyone to go down and prepare, and start the development work.
Xiao Lin rubbed his hands excitedly, and said with a chuckle, "I can't help but start working!"
"I feel that I have become stronger, this time I will go against the sky!"
But Liu Xiong shook his head: "If you want to go against the sky, you can go against the sky."
"Don't rush to develop the game yet."
Everyone was stunned. After writing so many settings, everyone also studied for so long.
Now that the meeting is finally over, the boss said that he is not busy with development?
Which song is this sung?
Seeing everyone looking at him, Liu Xiong cleared his throat calmly.
"Ahem! Let's not forget Feimeng's revolutionary tradition of hard work and simplicity..."
"Before starting the official development of "Roman Total War", in order to make the game better, we need to take a wave of vacation."
……
Liu Xiong decided to take all members of Feimeng on a N-day trip to Eurasia.
However, before traveling around the world, Liu Xiong first found a colleague in the software park-Happy Network Operation and Maintenance Studio.
Liu Xiong found this studio because he gave them a task.
"There are more and more Feimeng games now, and mobile games like "Unbelievable Maze" require careful operation, maintenance and design activities."
"Feimeng is a streamlined game production company, and I don't want employees to spend too much time on the daily operation of the game."
"I'm going to hand over the daily maintenance of the Feimeng game server and related game activities to your studio."
"You Happy Studio also has experience in this area."
"I checked, and you have been doing very well, which is why I came here to find you."
The happy network operation and maintenance studio was originally in this business, and a big client like Feimeng was naturally what they wanted.
The two parties quickly signed the contract.
Feimeng invested in the purchase of a dedicated server for Happy Studio, and moved the servers of all its games to Happy Network Operation and Maintenance Studio as a whole.
But Happy Studio is only responsible for maintenance, and the management authority of the server is still on Feimeng's side.
The programmers of Feimeng can sit in their own company and remotely control the server of Happy Studio.
In addition to daily operation and maintenance, there are also activities in the game, which are also implemented by Happy Studio.
Of course, the content of the event is determined by Feimeng, and Happy Studio is just an executor.
The cooperation between Fei Meng and Happy Studio this time is purely due to Fei Meng's laziness.
In this way, the operation and maintenance work undertaken by Feimeng Headquarters is greatly reduced.
Freed from operation and maintenance work, Feimeng can focus more on making the game itself.
Of course, you can also go on vacation without any burden.
After all, Feimeng's public-funded travel vacation this time is really quite long...
Sitting on a flight to Afghanistan...
Feimeng booked the first-class cabin, and everyone on the plane did not forget to hold a meeting to discuss the game.
Thousands of miles above, Liu Xiong talked to the Feimeng employees next to him.
"Why did I choose the classical period? Why "Roman Total War"? Not the Middle Ages, nor Napoleon? Not Spring and Autumn and Warring States or Five Dynasties and Ten Kingdoms?"
"Isn't the Hundred Families of the Pre-Qin Dynasty and the Great War of the Three Kingdoms very interesting?"
(End of this chapter)
"But "Roman Total War" does not have a blood bar setting, but the role of morale is so high."
"Because after the morale collapses, the army will break up and flee, so I think this morale value is equivalent to the blood bar?"
"In this case, it's better to simply set a blood bar for the army!"
"Other RTS games have blood bars."
"Compared to the unintuitive morale value, it is better to add a blood bar to the army, so that players can better understand the battle situation of their army!"
"It is convenient for players, players will be happy."
Obviously, Kobayashi came up with another bad idea...
Liu Xiong was about to speak, but Su Xian refuted Xiao Lin's opinion first.
"Morale is very important, this is a good setting!"
As the artist of Feimeng, Su Xian usually doesn't have much to say about the game's settings and other content.
But as a military fan, Su Xian has his own views.
"Xiaolin, is this what you don't understand?"
"Ancient armies were no different than modern armies. The ancient armies were less professional and could hardly withstand large-scale casualties."
"Only by maintaining the formation can we give soldiers a sense of security and maintain their morale."
"Modern armies can keep fighting even when the main body is about to die."
"And what about the ancient army? How many millions of troops, once the leader dies, all the troops die!"
"Once the morale of the ancient army is lost, the will to fight will disintegrate. Even if the casualties are only a few percent, the army will flee in all directions."
"Actually, most of the casualties in ancient armies came from fleeing after the collapse."
"For example, the famous Battle of Gaugamela, a million troops! After Darius escaped, he died!"
"It can be seen that once the morale of the army loses, what kind of deterioration will happen to the battle situation?"
Su Xian emphasized the importance of morale. It is definitely a wise decision to adopt the morale system instead of the blood bar.
And Ye Shen explained his point of view from the perspective of gameplay.
"The morale system is very interesting. Compared with the blood bars of traditional RTS games, the morale system gives players more room to maneuver."
"In order to improve the morale of the army, players need to arrange their troops reasonably."
"For example, should the general sit in the middle of the army to maximize the impact on his own army?"
"Or put the general in the enemy's main attack direction to ensure that your weak points will not be attacked by the enemy?"
"Or should you be a brave fighter? Let the general lead the most elite troops to assault the enemy's formation, destroying and crushing the enemy with strong morale?"
"Protect your own troops with low morale, and avoid occupying chaos, so as not to cause a rapid collapse, or even a domino effect of chaining white flags!"
"How to break the enemy's hard bones, quickly reduce the enemy's morale, and gain an advantage for yourself?"
"Don't care about the blood volume, and don't care about a unit and a formation. The overall coordination maintains morale and pays attention to the overall situation!"
"Those are going to be choices around morale."
"Morale can be said to be the core element of the battlefield in "Roman Total War"."
"It's very complicated and very interesting, Kobayashi, and you'll see it when the game is made."
"It's definitely worth looking forward to."
Night God once again expressed his expectation for this "Roman Total War".
After everyone discussed some directional issues, the discussion was basically over.
The next step is for everyone to go down and prepare, and start the development work.
Xiao Lin rubbed his hands excitedly, and said with a chuckle, "I can't help but start working!"
"I feel that I have become stronger, this time I will go against the sky!"
But Liu Xiong shook his head: "If you want to go against the sky, you can go against the sky."
"Don't rush to develop the game yet."
Everyone was stunned. After writing so many settings, everyone also studied for so long.
Now that the meeting is finally over, the boss said that he is not busy with development?
Which song is this sung?
Seeing everyone looking at him, Liu Xiong cleared his throat calmly.
"Ahem! Let's not forget Feimeng's revolutionary tradition of hard work and simplicity..."
"Before starting the official development of "Roman Total War", in order to make the game better, we need to take a wave of vacation."
……
Liu Xiong decided to take all members of Feimeng on a N-day trip to Eurasia.
However, before traveling around the world, Liu Xiong first found a colleague in the software park-Happy Network Operation and Maintenance Studio.
Liu Xiong found this studio because he gave them a task.
"There are more and more Feimeng games now, and mobile games like "Unbelievable Maze" require careful operation, maintenance and design activities."
"Feimeng is a streamlined game production company, and I don't want employees to spend too much time on the daily operation of the game."
"I'm going to hand over the daily maintenance of the Feimeng game server and related game activities to your studio."
"You Happy Studio also has experience in this area."
"I checked, and you have been doing very well, which is why I came here to find you."
The happy network operation and maintenance studio was originally in this business, and a big client like Feimeng was naturally what they wanted.
The two parties quickly signed the contract.
Feimeng invested in the purchase of a dedicated server for Happy Studio, and moved the servers of all its games to Happy Network Operation and Maintenance Studio as a whole.
But Happy Studio is only responsible for maintenance, and the management authority of the server is still on Feimeng's side.
The programmers of Feimeng can sit in their own company and remotely control the server of Happy Studio.
In addition to daily operation and maintenance, there are also activities in the game, which are also implemented by Happy Studio.
Of course, the content of the event is determined by Feimeng, and Happy Studio is just an executor.
The cooperation between Fei Meng and Happy Studio this time is purely due to Fei Meng's laziness.
In this way, the operation and maintenance work undertaken by Feimeng Headquarters is greatly reduced.
Freed from operation and maintenance work, Feimeng can focus more on making the game itself.
Of course, you can also go on vacation without any burden.
After all, Feimeng's public-funded travel vacation this time is really quite long...
Sitting on a flight to Afghanistan...
Feimeng booked the first-class cabin, and everyone on the plane did not forget to hold a meeting to discuss the game.
Thousands of miles above, Liu Xiong talked to the Feimeng employees next to him.
"Why did I choose the classical period? Why "Roman Total War"? Not the Middle Ages, nor Napoleon? Not Spring and Autumn and Warring States or Five Dynasties and Ten Kingdoms?"
"Isn't the Hundred Families of the Pre-Qin Dynasty and the Great War of the Three Kingdoms very interesting?"
(End of this chapter)
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